Steelport Enhanced Weathers and Skyboxes

This mod attempts modifying the skyboxes and general weather of the game to be more enjoyable to play in, while still balancing the game's original colouring intent.

Most notably:
  • Every colour tint has been made more neutral (daytime isn't super yellow, nights have less blue ambience)
  • Fog in clear skies have been reduced, for improved clarity
  • Each daytime TOD has been made more distinct - mornings are somber, afternoons are hot yet vividly bright, and sunsets have more colour
  • Weather effects like rain actually happen now, and have had their excessive tinting reduced (afternoon rain having strong green ambience, for example)
    • NB: Rain makes zombies not spawn. If you need them, remove weather.xtbl or use clearskies weather cheat from Extra Cheats mod.
Note: This mod is made with post-processing turned off. Things may look bad with it on.
Without further ado... screenshots!!
Mornings
morning1.jpg
morning2.jpg
morning3.jpg


Afternoons
afternoon1.jpg
afternoon3.jpg
afternoon2.jpg


Sunsets
sunset1.jpg
sunset2.jpg


Nights
night1.jpg
night2.jpg
night3.jpg
Most of these are by editing default_district.xtbl in Notepad++ unless mentioned otherwise.
Default Windows.exe notepad.exe has bugs and can randomly cause the file to be unreadable by the game.
In that, <time> numbers mean: 10 is night | 19 is sunrise/morning | 29 is afternoon | 42 is sunset/evening

Any colour-related tag in that file can be said as a LSL-i format; the r g b colours go from 0 to 1 black to white, then the fourth number is its Intensity.
I recommend outworldz' LSL colour picker (archive.org link if need be);

> Changing brightness/exposure: go to <exposure_max> section (bottom of file). Make the number between <value> lower or higher depending on your preference.
> Changing distance fog : There are several tags: <fog_density_new>, <fog_color> and also <horizon_mountain_fog_color> for the horizon fog color.
> Changing the gradients : Many tags: east and west series, east0 for example being closest to horizon, east1 being 30 degrees up, east2 being 60 degrees up, east3 being visible when panning fully upwards.

> Making a weather stage (e.g. Clear Skies) appear less often : in weather.xtbl, lower the Chance and/or reduce the duration.

...
It's late over here and I'm struggling to write this section lol which is why it's not very user-friendly.
Please refer to this overwhelmingly WIP weather editing guide if you have further questions and don't want to make forum account just to ask.
I'll try making a proper SRTT weather files guide someday but no guarantees.
Files and what they do
default_district.xtbl - Base skybox colours and effects, when it's not overcast/raining/etc
weather.xtbl - Controls general settings of weather, like its durations. This makes each weather stage have a chance to actually happen, instead of "Whoops! All Clear Skies!"
> weather_text.xtbl (v1.1) - just a dependency if you are editing the files with Voliton's Table File Editor.
weather_time_of_day.xtbl - Controls the look of weather effects, such as skybox colour, fog colour, ambient colour, etc.
skybox_effects.xtbl - Drastically reduces Min_Time_Spacing of meteor shower effect to happen from 8000 to 400. This is entirely optional, I'm not even sure if this effect is in the game.

INSTALLATION

Download and copy the archive file to your game folder. (keep the archive since eventually you will run into conflicting mods issues)
Most people can go there by right clicking Steam's game list > Manage > Browse local files. Otherwise the path is usually C:\Program Files (x86)\Steam\steamapps\common\Saints Row The Third.
Once there, extract all .xtbl files into that folder with game .exe.

Credits
Thousands of people and also the world for teaching me the beauty of the sky
Voliton for releasing such a moddable game, and everyone involved in making game file extraction a thing
Everyone involved in the development of Notepad++
@ReborN07 for their own mod and pointing to many useful resources to get me started
@Emilko309 for Playable Kinzie
@Unapologetic Miscreant, for always being there. <3

Enjoy!
 

Attachments

Last edited:

v1.1 small update:​

- fixed Morning fog_color and horizon_mountain_fog_color mismatches (along with their intensities) causing horizon line to look weird in weather conditions - might be more that I missed
- tweaked weather parameters e.g. removed rain from overcast (put its effect into Post-Storm instead)
- made daytime water slightly less dirty near shorelines: <water_diffuse_color1>
- tweak clouds slightly (e.g. made Overcast have more Storm overhead cloud
- included Weather_text.xtbl so user can easily tweak weather.xtbl in table file editor. (This is a Voliton tool, makes table file easier though it flips out if there are missing files a table references)
- and some others I forgot about

Still no Post-Processing On compatibility because it lags up my PC, I can't see anything with all the effects and thus can't be bothered to research their relevant .xtbl and tags.

Planning to learn some more from Andy_Test TOD and make a TOD that looks nice without the constraints of being lore accurate eventually!
 

v1.1 small update:​

- fixed Morning fog_color and horizon_mountain_fog_color mismatches (along with their intensities) causing horizon line to look weird in weather conditions - might be more that I missed
- tweaked weather parameters e.g. removed rain from overcast (put its effect into Post-Storm instead)
- made daytime water slightly less dirty near shorelines: <water_diffuse_color1>
- tweak clouds slightly (e.g. made Overcast have more Storm overhead cloud
- included Weather_text.xtbl so user can easily tweak weather.xtbl in table file editor. (This is a Voliton tool, makes table file easier though it flips out if there are missing files a table references)
- and some others I forgot about

Still no Post-Processing On compatibility because it lags up my PC, I can't see anything with all the effects and thus can't be bothered to research their relevant .xtbl and tags.

Planning to learn some more from Andy_Test TOD and make a TOD that looks nice without the constraints of being lore accurate eventually!
If only you could do all this in SRTTR, unfortunately, modding that game is like getting a black market lobotomy.
 
If only you could do all this in SRTTR, unfortunately, modding that game is like getting a black market lobotomy.
Yeah, but I still really enjoy what we got. I mostly haven't modded that recently since discovered it makes my sorry PC heat up way too good but I think it still allows interesting stuff to be done - just different
 
Back
Top