Recent content by -CherryGoth-

  1. -CherryGoth-

    is it possible to make it so the coop player can execute Sandbox+ commands?

    hmm, the the description of it made it seem like it only makes it so the effects ALSO effect the other player, but i'll give it a shot
  2. -CherryGoth-

    is it possible to make it so the coop player can execute Sandbox+ commands?

    playing this game with a buddy, and we like messing with sandbox+, but it's kind of frustrating that only the host can execute commands, is there anyway to make it so the coop player can execute commands too?
  3. -CherryGoth-

    attempting to make the sprint bar & health bar colors how they are in SR:TT

    i've been messing with the hud files lately, mainly because i want to make the colors similar to how they are in SR:TT, but i'm kinda stuck. i've managed to change the color of the sprint bar (however, it still goes back to white when you are actually sprinting) but i cannot for the life of me...
  4. -CherryGoth-

    attempting to restore the parachute functionality for SR4

    looked at this, and it seemed his mod actually didn't have the parachute model working, but i did look at his "cribs" mod that was posted on the workshop and that mod DID have a working parachute mesh, so i decided to search the files for that mod and by using a borrowed file, i managed to get...
  5. -CherryGoth-

    attempting to restore the parachute functionality for SR4

    heyo, i've been working on this mod for SR4 that allows the player to disable their super movement and allows you to skydive and parachute. i've been able to get the actual mechanics working and fix the animations, but i'm having trouble with getting the ACTUAL PARACHUTE to appear. it seems to...
  6. -CherryGoth-

    Melee Overhaul

    can't wait for the next update, i created a big modification of this mod a while back (pretty much only for myself) that already had some of the stuff in it that's coming out next update (like the running attack), and i'm glad you got around to adding them to the actual mod. the spinning move...
  7. -CherryGoth-

    is there any tools to mod the console version of SR:TT?

    i am looking to mod my xbox 360 version of SR:TT, just for the fun of it, but there seems to not be any tools for unpacking the SR:TT .vpp_xbox2 files. has anyone ever made tools for it? i'd expect for it to be possible seeing as there is console tools for SR1 and SR2 i believe
  8. -CherryGoth-

    SR:TT beta build from 2009

    holy shit... thats awesome! i didn't even think the stuff related to the cut parkour feature were even in the files
  9. -CherryGoth-

    SOLVED does anyone know where the default punch animations are located?

    i'm trying to make a mod for SRTTR (i am aware this is NOT the remaster forums but i'm pretty positive the thing i'm looking for is in the same location for both games) that replaces the default punching animations with the ones from the Apoca-Fists. i looked in both the melee.xtbl and...
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