SRIV SDK Release B: Creating new weapon tutorial

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1) Your weapon is far from zero coordinate it's no good

2) Your root_bone has scale 0.393 it's a bad, you should scale bone root to 2.54 and only before export
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3) Your weapon has tag_secondary_handle it sometimes doesn't work right for the melee, delete it

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How to fix it

First select bone_root and scale it to 1.0
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selected hammer and unbind skin
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then unlock all attributes
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set scale to 1.0
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And freeze transform
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Select mesh first, then add bone_root to selection and bind skin
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Place tags where they should be and delete tag_secondary_handle
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Set bone_root scale to 2.54 and export to fbx

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Scale root _bones is only affecting tags so when 2.54 only compensating some engine flaw, 0393

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Oh, ok, I'll try to fix it now. Thanks
 
Hey henry, Im having an issue rn. When adding the item to the game, seems like the the desired mesh is not replacing the cloned item. Its weird because the newtexture are applied to the default sword... Is this a bug of the converter? Or what else can be causing this problem?


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Hey henry, Im having an issue rn. When adding the item to the game, seems like the the desired mesh is not replacing the cloned item. Its weird because the newtexture are applied to the default sword... Is this a bug of the converter? Or what else can be causing this problem?


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1) To replace item your 3d model should has same name, this shouldn's has "-" symbols in maya, and in your case seem some problem with the naming I guess
2) For the right positioning, your should freeze transform after scaling\moving rotating and skin it to root_bone

I attach archive with tutorial file, you can open it, set scale for the root_bone to 1.0, delete my mesh, skin with your, set bone_root scale again to 2.54 and export it
 

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1) To replace item your 3d model should has same name, this shouldn's has "-" symbols in maya, and in your case seem some problem with the naming I guess
2) For the right positioning, your should freeze transform after scaling\moving rotating and skin it to root_bone

I attach archive with tutorial file, you can open it, set scale for the root_bone to 1.0, delete my mesh, skin with your, set bone_root scale again to 2.54 and export it

Thanks henry, i got it after experimenting a little more. When cloning the light sword, the mesh wasnt replaced, so I cloned the bat and it worked as expected. Weird considering I followed the same steps in both cases.

And whenever i scaled the root_bone to 2.54 the sword ended up with giant proportions. I omitted this step and the sword is right scaled now. It works perfectly fine now.

206420_20180922141610_1.png
 
Thanks henry, i got it after experimenting a little more. When cloning the light sword, the mesh wasnt replaced, so I cloned the bat and it worked as expected. Weird considering I followed the same steps in both cases.

And whenever i scaled the root_bone to 2.54 the sword ended up with giant proportions. I omitted this step and the sword is right scaled now. It works perfectly fine now.

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That means you skipped the step with scale down real size model to 0.384 and freeze transform, it's not so big problem with a melee weapon but tag positioning became pretty messy. Melee has only two: first hand and impact so this problem will be hardly visible until you add some effect to them.
 
That means you skipped the step with scale down real size model to 0.384 and freeze transform, it's not so big problem with a melee weapon but tag positioning became pretty messy. Melee has only two: first hand and impact so this problem will be hardly visible until you add some effect to them.

I scaled it to 0.384 as you said. Probably i messed up at the freezing step. Ill check it on the next time I try.
 
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First time making a new gun, no problems so far. But... is there a way to remove the guns magazine? I deleted the mesh and the tag but it keeps appering
 
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