I'm someone who rarely attempts to create mods myself, but I've started attempting to experiment with the files of Saints Row The Third and working to import them to Saints Row IV. My first real attempt has to do with NPC exporting/importing and so far I'm having a bit of trouble trying to get this to work.
The character of my choice was the Decker Specialist, which is a personal favourite of mine from the previous title. I did a file search on the site to identify which files were and weren't present in each games' packfiles. As Saints Row IV ripped out a good portion of the Specialists, I attempted to import the files from the previous title. But to no avail, the game doesn't enjoy my tampering with said files.
To test my work, I typically use Shaundi's in-game model(s) to test the function of different NPC models (as I have in Saints Row The Third) and started a new game, as current saves aren't loading accordingly. The first time I started this, the game would crash. I then proceeded to alter the files differently to possibly correct any mistakes I made. Now, rather than crashing, the game was instead left frozen at the main menu with an infinite load screen.
So now I'm left scratching the side of my head, pondering about what can be done. I'm aware of some aspects the SDK allows for additional gameplay mods but is limited to clothing and weaponry for the time being.
Will a future SDK update be needed for this to work? Or is it possible to replace an existing character already in-game with Decker Specialist functions enabled?
Thanks. Sorry for the long post. Just trying to be in-depth with my progress.
The character of my choice was the Decker Specialist, which is a personal favourite of mine from the previous title. I did a file search on the site to identify which files were and weren't present in each games' packfiles. As Saints Row IV ripped out a good portion of the Specialists, I attempted to import the files from the previous title. But to no avail, the game doesn't enjoy my tampering with said files.
To test my work, I typically use Shaundi's in-game model(s) to test the function of different NPC models (as I have in Saints Row The Third) and started a new game, as current saves aren't loading accordingly. The first time I started this, the game would crash. I then proceeded to alter the files differently to possibly correct any mistakes I made. Now, rather than crashing, the game was instead left frozen at the main menu with an infinite load screen.
So now I'm left scratching the side of my head, pondering about what can be done. I'm aware of some aspects the SDK allows for additional gameplay mods but is limited to clothing and weaponry for the time being.
Will a future SDK update be needed for this to work? Or is it possible to replace an existing character already in-game with Decker Specialist functions enabled?
Thanks. Sorry for the long post. Just trying to be in-depth with my progress.