SRIV Shaundi Kinzie Icons for SRTT

This mod replaces Shaundi and Kinzie's homie icons from their SRIV versions. A "Fun Shaundi" option is also included for those replacing SR3 Shaundi with Fun Shaundi.
Big credits to @RollingVoxel for this banger tutorial that made me excited for SR3 modding. Requested by @Morgyn_Ember
I don't really touch classic SRTT, don't expect much support.

Shaundi:
1771078778383.png
-- >
1771078805917.png

Kinzie:
1771078857418.png
-- >
1771078840851.png

SRIVIcons.jpg


Alternative "Fun Shaundi" icon for Shaundi replacers (mods that do that include this one - see spoiler for some instructions)
srtt-icontest.jpg


  1. Download the SR3 Retconned mod and extract the contents of Shaundi > Classic folder (npc_Shaundi.str2_pc - four in total), into your root folder with .exe
  2. Download Viper's ASM Updater and extract the "ASM_Updater" folder (not the contents!) to your root folder with .exe
  3. (If you don't already have an .asm file) Go inside ASM_Updater folder and copy character_containers.asm_pc into root folder.
  4. Run Update_ASM_Files - after ADDITION or CHANGE of a mod file.bat. This only updates .asm_pc files that you have in root folder (see step 3). It should spew out a lot of text before "Press any key to continue". See "update asm log" spoiler below.
  5. Check if game crash or OK. If crash, retrace steps.
Code:
Updating *.ASM_PC files

updating character_containers.asm_pc
=> 'npc_Shaundi_bobble'
==> 'Shaundi.ccmesh_pc'
==> 'Shaundi.cpeg_pc'
==> 'Shaundi.rig_pc'
==> 'Shaundi_head.cpeg_pc'
==> 'Shaundi_head.cmorph_pc'
==> 'Shaundi_head.rig_pc'
==> 'Shaundi_head.matlib_pc'
==> 'Shaundi_head_LOD.ccmesh_pc'
=> 'npc_Shaundi'
==> 'Shaundi.ccmesh_pc'
==> 'Shaundi.cpeg_pc'
==> 'Shaundi.rig_pc'
==> 'Shaundi_head.cpeg_pc'
==> 'Shaundi_head.cmorph_pc'
==> 'Shaundi_head.rig_pc'
==> 'Shaundi_head.matlib_pc'
==> 'Shaundi_head_LOD.ccmesh_pc'
=> 'npc_Shaundi_bobble_high'
==> 'Shaundi_head_high.cpeg_pc'
==> 'Shaundi_head_high.matlib_pc'
==> 'Shaundi_body_high.cpeg_pc'
==> 'Shaundi_body_high.matlib_pc'
=> 'npc_Shaundi_high'
==> 'Shaundi_head_high.cpeg_pc'
==> 'Shaundi_head_high.matlib_pc'
==> 'Shaundi_body_high.cpeg_pc'
==> 'Shaundi_body_high.matlib_pc'

updating finished!

Press any key to continue . . .

SRIVIcons2.jpg



If you don't update ASM after installing the Shaundi will not appear.
I hope this covers the base instructions.

To install, put all files in root folder with game exe.
For Steam users, You can right-click the game in Steam > Manage > Browse Local Files to get to it quickly.

What each file is:
interface-backend.cpeg_pc & gpeg_pc - Core files that change the homie images. In my limited understanding, cpeg is the "manifest" and gpeg is the archive itself.
ui_bms_04.xtbl - Corrects Shaundi's homie image to display properly (default one has some cutoff). If you have problems with other homie's icons, remove this one.
"Fun Shaundi Icon" folder - ui_bms_04.xtbl - copy this one instead only if you are using Fun Shaundi over Shaundi model replacers.
It's recommended to keep the original .7z file for ease of uninstallation later (referring to files).

Have fun! 💜
 

Attachments

Please could I ask for a cheeky little favour since you seem to understand how the icons work?

It's ok if not.
 
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Please could I ask for a cheeky little favour since you seem to understand how the icons work?

It's OK if not.
Ok, just type out exactly what you need (I assume it's related to your mod) and I'll see if I can do it
 
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If you take look at my Retconned mod, you'll see all the SRTT models that the SRIV models have replaced.

Please could you replace all SRTT icons with the matching SRIV icons, if it's possible?

Including Pierce and Gat's Icons.

I know there's Julius and Fun Shaundi’s models in there, but since these are meant to be SRIV Shaundi and Keith David, they will use SRIV Shaundi and Keith David's Icons for consistency.

Please and thank you if you have the time for this.

Oh, and the same applies for Tag, since he's supposed to be SRIV Gat in this mod.
 
If you take look at my Retconned mod, you'll see all the SRTT models that the SRIV models have replaced.

Please could you replace all SRTT icons with the matching SRIV icons, if it's possible?
Including Pierce and Gat's Icons.
I know there's Julius and Fun Shaundi’s models in there, but since these are meant to be SRIV Shaundi and Keith David, they will use SRIV Shaundi and Keith David's Icons for consistency.
Please and thank you if you have the time for this.
Oh, and the same applies for Tag, since he's supposed to be SRIV Gat in this mod.
I'll take a look, but no promises on the harder parts - I can definitely do "replace Pierce and Gat's Icons".
The roadblocks I see is identifying which homies use which icons (in the context of your mod) and changing them, especially if they use the default fleur-de-lis ⚜.
Johnny Tag is not part of the base game, so would need to find the relevant DLC file.
Code:
Asha - fem_ hilda
CID - Simon
Donnie - Arthur and Arthurs
Keith David - bud
King - forrest
Lin - fem_nelle
Maero - roland
Decker Dude - Miller - steven
 
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I'll take a look, but no promises on the harder parts - I can definitely do "replace Pierce and Gat's Icons".
The roadblocks I see is identifying which homies use which icons (in the context of your mod) and changing them, especially if they use the default fleur-de-lis ⚜.
Johnny Tag is not part of the base game, so would need to find the relevant DLC file.
You can edit the use of the default fleur-de-lis in homies.xtbl and in theory, you can make the bitmap's canvas of the homie icons larger to fit more icons and add more "ui_homie_" in the ui_bms_04.xtbl
 
You can edit the use of the default fleur-de-lis in homies.xtbl and in theory, you can make the bitmap's canvas of the homie icons larger to fit more icons and add more "ui_homie_" in the ui_bms_04.xtbl
Sadly resizing vertically the canvas causes serious graphical glitches (I assume horizontally same as well (you can!)):
1771088816734.png
1771089630234.png

And my canvas got that far -- > :
Even if I remove my Fun Shaundi there, it's not enough space (Maero and CID are big).
1771089945473.png

You could argue I could remove the Taxi and Ambulance slots and move everything a bit upwards but that's SUPER tedious to do manually
So to insert more requires repurposing some space that's occupied by NPCs like ui_homie_ho_fw_2 in the ui_bms_04.xtbl.
The question is: which ones would @3rdStreetSaint 212 want prioritized? What NPCs can be replaced?
 
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Sadly resizing vertically the canvas causes serious graphical glitches (I assume horizontally same as well):
View attachment 47734 View attachment 47735
And my canvas got that far -- > :
Even if I remove my Fun Shaundi there, it's not enough space (Maero and CID are big).
View attachment 47736
You could argue I could remove the Taxi and Ambulance slots and move everything a bit upwards but that's SUPER tedious to do manually
So to insert more requires repurposing some space that's occupied by NPCs like ui_homie_ho_fw_2 in the ui_bms_04.xtbl.
The question is: which ones would @3rdStreetSaint 212 want prioritized? What NPCs can be replaced?
Oh yeah, no doubt, but I think you could extend it horizontally to a full 768x768.
 
Oh yeah, no doubt, but I think you could extend it horizontally to a full 768x768.
Aw crud! Yeah giving it horizontal blank space seems to work. That's so arbitrary...
EDIT: Careful! Full 768x768 seems to overwrite DLC homies too. Try lower.
Gonna try adding the rest later then.
You sure know a lot about these files! Thanks.
 
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