Recent content by .Swami

  1. .Swami

    Saints Row IV How are textures are cached and read as "unique" in-game?

    Yes, some (2? 4?) of the textures are in fact a higher resolution, but only 2x, and saved with the same .DDS compression. I've not had issues with a simple texture resize like that in the past. Yeah, that method worked for textures (hell, it's the basis for the tutorial I made); I got the...
  2. .Swami

    Replacing Duplicate Textures / Renaming Textures

    You only need to be concerned with the 2 you recognized (for now, anyway). Your diffuse map: cf_hair_longbouffant-01_dob.tga.DDS ...which is the "texture" part, and since player hair can be color-customized, it kinda has to be monochromatic like that (except for the bow, but ignore that for...
  3. .Swami

    Slenderman Mask

    Beg pardon, Missus Comstock? I believe you've a verbal error on your hands. MEANWHILE, BACK IN REALITY... I was going through the customize_item packfile to see how hair textures were named, and had all the textures already extracted, so I figured I'd do it. Here ya go. Just do me this...
  4. .Swami

    Replacing Duplicate Textures / Renaming Textures

    Yes, but, it shouldn't matter for the most part. Lemme explain: Technically? Yes. All textures in duplicate-named *peg or *vbm files should (in theory) work that way. However, I remember your SRTT request/question, and I assume you're still talking about player hairs? If so... It doesn't...
  5. .Swami

    Opaque Eyes

    In your picture, it says the folder is sorted by file name? If that's true, then you're missing: customize_player.asm_pc customize_us.le_strings ...at least. Maybe more, but we'd need a full screenshot of all the files in the folder. Without a full screenshot, we can't see if you're missing...
  6. .Swami

    without spacsuits

    That's so strange. In my SRTT folder, (I use GoSP), there's a few .lua files just loose, and they worked back then. Hm.
  7. .Swami

    Saints Row IV How are textures are cached and read as "unique" in-game?

    (just sneaking this in, no need for any discussion-breaking :) ...) I just looked at the .asm I packed for you, and you're right; I sent the wrong one. I'll repack with the right one, but I just updated my PC rig, and that means re-downloading the entire game on to my new 64-bit OS'd HDD...
  8. .Swami

    Saints Row IV How are textures are cached and read as "unique" in-game?

    It's not something that's been released, but @GPZ game me his blessing to post the files in this thread.
  9. .Swami

    without spacsuits

    I commented the entire function out, yet...it still happens. I checked the outfit in Planet Zin, and it doesn't hide those parts. I don't understand what the issue is. Should I not just drop the .lua in the game's main directory?
  10. .Swami

    Customize All Clothing

    Yeah, it's not just a simple value change to make something colorable. It's a complete remapping of the texture, (which we could do) and a change in how the file is read as being colorable or not (which we can't. Not yet anyway).
  11. .Swami

    Customize All Clothing

    You mean with color choosing when you buy it? That's not possible quite yet, but it's on a bunch of people's lists, I can guarantee you that.
  12. .Swami

    Closer 3rd person Camera

    Also, are you basing that accusation on appearances? Or did you actually compare the .xtbls and find them identical?
  13. .Swami

    Extra clothing colors and extra makeup colors

    Also, the GATV DLC has it. It's free for the rest of the day. Get it.
  14. .Swami

    Saints Row IV How are textures are cached and read as "unique" in-game?

    Here's what happens with all the changes I made: My backup is all the modded version of lindas, and she shows up as hoped, with the custom textures (I'm not concerned with the color matching, nor the clipping) I find a genericbusinesswoman02, and she has her textures: But after walking a few...
  15. .Swami

    Adding Teleports?

    I don't know why that would be difficult. Wouldn't the input by defined by a hex value? And aren't all gamepad-button inputs also given unique hex values? I'm not positive that that is always the case, though. I just know it has been the few times I've looked in to it with other games/franchises...
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