Recent content by zythaxx

  1. zythaxx

    Is this possible?

    A walking toggle is a regular control in the game. By default, it's not set to anything. I set mine to a mouse button, 4 or 5 I think. so, poke around in settings, controls.
  2. zythaxx

    Two words. Judas. Priest.

    To get the blood pumping... For the atmosphere.
  3. zythaxx

    Support and guidance

    Mission replay is not currently supported. I would love to have it myself, but nobody has, as yet, figured out a way to do so. My fallback has been to have different savegames just before major missions. Example, my first one is just before you get superpowers: Level 42, every purchasable...
  4. zythaxx

    SRV Confirmed + New great info!

    Actually, I did forget that he wanted a bigger office. And I would love to be able to go between Stilwater and Steelport. Both cities could use more interior spaces, but still. This would actually be a great use for both airports. To traverse between the two, you would have to fly a fixed-wing...
  5. zythaxx

    SRV Confirmed + New great info!

    As long as SRV is fun, I'm in. And I want the Goth Lyfe pants back in the game. and i want some fresh coffee! and i want a recount! and no matter how it turns out, i want my old job back! and i want a new car! and i want the city to pay for it all! /deep breath I'm ok.
  6. zythaxx

    something about SR5 which can happen

    Sure it could. Canon ending, with what Zinjai showed you, and existing Zin tech, could fix things.
  7. zythaxx

    Dumb Question about Importing from SR3

    I've had no luck with this. I think my next step is to try and modify the goth lyfe suit to ignore everything except the pants.
  8. zythaxx

    Dumb Question about Importing from SR3

    Games are messing with my head in a big way. I tried to port over the "heyday super shift (shoes)" and the "future soldier gloves" and they don't even appear in the stores. Those were the first two SR3-not-SR4 clothing items I thought of and I cannot seem to get them over at all.
  9. zythaxx

    Dumb Question about Importing from SR3

    That's not a bad idea. There are a few other items I'd like to see ported over. I'll do a few tonight and post the results tomorrow.
  10. zythaxx

    Dumb Question about Importing from SR3

    I'm not ready to throw in the towel just yet. Of course, that might be stubbornness and stupidity talking. I'm a lot like Jethro Clampett IRL, without the charm.
  11. zythaxx

    Dumb Question about Importing from SR3

    They created a new article of clothing with the same name. I successfully imported the old one from SR3, but in the store it is called by its not-so-readable name, "cf_nlmh_ubdy_f_shorttanktop".
  12. zythaxx

    Dumb Question about Importing from SR3

    I am inclined to agree that we need professional help. Or at least someone who can recognize what part of this issue is the problem. There is nothing about the shape, or style that would cause this, since the same exact pants are part of a functioning suit. I compared the raw texture files...
  13. zythaxx

    Dumb Question about Importing from SR3

    When I look at my files, they seem complete, with compression and all the other settings. Maybe the attachments are messed up. I tried copy the file over the cmorph file, but it did not make a difference. Lastly, I only have the female stuff in, but that is what I got from the extract.
  14. zythaxx

    Dumb Question about Importing from SR3

    Sorry about that alert thing. I got all berserk with re-importing it and trying to get it to work. Heh. The cf_nlmc_lbdy_m_skirtpants_pc.cmorth_pc file is part of the extracted pack, and is put in when you rebuild the pack file. I did not make any changes to that file as part of testing. I'd be...
  15. zythaxx

    Dumb Question about Importing from SR3

    I will have to go over some of the particulars later today, but I just did the very basics. 1) I extracted the pants from SR3. I think I used Minimaul's "RecursiveExtractor.exe" The extracted directory - custmesh_-127487547f.str2_pc. 2) Converted the customize_item.asm_pc to xml, added the pants...
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