Collectible Finder
A mod to place all? collectibles on the mini and pause map,
comes with several configurations to suit your taste.
(.ini generated on game boot)
The included icons require Juiced Patch with addon_bitmaps=1 under [Modding] in Juiced's ini! (on by default) as they are new textures.
they can be placed manually in interface-backend if you desire!
comes with several configurations to suit your taste.
(.ini generated on game boot)
The included icons require Juiced Patch with addon_bitmaps=1 under [Modding] in Juiced's ini! (on by default) as they are new textures.
they can be placed manually in interface-backend if you desire!
Download and install Ultimate ASI Loader, dinput8.dll, x32 is required for SR2 as it's a 32bit application.
Drag and drop the mod's files into the game's directory.
if desired make a folder for CFinder in a mods folder and add the directory to Juiced's loose.txt
Drag and drop the mod's files into the game's directory.
if desired make a folder for CFinder in a mods folder and add the directory to Juiced's loose.txt
CFinder.ini is generated on first game boot!
[Collectibles]
; which icons to show
ShowTags=1
ShowCDs=1
ShowBarns=1
ShowStunts=1
; Shows icons in Minimap and Pausemaps.
ShowInMinimap=1
ShowInPauseMap=1
; Hides the icon if the Collectible is taken or completed.
HideCompleted=0
; Alpha channel (transparency) for when the collectible is completed, (0-255)
CompletedAlpha=64
; Only show icons for collectibles that have been completed
ShowOnlyCompleted=0
; Icons scale in pause map / minimap
PauseMapScale=0.85
MinimapScale=0.5
[Collectibles]
; which icons to show
ShowTags=1
ShowCDs=1
ShowBarns=1
ShowStunts=1
; Shows icons in Minimap and Pausemaps
ShowInMinimap=1
ShowInPauseMap=1
; Hides the icon if the Collectible is taken or completed.
HideCompleted=0
; Alpha channel (transparency) for when the collectible is completed, (0-255)
CompletedAlpha=64
; Only show icons for collectibles that have been completed
ShowOnlyCompleted=0
; Icons scale in pause map / minimap
PauseMapScale=0.85
MinimapScale=0.5
Scale the icons according to vint?
Have some kind of height-indicator for icons relative to player?
Add some kind of way to filter the icons through pause-map/ingame means
(can currently reload .ini with blingmenu).
test MP it probably crashes there soz,
make fallback of no icons prettier?
Have some kind of height-indicator for icons relative to player?
Add some kind of way to filter the icons through pause-map/ingame means

test MP it probably crashes there soz,
make fallback of no icons prettier?
r3: Increase maximum limit for vehicle stunt jumps to 100 from 50, fix possible transparency-related rendering bug with original map icons.
r2: initial release
r2: initial release
Credits:
Icons thanks to @ithinkimcats
ModUtils by CookiePLMonster
new bitmap-sheets workaround by @Tervel1337
Attachments
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