Recent content by [V] PhilA

  1. [V] PhilA

    Introductions may be in order

    My name is Phil. I'm another programmer who has worked with SR for several years, starting with SR2 where I was primarily focused on mission scripting. On SR3, I worked on community site features, dlc, the save system, and spent just a few weeks on Whored Mode at the very end. I'll help out...
  2. [V] PhilA

    SRTT Lua functions

    We actually have at least 2 separate lua states - one for gameplay and another for the interface. Within a single lua state, you're able to invoke any of the currently defined functions. Currently defined being the key. We keep the lua footprint manageable by only loading the files that are...
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