Recent content by [V] Kirkwood West

  1. [V] Kirkwood West

    New HUD Textures

    you would need to also adjust the bitmap sheet containing the textures... This is some sort of table file containing coordinates for x1,y1,x2,y2 for each image... I can' recall where they are in the packfiles. The other part is the code that draws the textures. On SR1, The data for Interface...
  2. [V] Kirkwood West

    SRIV low health screen effects

    You might also try this... somewhere in hud_init() look for... local h = vint_object_find("vignettes") proceeding that line do the following... vint_set_property(h, "visible", false) vint_set_property(h, "alpha", 0) That will get rid of any screen vignettes completely.
  3. [V] Kirkwood West

    SRIV low health screen effects

    Hey Crimson, I'm sorry. I am a little lost, it has been a while since I've been in these files. I'm unsure how my hud.lua differs from yours. mind posting a copy to the forum and i'll see what I can find?
  4. [V] Kirkwood West

    SRIV low health screen effects

    Hey Crimson, Try tweaking this line... --Since we don't have regen health, the vignette should match the health pct vint_set_property(Hud_vignettes.health.grp_h, "alpha", vignette_pct) maybe change to if you want to get rid of it completly... or tweak the multiplier for a less dramatic...
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