Collectible Finder - CFinder

tagging.png
cd.png
Collectible Finder
stunts.png
barnstorming.png

A mod to place all? collectibles on the mini and pause map,
comes with several configurations to suit your taste.
(.ini generated on game boot)
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The included icons require Juiced Patch with addon_bitmaps=1 under [Modding] in Juiced's ini! (on by default) as they are new textures.
they can be placed manually in interface-backend if you desire!
ATM THE ICONS ARE NOT COMPATIBLE WITH DLC

Download and install Ultimate ASI Loader, dinput8.dll, x32 is required for SR2 as it's a 32bit application.
Drag and drop the mod's files into the game's directory.
if desired make a folder for CFinder in a mods folder and add the directory to Juiced's loose.txt

CFinder.ini is generated on first game boot!

[Collectibles]
; which icons to show
ShowTags=1
ShowCDs=1
ShowBarns=1
ShowStunts=1
; Shows icons in Minimap and Pausemaps.
ShowInMinimap=1
ShowInPauseMap=1
; Hides the icon if the Collectible is taken or completed.
HideCompleted=0
; Alpha channel (transparency) for when the collectible is completed, (0-255)
CompletedAlpha=64
; Only show icons for collectibles that have been completed
ShowOnlyCompleted=0
; Icons scale in pause map / minimap
PauseMapScale=0.85
MinimapScale=0.5

Scale the icons according to vint?
Have some kind of height-indicator for icons relative to player?
Add some kind of way to filter the icons through pause-map/ingame means :sadge: (can currently reload .ini with blingmenu).
test MP it probably crashes there soz,
make fallback of no icons prettier?


r3: Increase maximum limit for vehicle stunt jumps to 100 from 50, fix possible transparency-related rendering bug with original map icons.
r2: initial release


Credits:
Icons thanks to @ithinkimcats
ModUtils by CookiePLMonster
new bitmap-sheets workaround by @Tervel1337
 

Attachments

Last edited:
I just installed this mod (by putting the file directly into the game folder), generated the .ini file, change its setting to hide completed (=1). But I checked on pause menu map and could not find the last 6 stunt jump locations I missed. Did I do something wrong?

Edit: I also installed the ASI loader before installing this mod, even made sure I put the x32 version into the game folder.
 
I just installed this mod (by putting the file directly into the game folder), generated the .ini file, change its setting to hide completed (=1). But I checked on pause menu map and could not find the last 6 stunt jump locations I missed. Did I do something wrong?

Edit: I also installed the ASI loader before installing this mod, even made sure I put the x32 version into the game folder.
Post your save file beacuse I haven't really tested this
 
thanks, just used your latest version and it shows on the map now. though can you make the icons a bit bigger? at first I check on the map and thought it didn't work, but then I saw them and they are quite small

edit: I forgot I can adjust the size myself, silly me
 
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I'm having a problem where I only have 3 CDs left but they are not showing up on the map and the only I can see is in a spot where a CD doesn't exist
 
There's a stunt jump southwest of the Arena that normally isn’t accessible until the “Pyramid Scheme” mission near the end of the game. It’s at the very end of the tunnel you drive through during the final part of that mission, so outside of the mission it’s basically blocked off and hard to reach. That said, you can still get to it in free roam. What I did was drop down to the tunnel exit from the cliff above using a motorcycle, then used a grenade to blow the doors open. The tunnel exit is the one you can see across the river from the Hapton Hotel, just southwest of the Arena.
 
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