Recent content by Soaa

  1. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    https://github.com/kobraworksmodding/SR2JP-ModManager/releases/tag/1.2.4
  2. Soaa

    [SR2] Limit Adjuster

    speaking of soundtrack mods I was thinking of doing a mod to add sr1 and sr3 stations to sr2 as "Future KRhyme" and "KRhyme Classic" for example
  3. Soaa

    [SR2] Limit Adjuster

    can confirm it works the clothing crash i used to get with CGOTR + DLC doesn't occur anymore.
  4. Soaa

    Saints Row 2 Juiced Patch

    Version 9.0.0 out now
  5. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    New Patch
  6. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    Added Run Saints Row 2 Option https://github.com/kobraworksmodding/SR2JP-ModManager/releases/tag/1.2.2
  7. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    im contemplating adding a launch game option to the mod manager incase people are using it to test their mod load orders and need it there for convenience.
  8. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    it would just pop up automatically saying it's detected an installation folder, then proceed to the mod manager I guess my detection doesn't work, I'll try to see if I can figure something out if not then oh well I don't expect much from gog anyway due to the entire nature of it being drm...
  9. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    New version if you would like to test remove the SR2JP_Mod_Manager folder in AppData/Roaming
  10. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    would it be better for it to check between all mods in the load order or just ones currently active?
  11. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    The conflict checker is based on the folder hierarchy rather than loose list i could change that if it makes it less confusing i suppose
  12. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    Version 1.2.0 authored find it here both features suggested by @reina3 added.
  13. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    No, loose.txt is crucial to how this program works, and is crucial to juiced patch as a whole this just makes loose.txt and your mods folder less of a hassle to work with
  14. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    New update. https://github.com/kobraworksmodding/SR2JP-ModManager/releases/tag/1.1.0 I'm not so confident on the nesting support, i have fears it could break, but we'll see, i tested it with M2M and it worked pretty great.
  15. Soaa

    Saints Row 2: Juiced Patch Mod Manager

    yeah i can look into that for sure and it was planned, i just did install all at once for now with the zip installs and yeah non-zipped folders is 100% possible i think that error you get pops because the manager looks for SDL3 which is only in 8.0+ i can remove that check to make it nicer...
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