Recent content by lenankamp

  1. lenankamp

    Sandbox+ for Saints Row IV

    Played with the Lua a while back to recreate the effect without much luck. The low res effect works with rl_set_override_viewport(120, 60) setting whatever you want for width and height. The isometric camera to fully work I think needs a little extra setup, something about being bound to splines...
  2. lenankamp

    Re-Enabled Satchel Charges

    Satchel charges for SR IV - 0.6 by Lenankamp So this adds Satchel Charges as an explosive at Friendly Fire. It's currently using the RPG explosions, and RPG explosion upgrades. The satchel is in a bad position, but the projectile itself is great. It seems to have a way too much mass and causes...
  3. lenankamp

    Re-enabling Satchel Charges, Female Animation Problem

    I did not, thank you. The edits I was making actually applying changes made this much easier. Should have a release tonight with the fixed animations, got it working somewhat properly in the few minutes I had now but introduced a quirky reload animation, should be fine to fix it later. Thanks!
  4. lenankamp

    Re-enabling Satchel Charges, Female Animation Problem

    Satchel charges have been my favorite weapon of the series by far. While disapppointed they were not included in SRIV, I was happy to find all the assets still in the game, further they were all preloaded as well. All I had to do to make a working mod was to update the files for the new systems...
  5. lenankamp

    Saints Row IV Character height

    If you read the lua from Pierce's mission you'll get a little insight in to the problem of floating in the air. Apparently the giant functions disable gravity, looked into the problem before and didn't get much results, but I recommend reading through the script if you want some more help.
  6. lenankamp

    Satchel Charges

    They basically are the Satchel charges from 3, none of the assets were taken, parts were just broken. In fact I tried porting over most of the SR3 assets to get this to work more akin to them, but any of the differences are likely hard coded.
  7. lenankamp

    Satchel Charges

    So the animation glitch is only for female characters. They work about as well as they're going to work aside from the weapon placement for male characters.
  8. lenankamp

    Satchel Charges

    The mesh is in game, left over from Saints Row 3 exactly where it was before. Volition did retexture the mesh for use later in the game so it is a prettier blue. If you prefer the old look, it was easy enough to extract and repack the SR3 files, tried this hoping it contained the weight data to...
  9. lenankamp

    Saints Row IV Character height

    No problems with editing sr3_city.lua here. Make sure you're using a decent editor like Notepadd++ or better, the game actually handles error in lua pretty well. If you call a non existant function or variable it will just kill the Lua function without any noticeable in game effect. For this...
  10. lenankamp

    Satchel Charges

    Satchel charges for SR IV - 0.51 by Lenankamp So this adds Satchel Charges as an explosive at Friendly Fire. Still a few issues I haven't worked out. The animation will be interrupted if you are moving which I find really annoying. The animation is plym_ps_grndtss_sd.animx, but none of the...
  11. lenankamp

    Homies staying when reloading save.

    I occasionally have Pierce manage to stick around on loading save, but he will be his regular homie self instead of post loyalty outfit. So this doesn't seem like an intended feature, curious as to the possibility though.
  12. lenankamp

    Saints Row IV Character height

    That's the right idea, looking through the Pierce recruitment mission I found the syntax to be, set_character_giant(target, bool) So in this case, set_character_giant(LOCAL_PLAYER, true) I didn't have any luck using that command by itself, but you might want to look through the mission lua to...
  13. lenankamp

    Additional clothing for sale

    The line <Store_Item><Item>cf_hat_80shairbow</Item><Variants></Variants></Store_Item> needs to be added to customization_stores.xtbl in the table under one of the functioning stores, if you're not familiar with getting to the table files for editing there's more to learn about package extracting...
  14. lenankamp

    Toggle dual-wielding

    Wow, smart idea, kind of disheartened the solution could be so simple. Always tried to hit this from a more complicated angle that never panned out.
  15. lenankamp

    Additional clothing for sale

    Went through the Inauguration Station files hoping to find some more things that could be ported over to only find the apoc chest piece and some eye ware that weren't already in the final release files. So the good new is I found what I was looking for already in the SRIV files, so if you want...
Back
Top