Debris Stay for SRTT

About the mod:​

This mod is a revisited version of [Debris Stay Mod] v.1 originally released for the SRTT Remaster and made by V4.

The original mod really does a good job at making the game both more fun and more realistic. However, because ALL props are set to never disappear, there are a couple of problems with it, mainly:
-the props that break down into smaller parts upon being destroyed would appear twice
-the props that explode upon being destroyed would still show up and appear intact
-the glass windows would no longer be breakable

My goal with "Debris Stay for SRTT" is to have as many props stay indefinitely as long as it makes sense physically.

List of all the changes:​

Most props will no longer disappear instantly after being destroyed (just like the original mod). However, there are some notable exceptions:
-all glass windows
-all props that explode (propane tanks, exploding barrels, gas pumps, warheads, STAG barracks)
-all props that break down into several parts (bus shelters, female statue lampposts, wooden benches, wooden fences, wood palettes, STAG barricades)
-all props related to missions (to not disrupt the flow of those missions) (Bomb from "We're Going to Need Guns", banners and car bombs from "STAG Party", statues from "3 Count Beatdown", cargo door from "Air Steelport", bombs from "Three Way", magma crystals from "Gangstas in Space")

All of the props mentioned above will act just like they do in vanilla, while all of the other props will be persistent.

Compatibility:​

This mod is compatible with any mod that doesn't use the level_objects.xtbl file. That should include most mods.

Installation:​

Just drop the level_objects.xtbl file inside in the SR3 root folder (where the .exe files are located).

Recommended mods:​

Correct Decals

Tools used:​

-Minimaul's Saints Row 2, Saints Row: The Third, Saints Row IV and Gat Out Of Hell tools
-Notepad++
-WinMerge

Credits:​

Volition for creating Saints Row: the Third
THQ for publishing Saints Row: the Third
saintsrowmods.com for hosting all these amazing mods
V4. for [Debris Stay Mod] v.1 (that I used as a base for this mod)
IdolNinja for everything
 

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Well done! Editing to make sure missions don't break really takes a lot since they are sproadic parts of the file rather than being sorted in a way that makes them easy to find takes a lot of time and focus. I remember breaking the Air Steelport mission when trying to port Dislodge Everything to SRTT and haven't continued since...

On that note, is it allowed to make and distribute derivative versions of your mods? No is okay - thanks in advance!
 
On that note, is it allowed to make and distribute derivative versions of your mods? No is okay - thanks in advance!
Considering that this is exactly what I'm doing with other people's mods, I'd say you can go ahead and do whatever you want with mine. I'm only asking for credit.
 
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