Recent content by Vinski

  1. Vinski

    Cutscene Patch

    you guys are absolute miracle workers, i've been hoping for a way to remove the letterboxing from cutscenes for-freaking-ever. thank you so much!
  2. Vinski

    Re: Flippy's video

    glad mega and zilla are able to take over, i think this place will be in good hands. i almost wanted to volunteer as a mod because i'm really fond of this place and would like to help with the upkeep in any way i can, but i dunno if there's really any need for me (also i have no experience with...
  3. Vinski

    Cutscene Patch

    thanks for the explanation, appreciate it. i didn't even consider there's no example of what i was requesting in the game at all, just kinda assumed it probably wouldn't be that easy since Boss doesn't exactly just switch models like the npcs do
  4. Vinski

    Cutscene Patch

    awesome work! any chance that the Assault on Precinct 31 cutscene could have an alt version where both Shaundi and Boss are wearing their regular outfits instead though? i have the opposite problem with it than what this changes, Boss made it sound like they wouldn't be caught dead wearing the...
  5. Vinski

    Goodbye Volition

    my problem with the leveling system isn't actually even the money aspect but rather the fact that you basically have two things blocking "character" progression, the cost and level requirements. basically you either progress "naturally" at the pace the devs want you to while you progress in the...
  6. Vinski

    Goodbye Volition

    i think sr did start to pile on some really unnecessary rpg-adjacent gameplay stuff after sr2 (the leveling systems are the bane of my existence) but yeah i wouldn't call the health regen or enemy specialists being annoying an rpg thing either. also not having automatic health regen during...
  7. Vinski

    Goodbye Volition

    i don't see dissonance, just players choosing to do what they feel like. some people make a "funny" character but then realize they're actually really enjoying the story and want Boss to look the part, others will never give a shit and just want to shoot people while dressed up as a hot dog from...
  8. Vinski

    Goodbye Volition

    there's a lot of interesting nuance to this topic because these kinda games have immense amounts of potential for variation in general, but i gotta focus on the narrative/cc aspect here specifically because every single other game in this genre was and is not doing the exact same thing as sr...
  9. Vinski

    Goodbye Volition

    if sr turned into an rpg i'd fucking burst a vessel i'm not gonna lie, it's been my worst nightmare since i got into this series. the reason why sr1 and 2 are my favorite games to begin with is exactly because the series completely subverted my expectations in this regard, having a customizable...
  10. Vinski

    Goodbye Volition

    hate to go on about it but since i recall Sarkeesian talking about sex workers in video games a lot i think it was a wild fuckin subversion of that age old "beating up prostitutes in gta" caricature to make Boss, the main character of these games, canonically a prostitute in sr2. like knowing...
  11. Vinski

    Goodbye Volition

    i just remember the feminist turtlenecks in srtt and have a sensible chuckle
  12. Vinski

    Goodbye Volition

    yeah nothing wrong with bringing up an old Volitionite. i think this is probably the thread to remember people who've worked at V over the years even. but saying that Jaros left because the company "started listening to Anita" just isn't true, he's the one who very publicly agreed with her
  13. Vinski

    Goodbye Volition

    don't you worry i'm perfectly cool. just corrected misinfo
  14. Vinski

    Goodbye Volition

    Jaros was the one who explicitly agreed with Sarkeesian's critique and also this article is 9 years old jesus christ
  15. Vinski

    Goodbye Volition

    it's so dismissive of not only all these not-gta's, but also gta itself. gta III was a massive achievement of game design back in the day, putting it in the same category as something like Pac-Man - a classic game but also a very simple one that was and is easy to "clone" - does a huge...
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