Zombie Uprising On Mt Claflin

This is the framework for a Zombie Uprising instance on Mt Claflin. It does work as a playable mission. You trigger it
through the TV as normal. However, there are a couple of caveats at the moment.

There is only one weapon on the ground at the moment an AS14, for other weapons you have to let the zombies drop them.
There is no food on the ground at the moment. You will have to get that from the zombies as well.
The zombies have a propensity for catching on fire more than usual.
At the moment there are only 5 points for them to spawn from.
The light in the mission is very bright, so if you have light sensitivity issues please be careful.

I am putting this out here so that I don't lose the files before I have time to finish the mod, but if anyone
else wants to use them or ameliorate them in some manner, then please feel free to do so.

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I am experimenting with adding vehicles but so far I haven't been completely successful.

It is possible to warp to Volition Gift Shop and purchase a Tornado and fly it back, but I haven't spawned
one successfully yet.

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The mountain with its little quaint cabins definitely are a nice setting, compared to the claustrophobic underground tenements.

As for being too bright, I wonder if modifying time_of_day.xtbl directly would work (if one does not want to use the ingame gamma option).
I can't test it myself, but I notice the zombie.xtbl starts the time at "0" (midnight) and so it probably uses the game's default weather as a base.
Attached is a file where I've set all the <Brightness> tags to 0.75 - may be a bit too dark but curious if the file even has an effect in Zombie Uprising.
 

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I started making a relocated Zombie Uprising mod like this a while ago, and didn't experience the bright screen issue. But I was using SuperUI, with the Zombie Uprising HUD disabled. I just had a look in hud_zombie.lua and didn't spot any obvious values. I guess it's part of hud_zombie.vint_doc.

Edit: Turns out I was misremembering. It was in a dark interior so I didn't notice the increase in brightness.
 
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I think the zombie uprising has its own time of day settings applied on top of whatever the game is using. I don't know if there is a file to only edit that but when I use my own time of day mod that I am making it only makes a slight difference but I can Imagine it looking terrible with the vanilla settings since they are already pretty rough. I don't think it adds any additional brightness to the image tho It is mostly adding bleach bypass and hdr I assume.
zombie.png
 
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