Just realized if you managed to do this we can now figure out how to apply dual wield to all weapons without the animation bugs.- Dual wield sawed off
Just realized if you managed to do this we can now figure out how to apply dual wield to all weapons without the animation bugs.- Dual wield sawed off
and who's gonna take care of porting the GotR clothing items.Probably, for now im just testing.. Weapons i can confirm that are already included:
- Wood baseball bat
- Pimp slap
- Kabob
- Lazarus
- Pirate hook
- Gold desert eagle
- Silenced beretta
- Mac10
- Platinum tec9
- Spas12
- Platinum spas12
- Orbital launcher
- Ar50 firework
- Mcmanus
- Platinum RPG
- Septicgun
- Fire extinctor
Still working on them:
- Dual wield sawed off
- Nukamingo
Cant be sure, this post is about weapons mostly.. maybe someone else could try to port themand who's gonna take care of porting the GotR clothing items.
Like Johnny's necklace or the actual Ronin jacket and logos?
No rush but when do you think the weapons update will be available? Just curious. Love all your workCant be sure, this post is about weapons mostly.. maybe someone else could try to port them

its 90% done, just missing few details and fixing some bugs/issues. Having trouble with dual wield 12 gauge atm..No rush but when do you think the weapons update will be available? Just curious. Love all your work![]()
Can’t wait for the release. Thank you for keeping my favorite game aliveits 90% done, just missing few details and fixing some bugs/issues. Having trouble with dual wield 12 gauge atm..
Pretty sure in few days it will be done
Edit: things might change a bit, GOTR weapons are having issues to work properly. Sr1's are working pretty good so far

i never used Juiced Mod Manager.. cant be sure.how do i get this to work with the juiced patch?
like im using the Juiced Mod Manager, do i just enable all the files?
import the base folder that has files like ammo.xtbl in it, into your mods and enable it. if you want any of the optional textures, move them into the base folder.how do i get this to work with the juiced patch?
like im using the Juiced Mod Manager, do i just enable all the files?