Recent content by yadango

  1. yadango

    Morph Target Clues

    I've been looking at the cmorph_pc format for the past few days to try to get morph targets into Blender as shape keys. The format is pretty easy to parse, with the basic structure looking like this: -- -- CCMORPH_PC FILE FORMAT -- 0x20-byte header ---------------- uint32: 0x1337BEEF uint32...
  2. yadango

    Leet Identifiers

    So I was looking at the cmorph_pc files and noticed you guys used 0x1337BEEF and 0x0BADBEEF as file/section identifiers lol. So what's the story on that :p?
  3. yadango

    Howfie's SR4 Tools

    Batch Archive and Texture Extractor * Just place EXE and zlib dll where VPP_PC and/or STR2_PC are and run EXE. * Program will ask if you want to process certain files; say Yes or No. * Program will search all folders and subfolders of the EXE folder for files, so don't put EXE in C: folder lol...
  4. yadango

    High-Resolution Heads

    Thank you for your reply Randall, now that I know 100% it's all morphs, off I go into parsing that ccmorph file into Blender blendshapes :). And don't worry, I'm not worried about modding or how fast you guys pump out an SDK. I just do this so that artistically-challenged fans of your game (and...
  5. yadango

    High-Resolution Heads

    Actually, after looking around the data some more I think this SR3/4 uses morphs for all facial animations since the npc_basehead.cmorph_pc file contains a lot of morphs. Going to add these morphs in my Blender script soon. Though I'd still like to ask the developers if a higher quality base...
  6. yadango

    High-Resolution Heads

    Oh, sorry, for some reason I always thought this was Rick's (gib.me's) web site :D. Thanks for moving the post.
  7. yadango

    High-Resolution Heads

    Sure, thanks. That you Rick? :)
  8. yadango

    High-Resolution Heads

    Hey guys, howfie here from xentax lol. I'm here to soil your forum :). Anybody happen to know where the high-quality heads are stored in the SR3 and SR4? The npc_basehead, which is referenced by most ccmorph_pc files, is only the simple in-game head with no weights for complex facial animation...
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