British Connection

since i persona override this can also done too doesn't work for taunts or complements but basic actions work.

if VOICE == 1 then
character_set_persona( LOCAL_PLAYER, "morningstar_af_01")
sandbox_message("morningstar_af_01")

elseif VOICE == 2 then
character_set_persona( LOCAL_PLAYER, "morningstar_wm_04")
sandbox_message("morningstar_wm_04")

elseif VOICE == 3 then
character_set_persona( LOCAL_PLAYER, "saint_am_03")
sandbox_message("saint_am_03")

elseif VOICE == 4 then
character_set_persona( LOCAL_PLAYER, "saint_hf_02")
sandbox_message("saint_hf_02")

elseif VOICE == 5 then
character_set_persona( LOCAL_PLAYER, "tough_wf")
sandbox_message("tough_wf")

elseif VOICE == 6 then
character_set_persona( LOCAL_PLAYER, "young_wf_03")
sandbox_message("young_wf_03")

elseif VOICE == 7 then
character_set_persona( LOCAL_PLAYER, "tough_wm_03")
sandbox_message("tough_wm_03")

elseif VOICE == 8 then
character_set_persona( LOCAL_PLAYER, "decker_wf_01")
sandbox_message("decker_wf_01")

elseif VOICE == 9 then

character_set_persona( LOCAL_PLAYER, "decker_wm_05")
sandbox_message("decker_wm_05")
elseif VOICE == 10 then

character_set_persona( LOCAL_PLAYER, "stripper_af_01")
sandbox_message("stripper_af_01")

end
if VOICE == 10 then
VOICE = 1
else
VOICE = VOICE + 1
end
delay(0.12)
 
since i persona override this can also done too doesn't work for taunts or complements but basic actions work.

if VOICE == 1 then
character_set_persona( LOCAL_PLAYER, "morningstar_af_01")
sandbox_message("morningstar_af_01")

elseif VOICE == 2 then
character_set_persona( LOCAL_PLAYER, "morningstar_wm_04")
sandbox_message("morningstar_wm_04")

elseif VOICE == 3 then
character_set_persona( LOCAL_PLAYER, "saint_am_03")
sandbox_message("saint_am_03")

elseif VOICE == 4 then
character_set_persona( LOCAL_PLAYER, "saint_hf_02")
sandbox_message("saint_hf_02")

elseif VOICE == 5 then
character_set_persona( LOCAL_PLAYER, "tough_wf")
sandbox_message("tough_wf")

elseif VOICE == 6 then
character_set_persona( LOCAL_PLAYER, "young_wf_03")
sandbox_message("young_wf_03")

elseif VOICE == 7 then
character_set_persona( LOCAL_PLAYER, "tough_wm_03")
sandbox_message("tough_wm_03")

elseif VOICE == 8 then
character_set_persona( LOCAL_PLAYER, "decker_wf_01")
sandbox_message("decker_wf_01")

elseif VOICE == 9 then

character_set_persona( LOCAL_PLAYER, "decker_wm_05")
sandbox_message("decker_wm_05")
elseif VOICE == 10 then

character_set_persona( LOCAL_PLAYER, "stripper_af_01")
sandbox_message("stripper_af_01")

end
if VOICE == 10 then
VOICE = 1
else
VOICE = VOICE + 1
end
delay(0.12)
I suspected there was something like this. Pretty neat, you should release this if you haven't already.
 
you can copy this code i paste into any sandbox+ f0r Sr3 and 4 but some voice in 4 will not work some voices maybe

i forgot to but VOICE == 1 at the top just place " VOICE == 1 " right in the constants name from the top. examples are given.

it was unreleased cuz its was a testing purpose. if I cycle like 30+ or more if I misses the voice I wanted to use the game will crash for rapidly pressing to search the voice. If i take out the message and replace the sound effect it won't but ill not know what voice i pick useless 2 dings or 3 dings will know as rare and or special voice like pierce or gangs.
 
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