I'm also curious about this. Is it possible to implement a toggle to pause the game--freezing all moving players and objects--in order to line up a perfect screenshot? The functionality would be just like the "PlayersOnly" command in Mass Effect. This would be invaluable since we can now use...
I see your point. However, if the cheat was never intended to be toggled by the end-user, why is there a toggle check box graphic accompanying it (which serves no purpose other than to grey out when clicking it again)? Cheats unable to be toggled such as Give Cash understandably don't have a...
No, I meant that, as with all other cheats that can be toggled, it's supposed to be able to get unchecked in the cheats menu when clicked a second time instead of greying out.
Both Vehicle Smash and All Super Upgrades cheats CANNOT be deactivated in-game by unticking the check marks; they remain checked and will also grey out (become unclickable) if you try to do so. The only way to circumvent the issue is to reload the save.
Both smashbro596 and I have confirmed...
I enjoy screenshotting the game w/o the HUD. Of course, the only drawback is the lack of HUD-dependent actions. Will navigation for free cam work in combination with with the No HUD cheat?
If it's anything like Mass Effect, the camera should return behind the player.
IdolNinja answered.
Edit:
This free cam would satisfy a lot of screenshot-happy gamers on flickr. I can't imagine how radical some of the screenshots would be.
I believe both consoles and the Steam version should have gotten the patch. Not sure whether The One Bobbin has done a DFA Nuke into the water recently; he just mentions he's experienced it in the past.
Yeah, it's exclusive to the Executive Privilege Pack DLC. But don't worry, you do not want this element for Buff.
Would you mind testing out whether the Player Vehicle Smash cheat can be toggled on and off in-game? The cheat code for it is "isquishyou". Totally optional.
Right, probably not the most important bug but I have noticed this myself. When entering fairly shallow water (e.g., ponds, fountains), it's as if the game is having a rough time determining whether the player character should stand or swim, and then the stuttering animation glitches ensue.
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