Leftovers Anims Investigation

Before anything... i would like to post this rar that contains animation and xtbl files. Yall can try to make a mod that works by using those animations. Probably if i find something else might update this:
- Stand (gml1_bs_sd_d.anim)

- Crouch (cml1_bs_ch.anim)
- Run (gml1_1h_jog.anim)

- Sprint (gml1_1h_sprint.anim, gml1_1h_sprint_pmp.anim)

- Crouch Walk (gml1_1h_cr_walk.anim)
- Idle Variant (gml1_ps_sd_idle_rev.anim)

- Walk (gml1_ps_walk.anim)
- Walk Left (gml1_ps_walk_lft.anim)
- Walk Right (gml1_ps_walk_rgt.anim)
- Walk Back (gml1_ps_walk_bck.anim)

- Walk Left B (gml1_ps_walk_ltb.anim)
- Walk Right B (gml1_ps_walk_rtb.anim)
- Walk Back B (gml1_ps_walk_bckb.anim)

- Walk Ready Left B (gml1_ps_rd_walk_ltb.anim)
- Walk Ready Right B (gml1_ps_rd_walk_rtb.anim)
- Walk Ready Back B (gml1_ps_rd_walk_bckb.anim)

- Walk Ready Fire (gml1_ps_rd_wlkfr.anim)
- Walk Ready Fire Left (gml1_ps_rd_wlkfr_lft.anim)
- Walk Ready Fire Right (gml1_ps_rd_wlkfr_rgt.anim)
- Walk Ready Fire Back (gml1_ps_rd_wlkfr_bck.anim)

- Run Left (gml1_ps_jog_lft.anim)
- Run Right (gml1_ps_jog_rgt.anim)
- Run Back (gml1_ps_jog_bck.anim)

- Run Left B (gml1_ps_jog_ltb.anim)
- Run Right B (gml1_ps_jog_rtb.anim)
- Run Back B (gml1_ps_jog_bckb.anim)

- Run Ready Left B (gml1_ps_rd_jog_ltb.anim)
- Run Ready Right B (gml1_ps_rd_jog_rtb.anim)
- Run Ready Back B (gml1_ps_rd_jog_bckb.anim)

- Run Ready Fire (gml1_ps_rd_runfr.anim)
- Run Ready Fire Left (gml1_ps_rd_runfr_lft.anim)
- Run Ready Fire Right (gml1_ps_rd_runfr_rgt.anim)
- Run Ready Fire Back (gml1_ps_rd_runfr_bck.anim)
- Walk Ready Left B (gml1_ak_rd_walk_ltb.anim)
- Walk Ready Right B (gml1_ak_rd_walk_rtb.anim)
- Walk Ready Back B (gml1_ak_rd_walk_bckb.anim)

- Run Ready Left B (gml1_ak_rd_jog_ltb.anim)
- Run Ready Right B (gml1_ak_rd_jog_rtb.anim)
- Run Ready Back B (gml1_ak_rd_jog_bckb.anim)

- Run Ready Fire (gml1_ak_rd_runfr.anim)
- Run Ready Fire Left (gml1_ak_rd_runfr_lft.anim)
- Run Ready Fire Right (gml1_ak_rd_runfr_rgt.anim)
- Run Ready Fire Back (gml1_ak_rd_runfr_bck.anim)

- Sprint (gml1_ak_sprint_pmp.anim)

- Crouch (cml1_ak_ch.anim)
- Sprint (gml1_rl_sprint_pmp.anim)
 
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