You're correct. That way works fine, and is how I've handled the mod. Anything over 1.998 seconds gets converted to an appropriate sample rate for WMA, and anything less stays as plain PCM. It inflates the file size to larger than the audio deserves, but it's the only way to do it without losing...
It's basically finished, I'm just having difficulty repackaging audio.vpp_pc. Even repackaging the original unaltered files isn't working for me. Haven't found a solution yet, but hopefully I'll have time to dig back into it soon.
Yep, I hear that. I've put what I found while making the mod...
I'm having trouble rebuilding a Saints Row 2 package using these tools (feels odd to post my SR2 issue into the SRIV subforum, but the official tool thread seemed the best place for this). If someone could try to reproduce this oddity, or test and show that I'm just cocking things up, I'd be...
Wow, thanks for your informative post N69! By the way, thank you for your radio mod and tutorial on replacing audio. They've helped me immensely, and I wouldn't have known it were even possible to do if you hadn't posted them.
Minimauls tools had been crashing for me immediately when opening...
I'm partway through making an audio replacement mod for Saints Row 2 using files unpacked from the X360 version. Same vein as the High Quality Radio Mod, but for the whole game.
I only recently realised that there was a PS3 version of the game, and it may have even higher quality audio. Thing...
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