Heavy RainWEATHER_THUNDERSTORM81080.11.01.020.510.0200.01.01.00.80.081.01.00.30.05100.00.912712712724024024022822822800.00.00.00.00.30.40.51.01.00.850.0020.00680856170Post-StormLight RainMedium RainWardenAlien Zone
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Entries15.92552552551WardenWIND_MEDIUM0.050.01.0.25010100.01.010.801.010.3020020022220020022702002002550.91301301300.0500700800.50.30.40.51.01.00.850.0020.0068085607015.9Clear SkiesWardenAlien Zone
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EntriesAlien ZoneWIND_MEDIUM0.050.01.00100.210.0100.01.01.00.80.081.01.00.30.0522222222222722722702552552550.91301301300.0500700800.50.30.40.51.01.00.850.0020.0068085607015.9Clear SkiesWardenAlien Zone
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Entries
Weather_StageTableDescriptionWeather StageNameStringDisplayNameReferencelocalized_exports\Weather_text.xtblWeather_Identifier.NameFalseStage_SettingsElementStage SettingsChanceFloatThe chance relative to all other stages that this stage will happen in a given time period.0.00Average_DurationFloatAverage DurationAverage Duration in seconds0.00VarianceFloatDuration Variance0.001PedDensityFloatPed DensityFrom 0 - 100%. This number represents the percentage of normal peds that would spawn in this type of weather.1.001Rain_SettingsElementRain SettingsRain_DensityFloatRain DensityThis value represents the rain density which is passed to the rain system at this weather stage.0.001Lightning_SettingsElementLightning SettingsFrequencyFloatHow frequent in strikes per game hour lightning strikes0.00VarianceFloatMaximum amount of noise to apply to the strike frequency0.001Min_DistanceFloatMin Distance0.0Max_DistanceFloatMax Distance100.0Rain_Fog_SettingsElementRain Fog SettingsLayer_1ElementLayer 1U_ScaleFloatU Scale1.0V_ScaleFloatV Scale1.0Scroll_SpeedFloatScroll Speed0.0OpacityFloat0.0Layer_2ElementLayer 2U_ScaleFloatU Scale1.0V_ScaleFloatV Scale1.0Scroll_SpeedFloatScroll Speed0.0OpacityFloat0.0Sun_SettingsElementSun SettingsSun_Color_MultiplyColorSun Color MultiplyRInt255GInt255BInt255Sun_Glow_Color_MultiplyColorGlow Color MultiplyRInt255GInt255BInt255Sun_OpacityFloat1MoonElementMoon_Color_MultiplyColorRInt255GInt255BInt255TOD_SettingsElementTOD SettingsSkydome_SettingsElementSkydome SettingsBlend_FactorFloatBlend Factor0.001ColorColorRInt2550255GInt2550255BInt2550255Tod_Lights_PctFloatTod Lights: Percent ONThe percentage of TOD lights that should be on in this stage.0.0Wind_SettingsElementWind SettingsAverage_SpeedFloatAverage Speed0.00Gust_SpeedFloatGust Speed0.0FrequencyFloatGust FrequencyIn magical Gusts per Game Hour units.0.00VarianceFloatVariation for both gust and average speeds0.001Cloud_SettingsElementCloud SettingsMap_StrengthsElementMap StrengthsHorizon_CirrusFloatHorizon - Cirrus0.001Horizon_CumulusFloatHorizon - Cumulus0.001Horizon_StormFloatHorizon - Storm0.001Overhead_CirrusFloatOverhead - Cirrus0.001Overhead_CumulusFloatOverhead - Cumulus0.001Overhead_StormFloatOverhead - Storm0.001ScrollingElementHorizon_Scroll_RateFloatHorizon Scroll Rate0.0Overhead_Scroll_RateFloatOverhead Scroll Rate0.0Temp_SettingsElementTemperature SettingsMin_Temp_DayFloatMin. Temp. (Day)85.0Max_Temp_DayFloatMax. Temp. (Day)92.0Min_Temp_NightFloatMin. Temp. (Night)68.0Max_Temp_NightFloatMax. Temp. (Night)77.0Ambient_Wave_SettingsElementAmbient Wave SettingsAmbient_Wave_SpeedFloatAmbient Wave SpeedSpeed of the ambient waves in meters per second.5120Ambient_Wave_AmplitudeFloatAmbient Wave AmplitudeAmplitude of the ambient waves in meters..101AudioElementAudio_IntensityFloatIntensityThis value is sent as an RTPC to Wwise to indicate the intensity of the weather. 0 = calm, clear; 1 = super death hurricane.0.0Next_Stage_ListGridPossible Next StageNext_StageReferenceweather.xtblWeather_Stage.NameFalse8FalseEntries