Don't worry, I'm not heavily working on this.
I should mention that this is only a test and not an actual mod in progress.
Of course, we do need to understand how to fix it. (so we can repeat on other zone mod work)
I pointed out the cause of the issue in my last post. (in the last update)
For...
I don't know if it's what you meant to say, but I think that as long we dont' have multiple currently loaded object asking for the same handle at the same time...
we're fine.
For exemple, all the handle used by the mission will be valid to use for our "custom zone" as long we don't enter these...
Look like I still need help :(
Should I said that my ~al.czn_pc didn't contain any "Object Section Data" (0x2234 )?
This can explain why thing went so "smooth".
However, I can't say the same about inserting data to a file that already contain "Object Section Data".
To be more specific the normal...
Thank you for taking some of your time to answer me.
I should say that I didn't move any further since my last post.
Using Quantum app, I tried to add a npc group (from a random mission zone file) to the normal lod one of mine.
This caused my character to be "stuck" when being in my zone.
Then...
I don't want afraid anyone, but Volition may possibly have made the contest to check if there was still enough interrest about modding sriv and so decide if they were going to keep working on the sdk.
Of course, this is just a hypothesia that hopefully will turn to be false.
Take my word with a...
Tried to do it over and over again, unstill rage made his way.
Look like the always loaded stock of our zone ABSOLUTELY need to be placed into awld_compact.str2_pc. (unless someone else prove otherwise)
This wouldn't so bad if name of the object inside the ~al.czh and the one given inside the...
The way I saw this, the game was using the vpm to create "virtual" zone package(zpp_pc) at data\levels\sr3_city\.
The zone package cannot be found? = Game crash.
So I spent (should I say "wasted"?) some days trying to figure out its code.
Today, I just got the idea: let blank out the vpm.
If the...
Do you...
A)relate to the fact that your app do not write lipsync data to the new .bnk it create?
or...
B)Mean that the data your extractor fill with the xml lipsync tag isn't actually correct?
Your sound bank extractor do fill up the lipsync tag of the .xml it create.
This make me wondering.
Do the data it created in the lipsync tag is valid? (so we only need to get a way to pack it back)
I simply dupplicated the 1608^dlc1_3c files:
The medium, h0, h1, h2, h3 lod .str2_pc and the 1608^dlc1_3c.asm_pc.
Renamed all the 1608^dlc1_3c to 1608^k4n3_3c.
Added the data from 1608^k4n3_3c.asm_pc to stream_grid.asm_pc.
For finally adding the "new zone string" to sr3_city.grid_pc
Update: I...
They posted the news about the contest the same weekend I completed the game.
If they did it one week later...
The game will have been removed from my pc, I will had start playing an another game, never read the news and never made any step into modding the game.
What a nice coincidence. :D
List of users having posted Workshop content since february 20, 2017.
Admixon
Aronia
Nick
Fan of Saints
50percentjoe
Fan of Saints is the only one to having posted misc content.
50percentjoe is the only one to having posted weapon(reskin) content.
Admixon, Aronia and Nick are the only one to...
Right now, my attend to add a new zone swap cause a infinite loading screen.
Fixed: I forgot to add the 0xFFFF value at the end of my new string in the grid_pc.
Then come the "game crash right before to enter the game world.
Fixed: For zone, we need to use stream_grid.asm_pc.
Other asm will do...
"number of zones in this array" seem to be code on 2 bytes, not 4.
The next two bytes is actually the size of the string.
uint16 number of zones in this array
for each zones in the array
uint16 size of string for zone name
string for zone name
uint16 version? (always 0xFFFF)
Nevermind, I was...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.