Recent content by gameqube

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    SR3 ASM_PC files updater

    ok, I uploaded v3 of the tool, which supports items_preload_containers.asm_pc
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    Billboard Texture Toolkit for SRIV

    nice looking board! and happy to see you are getting things under control!
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    Billboard Texture Toolkit for SRIV

    It seems you had sent a post about the SR3 version and I cant see your post. Is that issue fixed? As for this story about mipmaps, I could see one possible way in which it could screw things up, and it is about file sizes. But it seems to that it should not be a problem. If it crashes like in...
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    Billboard Texture Toolkit

    The toolkit already modifies around 110 .str2_pc files, for a little over 1 GB of data. I had begun checking for including the female_statue_lamp files and realized that I would have to add around 20 more .str2_pc files just for that and decided it was not worth it. As for the...
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    Billboard Texture Toolkit

    Some of those files are found in an extremely high number of .str2_pc files, and it is thus a chore to update the batchfile for them. And it is even worse in SRTT with all the different game states (burn, lockdown, daedelus, etc). If I feel like I want a new dose of tedious work of this kind, I...
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    Billboard Texture Toolkit

    I dont plan on modifying the tool further and everything related to it is already nice and tidy in this thread. For now, I suppose just switching the uploaded file in the OP should do the trick.
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    Billboard Texture Toolkit

    here is the updated billboard texture toolkit. It does not contain every feature I have put in the SRIV version, because I was not inclined to spend all that much time on it. But I went for the more interesting features, or easiest, or both ;) here is a run down of the additions: - added...
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    Billboard mod to bring back the SRTT look

    If you want those modest improvements, yes, you will have to do it all over again. The good news is, I dont plan to update it further!
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    Billboard Texture Toolkit for SRIV

    A new version of the toolkit has been uploaded. changes: - fixed a few errors in a batchfile (lines that should have been commented out) - added possibility of modifying the 'bench add' normal map - added airport signs file, which contains zinyak propaganda - added more notes in the...
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    Billboard mod to bring back the SRTT look

    A new version has been uploaded. Changes: - airport highway signs: zinyak propaganda removed - downtown giant vertical LCD Saints: replaced the back picture of Gat with Viola - fixed naked female statue lamp: jaw region was messed up - fixed some of the low res billboards which were showing...
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    Weapon texture mods (mostly decker style)

    Just to let know of two changes: 1. My original dubstep gun pop star mod has been ported over to all three basic dubstep gun skins, and can be found in one file in the OP: SR4 Dubstep gun 3 basic skins - with decker artwork look - V1 2. A second dubstep gun skin has been added, which contains...
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    Weapon texture mods (mostly decker style)

    I am about to produce a variant of the skin, so I will deal with this request at the same time.
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    Billboard Texture Toolkit for SRIV

    Cool! I actually do use the Nvidia texture tools to do some image compression when GIMP gives a not so good result. I only used them for that though, and had kind of forgotten about that possibility. You can post the result of your work in this thread, no problem! There will be another file...
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    Billboard Texture Toolkit for SRIV

    Yes, automating this would be cool. In addition to your steps, there would be the important consideration of what third party image editing program would be the least annoying/more friendly to be installed/copied and then used via commands.
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    Billboard Texture Toolkit for SRIV

    I am not quite sure why this problem is more prevalent in SRTT than SRIV, since up to now, both tools have basically switched the picture of the normal resolution version of billboards, in both games. And nothing more. I realized yesterday that the solution for this low res versus normal res...
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