Recent content by Haganu

  1. Haganu

    A new Enemy in Town

    What's not working on it exactly? I've done the mission a couple times on my builds without trouble. I've noticed having issues though in Safeword in the Return to Steelport mission, but that one is a bit sporadic.
  2. Haganu

    Past Gangs Spawning Mod

    Little update on the Los Carnales Cars: There's also a Hollywood having a Los Carnales variant. All of them come with full parts rotation, red, chance for two-tone with white/beige, chrome or gold trim. As for the Westside Rollers: They can also spawn in a Mockingbird. Existing variants...
  3. Haganu

    Past Gangs Spawning Mod

    I plan to have all the gangs from the past spawn. I managed to get custom guns from the Workshop into the hands of NPCs, but that only works with the mod patch active. I'll even bring back the Los Carnales. It will depend on whether I succesfully add variants or not. In SRTT it worked quite...
  4. Haganu

    Past Gangs Spawning Mod

    Hey, I haven't touched this mod in a while. I'm trying to make a new version that brings things together far better. I'm trying to make the open world experience for SRIV feel better. That when you fire the game up and jump in the open world, it feels more like it's something the game should've...
  5. Haganu

    A new Enemy in Town

    Looks like the site is a little broke when it comes to attaching files to a post. At least, it doesn't really do anything with the archive. I've added it to my Drive. You should be able to download it from there.
  6. Haganu

    A new Enemy in Town

    New version is up! Updated the OP.
  7. Haganu

    Re: Flippy's video

    Likewise for me, it's been a long time since I posted here. I guess you could say that drama brings back those that have a connection to what is affected by it. I've pretty much moved over to the sidelines ever since a mod patch for SR4 was being worked on. Never really dipped my toes into AOM...
  8. Haganu

    Saints Row IV Re-Elected on PC

    I myself am honestly a little skeptical when they say Mods remain unaffected. Especially when mods tamper with mechanics of the game, going from one build of a game to another will definitely break something. They're not fully comparable, but look at Cities Skylines. Whenever a new expansion...
  9. Haganu

    WORKSHOP Weapons... Lots of weapons.

    After playing around a little with some weapons uploaded on the workshop by creators, specifically @50percentJoe and @flow754, I got their weapons to actually work on NPCs. SRIV kinda missed the mark with weapons. It's great that you can swap models, but it's kinda immersion breaking when the...
  10. Haganu

    A new Enemy in Town

    Post 2 with the hope of giving a decent update on the progress. Aside from the enemy gang, the Saints have also seen changes. The Saints will finally spawn in the open world with their own car! Not at the expense of mission vehicles, like in older builds. Both Saints vehicles spawning in...
  11. Haganu

    SuperUI for SRTT Classic v1.7 (Detailed Notoriety HUD, Enhanced Crib Menu & more!)

    Could you tell me what the modules part at the top of your sr3_city.lua file is for and how to best use it? I would like to build my NPC mod using SuperUI as a foundation and make a script similar to Random Encounters that sends enemies after you at random. Sadly anything I try to write in the...
  12. Haganu

    A new Enemy in Town

    The version of this mod available for people to download on the forums has been quite a mess, to say the least. So after so many years I'm putting in hours to update it. It's a complete new iteration that shifts focus from adding gangs upon gangs despite them all being Neutral Gang, to...
  13. Haganu

    Saints vehicle fix?

    Until we have the means to repack streaming packfiles and update assemblers we have no way to do that. Basically what the game calls for to spawn Saints vehicles is file_id 0, which in none of the cases is the Saints variant. So all you have to do is make the Saints variant the very first...
  14. Haganu

    [WIP] menthe sr-tools

    really? the only difference between the old base head and the remaster basehead in name is that there's an _2 appended to the base head? that explains why my game turned into a korean horror movie
  15. Haganu

    Visuals & Graphics SR TTR FOV Mod

    camera_free.xtbl from the original game works completely with the remaster. I tweaked mine to have 90 FOV in pretty much all outdoor situations and have a more centered camera. Edit it as you please, if you know how to.
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