Need for Speed: Rivals does exactly that - not with cpu cycles but with frame rate. They limited on 30fps. If you unlimit it, it blows up. And that's a 2013 game.
But enough of off-topic, I'm still figuring things out. There's a whole bunch of fun remaining here.
Well thanks for your answer. Not exactly what I've hoped, but I found out some more interesting things regarding various other crashes. Most of them (especially those while driving) seem to originate from how the game multithreads - or, to be more correctly, how it tries to multithread. Maybe...
So, hi. Bought that game yesterday on steam sale, put already 9 hours in it, only to realize the german version has a dead end at 31%:
- Room service crashes the game if I try to plant a bomb
- Eternal Sunshine crashes halfway through the middle cutscene (right before the showdown)
- Reunion...
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