I apologize for the lack of updates. I had recently suffered a hard drive failure and lost most of my work. Since it's hosted here I can restart. I wasn't much farther.
I noticed a bug with the recent update automatically gives Collectible Finder and others, without even having mods in the...
@IdolNinja That'd be a possibility. I'll see about adding that too.
@War Raichu It's possible to an extent. There's a max of 1337 clusters (ha!) in the game. Once everything is purchased and all the clusters collected there is only 190 you can actually use.
IdolNinja has handed this mod over to me, so I'll be updating it accordingly.
NOTE: ALWAYS BACK UP YOUR SAVES.
As a result I'll be posting a ton of dev and release builds in the attachments. First dev and release builds will have no difference from one another but updates to dev builds will be...
Wrote a fun little function if you guys want to try it out. It basically takes the current speed of the vehicle you're in and doubles it, and sets it as the max speed. Fun for aircraft!
EDIT: Set it to double instead of quadruple since for aircraft it's too drastic a change.
local...
My guess would be functions restricted to certain binaries, etc. Maybe some functions don't work in different builds. It could be anything to be honest.
Most people are used to the tilde key for stuff like that so I'm guessing it would be tilde?
Also forgot to share the Pierce singalong code for the current version (audio_banks.xtbl needs to have Pierce's loyalty mission preloaded for this to work)
if CURRENT_PIERCE_SONG == 0 then...
@Mask Mods The models would have to be pre-loaded since they're mission-exclusive. The same goes for animations and sounds. Sounds can be preloaded in audio_banks.xtbl as opposed to models and animations which have specific VPP files for that.
Oh wow, you actually got the statue to work!
IdolNinja's gonna love that.
I've also been trying to get unused homies to spawn. Not sure how but all I know is Mr. Sunshine and Dane Vogel refuse to spawn when replacing Pierce with them, and I'm not sure how to directly spawn an npc.
Working on singalongs that Pierce and the Protagonist did. It's an audio event so it can be played anywhere but here's just a sneak peek at what I did. I'll see (when he gets back) if IdolNinja can put it in.
I'll be working on it, so there's more to play from it.
Good to know. Thanks. Here's the fix I did :)
-- CONFOUND IT, MY TOE
action_play(LOCAL_PLAYER, "m02 Stub Toe")
convo_start(SandboxPhrases.stubbed_toe)
audio_object_post_event("m02_LT_Laugh_02", nil, nil, LOCAL_PLAYER)...
Always happy to help :)
Funny thing is that I just recently added this to a bind haha.
-- CONFOUND IT, MY TOE
action_play_non_blocking(LOCAL_PLAYER, "m02 Stub Toe")
convo_start(SandboxPhrases.stubbed_toe)...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.