I did make a new BCM with only blue and it worked. I then re-did the texture I was using before and it also worked in 1024x1024 when I didn't resize it. Thank you.
I don't think so. I make a new image in GIMP, paint the texture and export as a .tga file with RLE compression enabled. I have an item with a diffuse and BCM texture. The diffuse is 1024x1024 while the BCM is 512x512. If I make the BCM 1024x1024 by simply resizing it, the game will crash.
I removed the extra UV layer and it doesn't crash anymore. Thanks everyone for helping me.
I've also noticed that if the BCM or RGB texture is too big (1024x1024 or greater), it will also crash the game, however diffuse maps will work at that size. After resizing the RGB map to 512x512 it works...
I don't think I had any non-manifold geometry in my meshes. I've used cube or tube objects in 3ds Max and didn't remove or weld vertices. I made sure to click "Remove isolated vertices" in 3ds Max just in case, and cleanup non-manifold geometry in Maya in the Mesh rollout. For skinning I've...
I'm having some problems with making clothes.
I'm using 3ds Max 2016 to create my meshes (without skinning or deformers), which then I export as 2011 .fbx files and import into Maya 2015. At that point I follow the tutorial to the letter and convert/pack the clothes into the game.
Some items...
I'm playing with the game with the mod installed in co-op, and I find the game a bit too easy on the hard difficulty. Are there any hints as to which files to edit to make the game a bit more challenging, perhaps by giving enemies better weapons/more HP?
I've also experienced the game crashing...
Hey, if it helps, I can tell you how to export a model from the game and put it back in, if you are having issues with that.
First you need the model importer for 3ds Max (https://www.saintsrowmods.com/forum/threads/mesh-importer-for-3ds-max.4661/), this allows 3ds Max to import any mesh file...
There is actually a way to import vehicle models to 3ds Max, but it is not fully fleshed out and has some issues.
You need to unpack "vehicles.vpp_pc" from the packfile directory, then unpack the ".str2_pc" file of the car you want to use. You should then get a bunch of files, one of which is...
You say you used underscore instead of spaces, but have you tried putting all the names in quotation marks? You don't appear to have them in the batch code you gave. With quotations, your code should be this:
REM param 1 is the file name to save - param 2 is the folder containing the str2 pc...
I'm not sure what you mean by changing the VID. Is it the <VID_List> entry in the .xtbl file? If so, having the lower body item VID match another underwear item does not work.
Also I tried changing the <Slot> to other things, like upper body, shoes, eyewear or parachute and none of them worked...
I was trying to change the clothing slot of clothing items. So, just for example, have fancy fishnets be counted as underwear instead of lower body, so you can wear them and another lower body item together.
The way I attempted it was by finding the item in customization_items.xtbl and changing...
Is there any specific way to do this?
I tried putting the .vpp_pc file I got using the SRIV workshop tool into the game folder but I couldn't find the new item in any of the stores. I also tried just putting the custmesh[number of already existing item].str2_pc file into the game folder but it...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.