<root>
<Table>
	<Weapon>
		<Name>heli_fighter_01</Name>
		<Weapon_Class>vehicle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>100</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>150</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>1500</NPC_Damage>
			<Player_Damage>50</Player_Damage>
			</Damage_Max>
		<Projectile_Info>
			<Model>rpg_projectile</Model>
			<Speed>55</Speed>
			<Gravity>-1.0</Gravity>
			<Sound>WEP_HELIROCKET_LOOP</Sound>
			<Attached_Effect>rpg_heli_trail</Attached_Effect>
			<Projectile_Flags>
				<Flag>has light attached</Flag>
				<Flag>rocket flight</Flag>
				<Flag>attach_effect_after_ignition</Flag>
				<Flag>guided</Flag>
				</Projectile_Flags>
			<Mass>10</Mass>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Post_Ignition_Speed>55</Post_Ignition_Speed>
			<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
			<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Vehicle</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>900</Ragdoll_Force_Shoot>
		<Animation_Group>Default</Animation_Group>
		<AI_Range_Max>150</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_minigun</Muzzle_Effect>
		<Flags>
			<Flag>has alt fire</Flag>
			<Flag>unlimited ammo</Flag>
			<Flag>alt unlimited ammo</Flag>
			<Flag>infinite magazine capacity</Flag>
			</Flags>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>4</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>OF_WF_RF_MINIGUN</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_MINIGUN</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>OF_WF__SpinUp</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>vehicle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>WEP_HELIMGUN_FIRE</Fire_Sound>
			<Secondary_Fire_Sound>WEP_HELIROCKET_FIRE</Secondary_Fire_Sound>
			<Fire_Release_Sound>WEP_HELIMGUN_RELEASE</Fire_Release_Sound>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>XM8_FIRE_DRY</No_Ammo_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>WEP_HELIMGUN_SPINUP</Start_Spinning_Sound>
				<OnTrigger>
					<Warmup_Delay>1000</Warmup_Delay>
					<Cooldown_Delay>0</Cooldown_Delay>
					</OnTrigger>
				<Stop_Spinning_Sound>WEP_HELIMGUN_SPINDOWN</Stop_Spinning_Sound>
				<Spinning_Sound>WEP_HELIMGUN_SPIN</Spinning_Sound>
				</EmittingSound>
			</Audio>
		<Projectile_Info>
			<Model>AR50grenade</Model>
			<Speed>35</Speed>
			<Fuse_Time>0</Fuse_Time>
			<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
			<Mass>3</Mass>
			<Linear_Damp>.85</Linear_Damp>
			<Angular_Damp>.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Angular_Velocity>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
		<Constant_Effects></Constant_Effects>
		<Explosion>RPG_Heli</Explosion>
		<Vehicle_Weapon>
			<Primary_Weapons>
				<Weapon>
					<UID>110</UID>
					<Weapon_Class>rifle</Weapon_Class>
					<Target_Reticule>True</Target_Reticule>
					<Min_Heading>-180</Min_Heading>
					<Max_Heading>180</Max_Heading>
					<Min_Pitch>-90</Min_Pitch>
					<Max_Pitch>0</Max_Pitch>
					<Max_Heading_Speed>550</Max_Heading_Speed>
					<Heading_Damp>40</Heading_Damp>
					<Max_Pitch_Speed>300</Max_Pitch_Speed>
					<Pitch_Damp>30</Pitch_Damp>
					</Weapon>
				</Primary_Weapons>
			<Alt_Weapons>
				<Weapon>
					<UID>111</UID>
					<Weapon_Class>launcher</Weapon_Class>
					<Target_Reticule>False</Target_Reticule>
					<Min_Heading>0</Min_Heading>
					<Max_Heading>0</Max_Heading>
					<Min_Pitch>0</Min_Pitch>
					<Max_Pitch>0</Max_Pitch>
					<Max_Heading_Speed>0</Max_Heading_Speed>
					<Heading_Damp>0</Heading_Damp>
					<Max_Pitch_Speed>0</Max_Pitch_Speed>
					<Pitch_Damp>0</Pitch_Damp>
					</Weapon>
				<Weapon>
					<UID>112</UID>
					<Weapon_Class>launcher</Weapon_Class>
					<Target_Reticule>False</Target_Reticule>
					<Min_Heading>0</Min_Heading>
					<Max_Heading>0</Max_Heading>
					<Min_Pitch>0</Min_Pitch>
					<Max_Pitch>0</Max_Pitch>
					<Max_Heading_Speed>0</Max_Heading_Speed>
					<Heading_Damp>0</Heading_Damp>
					<Max_Pitch_Speed>0</Max_Pitch_Speed>
					<Pitch_Damp>0</Pitch_Damp>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
		<Alt_Ammo>RPG</Alt_Ammo>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>2500</Refire_Delay>
			<npc_refire_delay>
				<min>3000</min>
				<max>6000</max>
				</npc_refire_delay>
			</Alt_Time_Management>
		<Alt_Muzzle_Effect>muzz_rpg_heli</Alt_Muzzle_Effect>
		<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>heli_tracer</Tracer_Effect>
		<Target_Lockon>
			<Lockon_Time_MS>1000</Lockon_Time_MS>
			<Locking_Size_Multiplier>1.75</Locking_Size_Multiplier>
			<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
			<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
			<Angle_From_Reticule>7.5</Angle_From_Reticule>
			<Angle_From_Reticule_Lose_Target>50.0</Angle_From_Reticule_Lose_Target>
			<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
			<Locked_Size_Multiplier>1.0</Locked_Size_Multiplier>
			</Target_Lockon>
		<feedback_name_shot_in_vehicle_alt>OF_WF_RPG_Launcher</feedback_name_shot_in_vehicle_alt>
		<feedback_name_shot_on_foot_alt>OF_WF_RPG_Launcher</feedback_name_shot_on_foot_alt>
		</Weapon>
	<Weapon>
		<Name>grenade</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>1000</NPC_Damage>
			<Player_Damage>1000</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>25</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Min>
		<Explosion>Grenade</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>grenade</Model>
			<Speed>35</Speed>
			<Fuse_Time>2000</Fuse_Time>
			<Mass>3</Mass>
			<Linear_Damp>0.85</Linear_Damp>
			<Angular_Damp>0.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Thrown</Category>
			</_Editor>
		<Animation_Group>Thrown</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_THROWN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>1</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>5</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>HE Grenade</Ammo>
		<Inv_Slot>thrown</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<Fire_Sound>WEP_GRENADE_PIN</Fire_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Flags>
			</Flags>
		</Weapon>
	<Weapon>
		<Name>molotov</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>25</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>25</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Min>
		<Explosion>Molotov Explosion</Explosion>
		<Projectile_Info>
			<Model>molotov</Model>
			<Speed>35</Speed>
			<Fuse_Time>0</Fuse_Time>
			<Mass>30</Mass>
			<Angular_Damp>0.2</Angular_Damp>
			<Restitution>0.1</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>20</X>
				<Y>0</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Attached_Effect>trail_molotov</Attached_Effect>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Thrown</Category>
			</_Editor>
		<Animation_Group>Thrown</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Fire_Damage_Per_Second>100</Fire_Damage_Per_Second>
		<Category>WPNCAT_THROWN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>1</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<Flags>
			<Flag>disallowed in demos</Flag>
			</Flags>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>5</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Molotov</Ammo>
		<Inv_Slot>thrown</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>SFX_MTOV_TOSS</Fire_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<vehicle_damage_scale>85</vehicle_damage_scale>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>pipe_bomb</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>1000</NPC_Damage>
			<Player_Damage>1000</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>25</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Min>
		<Explosion>Exp Fireworks</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>pipe_bomb</Model>
			<Speed>35</Speed>
			<Fuse_Time>2500</Fuse_Time>
			<Mass>4</Mass>
			<Linear_Damp>0.8</Linear_Damp>
			<Angular_Damp>0.6</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Attached_Effect>pipebomb_wick</Attached_Effect>
			<FoleyCollision>PROJ_IMP_PIPEBOMB_BOUNCE</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Thrown</Category>
			</_Editor>
		<Animation_Group>Thrown</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_THROWN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>1</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>3</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Pipe Bomb</Ammo>
		<Inv_Slot>thrown</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>flashbang</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>1</NPC_Damage>
			<Player_Damage>1</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>1</NPC_Damage>
			<Player_Damage>1</Player_Damage>
			</Damage_Min>
		<Explosion>Flashbang</Explosion>
		<Damage_Max_Dist>5</Damage_Max_Dist>
		<Damage_Min_Dist>20</Damage_Min_Dist>
		<Projectile_Info>
			<Model>flashbang</Model>
			<Speed>35</Speed>
			<Fuse_Time>2000</Fuse_Time>
			<Mass>3</Mass>
			<Linear_Damp>0.85</Linear_Damp>
			<Angular_Damp>0.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<FoleyCollision>ITEM_IMP_SMOKEBOMB</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Thrown</Category>
			</_Editor>
		<Animation_Group>Thrown</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_THROWN</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>5</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Flashbang</Ammo>
		<Inv_Slot>thrown</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<Fire_Sound>WEP_GRENADE_PIN</Fire_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Flags>
			</Flags>
		</Weapon>
	<Weapon>
		<Name>satchel</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>1000</NPC_Damage>
			<Player_Damage>1000</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>25</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Min>
		<Explosion>Satchel</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>satchel</Model>
			<Speed>35</Speed>
			<Mass>3</Mass>
			<Linear_Damp>0.85</Linear_Damp>
			<Angular_Damp>0.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Projectile_Flags>
				<Flag>sticky</Flag>
				<Flag>satchel charge</Flag>
				</Projectile_Flags>
			<Fuse_Time>2000</Fuse_Time>
			<FoleyCollision>PROJ_IMP_SATCHARGE_ARM</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Thrown</Category>
			</_Editor>
		<Animation_Group>SatchelCharge</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_THROWN</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>2</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<Pre_Detonate_Delay>100</Pre_Detonate_Delay>
			<Post_Detonate_Delay>100</Post_Detonate_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Flags>
			<Flag>manually detonates</Flag>
			<Flag>attaches</Flag>
			</Flags>
		<Ammo>Satchel Charge</Ammo>
		<Inv_Slot>thrown</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<Secondary_Fire_Sound>SATCHEL_CHARGE_DETONATE</Secondary_Fire_Sound>
			<No_Ammo_Sound>92F_DRY</No_Ammo_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Left_Hand_Mesh>
			<Filename>p_schlchgremote.smeshx</Filename>
			<Preload>true</Preload>
			</Left_Hand_Mesh>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>glock</Name>
		<Weapon_Class>pistol</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>17</Magazine_Size>
		<Range_Max>100</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>150</NPC_Damage>
			<Player_Damage>75</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>50</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_handgun_nl</Muzzle_Effect>
		<Category>WPNCAT_PISTOL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>3</Player_Spread_Max>
				<Player_Spread_Min>0.1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>200</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>4</NPC_Spread_Max>
				<NPC_Spread_Min>0.6</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>200</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Glock</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Glock</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Flags>
			<Flag>dual wieldable</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>50</Refire_Delay>
			<npc_refire_delay>
				<min>400</min>
				<max>900</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Pistol</Ammo>
		<Inv_Slot>pistol</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>GLOCK_FIRE</Fire_Sound>
			<NPC_Fire_Sound>GLOCK_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>GLOCK_RELOAD</Reload_Sound>
			<No_Ammo_Sound>GLOCK_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>beretta</Name>
		<Weapon_Class>pistol</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>13</Magazine_Size>
		<Range_Max>100</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>175</NPC_Damage>
			<Player_Damage>68</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>175</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>50</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_handgun_nl</Muzzle_Effect>
		<Category>WPNCAT_PISTOL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>4</Player_Spread_Max>
				<Player_Spread_Min>1.3</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>500</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>4</NPC_Spread_Max>
				<NPC_Spread_Min>0.8</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>500</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Beretta</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Beretta</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Flags>
			<Flag>dual wieldable</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>150</Refire_Delay>
			<npc_refire_delay>
				<min>300</min>
				<max>800</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Pistol</Ammo>
		<Inv_Slot>pistol</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>MAGNUM_FIRE</Fire_Sound>
			<NPC_Fire_Sound>MAGNUM_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>92F_RELOAD</Reload_Sound>
			<No_Ammo_Sound>92F_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>magnum</Name>
		<Weapon_Class>pistol</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>6</Magazine_Size>
		<Range_Max>150</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>275</NPC_Damage>
			<Player_Damage>90</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Revolver</Animation_Group>
		<AI_Range_Max>50</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_handgun_nl</Muzzle_Effect>
		<Flags>
			<Flag>brass during reload only</Flag>
			<Flag>clip separate</Flag>
			<Flag>dual wieldable</Flag>
			</Flags>
		<Clip_Mesh>
			<Filename>p_colt_mag.smeshx</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Reload_Clip_Mesh>
			<Filename>p_colt_magout.smeshx</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<Category>WPNCAT_PISTOL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>2</Player_Spread_Max>
				<Player_Spread_Min>0.1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>500</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>2</NPC_Spread_Max>
				<NPC_Spread_Min>0.1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>400</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Magnum</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Magnum</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>500</Refire_Delay>
			<npc_refire_delay>
				<min>2300</min>
				<max>2900</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Pistol</Ammo>
		<Inv_Slot>pistol</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>92F_FIRE</Fire_Sound>
			<NPC_Fire_Sound>92F_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>MAGNUM_RELOAD</Reload_Sound>
			<No_Ammo_Sound>MAGNUM_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>desert eagle</Name>
		<Weapon_Class>pistol</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>7</Magazine_Size>
		<Range_Max>110</Range_Max>
		<Sound_Radius>60</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>265</NPC_Damage>
			<Player_Damage>90</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>750</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>50</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_handgun_nl</Muzzle_Effect>
		<Category>WPNCAT_PISTOL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>3</Player_Spread_Max>
				<Player_Spread_Min>0.3</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>500</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.6</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>500</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Flags>
			<Flag>dual wieldable</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>600</Refire_Delay>
			<npc_refire_delay>
				<min>1000</min>
				<max>1600</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Pistol</Ammo>
		<Inv_Slot>pistol</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>COLT_FIRE</Fire_Sound>
			<NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>COLT_RELOAD</Reload_Sound>
			<No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>Holt_55</Name>
		<Weapon_Class>pistol</Weapon_Class>
		<Trigger_Type>rapid</Trigger_Type>
		<Magazine_Size>20</Magazine_Size>
		<Range_Max>175</Range_Max>
		<Sound_Radius>60</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>100</NPC_Damage>
			<Player_Damage>75</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>200</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>50</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Category>WPNCAT_PISTOL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>3</Player_Spread_Max>
				<Player_Spread_Min>0.5</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>500</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.6</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>500</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Flags>
			<Flag>unlockable</Flag>
			<Flag>dual wieldable</Flag>
			<Flag>clip separate</Flag>
			<Flag>constant vfx on combat ready only</Flag>
			</Flags>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>120</Refire_Delay>
			<npc_refire_delay>
				<min>400</min>
				<max>800</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Pistol</Ammo>
		<Inv_Slot>pistol</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>HOLT55_FIRE</Fire_Sound>
			<NPC_Fire_Sound>HOLT55_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>GLOCK_RELOAD</Reload_Sound>
			<No_Ammo_Sound>GLOCK_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Clip_Mesh>
			<Filename>p_Holt55clip.smeshx</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Reload_Clip_Mesh>
			<Filename>p_Holt55clip.smeshx</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<Constant_Effects>
			<Constant_Effect>
				<Effect>holt_laserline</Effect>
				</Constant_Effect>
			</Constant_Effects>
		<Target_Glare>laser_dot</Target_Glare>
		<Muzzle_Effect>muzz_handgun_nl</Muzzle_Effect>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		<Fine_Aim_Animation_Group>SMG</Fine_Aim_Animation_Group>
		</Weapon>
	<Weapon>
		<Name>tec9</Name>
		<Weapon_Class>smg</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>175</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>70</NPC_Damage>
			<Player_Damage>8</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
		<Tracer_Frequency>2</Tracer_Frequency>
		<Animation_Group>SMG</Animation_Group>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<AI_Range_Max>75</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_mac</Muzzle_Effect>
		<Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
		<Category>WPNCAT_SUB_MACHINE_GUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>4.5</Player_Spread_Max>
				<Player_Spread_Min>0.5</Player_Spread_Min>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>4</Player_To_Spread_Max>
				<Player_To_Spread_Min>400</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>3</NPC_Spread_Max>
				<NPC_Spread_Min>1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.1</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.6</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.1</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>15</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>300</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Flags>
			<Flag>dual wieldable</Flag>
			</Flags>
		<feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>20</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<npc_refire_delay>
				<min>150</min>
				<max>150</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet SMG</Ammo>
		<Inv_Slot>smg</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>TEC9_FIRE_PLAYER</Fire_Sound>
			<NPC_Fire_Sound>TEC9_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>TEC9_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>TEC9_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>TEC9_RELOAD</Reload_Sound>
			<No_Ammo_Sound>TEC9_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>SKR-9</Name>
		<Weapon_Class>smg</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>40</Magazine_Size>
		<Range_Max>175</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>90</NPC_Damage>
			<Player_Damage>16</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
		<Tracer_Frequency>2</Tracer_Frequency>
		<Animation_Group>SMG</Animation_Group>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<AI_Range_Max>75</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_mac</Muzzle_Effect>
		<Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
		<Category>WPNCAT_SUB_MACHINE_GUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>4</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>4</Player_To_Spread_Max>
				<Player_To_Spread_Min>400</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>3</NPC_Spread_Max>
				<NPC_Spread_Min>1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.1</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.6</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.1</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>12</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>350</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Flags>
			<Flag>dual wieldable</Flag>
			<Flag>clip separate</Flag>
			</Flags>
		<feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>20</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>60</Refire_Delay>
			<npc_refire_delay>
				<min>150</min>
				<max>150</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet SMG</Ammo>
		<Inv_Slot>smg</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Clip_Mesh>
			<Filename>p_skr-9_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Reload_Clip_Mesh>
			<Filename>p_skr-9_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<Audio>
			<Fire_Sound>SKR9_FIRE_PLAYER</Fire_Sound>
			<NPC_Fire_Sound>SKR9_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>SKR9_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>SKR9_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>TEC9_RELOAD</Reload_Sound>
			<No_Ammo_Sound>TEC9_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>Gal43</Name>
		<Weapon_Class>smg</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>200</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>80</NPC_Damage>
			<Player_Damage>15</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
		<Tracer_Frequency>2</Tracer_Frequency>
		<Animation_Group>SMG</Animation_Group>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<AI_Range_Max>75</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_mac</Muzzle_Effect>
		<Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
		<Category>WPNCAT_SUB_MACHINE_GUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>4</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>4</Player_To_Spread_Max>
				<Player_To_Spread_Min>400</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>4</NPC_Spread_Max>
				<NPC_Spread_Min>1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.2</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.7</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.2</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>10</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>300</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Flags>
			<Flag>dual wieldable</Flag>
			<Flag>clip separate</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>20</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>60</Refire_Delay>
			<npc_refire_delay>
				<min>150</min>
				<max>150</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet SMG</Ammo>
		<Inv_Slot>smg</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Clip_Mesh>
			<Filename>p_Gal43_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Audio>
			<Fire_Sound>GAL43_FIRE_PLAYER</Fire_Sound>
			<NPC_Fire_Sound>GAL43_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>GAL43_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>GAL43_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>TEC9_RELOAD</Reload_Sound>
			<No_Ammo_Sound>TEC9_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>twelve_gauge</Name>
		<Weapon_Class>smg</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>2</Magazine_Size>
		<Range_Max>50</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>330</NPC_Damage>
			<Player_Damage>65</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>280</NPC_Damage>
			<Player_Damage>37.5</Player_Damage>
			</Damage_Min>
		<Fire_Cone_Angle>8.5</Fire_Cone_Angle>
		<Shots_Per_Round>4</Shots_Per_Round>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>SawedOff</Animation_Group>
		<AI_Range_Max>7</AI_Range_Max>
		<Brass>Shotgun</Brass>
		<Muzzle_Effect>muzz_lg</Muzzle_Effect>
		<Flags>
			<Flag>brass during reload only</Flag>
			<Flag>dual wieldable</Flag>
			</Flags>
		<Category>WPNCAT_SHOTGUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.2</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.4</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>1</Player_To_Spread_Max>
				<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>3.5</NPC_Spread_Max>
				<NPC_Spread_Min>2</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.2</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.4</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>1</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_SG_Twelve_Gauge</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SG_Twelve_Gauge</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>3</min_ammo_given>
			<max_ammo_given>8</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>500</Refire_Delay>
			<npc_refire_delay>
				<min>1600</min>
				<max>2500</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Shotgun</Ammo>
		<Inv_Slot>shotgun</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>SAWGUN_FIRE</Fire_Sound>
			<NPC_Fire_Sound>SAWGUN_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>SAWGUN_RELOAD</Reload_Sound>
			<No_Ammo_Sound>SAWGUN_DRY_FIRE</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>pump_action_shotgun</Name>
		<Weapon_Class>shotgun</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>8</Magazine_Size>
		<Range_Max>60</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>280</NPC_Damage>
			<Player_Damage>55</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>220</NPC_Damage>
			<Player_Damage>30</Player_Damage>
			</Damage_Min>
		<Fire_Cone_Angle>6.0</Fire_Cone_Angle>
		<Shots_Per_Round>4</Shots_Per_Round>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>sg_stand_ns</StandingSecondary>
			<MovingSecondary>sg_move_ns</MovingSecondary>
			<ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>sg_stand</StandingSynced>
			<MovingSynced>sg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Shot Gun</Animation_Group>
		<AI_Range_Max>7</AI_Range_Max>
		<Brass>Shotgun</Brass>
		<Muzzle_Effect>muzz_lg</Muzzle_Effect>
		<Category>WPNCAT_SHOTGUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>2</Player_To_Spread_Max>
				<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>2</NPC_Spread_Max>
				<NPC_Spread_Min>1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>3</min_ammo_given>
			<max_ammo_given>8</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>1000</Refire_Delay>
			<npc_refire_delay>
				<min>1500</min>
				<max>2500</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Shotgun</Ammo>
		<Inv_Slot>shotgun</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>PUMPGUN_FIRE</Fire_Sound>
			<NPC_Fire_Sound>PUMPGUN_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
			<No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Flags>
			</Flags>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>orbital_launcher</Name>
		<Weapon_Class>shotgun</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>99</Magazine_Size>
		<Range_Max>40</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>50000</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingPrimary>pimp_slap_stand</StandingPrimary>
			<MovingPrimary>pimp_slap_move</MovingPrimary>
			<StandingSecondary>pimp_slap_stand</StandingSecondary>
			<MovingSecondary>pimp_slap_move</MovingSecondary>
			<Melee_Range>4.0</Melee_Range>
			<ProneAttackPrimary>pimp_slap_prone_attack</ProneAttackPrimary>
			<ProneAttackSecondary>pimp_slap_prone_kick</ProneAttackSecondary>
			<Hard_Primary>1hm_b</Hard_Primary>
			<Hard_Secondary>1hm_b</Hard_Secondary>
			</MeleeAttacks>
		<Animation_Group>Shot Gun</Animation_Group>
		<AI_Range_Max>10</AI_Range_Max>
		<Brass>Shotgun</Brass>
		<Muzzle_Effect>muzz_tazer</Muzzle_Effect>
		<Category>WPNCAT_SHOTGUN</Category>
		<feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>1</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>50</Refire_Delay>
			<npc_refire_delay>
				<min>1500</min>
				<max>2500</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Bean Bag</Ammo>
		<Inv_Slot>shotgun</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>XM8_GRENADE_FIRE</Fire_Sound>
			<NPC_Fire_Sound>XM8_GRENADE_FIRE</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
			<No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_PLASTIC_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_BITCHSLAP</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_PLASTIC_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_PLASTIC_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Flags>
			<Flag>instant ragdoll</Flag>
			<Flag>unlockable</Flag>
			<Flag>apply force to live ragdolls</Flag>
			<Flag>unlimited ammo</Flag>
			<Flag>cutscene only</Flag>
			</Flags>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>AS14</Name>
		<Weapon_Class>shotgun</Weapon_Class>
		<Trigger_Type>rapid</Trigger_Type>
		<Magazine_Size>12</Magazine_Size>
		<Range_Max>50</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>175</NPC_Damage>
			<Player_Damage>37.5</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>150</NPC_Damage>
			<Player_Damage>22.5</Player_Damage>
			</Damage_Min>
		<Fire_Cone_Angle>9</Fire_Cone_Angle>
		<Shots_Per_Round>4</Shots_Per_Round>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>sg_stand_ns</StandingSecondary>
			<MovingSecondary>sg_move_ns</MovingSecondary>
			<ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>sg_stand</StandingSynced>
			<MovingSynced>sg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Spas12</Animation_Group>
		<AI_Range_Max>12</AI_Range_Max>
		<Brass>Shotgun</Brass>
		<Muzzle_Effect>muzz_lg</Muzzle_Effect>
		<Category>WPNCAT_SHOTGUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>2</Player_To_Spread_Max>
				<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>2</NPC_Spread_Max>
				<NPC_Spread_Min>2</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>2</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_SG_Spas12</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SG_Spas12</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>3</min_ammo_given>
			<max_ammo_given>8</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>275</Refire_Delay>
			<npc_refire_delay>
				<min>700</min>
				<max>1400</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Shotgun</Ammo>
		<Inv_Slot>shotgun</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Clip_Mesh>
			<Filename>p_as14_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Flags>
			<Flag>clip separate</Flag>
			<Flag>use strafe weapon hand swap</Flag>
			</Flags>
		<Reload_Clip_Mesh>
			<Filename>p_as14_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<Audio>
			<Fire_Sound>AS14_FIRE</Fire_Sound>
			<NPC_Fire_Sound>AS14_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>AK47_RELOAD</Reload_Sound>
			<No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Fine_Aim_Animation_Group>Spas12</Fine_Aim_Animation_Group>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Reload_Animation_Group>AK</Reload_Animation_Group>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>ak47</Name>
		<Weapon_Class>rifle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>30</Magazine_Size>
		<Range_Max>200</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>130</NPC_Damage>
			<Player_Damage>40</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>90</Ragdoll_Force_Shoot>
		<Tracer_Frequency>1</Tracer_Frequency>
		<Animation_Group>AK</Animation_Group>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<AI_Range_Max>100</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_md</Muzzle_Effect>
		<Flags>
			<Flag>clip separate</Flag>
			</Flags>
		<Clip_Mesh>
			<Filename>p_ak47mag.smeshx</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>3.5</Player_Spread_Max>
				<Player_Spread_Min>0.5</Player_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>6</Player_To_Spread_Max>
				<Player_To_Spread_Min>650</Player_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>3.5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_RF_AK47</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_AK47</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Reload_Clip_Mesh>
			<Filename>p_ak47mag.smeshx</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<pickup_info>
			<min_ammo_given>10</min_ammo_given>
			<max_ammo_given>25</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>125</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>rifle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>AK47_FIRE_PLAYER</Fire_Sound>
			<NPC_Fire_Sound>AK47_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>AK47_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>AK47_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>AK47_RELOAD</Reload_Sound>
			<No_Ammo_Sound>AK47_DRY</No_Ammo_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Fine_Aim_Animation_Group>Sniper</Fine_Aim_Animation_Group>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>m16</Name>
		<Weapon_Class>rifle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>30</Magazine_Size>
		<Range_Max>200</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>150</NPC_Damage>
			<Player_Damage>40</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>120</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>AK</Animation_Group>
		<AI_Range_Max>200</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_md</Muzzle_Effect>
		<Flags>
			<Flag>clip separate</Flag>
			</Flags>
		<Clip_Mesh>
			<Filename>p_m32mag.smeshx</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.35</Player_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>750</Player_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>6</NPC_Spread_Max>
				<NPC_Spread_Min>0.7</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.45</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.65</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.2</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.65</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Reload_Clip_Mesh>
			<Filename>p_m32mag.smeshx</Filename>
			</Reload_Clip_Mesh>
		<pickup_info>
			<min_ammo_given>10</min_ammo_given>
			<max_ammo_given>25</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>100</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>rifle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>M16_FIRE_PLAYER</Fire_Sound>
			<NPC_Fire_Sound>M16_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>M16_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>M16_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Fine_Aim_Animation_Group>Sniper</Fine_Aim_Animation_Group>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>AR50</Name>
		<Weapon_Class>rifle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>160</NPC_Damage>
			<Player_Damage>45</Player_Damage>
			</Damage_Max>
		<Projectile_Info>
			<Model>rpg_projectile</Model>
			<Speed>35</Speed>
			<Gravity>-3</Gravity>
			<Fuse_Time>3800</Fuse_Time>
			<Attached_Effect>rpg_a_smk_trail</Attached_Effect>
			<Projectile_Flags>
				<Flag>sticky</Flag>
				<Flag>has light attached</Flag>
				<Flag>rocket flight</Flag>
				<Flag>guided</Flag>
				<Flag>attach_effect_after_ignition</Flag>
				</Projectile_Flags>
			<Mass>10</Mass>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Post_Ignition_Speed>65</Post_Ignition_Speed>
			<Projectile_Ignition_Delay_MS>600</Projectile_Ignition_Delay_MS>
			<Ignition_Effect>rpg_a_ignite</Ignition_Effect>
			<Sound>WEP_RPG_LOOP</Sound>
			<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>AK</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_md</Muzzle_Effect>
		<Flags>
			<Flag>clip separate</Flag>
			<Flag>has alt fire</Flag>
			<Flag>constant vfx on combat ready only</Flag>
			<Flag>unlockable</Flag>
			<Flag>secondary trigger fires grenades</Flag>
			</Flags>
		<Clip_Mesh>
			<Filename>p_ar50_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Reload_Clip_Mesh>
			<Filename>p_ar50_mag.SMESHX</Filename>
			</Reload_Clip_Mesh>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>1</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>rifle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>XM8_FIRE_PLAYER</Fire_Sound>
			<Secondary_Fire_Sound>XM8_GRENADE_FIRE</Secondary_Fire_Sound>
			<Fire_Release_Sound>XM8_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>XM8_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>XM8_FIRE_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>XM8_FIRE_NPC</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects>
			<Constant_Effect>
				<Effect>holt_laserline</Effect>
				</Constant_Effect>
			</Constant_Effects>
		<Target_Glare>laser_dot</Target_Glare>
		<Explosion>Exp Fireworks</Explosion>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>1000</Refire_Delay>
			</Alt_Time_Management>
		<Fine_Aim_Animation_Group>Sniper</Fine_Aim_Animation_Group>
		<Alt_Muzzle_Effect>muzz_gren_launch</Alt_Muzzle_Effect>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		<Target_Lockon>
			<Lockon_Time_MS>1000</Lockon_Time_MS>
			<Locking_Size_Multiplier>0.35</Locking_Size_Multiplier>
			<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
			<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
			<Angle_From_Reticule>7.5</Angle_From_Reticule>
			<Angle_From_Reticule_Lose_Target>20</Angle_From_Reticule_Lose_Target>
			<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
			<Locked_Size_Multiplier>0.2</Locked_Size_Multiplier>
			</Target_Lockon>
		<feedback_name_shot_in_vehicle_alt>OF_WF_RPG_Launcher</feedback_name_shot_in_vehicle_alt>
		<feedback_name_shot_on_foot_alt>OF_WF_RPG_Launcher</feedback_name_shot_on_foot_alt>
		</Weapon>
	<Weapon>
		<Name>AR200</Name>
		<Weapon_Class>rifle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>200</Magazine_Size>
		<Range_Max>240</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>185</NPC_Damage>
			<Player_Damage>50</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>140</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>AK</Animation_Group>
		<AI_Range_Max>240</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_md</Muzzle_Effect>
		<Flags>
			<Flag>clip separate</Flag>
			<Flag>melee can dislodge movers</Flag>
			</Flags>
		<Clip_Mesh>
			<Filename>p_ar200_mag.smeshx</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>3.5</Player_Spread_Max>
				<Player_Spread_Min>0.75</Player_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.5</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>5</Player_To_Spread_Max>
				<Player_To_Spread_Min>750</Player_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>7</NPC_Spread_Max>
				<NPC_Spread_Min>0.7</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>2</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Reload_Clip_Mesh>
			<Filename>p_ar200_mag.SMESHX</Filename>
			</Reload_Clip_Mesh>
		<pickup_info>
			<min_ammo_given>10</min_ammo_given>
			<max_ammo_given>30</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>100</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>rifle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>M249_FIRE_PLAYER</Fire_Sound>
			<NPC_Fire_Sound>M249_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>M249_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>M249_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>minigun</Name>
		<Weapon_Class>minigun</Weapon_Class>
		<Trigger_Type>continuous</Trigger_Type>
		<Magazine_Size>1500</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>65</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>50</NPC_Damage>
			<Player_Damage>2</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>160</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.5</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Minigun</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_minigun</Muzzle_Effect>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>4</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>20</Player_To_Spread_Max>
				<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>6</NPC_Spread_Max>
				<NPC_Spread_Min>0.7</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>5</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>OF_WF_RF_MINIGUN</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_MINIGUN</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>50</min_ammo_given>
			<max_ammo_given>200</max_ammo_given>
			</pickup_info>
		<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
		<Time_Management>
			<Refire_Delay>12</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>OF_WF__SpinUp</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>rifle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>MINIGUN_LOOP</Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>MINIGUN_RELEASE</Fire_Release_Sound>
			<Reload_Sound>WEP_MINIGUN_RELOAD</Reload_Sound>
			<No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Spinning_Sound>WEP_MINI_SPIN</Spinning_Sound>
				<OnTrigger>
					<Warmup_Delay>900</Warmup_Delay>
					<Cooldown_Delay>0</Cooldown_Delay>
					</OnTrigger>
				<Start_Spinning_Sound>WEP_MINI_SPINUP</Start_Spinning_Sound>
				<Stop_Spinning_Sound>WEP_MINI_SPINDOWN</Stop_Spinning_Sound>
				</EmittingSound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects>
			<Constant_Effect>
				<Effect>minigun_barrel</Effect>
				</Constant_Effect>
			</Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Minigun</Spinebend_Limits>
		<Strafe_Angles>Minigun</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>sniper_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>samurai_sword</Name>
		<Weapon_Class>sword</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>Sword_R1</StandingPrimary>
			<MovingPrimary>Sword_move</MovingPrimary>
			<ProneAttackPrimary>Sword_prone</ProneAttackPrimary>
			<StandingSecondary>Sword_L1</StandingSecondary>
			<MovingSecondary>Sword_move</MovingSecondary>
			<ProneAttackSecondary>Sword_prone</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>Sword_R3</Hard_Primary>
			<Hard_Secondary>Sword_L3</Hard_Secondary>
			<Non_Fancy_Primary>Sword_1</Non_Fancy_Primary>
			<Non_Fancy_Secondary>Sword_2</Non_Fancy_Secondary>
			</MeleeAttacks>
		<Animation_Group>Sword_1h</Animation_Group>
		<AI_Range_Max>3</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>use block flinch anims</Flag>
			<Flag>allow nohit combos</Flag>
			</Flags>
		<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>1</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				<ImpactFoleyFlesh>Knife_Stab</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>4000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>shock_paddles</Name>
		<Weapon_Class>knuckles</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>Defib_Stand_Shock</StandingPrimary>
			<MovingPrimary>Defib_Stand_Shock</MovingPrimary>
			<ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
			<StandingSecondary>Defib_Stand_Shock</StandingSecondary>
			<MovingSecondary>Defib_Stand_Shock</MovingSecondary>
			<ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
			<Crouching>Defib_Stand_Shock</Crouching>
			<CrouchMoving>Defib_Stand_Shock</CrouchMoving>
			<Melee_Range>1.8</Melee_Range>
			</MeleeAttacks>
		<Animation_Group>Defibulator</Animation_Group>
		<AI_Range_Max>2</AI_Range_Max>
		<Flags>
			<Flag>causes convulsions</Flag>
			<Flag>revives humans</Flag>
			<Flag>no combat ready</Flag>
			<Flag>always play melee vfx</Flag>
			<Flag>draw_both_hands</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Melee_Effect>div_ambulance_shock</Melee_Effect>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>DEFIB_HIT</ImpactFoleyFlesh>
				<Hit_Wall_Sound>DEFIB_MISS</Hit_Wall_Sound>
				<ImpactFoleyWorld>DEFIB_MISS</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Melee_Damage_Overrides>
			<NPC>120</NPC>
			<Player>150</Player>
			<Online>120</Online>
			</Melee_Damage_Overrides>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>pepper_spray</Name>
		<Weapon_Class>pepper spray</Weapon_Class>
		<Trigger_Type>continuous</Trigger_Type>
		<Magazine_Size>100</Magazine_Size>
		<Range_Max>1.5</Range_Max>
		<Damage_Max>
			<NPC_Damage>10</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>PepperSpray</Animation_Group>
		<AI_Range_Max>1.5</AI_Range_Max>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>10</min_ammo_given>
			<max_ammo_given>50</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>100</Refire_Delay>
			<Firecone_ramp_in_time>0.75</Firecone_ramp_in_time>
			<npc_refire_delay>
				<min>20000</min>
				<max>50000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>0</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>PEPPER_START</Start_Spinning_Sound>
				<Spinning_Sound>PEPPER_LOOP</Spinning_Sound>
				<OnTrigger>
					<Warmup_Delay>0</Warmup_Delay>
					<Cooldown_Delay>0</Cooldown_Delay>
					</OnTrigger>
				</EmittingSound>
			<Secondary_Fire_Sound>BBAT_MELEE</Secondary_Fire_Sound>
			</Audio>
		<Ammo>Pepper</Ammo>
		<Flags>
			<Flag>not allowed in human shield</Flag>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Muzzle_Effect>pepper_spray</Muzzle_Effect>
		<Fire_Cone_Metrics>
			<Metric_Type>
				<Min_Max>
					<Near_Radius>0.05</Near_Radius>
					<Far_Radius>0.50</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
		<Fire_Cone_Length>1.5</Fire_Cone_Length>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>3000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>machete</Name>
		<Weapon_Class>knife</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>1.5</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>1hm_a</StandingPrimary>
			<MovingPrimary>1hm_move_a</MovingPrimary>
			<ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
			<MovingSecondary>1hm_move_b</MovingSecondary>
			<ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>1hm_b</Hard_Primary>
			</MeleeAttacks>
		<Animation_Group>Knife</Animation_Group>
		<AI_Range_Max>1.5</AI_Range_Max>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>Knife_Stab</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			<Fire_Sound>ANI_KATANA_SWING</Fire_Sound>
			<NPC_Fire_Sound>ANI_KATANA_SWING</NPC_Fire_Sound>
			<Secondary_Fire_Sound>ANI_KATANA_SWING</Secondary_Fire_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Melee_Damage_Overrides>
			<NPC>115</NPC>
			<Player>130</Player>
			<Online>115</Online>
			</Melee_Damage_Overrides>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Sound_Radius>8</Sound_Radius>
		<melee_damage_to_anchored_scaler>0.1</melee_damage_to_anchored_scaler>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>butterfly_knife</Name>
		<Weapon_Class>knife</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>1.5</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>1hm_a</StandingPrimary>
			<MovingPrimary>1hm_move_a</MovingPrimary>
			<ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
			<MovingSecondary>1hm_move_b</MovingSecondary>
			<ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>1hm_b</Hard_Primary>
			<StandingSecondary>1hm_d</StandingSecondary>
			<Hard_Secondary>1hm_b</Hard_Secondary>
			</MeleeAttacks>
		<Animation_Group>Knife</Animation_Group>
		<AI_Range_Max>1.5</AI_Range_Max>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>KNIFE_SWING</Fire_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>KNIFE_SWING</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>Knife_Slash</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Melee_Damage_Overrides>
			<NPC>105</NPC>
			<Player>120</Player>
			<Online>105</Online>
			</Melee_Damage_Overrides>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>pimp_slap</Name>
		<Weapon_Class>pimp slap</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Fire_Cone_Angle>90</Fire_Cone_Angle>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>pimp_slap_stand</StandingPrimary>
			<MovingPrimary>pimp_slap_move</MovingPrimary>
			<StandingSecondary>pimp_slap_stand</StandingSecondary>
			<MovingSecondary>pimp_slap_move</MovingSecondary>
			<Melee_Range>1.8</Melee_Range>
			<ProneAttackPrimary>pimp_slap_prone_attack</ProneAttackPrimary>
			<ProneAttackSecondary>pimp_slap_prone_kick</ProneAttackSecondary>
			<Hard_Primary>1hm_b</Hard_Primary>
			<Hard_Secondary>1hm_b</Hard_Secondary>
			</MeleeAttacks>
		<Animation_Group>PimpSlap</Animation_Group>
		<AI_Range_Max>2</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>instant ragdoll</Flag>
			</Flags>
		<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
		<FOV_Rate>140.0</FOV_Rate>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_BITCHSLAP</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_PLASTIC_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_PLASTIC_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>sledgehammer</Name>
		<Weapon_Class>bat</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>2hm_a</StandingPrimary>
			<MovingPrimary>2hm_move_a</MovingPrimary>
			<ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
			<StandingSecondary>2hm_b</StandingSecondary>
			<MovingSecondary>2hm_move_b</MovingSecondary>
			<ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>2</Melee_Range>
			</MeleeAttacks>
		<Animation_Group>Sledge</Animation_Group>
		<AI_Range_Max>2</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>instant ragdoll</Flag>
			<Flag>left_hand_ik_during_attack_only</Flag>
			</Flags>
		<melee_damage_to_anchored_scaler>0.4</melee_damage_to_anchored_scaler>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>BBAT_MELEE</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Melee_Damage_Overrides>
			<NPC>115</NPC>
			<Player>130</Player>
			<Online>115</Online>
			</Melee_Damage_Overrides>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>video_camera</Name>
		<Weapon_Class>video camera</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>300</Range_Max>
		<Sound_Radius>100</Sound_Radius>
		<Zoom_Type>non-progressive</Zoom_Type>
		<Minimum_FOV>5</Minimum_FOV>
		<Zoom_Steps>6</Zoom_Steps>
		<Damage_Max>
			<NPC_Damage>1500</NPC_Damage>
			<Player_Damage>750</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>200</NPC_Damage>
			<Player_Damage>200</Player_Damage>
			</Damage_Min>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<_Editor>
			<Category>Entries:Misc</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>rpg_stand</StandingPrimary>
			<StandingSecondary>rpg_stand</StandingSecondary>
			<MovingPrimary>rpg_move</MovingPrimary>
			<ProneAttackPrimary>rpg_prone_kick</ProneAttackPrimary>
			<Melee_Range>1.4</Melee_Range>
			</MeleeAttacks>
		<Animation_Group>Video Camera</Animation_Group>
		<AI_Range_Max>100</AI_Range_Max>
		<Muzzle_Effect>muzz_rpg</Muzzle_Effect>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>can zoom</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>4</min_ammo_given>
			<max_ammo_given>7</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>2000</Refire_Delay>
			<npc_refire_delay>
				<min>4000</min>
				<max>7000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Film</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound></Fire_Sound>
			<NPC_Fire_Sound></NPC_Fire_Sound>
			<Secondary_Fire_Sound></Secondary_Fire_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Maximum_FOV>36</Maximum_FOV>
		</Weapon>
	<Weapon>
		<Name>stun_gun</Name>
		<Weapon_Class>stungun</Weapon_Class>
		<Trigger_Type>rapid</Trigger_Type>
		<Magazine_Size>7</Magazine_Size>
		<Range_Max>6</Range_Max>
		<Sound_Radius>10</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>4</NPC_Damage>
			<Player_Damage>4</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>5</AI_Range_Max>
		<Muzzle_Effect>muzz_tazer</Muzzle_Effect>
		<Category>WPNCAT_MELEE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.25</Player_Spread_Max>
				<Player_Spread_Min>0.1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>4</NPC_Spread_Max>
				<NPC_Spread_Min>0.6</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Glock</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Glock</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Flags>
			<Flag>instant ragdoll</Flag>
			<Flag>causes convulsions</Flag>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>100</Refire_Delay>
			<npc_refire_delay>
				<min>11000</min>
				<max>13000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Stun Charge</Ammo>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>STUN_FIRE</Fire_Sound>
			<NPC_Fire_Sound>STUN_FIRE</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<Reload_Sound>WEP_STUN_RLOAD</Reload_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>tire_iron</Name>
		<Weapon_Class>nightstick</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>tireiron_a</StandingPrimary>
			<MovingPrimary>tireiron_move_a</MovingPrimary>
			<ProneAttackPrimary>tireiron_prone_attack</ProneAttackPrimary>
			<MovingSecondary>tireiron_move_b</MovingSecondary>
			<ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>tireiron_b</Hard_Primary>
			</MeleeAttacks>
		<Animation_Group>Melee 1h</Animation_Group>
		<AI_Range_Max>2</AI_Range_Max>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>TIREIRON_MELEE</Fire_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>TIREIRON_MELEE</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Melee_Damage_Overrides>
			<NPC>100</NPC>
			<Player>115</Player>
			<Online>100</Online>
			</Melee_Damage_Overrides>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>rpg_launcher</Name>
		<Weapon_Class>launcher</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>300</Range_Max>
		<Sound_Radius>100</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>1500</NPC_Damage>
			<Player_Damage>750</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>200</NPC_Damage>
			<Player_Damage>200</Player_Damage>
			</Damage_Min>
		<Explosion>RPG</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>rpg_projectile</Model>
			<Speed>55</Speed>
			<Gravity>-1.0</Gravity>
			<Sound>WEP_RPG_LOOP</Sound>
			<Attached_Effect>trail_test</Attached_Effect>
			<Projectile_Flags>
				<Flag>has light attached</Flag>
				<Flag>rocket flight</Flag>
				<Flag>attach_effect_after_ignition</Flag>
				</Projectile_Flags>
			<Mass>10</Mass>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Post_Ignition_Speed>55</Post_Ignition_Speed>
			<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>rpg_stand_ns</StandingSecondary>
			<MovingSecondary>rpg_move_ns</MovingSecondary>
			<ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.5</Melee_Range>
			<StandingSynced>rpg_stand</StandingSynced>
			<MovingSynced>rpg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>RPG</Animation_Group>
		<AI_Range_Max>100</AI_Range_Max>
		<Muzzle_Effect>muzz_rpg</Muzzle_Effect>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>0.0</NPC_Spread_Max>
				<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>3</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>2000</Refire_Delay>
			<npc_refire_delay>
				<min>4000</min>
				<max>7000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>RPG</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>RPG_FIRE</Fire_Sound>
			<NPC_Fire_Sound>RPG_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>RPG_RELOAD</Reload_Sound>
			<No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Rocket Launcher</Spinebend_Limits>
		<Strafe_Angles>RPG</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>3000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>chainsaw_launcher</Name>
		<Weapon_Class>launcher</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>300</Range_Max>
		<Sound_Radius>100</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>2000</NPC_Damage>
			<Player_Damage>750</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>200</NPC_Damage>
			<Player_Damage>200</Player_Damage>
			</Damage_Min>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>chainsaw</Model>
			<Speed>55</Speed>
			<Gravity>-5</Gravity>
			<Fuse_Time>3800</Fuse_Time>
			<Attached_Effect>trail_gren</Attached_Effect>
			<Projectile_Flags>
				<Flag>sticky</Flag>
				</Projectile_Flags>
			<Mass>10</Mass>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Post_Ignition_Speed>55</Post_Ignition_Speed>
			<Projectile_Ignition_Delay_MS>600</Projectile_Ignition_Delay_MS>
			<Ignition_Effect>rpg_a_ignite</Ignition_Effect>
			<Sound>CHAINSAW_REV</Sound>
			<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>rpg_stand_ns</StandingSecondary>
			<MovingSecondary>rpg_move_ns</MovingSecondary>
			<ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.5</Melee_Range>
			<StandingSynced>rpg_stand</StandingSynced>
			<MovingSynced>rpg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Chainsaw</Animation_Group>
		<AI_Range_Max>100</AI_Range_Max>
		<Muzzle_Effect>muzz_rpg_a</Muzzle_Effect>
		<Explosion>Molotov Explosion</Explosion>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>constant vfx on combat ready only</Flag>
			<Flag>unlimited ammo</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
		</PlayerWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>0.0</NPC_Spread_Max>
				<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>3</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>1000</Refire_Delay>
			<npc_refire_delay>
				<min>4000</min>
				<max>7000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>RPG</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>RPG_FIRE</Fire_Sound>
			<NPC_Fire_Sound>RPG_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>CHAINSAW_START</Reload_Sound>
			<No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Rocket Launcher</Spinebend_Limits>
		<Strafe_Angles>RPG</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>3000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>nightstick</Name>
		<Weapon_Class>nightstick</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Fire_Cone_Angle>90</Fire_Cone_Angle>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>nstick_a</StandingPrimary>
			<MovingPrimary>nstick_move_a</MovingPrimary>
			<ProneAttackPrimary>nstick_prone_attack</ProneAttackPrimary>
			<MovingSecondary>nstick_move_b</MovingSecondary>
			<ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>nstick_b</Hard_Primary>
			</MeleeAttacks>
		<Animation_Group>Nightstick</Animation_Group>
		<AI_Range_Max>1.5</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			</Flags>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>BBAT_MELEE</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_WOOD_HIT_FLESH</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_WOOD_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<melee_damage_to_anchored_scaler>0.1</melee_damage_to_anchored_scaler>
		<Melee_Damage_Overrides>
			<NPC>60</NPC>
			<Player>90</Player>
			<Online>60</Online>
			</Melee_Damage_Overrides>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>flamethrower</Name>
		<Weapon_Class>flamethrower</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>255</Magazine_Size>
		<Range_Max>15</Range_Max>
		<Sound_Radius>100</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>600</NPC_Damage>
			<Player_Damage>300</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Flamethrower</Animation_Group>
		<AI_Range_Max>7.5</AI_Range_Max>
		<Muzzle_Effect>flamethrower</Muzzle_Effect>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<feedback_name_shot_in_vehicle>OF_WF_RF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>1</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>100</Refire_Delay>
			<npc_refire_delay>
				<min>4000</min>
				<max>7000</max>
				</npc_refire_delay>
			<Firecone_ramp_in_time>1.0</Firecone_ramp_in_time>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Fire_Cone_Metrics>
			<Metric_Type>
				<Min_Max>
					<Near_Radius>0.1</Near_Radius>
					<Far_Radius>.5</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
		<Ammo>Fire</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>RPG_RELOAD</Reload_Sound>
			<No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>0</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>FLAMETHROWER_START</Start_Spinning_Sound>
				<Spinning_Sound>FLAMETHROWER_LOOP</Spinning_Sound>
				<Stop_Spinning_Sound>FLAMETHROWER_RELEASE</Stop_Spinning_Sound>
				<OnTrigger>
					<Warmup_Delay>0</Warmup_Delay>
					<Cooldown_Delay>0</Cooldown_Delay>
					</OnTrigger>
				</EmittingSound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Fire_Cone_Length>15</Fire_Cone_Length>
		<Constant_Effects>
			<Constant_Effect>
				<Effect>flame_t_pilot</Effect>
				</Constant_Effect>
			</Constant_Effects>
		<Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect>
		<Fire_Damage_Per_Second>70.0</Fire_Damage_Per_Second>
		<Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Fine_Aim_Animation_Group>Flamethrower</Fine_Aim_Animation_Group>
		<Spinebend_Limits>Minigun</Spinebend_Limits>
		<Strafe_Angles>Minigun</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<vehicle_damage_scale>0.5</vehicle_damage_scale>
		</Weapon>
	<Weapon>
		<Name>large_softdrink</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Explosion>large_softdrink</Explosion>
		<Projectile_Info>
			<Model>large_softdrink</Model>
			<Speed>25</Speed>
			<Fuse_Time>0</Fuse_Time>
			<Mass>30</Mass>
			<Linear_Damp>0.2</Linear_Damp>
			<Angular_Damp>0.2</Angular_Damp>
			<Restitution>0.1</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>10</X>
				<Y>-3</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<FoleyCollision>PROJ_IMP_MILK_CARTON</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Misc</Category>
			</_Editor>
		<Animation_Group>Thrown</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_DRUG</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>unarmed</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>GRENADE_TOSS</Fire_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>knife</Name>
		<Weapon_Class>knife</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>1.5</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>1hm_a</StandingPrimary>
			<MovingPrimary>1hm_move_a</MovingPrimary>
			<ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
			<MovingSecondary>1hm_move_b</MovingSecondary>
			<ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>1hm_b</Hard_Primary>
			<StandingSecondary>1hm_d</StandingSecondary>
			<Hard_Secondary>1hm_b</Hard_Secondary>
			</MeleeAttacks>
		<Animation_Group>Knife</Animation_Group>
		<AI_Range_Max>1.5</AI_Range_Max>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS_Knife</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS_Knife</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>KNIFE_SWING</Fire_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>KNIFE_SWING</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>Knife_Slash</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<melee_damage_to_anchored_scaler>0.1</melee_damage_to_anchored_scaler>
		<Melee_Damage_Overrides>
			<NPC>100</NPC>
			<Player>115</Player>
			<Online>100</Online>
			</Melee_Damage_Overrides>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>cellphone</Name>
		<Weapon_Class>cutscene only</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>10</Magazine_Size>
		<Range_Max>0.0</Range_Max>
		<Damage_Max>
			<NPC_Damage>0.0</NPC_Damage>
			<Player_Damage>0.0</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Misc</Category>
			</_Editor>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>0.0</AI_Range_Max>
		<Category>WPNCAT_SPECIAL</Category>
		<Flags>
			<Flag>cutscene only</Flag>
			</Flags>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>unarmed</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>baseball_bat</Name>
		<Weapon_Class>bat</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>2hm_a</StandingPrimary>
			<MovingPrimary>2hm_move_a</MovingPrimary>
			<ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
			<StandingSecondary>2hm_b</StandingSecondary>
			<MovingSecondary>2hm_move_b</MovingSecondary>
			<ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>2</Melee_Range>
			</MeleeAttacks>
		<Animation_Group>Melee 2h</Animation_Group>
		<AI_Range_Max>2</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>instant ragdoll</Flag>
			<Flag>allow nohit combos</Flag>
			<Flag>left_hand_ik_during_attack_only</Flag>
			</Flags>
		<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS_Baseball_Bat</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS_Baseball_Bat</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>1</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>BBAT_MELEE</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_WOOD_HIT_FLESH</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_WOOD_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Melee_Damage_Overrides>
			<NPC>110</NPC>
			<Player>125</Player>
			<Online>110</Online>
			</Melee_Damage_Overrides>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>mcmanus2010</Name>
		<Weapon_Class>rifle</Weapon_Class>
		<Trigger_Type>rapid</Trigger_Type>
		<Magazine_Size>5</Magazine_Size>
		<Range_Max>500</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>500</NPC_Damage>
			<Player_Damage>100</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>900</Ragdoll_Force_Shoot>
		<Flags>
			<Flag>can zoom</Flag>
			<Flag>one shot shatter</Flag>
			<Flag>melee can dislodge movers</Flag>
			</Flags>
		<Animation_Group>Sniper</Animation_Group>
		<AI_Range_Max>150</AI_Range_Max>
		<Zoom_Type>non-progressive</Zoom_Type>
		<Minimum_FOV>5</Minimum_FOV>
		<Zoom_Steps>6</Zoom_Steps>
		<Brass>Rifle</Brass>
		<Object_Bullet_Hit_Impulse_Magnitude>80</Object_Bullet_Hit_Impulse_Magnitude>
		<Clip_Mesh>
			<Filename>p_McManusClip.smeshx</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Category>WPNCAT_SPECIAL</Category>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>10</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>15</Movement_Multiplier_Run>
					<Movement_Multiplier_Vehicle>10</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.0</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>4.0</Player_Spread_Max>
				<Player_Spread_Min>1.0</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>0</Player_To_Spread_Max>
				<Player_To_Spread_Min>0</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>0.0</NPC_Spread_Max>
				<NPC_Spread_Min>0.0</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>0</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>0</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Muzzle_Effect>muzz_lg</Muzzle_Effect>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_Sniper_Rifle</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_Sniper_Rifle</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Reload_Clip_Mesh>
			<Filename>p_McManusClip.smeshx</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>10</max_ammo_given>
			</pickup_info>
		<vehicle_damage_scale>5.0</vehicle_damage_scale>
		<Time_Management>
			<Refire_Delay>750</Refire_Delay>
			<npc_refire_delay>
				<min>5000</min>
				<max>7000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Sniper</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>SNIPER_FIRE</Fire_Sound>
			<NPC_Fire_Sound>SNIPER_FIRE_NPC</NPC_Fire_Sound>
			<Reload_Sound>SNIPER_RELOAD</Reload_Sound>
			<No_Ammo_Sound>SNIPER_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Maximum_FOV>36</Maximum_FOV>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>sniper_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>40oz</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Explosion>40oz Shatter</Explosion>
		<Projectile_Info>
			<Model>40oz</Model>
			<Speed>25</Speed>
			<Fuse_Time>0</Fuse_Time>
			<Mass>30</Mass>
			<Linear_Damp>0.2</Linear_Damp>
			<Angular_Damp>0.2</Angular_Damp>
			<Restitution>0.1</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>10</X>
				<Y>-3</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<FoleyCollision>PROJ_IMP_GLASS_SHATTER</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Misc</Category>
			</_Editor>
		<Animation_Group>Thrown</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_DRUG</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>unarmed</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>GRENADE_TOSS</Fire_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>GRENADE_TOSS</NPC_Fire_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>rpg_annihilator</Name>
		<Weapon_Class>launcher</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>300</Range_Max>
		<Sound_Radius>100</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>2000</NPC_Damage>
			<Player_Damage>750</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>200</NPC_Damage>
			<Player_Damage>200</Player_Damage>
			</Damage_Min>
		<Explosion>RPG</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>AnniRocket</Model>
			<Speed>8</Speed>
			<Gravity>0</Gravity>
			<Attached_Effect>rpg_a_smk_trail</Attached_Effect>
			<Projectile_Flags>
				<Flag>has light attached</Flag>
				<Flag>rocket flight</Flag>
				<Flag>guided</Flag>
				<Flag>attach_effect_after_ignition</Flag>
				</Projectile_Flags>
			<Mass>10</Mass>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Post_Ignition_Speed>55</Post_Ignition_Speed>
			<Projectile_Ignition_Delay_MS>450</Projectile_Ignition_Delay_MS>
			<Ignition_Effect>rpg_a_ignite</Ignition_Effect>
			<Sound>WEP_RPG_LOOP</Sound>
			<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>rpg_stand_ns</StandingSecondary>
			<MovingSecondary>rpg_move_ns</MovingSecondary>
			<ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.5</Melee_Range>
			<StandingSynced>rpg_stand</StandingSynced>
			<MovingSynced>rpg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>RPG</Animation_Group>
		<AI_Range_Max>100</AI_Range_Max>
		<Muzzle_Effect>muzz_rpg_a</Muzzle_Effect>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>constant vfx on combat ready only</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>0.0</NPC_Spread_Max>
				<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>3</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>1000</Refire_Delay>
			<npc_refire_delay>
				<min>4000</min>
				<max>7000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>RPG</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>RPG_INITFIRE</Fire_Sound>
			<NPC_Fire_Sound>RPG_INITFIRE</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>RPG_RELOAD</Reload_Sound>
			<No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects>
			<Constant_Effect>
				<Effect>rpg_laserline</Effect>
				</Constant_Effect>
			</Constant_Effects>
		<Target_Glare>laser_dot</Target_Glare>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Rocket Launcher</Spinebend_Limits>
		<Strafe_Angles>RPG</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>3000</NPC_Combat_Ready_MS>
		<Target_Lockon>
			<Lockon_Time_MS>1000</Lockon_Time_MS>
			<Locking_Size_Multiplier>0.35</Locking_Size_Multiplier>
			<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
			<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
			<Angle_From_Reticule>7.5</Angle_From_Reticule>
			<Angle_From_Reticule_Lose_Target>20</Angle_From_Reticule_Lose_Target>
			<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
			<Locked_Size_Multiplier>0.2</Locked_Size_Multiplier>
			</Target_Lockon>
		</Weapon>
	<Weapon>
		<Name>XS-2</Name>
		<Weapon_Class>shotgun</Weapon_Class>
		<Trigger_Type>rapid</Trigger_Type>
		<Magazine_Size>12</Magazine_Size>
		<Range_Max>75</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>300</NPC_Damage>
			<Player_Damage>37.5</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>150</NPC_Damage>
			<Player_Damage>22.5</Player_Damage>
			</Damage_Min>
		<Fire_Cone_Angle>9</Fire_Cone_Angle>
		<Shots_Per_Round>4</Shots_Per_Round>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>sg_stand_ns</StandingSecondary>
			<MovingSecondary>sg_move_ns</MovingSecondary>
			<ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>sg_stand</StandingSynced>
			<MovingSynced>sg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Spas12</Animation_Group>
		<AI_Range_Max>15</AI_Range_Max>
		<Brass>Shotgun</Brass>
		<Muzzle_Effect>muzz_lg</Muzzle_Effect>
		<Category>WPNCAT_SHOTGUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>2</Player_To_Spread_Max>
				<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>2</NPC_Spread_Max>
				<NPC_Spread_Min>2</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>2</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_SG_Spas12</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SG_Spas12</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>3</min_ammo_given>
			<max_ammo_given>8</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>250</Refire_Delay>
			<npc_refire_delay>
				<min>700</min>
				<max>1400</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Shotgun</Ammo>
		<Inv_Slot>shotgun</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Clip_Mesh>
			<Filename>p_UltimaxDrum.SMESHX</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Flags>
			<Flag>clip separate</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Reload_Clip_Mesh>
			<Filename>p_UltimaxDrum.SMESHX</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<Audio>
			<Fire_Sound>XS2_FIRE</Fire_Sound>
			<NPC_Fire_Sound>XS2_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>AK47_RELOAD</Reload_Sound>
			<No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Fine_Aim_Animation_Group>Spas12</Fine_Aim_Animation_Group>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Reload_Animation_Group>AK</Reload_Animation_Group>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>chainsaw</Name>
		<Weapon_Class>chainsaw</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>10</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>ak_stand</StandingSecondary>
			<MovingSecondary>ak_move</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<ProneAttackPrimary>ak_prone_kick</ProneAttackPrimary>
			<Melee_Range>1.9</Melee_Range>
			</MeleeAttacks>
		<Animation_Group>Chainsaw</Animation_Group>
		<AI_Range_Max>1.25</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>lethal melee</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<melee_damage_to_anchored_scaler>0.4</melee_damage_to_anchored_scaler>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS_Pimp_Slap</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS_Pimp_Slap</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>100</min_ammo_given>
			<max_ammo_given>200</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>CHAINSAW_START</Start_Spinning_Sound>
				<Spinning_Sound>CHAINSAW_IDLE</Spinning_Sound>
				<Stop_Spinning_Sound>CHAINSAW_OFF</Stop_Spinning_Sound>
				<OnSelection>
					<Warmup_Delay>800</Warmup_Delay>
					<Cooldown_Delay>600</Cooldown_Delay>
					</OnSelection>
				</EmittingSound>
			<Fire_Sound>CHAINSAW_REV</Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyWorld>CHAINSAW_REV</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Fire_Cone_Metrics>
			<Metric_Type>
				<Min_Max>
					<Near_Radius>0.2</Near_Radius>
					<Far_Radius>0.7</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
		<Fire_Cone_Length>2.0</Fire_Cone_Length>
		<Constant_Effects>
			<Constant_Effect>
				<Effect>chainsaw_chain</Effect>
				</Constant_Effect>
			<Constant_Effect>
				<Effect>chainsaw_smoke</Effect>
				</Constant_Effect>
			</Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Melee_Damage_Overrides>
			<NPC>500</NPC>
			<Player>0</Player>
			<Online>500</Online>
			</Melee_Damage_Overrides>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>100</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>AR50_launcher</Name>
		<Weapon_Class>rifle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>160</NPC_Damage>
			<Player_Damage>45</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>125</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>AK</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_md</Muzzle_Effect>
		<Flags>
			<Flag>clip separate</Flag>
			<Flag>secondary trigger fires grenades</Flag>
			<Flag>has alt fire</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Clip_Mesh>
			<Filename>p_ar50_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Reload_Clip_Mesh>
			<Filename>p_ar50_mag.SMESHX</Filename>
			</Reload_Clip_Mesh>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>1</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>rifle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>XM8_FIRE_PLAYER</Fire_Sound>
			<Secondary_Fire_Sound>XM8_GRENADE_FIRE</Secondary_Fire_Sound>
			<Fire_Release_Sound>XM8_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>XM8_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>XM8_FIRE_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>XM8_FIRE_NPC</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Projectile_Info>
			<Model>AR50grenade</Model>
			<Speed>35</Speed>
			<Fuse_Time>0</Fuse_Time>
			<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
			<Mass>3</Mass>
			<Linear_Damp>.85</Linear_Damp>
			<Angular_Damp>.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Angular_Velocity>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
		<Constant_Effects></Constant_Effects>
		<Explosion>Grenade</Explosion>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Fine_Aim_Animation_Group>Sniper</Fine_Aim_Animation_Group>
		<Alt_Muzzle_Effect>muzz_gren_launch</Alt_Muzzle_Effect>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		<feedback_name_shot_in_vehicle_alt>OF_WF_RPG_Launcher</feedback_name_shot_in_vehicle_alt>
		<feedback_name_shot_on_foot_alt>OF_WF_RPG_Launcher</feedback_name_shot_on_foot_alt>
		</Weapon>
	<Weapon>
		<Name>dual_swords</Name>
		<Weapon_Class>sword</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>Dual_swords_a</StandingPrimary>
			<MovingPrimary>Dual_swords_move</MovingPrimary>
			<ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
			<StandingSecondary>Dual_swords_b</StandingSecondary>
			<MovingSecondary>Dual_swords_move</MovingSecondary>
			<ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			</MeleeAttacks>
		<Animation_Group>Dual_Sword</Animation_Group>
		<AI_Range_Max>3.5</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>use block flinch anims</Flag>
			<Flag>draw_both_hands</Flag>
			</Flags>
		<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				<ImpactFoleyFlesh>SFX_KATANA_SLASH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>fireext</Name>
		<Weapon_Class>waterspray</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>500</Magazine_Size>
		<Range_Max>9</Range_Max>
		<Sound_Radius>75</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>2</NPC_Damage>
			<Player_Damage>2</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>800</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>0.9</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>AK</Animation_Group>
		<AI_Range_Max>7.5</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>7</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>6</NPC_Spread_Max>
				<NPC_Spread_Min>0.7</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>OF_WF_RF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>1</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>52</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Water</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>M16_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Spinning_Sound>WEP_FIREEXT_LOOP</Spinning_Sound>
				<OnTrigger>
					<Cooldown_Delay>150</Cooldown_Delay>
					<Warmup_Delay>0</Warmup_Delay>
					</OnTrigger>
				<Start_Spinning_Sound>WEP_FIREEXT_START</Start_Spinning_Sound>
				<Stop_Spinning_Sound>WEP_FIREEXT_RELEASE</Stop_Spinning_Sound>
				</EmittingSound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Waterspray_info>
			<Water_stream_force>30</Water_stream_force>
			<Refill_rate_per_second>20</Refill_rate_per_second>
			<Radius_Expansion_Rate>0.25</Radius_Expansion_Rate>
			<Waterspray_Effect>firetruck_spray</Waterspray_Effect>
			</Waterspray_info>
		<Fire_Cone_Length>7.5</Fire_Cone_Length>
		<Fire_Cone_Metrics>
			<Metric_Type>
				<Min_Max>
					<Near_Radius>0.1</Near_Radius>
					<Far_Radius>0.5</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>Detonator</Name>
		<Inv_Slot>melee</Inv_Slot>
		<Weapon_Class>script</Weapon_Class>
		<Category>WPNCAT_MELEE</Category>
		<Animation_Group>Melee</Animation_Group>
		<Constant_Effects></Constant_Effects>
		<Audio>
			</Audio>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Range_Max>2</Range_Max>
		<AI_Range_Max>2</AI_Range_Max>
		<Flags>
			<Flag>no vehicle combat ready</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<Damage_Max>
			<NPC_Damage>0.0</NPC_Damage>
			<Player_Damage>0.0</Player_Damage>
			</Damage_Max>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>Null_Feedback</feedback_name_melee_soft>
		<feedback_name_melee_hard>Null_Feedback</feedback_name_melee_hard>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<_Editor>
			<Category>Entries:Misc</Category>
			</_Editor>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>giegerCounter</Name>
		<Weapon_Class>script</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>2</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>0</Sound_Radius>
		<_Editor>
			<Category>Entries:Misc</Category>
			</_Editor>
		<Animation_Group>Geiger</Animation_Group>
		<AI_Range_Max>2</AI_Range_Max>
		<Flags>
			<Flag>no combat ready</Flag>
			<Flag>always play melee vfx</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<feedback_name_shot_in_vehicle>Null_Feedback</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>Null_Feedback</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<Fire_Sound>TIREIRON_MELEE</Fire_Sound>
			<NPC_Fire_Sound>TIREIRON_MELEE</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<MeleeAttacks>
			<StandingPrimary>tireiron_a</StandingPrimary>
			<StandingSecondary>tireiron_b</StandingSecondary>
			<MovingPrimary>tireiron_move_a</MovingPrimary>
			<MovingSecondary>tireiron_move_b</MovingSecondary>
			<ProneAttackPrimary>tireiron_prone_attack</ProneAttackPrimary>
			<ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			</MeleeAttacks>
		<Melee_Damage_Overrides>
			<NPC>100</NPC>
			<Player>115</Player>
			<Online>100</Online>
			</Melee_Damage_Overrides>
		</Weapon>
	<Weapon>
		<Name>truck_2dr_septic01_Front</Name>
		<Weapon_Class>vehicle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>10</NPC_Damage>
			<Player_Damage>10</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Vehicle</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>800</Ragdoll_Force_Shoot>
		<Animation_Group>Default</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Flags>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>OF_WF_RF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>25</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Sewage</Ammo>
		<Inv_Slot>vehicle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>XM8_FIRE_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>WEP_SEPTIC_TRUCK_ATTACK</Start_Spinning_Sound>
				<Spinning_Sound>WEP_SEPTIC_TRUCK_LOOP</Spinning_Sound>
				<Stop_Spinning_Sound>WEP_SEPTIC_TRUCK_RELEASE</Stop_Spinning_Sound>
				<OnTrigger>
					<Cooldown_Delay>150</Cooldown_Delay>
					<Warmup_Delay>0</Warmup_Delay>
					</OnTrigger>
				</EmittingSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Vehicle_Weapon>
			<Primary_Weapons>
				<Weapon>
					<UID>110</UID>
					<Weapon_Class>waterspray</Weapon_Class>
					<Target_Reticule>True</Target_Reticule>
					<Min_Heading>-180</Min_Heading>
					<Max_Heading>180</Max_Heading>
					<Min_Pitch>-90</Min_Pitch>
					<Max_Pitch>90</Max_Pitch>
					<Max_Heading_Speed>550</Max_Heading_Speed>
					<Heading_Damp>40</Heading_Damp>
					<Max_Pitch_Speed>270</Max_Pitch_Speed>
					<Pitch_Damp>30</Pitch_Damp>
					</Weapon>
				</Primary_Weapons>
			<Alt_Weapons></Alt_Weapons>
			</Vehicle_Weapon>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Waterspray_info>
			<Water_stream_force>30</Water_stream_force>
			<Refill_rate_per_second>20</Refill_rate_per_second>
			<Pressure_Increase_Rate>0.5</Pressure_Increase_Rate>
			<Pressure_Decrease_Rate>0.1</Pressure_Decrease_Rate>
			<Pressure_Restore_Time>3.0</Pressure_Restore_Time>
			<Radius_Expansion_Rate>0.75</Radius_Expansion_Rate>
			<Waterspray_Effect>septic_spray</Waterspray_Effect>
			</Waterspray_info>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>truck_2dr_septic01_Rear</Name>
		<Weapon_Class>vehicle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>10</NPC_Damage>
			<Player_Damage>10</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Vehicle</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>800</Ragdoll_Force_Shoot>
		<Animation_Group>Default</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Flags>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>OF_WF_RF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>25</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Sewage</Ammo>
		<Inv_Slot>vehicle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>XM8_FIRE_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>WEP_SEPTIC_TRUCK_ATTACK</Start_Spinning_Sound>
				<Spinning_Sound>WEP_SEPTIC_TRUCK_LOOP</Spinning_Sound>
				<Stop_Spinning_Sound>WEP_SEPTIC_TRUCK_RELEASE</Stop_Spinning_Sound>
				<OnTrigger>
					<Cooldown_Delay>150</Cooldown_Delay>
					<Warmup_Delay>0</Warmup_Delay>
					</OnTrigger>
				</EmittingSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Vehicle_Weapon>
			<Primary_Weapons>
				<Weapon>
					<UID>111</UID>
					<Weapon_Class>waterspray</Weapon_Class>
					<Target_Reticule>True</Target_Reticule>
					<Min_Heading>-180</Min_Heading>
					<Max_Heading>180</Max_Heading>
					<Min_Pitch>-90</Min_Pitch>
					<Max_Pitch>90</Max_Pitch>
					<Max_Heading_Speed>550</Max_Heading_Speed>
					<Heading_Damp>40</Heading_Damp>
					<Max_Pitch_Speed>270</Max_Pitch_Speed>
					<Pitch_Damp>30</Pitch_Damp>
					</Weapon>
				</Primary_Weapons>
			<Alt_Weapons></Alt_Weapons>
			</Vehicle_Weapon>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Waterspray_info>
			<Water_stream_force>30</Water_stream_force>
			<Refill_rate_per_second>20</Refill_rate_per_second>
			<Pressure_Increase_Rate>0.5</Pressure_Increase_Rate>
			<Pressure_Decrease_Rate>0.1</Pressure_Decrease_Rate>
			<Pressure_Restore_Time>3.0</Pressure_Restore_Time>
			<Radius_Expansion_Rate>0.75</Radius_Expansion_Rate>
			<Waterspray_Effect>septic_spray</Waterspray_Effect>
			</Waterspray_info>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>truck_2dr_fire01</Name>
		<Weapon_Class>vehicle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>10</NPC_Damage>
			<Player_Damage>10</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Vehicle</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>800</Ragdoll_Force_Shoot>
		<Animation_Group>Default</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Flags>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>25</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Water</Ammo>
		<Inv_Slot>vehicle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>FIRESPRAY_ATTACK</Start_Spinning_Sound>
				<Spinning_Sound>FIRESPRAY_LOOP</Spinning_Sound>
				<Stop_Spinning_Sound>FIRESPRAY_RELEASE</Stop_Spinning_Sound>
				<OnTrigger>
					<Warmup_Delay>0</Warmup_Delay>
					<Cooldown_Delay>0</Cooldown_Delay>
					</OnTrigger>
				</EmittingSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Vehicle_Weapon>
			<Primary_Weapons>
				<Weapon>
					<UID>110</UID>
					<Weapon_Class>waterspray</Weapon_Class>
					<Target_Reticule>True</Target_Reticule>
					<Min_Heading>-180</Min_Heading>
					<Max_Heading>180</Max_Heading>
					<Min_Pitch>-30</Min_Pitch>
					<Max_Pitch>90</Max_Pitch>
					<Max_Heading_Speed>550</Max_Heading_Speed>
					<Heading_Damp>40</Heading_Damp>
					<Max_Pitch_Speed>270</Max_Pitch_Speed>
					<Pitch_Damp>30</Pitch_Damp>
					</Weapon>
				</Primary_Weapons>
			<Alt_Weapons></Alt_Weapons>
			</Vehicle_Weapon>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Waterspray_info>
			<Water_stream_force>30</Water_stream_force>
			<Refill_rate_per_second>20</Refill_rate_per_second>
			<Pressure_Increase_Rate>0.5</Pressure_Increase_Rate>
			<Pressure_Decrease_Rate>0.1</Pressure_Decrease_Rate>
			<Pressure_Restore_Time>3.0</Pressure_Restore_Time>
			<Radius_Expansion_Rate>0.75</Radius_Expansion_Rate>
			<Waterspray_Effect>firehose_spray</Waterspray_Effect>
			</Waterspray_info>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>plane_fighter01</Name>
		<Weapon_Class>vehicle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>1800</NPC_Damage>
			<Player_Damage>900</Player_Damage>
			</Damage_Max>
		<Projectile_Info>
			<Model>rpg_projectile</Model>
			<Speed>10</Speed>
			<Gravity>-1.0</Gravity>
			<Sound>WEP_HELIROCKET_LOOP</Sound>
			<Attached_Effect>rpg_heli_trail</Attached_Effect>
			<Projectile_Flags>
				<Flag>has light attached</Flag>
				<Flag>rocket flight</Flag>
				<Flag>attach_effect_after_ignition</Flag>
				</Projectile_Flags>
			<Mass>10</Mass>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Post_Ignition_Speed>150</Post_Ignition_Speed>
			<Projectile_Ignition_Delay_MS>300</Projectile_Ignition_Delay_MS>
			<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Vehicle</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>125</Ragdoll_Force_Shoot>
		<Animation_Group>Default</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_vehicle</Muzzle_Effect>
		<Flags>
			<Flag>unlimited ammo</Flag>
			<Flag>has alt fire</Flag>
			<Flag>unlimited ammo</Flag>
			<Flag>alt unlimited ammo</Flag>
			</Flags>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>3</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>25</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>vehicle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Secondary_Fire_Sound>WEP_HELIROCKET_FIRE</Secondary_Fire_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>WW2_FIGHTER_ATTACK</Start_Spinning_Sound>
				<Spinning_Sound>WW2_FIGHTER_LOOP</Spinning_Sound>
				<Stop_Spinning_Sound>WW2_FIGHTER_RELEASE</Stop_Spinning_Sound>
				<OnTrigger>
					<Warmup_Delay>60</Warmup_Delay>
					<Cooldown_Delay>0</Cooldown_Delay>
					</OnTrigger>
				</EmittingSound>
			</Audio>
		<Projectile_Info>
			<Model>AR50grenade</Model>
			<Speed>10</Speed>
			<Fuse_Time>0</Fuse_Time>
			<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
			<Mass>3</Mass>
			<Linear_Damp>.85</Linear_Damp>
			<Angular_Damp>.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Angular_Velocity>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Attached_Effect>nitrous</Attached_Effect>
			</Projectile_Info>
		<Constant_Effects></Constant_Effects>
		<Explosion>RPG_Heli</Explosion>
		<Vehicle_Weapon>
			<Primary_Weapons>
				<Weapon>
					<UID>110</UID>
					<Weapon_Class>rifle</Weapon_Class>
					<Target_Reticule>True</Target_Reticule>
					<Min_Heading>-180</Min_Heading>
					<Max_Heading>180</Max_Heading>
					<Min_Pitch>-90</Min_Pitch>
					<Max_Pitch>0</Max_Pitch>
					<Max_Heading_Speed>120</Max_Heading_Speed>
					<Heading_Damp>40</Heading_Damp>
					<Max_Pitch_Speed>90</Max_Pitch_Speed>
					<Pitch_Damp>30</Pitch_Damp>
					</Weapon>
				<Weapon>
					<UID>111</UID>
					<Weapon_Class>rifle</Weapon_Class>
					<Target_Reticule>True</Target_Reticule>
					<Min_Heading>-180</Min_Heading>
					<Max_Heading>180</Max_Heading>
					<Min_Pitch>-90</Min_Pitch>
					<Max_Pitch>0</Max_Pitch>
					<Max_Heading_Speed>120</Max_Heading_Speed>
					<Heading_Damp>40</Heading_Damp>
					<Max_Pitch_Speed>90</Max_Pitch_Speed>
					<Pitch_Damp>30</Pitch_Damp>
					</Weapon>
				</Primary_Weapons>
			<Alt_Weapons>
				<Weapon>
					<UID>110</UID>
					<Weapon_Class>launcher</Weapon_Class>
					<Target_Reticule>False</Target_Reticule>
					<Min_Heading>0</Min_Heading>
					<Max_Heading>0</Max_Heading>
					<Min_Pitch>0</Min_Pitch>
					<Max_Pitch>0</Max_Pitch>
					<Max_Heading_Speed>0</Max_Heading_Speed>
					<Heading_Damp>0</Heading_Damp>
					<Max_Pitch_Speed>0</Max_Pitch_Speed>
					<Pitch_Damp>0</Pitch_Damp>
					</Weapon>
				<Weapon>
					<UID>111</UID>
					<Weapon_Class>launcher</Weapon_Class>
					<Target_Reticule>False</Target_Reticule>
					<Min_Heading>0</Min_Heading>
					<Max_Heading>0</Max_Heading>
					<Min_Pitch>0</Min_Pitch>
					<Max_Pitch>0</Max_Pitch>
					<Max_Heading_Speed>0</Max_Heading_Speed>
					<Heading_Damp>0</Heading_Damp>
					<Max_Pitch_Speed>0</Max_Pitch_Speed>
					<Pitch_Damp>0</Pitch_Damp>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
		<Alt_Ammo>RPG</Alt_Ammo>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>500</Refire_Delay>
			</Alt_Time_Management>
		<Alt_Muzzle_Effect>muzz_rpg_heli</Alt_Muzzle_Effect>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>sniper_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>pyroBox</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>1000</NPC_Damage>
			<Player_Damage>1000</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>25</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Min>
		<Explosion>Exp Fireworks</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>pyroBox</Model>
			<Speed>35</Speed>
			<Fuse_Time>2000</Fuse_Time>
			<Mass>3</Mass>
			<Linear_Damp>0.85</Linear_Damp>
			<Angular_Damp>0.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Projectile_Flags>
				<Flag>detonate_on_vehicle_collision</Flag>
				</Projectile_Flags>
			<Attached_Effect>pipebomb_wick</Attached_Effect>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Thrown</Category>
			</_Editor>
		<Animation_Group>Thrown</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_THROWN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>1</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>HE Grenade</Ammo>
		<Inv_Slot>thrown</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Flags>
			<Flag>disallow forward throw in vehicle</Flag>
			</Flags>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>Bling_Fu</Name>
		<Weapon_Class>knife</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>1.5</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>bling_punch1R</StandingPrimary>
			<MovingPrimary>bling_punch_move_R</MovingPrimary>
			<ProneAttackPrimary>bling_prone_primary</ProneAttackPrimary>
			<MovingSecondary>bling_punch_move_L</MovingSecondary>
			<ProneAttackSecondary>bling_prone_secondary</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>bling_punch3R</Hard_Primary>
			<StandingSecondary>bling_punch1L</StandingSecondary>
			<Hard_Secondary>bling_punch3L</Hard_Secondary>
			<Melee_Range>2.0</Melee_Range>
			</MeleeAttacks>
		<Animation_Group>Knife</Animation_Group>
		<AI_Range_Max>1.5</AI_Range_Max>
		<Category>WPNCAT_SPECIAL</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound></Fire_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound></NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>SHOTGUN_FIRE_NPC</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Flags>
			</Flags>
		<Constant_Effects></Constant_Effects>
		<Melee_Damage_Overrides>
			<NPC>105</NPC>
			<Player>120</Player>
			<Online>105</Online>
			</Melee_Damage_Overrides>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>NUKAMINGO_9001</Name>
		<Weapon_Class>launcher</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>300</Range_Max>
		<Sound_Radius>100</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>10000</NPC_Damage>
			<Player_Damage>750</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>10000</NPC_Damage>
			<Player_Damage>500</Player_Damage>
			</Damage_Min>
		<Explosion>Exp Mininuke</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>grecian_juice</Model>
			<Speed>10</Speed>
			<Gravity>0.0</Gravity>
			<Sound>WEP_RPG_LOOP</Sound>
			<Attached_Effect>trail_test</Attached_Effect>
			<Projectile_Flags>
				<Flag>has light attached</Flag>
				<Flag>rocket flight</Flag>
				<Flag>attach_effect_after_ignition</Flag>
				</Projectile_Flags>
			<Mass>10</Mass>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			<Post_Ignition_Speed>20</Post_Ignition_Speed>
			<Projectile_Ignition_Delay_MS>500</Projectile_Ignition_Delay_MS>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>rpg_stand_ns</StandingSecondary>
			<MovingSecondary>rpg_move_ns</MovingSecondary>
			<ProneAttackSecondary>rpg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.5</Melee_Range>
			<StandingSynced>rpg_stand</StandingSynced>
			<MovingSynced>rpg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>RPG</Animation_Group>
		<AI_Range_Max>100</AI_Range_Max>
		<Muzzle_Effect>muzz_rpg_a</Muzzle_Effect>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>constant vfx on combat ready only</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_RPG_Launcher</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RPG_Launcher</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>0.0</NPC_Spread_Max>
				<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>3</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>4000</Refire_Delay>
			<npc_refire_delay>
				<min>4000</min>
				<max>7000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>RPG</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>RPG_INITFIRE</Fire_Sound>
			<NPC_Fire_Sound>RPG_INITFIRE</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RPG_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>RPG_RELOAD</Reload_Sound>
			<No_Ammo_Sound>RPG_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects>
			</Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Alt_Time_Management>
			<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
		<Spinebend_Limits>Rocket Launcher</Spinebend_Limits>
		<Strafe_Angles>RPG</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>3000</NPC_Combat_Ready_MS>
		</Weapon>

	<Weapon>
		<Name>sp_apc01</Name>
		<Weapon_Class>vehicle</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>50</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>160</NPC_Damage>
			<Player_Damage>45</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Vehicle</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
		<Animation_Group>Default</Animation_Group>
		<AI_Range_Max>225</AI_Range_Max>
		<Brass>Rifle</Brass>
		<Muzzle_Effect>muzz_minigun</Muzzle_Effect>
		<Flags>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Category>WPNCAT_RIFLE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>25</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Rifle</Ammo>
		<Inv_Slot>vehicle</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>XM8_FIRE_PLAYER</Fire_Sound>
			<Fire_Release_Sound>XM8_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>XM8_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>M16_RELOAD</Reload_Sound>
			<No_Ammo_Sound>XM8_FIRE_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>XM8_FIRE_NPC</NPC_Fire_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Vehicle_Weapon>
			<Primary_Weapons>
				<Weapon>
					<UID>110</UID>
					<Weapon_Class>rifle</Weapon_Class>
					<Target_Reticule>True</Target_Reticule>
					<Min_Heading>-180</Min_Heading>
					<Max_Heading>180</Max_Heading>
					<Min_Pitch>-20</Min_Pitch>
					<Max_Pitch>90</Max_Pitch>
					<Max_Heading_Speed>550</Max_Heading_Speed>
					<Heading_Damp>40</Heading_Damp>
					<Max_Pitch_Speed>270</Max_Pitch_Speed>
					<Pitch_Damp>30</Pitch_Damp>
					</Weapon>
				</Primary_Weapons>
			<Alt_Weapons></Alt_Weapons>
			</Vehicle_Weapon>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Object_Bullet_Hit_Impulse_Magnitude>20</Object_Bullet_Hit_Impulse_Magnitude>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>pirate_hook</Name>
		<Weapon_Class>knife</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>0</Magazine_Size>
		<Range_Max>1.5</Range_Max>
		<Damage_Max>
			<NPC_Damage>0</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<Sound_Radius>8</Sound_Radius>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingPrimary>1hm_a</StandingPrimary>
			<MovingPrimary>1hm_move_a</MovingPrimary>
			<ProneAttackPrimary>1hm_prone_attack</ProneAttackPrimary>
			<MovingSecondary>1hm_move_b</MovingSecondary>
			<ProneAttackSecondary>1hm_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.8</Melee_Range>
			<Hard_Primary>1hm_b</Hard_Primary>
			<StandingSecondary>1hm_d</StandingSecondary>
			<Hard_Secondary>1hm_b</Hard_Secondary>
			</MeleeAttacks>
		<Animation_Group>Knife</Animation_Group>
		<AI_Range_Max>1.5</AI_Range_Max>
		<Category>WPNCAT_MELEE</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>20</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>KNIFE_SWING</Fire_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<NPC_Fire_Sound>KNIFE_SWING</NPC_Fire_Sound>
			<MeleeSound>
				<ImpactFoleyFlesh>Knife_Slash</ImpactFoleyFlesh>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<ImpactFoleyWorld>IMP_METAL_HIT</ImpactFoleyWorld>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Melee_Damage_Overrides>
			<NPC>105</NPC>
			<Player>120</Player>
			<Online>105</Online>
			</Melee_Damage_Overrides>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>pimpcane</Name>
		<Weapon_Class>shotgun</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>16</Magazine_Size>
		<Range_Max>60</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>400</NPC_Damage>
			<Player_Damage>60</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>110</NPC_Damage>
			<Player_Damage>30</Player_Damage>
			</Damage_Min>
		<Fire_Cone_Angle>6.0</Fire_Cone_Angle>
		<Shots_Per_Round>9</Shots_Per_Round>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>sg_stand_ns</StandingSecondary>
			<MovingSecondary>sg_move_ns</MovingSecondary>
			<ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1</Melee_Range>
			<StandingSynced>sg_stand</StandingSynced>
			<MovingSynced>sg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pimp</Animation_Group>
		<AI_Range_Max>30</AI_Range_Max>
		<Brass>Shotgun</Brass>
		<Muzzle_Effect>muzz_lg</Muzzle_Effect>
		<Category>WPNCAT_SHOTGUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>2</Player_To_Spread_Max>
				<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>2</NPC_Spread_Max>
				<NPC_Spread_Min>1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>0</min_ammo_given>
			<max_ammo_given>8</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>1000</Refire_Delay>
			<npc_refire_delay>
				<min>1500</min>
				<max>2500</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Shotgun</Ammo>
		<Inv_Slot>shotgun</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>SAWGUN_FIRE</Fire_Sound>
			<NPC_Fire_Sound>SAWGUN_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>SAWGUN_RELOAD</Reload_Sound>
			<No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Flags>
			<Flag>brass during reload only</Flag>
			<Flag>melee can dislodge movers</Flag>
			<Flag>unlockable</Flag>
			</Flags>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>silenced pistol</Name>
		<Weapon_Class>pistol</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>12</Magazine_Size>
		<Range_Max>100</Range_Max>
		<Sound_Radius>5</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>125</NPC_Damage>
			<Player_Damage>68</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>50</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_handgun_nl</Muzzle_Effect>
		<Category>WPNCAT_PISTOL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>4</Player_Spread_Max>
				<Player_Spread_Min>1.3</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>500</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>4</NPC_Spread_Max>
				<NPC_Spread_Min>0.8</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>500</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Beretta</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Beretta</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Flags>
			<Flag>dual wieldable</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>150</Refire_Delay>
			<npc_refire_delay>
				<min>300</min>
				<max>800</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Pistol</Ammo>
		<Inv_Slot>pistol</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>IMP_BODY_HIT</Fire_Sound>
			<NPC_Fire_Sound>IMP_BODY_HIT</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>92F_RELOAD</Reload_Sound>
			<No_Ammo_Sound>92F_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>satchel_barrel</Name>
		<Weapon_Class>thrown</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>1</Magazine_Size>
		<Range_Max>25</Range_Max>
		<Damage_Max>
			<NPC_Damage>1000</NPC_Damage>
			<Player_Damage>1000</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>25</NPC_Damage>
			<Player_Damage>25</Player_Damage>
			</Damage_Min>
		<Explosion>Satchel</Explosion>
		<Damage_Max_Dist>1</Damage_Max_Dist>
		<Damage_Min_Dist>10</Damage_Min_Dist>
		<Projectile_Info>
			<Model>SatchelBarrel</Model>
			<Speed>35</Speed>
			<Mass>3</Mass>
			<Linear_Damp>0.85</Linear_Damp>
			<Angular_Damp>0.5</Angular_Damp>
			<Restitution>0</Restitution>
			<Friction>1</Friction>
			<Angular_Velocity>
				<X>30</X>
				<Y>0</Y>
				<Z>0</Z>
				</Angular_Velocity>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Foley_Name></Foley_Name>
			<Projectile_Flags>
				<Flag>sticky</Flag>
				</Projectile_Flags>
			<Fuse_Time>2000</Fuse_Time>
			<FoleyCollision>PROJ_IMP_SATCHARGE_ARM</FoleyCollision>
			<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
		<_Editor>
			<Category>Entries:Thrown</Category>
			</_Editor>
		<Animation_Group>SatchelCharge</Animation_Group>
		<AI_Range_Max>25</AI_Range_Max>
		<Category>WPNCAT_THROWN</Category>
		<feedback_name_shot_in_vehicle>IV_WF__Default</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF__Default</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		<pickup_info>
			<min_ammo_given>1</min_ammo_given>
			<max_ammo_given>2</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>0</Refire_Delay>
			<Pre_Detonate_Delay>100</Pre_Detonate_Delay>
			<Post_Detonate_Delay>100</Post_Detonate_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Flags>
			<Flag>manually detonates</Flag>
			<Flag>attaches</Flag>
			</Flags>
		<Ammo>Satchel Charge</Ammo>
		<Inv_Slot>thrown</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<Secondary_Fire_Sound>SATCHEL_CHARGE_DETONATE</Secondary_Fire_Sound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Left_Hand_Mesh>
			<Filename>p_schlchgremote.smeshx</Filename>
			<Preload>true</Preload>
			</Left_Hand_Mesh>
		<Spinebend_Limits>Default</Spinebend_Limits>
		<Strafe_Angles>Default</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>MAC-10</Name>
		<Weapon_Class>smg</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>32</Magazine_Size>
		<Range_Max>175</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>60</NPC_Damage>
			<Player_Damage>16</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
		<Tracer_Frequency>2</Tracer_Frequency>
		<Animation_Group>SMG</Animation_Group>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<AI_Range_Max>75</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_mac</Muzzle_Effect>
		<Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
		<Category>WPNCAT_SUB_MACHINE_GUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>4</Player_Spread_Max>
				<Player_Spread_Min>1</Player_Spread_Min>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>4</Player_To_Spread_Max>
				<Player_To_Spread_Min>400</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>3</NPC_Spread_Max>
				<NPC_Spread_Min>1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.1</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.6</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.1</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>12</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>350</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Flags>
			<Flag>dual wieldable</Flag>
			<Flag>clip separate</Flag>
			</Flags>
		<feedback_name_shot_in_vehicle>IV_WF_SMG_Tec9</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SMG_Tec9</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>20</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<npc_refire_delay>
				<min>150</min>
				<max>150</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet SMG</Ammo>
		<Inv_Slot>smg</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Clip_Mesh>
			<Filename>p_skr-9_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Clip_Mesh>
		<Reload_Clip_Mesh>
			<Filename>p_skr-9_mag.SMESHX</Filename>
			<Preload>true</Preload>
			</Reload_Clip_Mesh>
		<Audio>
			<Fire_Sound>MAC10_FIRE_PLAYER</Fire_Sound>
			<NPC_Fire_Sound>MAC10_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Fire_Release_Sound>MAC10_RELEASE_PLAYER</Fire_Release_Sound>
			<NPC_Fire_Release_Sound>MAC10_RELEASE_NPC</NPC_Fire_Release_Sound>
			<Reload_Sound>MAC10_RELOAD</Reload_Sound>
			<No_Ammo_Sound>MAC10_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>lazarus</Name>
		<Weapon_Class>stungun</Weapon_Class>
		<Trigger_Type>rapid</Trigger_Type>
		<Magazine_Size>10</Magazine_Size>
		<Range_Max>500</Range_Max>
		<Sound_Radius>200</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>1</NPC_Damage>
			<Player_Damage>0</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Melee</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>5</AI_Range_Max>
		<Zoom_Type>non-progressive</Zoom_Type>
		<Minimum_FOV>5</Minimum_FOV>
		<Zoom_Steps>2</Zoom_Steps>
		<Muzzle_Effect>DT_spotlight01</Muzzle_Effect>
		<Category>WPNCAT_MELEE</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.25</Player_Spread_Max>
				<Player_Spread_Min>0.1</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>4</NPC_Spread_Max>
				<NPC_Spread_Min>0.6</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Glock</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Glock</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Flags>
			<Flag>causes convulsions</Flag>
			<Flag>instant ragdoll</Flag>
			<Flag>revives humans</Flag>
			<Flag>can zoom</Flag>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>500</Refire_Delay>
			<npc_refire_delay>
				<min>8000</min>
				<max>12000</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Stun Charge</Ammo>
		<Inv_Slot>melee</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Melee_Effect>STUN_FIRE</Melee_Effect>
		<Audio>
			<Fire_Sound>SFX_WTHR_LTNG</Fire_Sound>
			<NPC_Fire_Sound>STUN_FIRE</NPC_Fire_Sound>
			<Secondary_Fire_Sound>SFX_WTHR_THUNDER</Secondary_Fire_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<Reload_Sound>WEP_STUN_RLOAD</Reload_Sound>
			</Audio>
		<Constant_Effects>
			<Effect>holt_laserline</Effect>
			</Constant_Effects>
		<Maximum_FOV>36</Maximum_FOV>
		<Target_Glare>laser_dot</Target_Glare>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>5000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	<Weapon>
		<Name>gold desert eagle</Name>
		<Weapon_Class>pistol</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>14</Magazine_Size>
		<Range_Max>135</Range_Max>
		<Sound_Radius>60</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>225</NPC_Damage>
			<Player_Damage>90</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>pistol_stand_ns</StandingSecondary>
			<MovingSecondary>pistol_move_ns</MovingSecondary>
			<ProneAttackSecondary>pistol_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>pistol_stand</StandingSynced>
			<MovingSynced>pistol_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Pistol</Animation_Group>
		<AI_Range_Max>50</AI_Range_Max>
		<Brass>Handgun</Brass>
		<Muzzle_Effect>muzz_handgun_nl</Muzzle_Effect>
		<Category>WPNCAT_PISTOL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>3</Player_Spread_Max>
				<Player_Spread_Min>0.3</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>3</Player_To_Spread_Max>
				<Player_To_Spread_Min>500</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.6</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>500</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_PS_Desert_Eagle</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_PS_Desert_Eagle</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>5</min_ammo_given>
			<max_ammo_given>15</max_ammo_given>
			</pickup_info>
		<Flags>
			<Flag>dual wieldable</Flag>
			</Flags>
		<Time_Management>
			<Refire_Delay>400</Refire_Delay>
			<npc_refire_delay>
				<min>1000</min>
				<max>1600</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Pistol</Ammo>
		<Inv_Slot>pistol</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>COLT_FIRE</Fire_Sound>
			<NPC_Fire_Sound>COLT_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>COLT_RELOAD</Reload_Sound>
			<No_Ammo_Sound>COLT_DRY</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Spinebend_Limits>Pistol</Spinebend_Limits>
		<Strafe_Angles>Pistol</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>spas12</Name>
		<Weapon_Class>shotgun</Weapon_Class>
		<Trigger_Type>single</Trigger_Type>
		<Magazine_Size>8</Magazine_Size>
		<Range_Max>60</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>280</NPC_Damage>
			<Player_Damage>55</Player_Damage>
			</Damage_Max>
		<Damage_Min>
			<NPC_Damage>220</NPC_Damage>
			<Player_Damage>30</Player_Damage>
			</Damage_Min>
		<Fire_Cone_Angle>6.0</Fire_Cone_Angle>
		<Shots_Per_Round>4</Shots_Per_Round>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
		<MeleeAttacks>
			<StandingSecondary>sg_stand_ns</StandingSecondary>
			<MovingSecondary>sg_move_ns</MovingSecondary>
			<ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>sg_stand</StandingSynced>
			<MovingSynced>sg_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Shot Gun</Animation_Group>
		<AI_Range_Max>7</AI_Range_Max>
		<Brass>Shotgun</Brass>
		<Muzzle_Effect>muzz_lg</Muzzle_Effect>
		<Category>WPNCAT_SHOTGUN</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				<Player_Spread_Max>0.0</Player_Spread_Max>
				<Player_Spread_Min>0.0</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				<Player_To_Spread_Max>2</Player_To_Spread_Max>
				<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>2</NPC_Spread_Max>
				<NPC_Spread_Min>1</NPC_Spread_Min>
				<SpreadMovementMultipliers>
					<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
				<SpreadDynamicMultipliers>
					<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
					<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
					<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
					<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
					<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>3</min_ammo_given>
			<max_ammo_given>8</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>1000</Refire_Delay>
			<npc_refire_delay>
				<min>1500</min>
				<max>2500</max>
				</npc_refire_delay>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Bullet Shotgun</Ammo>
		<Inv_Slot>shotgun</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Fire_Sound>PUMPGUN_FIRE</Fire_Sound>
			<NPC_Fire_Sound>PUMPGUN_FIRE_NPC</NPC_Fire_Sound>
			<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
			<Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
			<No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
			<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<MeleeSound>
				<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
				</MeleeSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Flags>
			</Flags>
		<Spinebend_Limits>Rifle</Spinebend_Limits>
		<Strafe_Angles>Rifle</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		<Tracer_Effect>gun_tracer</Tracer_Effect>
		</Weapon>
	<Weapon>
		<Name>septicgun</Name>
		<Weapon_Class>waterspray</Weapon_Class>
		<Trigger_Type>burst</Trigger_Type>
		<Magazine_Size>500</Magazine_Size>
		<Range_Max>225</Range_Max>
		<Sound_Radius>50</Sound_Radius>
		<Damage_Max>
			<NPC_Damage>10</NPC_Damage>
			<Player_Damage>10</Player_Damage>
			</Damage_Max>
		<_Editor>
			<Category>Entries:Ranged</Category>
			</_Editor>
		<MeleeAttacks>
			<StandingSecondary>ak_stand_ns</StandingSecondary>
			<MovingSecondary>ak_move_ns</MovingSecondary>
			<ProneAttackSecondary>ak_prone_kick</ProneAttackSecondary>
			<Melee_Range>1.4</Melee_Range>
			<StandingSynced>ak_stand</StandingSynced>
			<MovingSynced>ak_move</MovingSynced>
			</MeleeAttacks>
		<Animation_Group>Flamethrower</Animation_Group>
		<Ragdoll_Force_Shoot>800</Ragdoll_Force_Shoot>
		<AI_Range_Max>225</AI_Range_Max>
		<Flags>
			<Flag>melee can dislodge movers</Flag>
			<Flag>unlimited ammo</Flag>
			</Flags>
		<Category>WPNCAT_SPECIAL</Category>
		<PlayerWeaponSpread>
			<SpreadMinMax>
				<Player_Spread_Max>2.5</Player_Spread_Max>
				<Player_Spread_Min>0.2</Player_Spread_Min>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
			<SpreadDynamics>
				<Player_To_Spread_Max>9</Player_To_Spread_Max>
				<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
			<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
		<NPCWeaponSpread>
			<SpreadMinMax>
				<NPC_Spread_Max>5</NPC_Spread_Max>
				<NPC_Spread_Min>0.5</NPC_Spread_Min>
				<SpreadTargetMovementMultipliers>
					<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
					<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
					<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
					<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
			<SpreadDynamics>
				<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
				<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
		<Tracer_Frequency>1</Tracer_Frequency>
		<feedback_name_shot_in_vehicle>IV_WF_RF_M16</feedback_name_shot_in_vehicle>
		<feedback_name_shot_on_foot>OF_WF_RF_M16</feedback_name_shot_on_foot>
		<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
		<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
		<pickup_info>
			<min_ammo_given>25</min_ammo_given>
			<max_ammo_given>40</max_ammo_given>
			</pickup_info>
		<Time_Management>
			<Refire_Delay>75</Refire_Delay>
			<min>0</min>
			<max>0</max>
			</Time_Management>
		<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
		<Ammo>Sewage</Ammo>
		<Inv_Slot>launcher</Inv_Slot>
		<Ammo_per_Shot>0</Ammo_per_Shot>
		<Audio>
			<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
			<EmittingSound>
				<Start_Spinning_Sound>POOPGUN_ATTACK</Start_Spinning_Sound>
				<Spinning_Sound>POOPGUN_LOOP</Spinning_Sound>
				<Stop_Spinning_Sound>POOPGUN_RELEASE</Stop_Spinning_Sound>
				<OnTrigger>
					<Warmup_Delay>0</Warmup_Delay>
					<Cooldown_Delay>0</Cooldown_Delay>
					</OnTrigger>
				</EmittingSound>
			</Audio>
		<Constant_Effects></Constant_Effects>
		<Alt_Trigger_Type>single</Alt_Trigger_Type>
		<Waterspray_info>
			<Water_stream_force>30</Water_stream_force>
			<Refill_rate_per_second>20</Refill_rate_per_second>
			<Radius_Expansion_Rate>0.75</Radius_Expansion_Rate>
			<Waterspray_Effect>septic_spray</Waterspray_Effect>
			</Waterspray_info>
		<Fine_Aim_Animation_Group>Flamethrower</Fine_Aim_Animation_Group>
		<Spinebend_Limits>Minigun</Spinebend_Limits>
		<Strafe_Angles>Minigun</Strafe_Angles>
		<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
		<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
		</Weapon>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Weapon</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Description>Unique name for this weapon.</Description>
		<Default>knife</Default>
		</Element>
	<Element>
		<Name>Ammo</Name>
		<Type>Reference</Type>
		<Required>false</Required>
		<Reference>
			<File>ammo.xtbl</File>
			<Type>Ammo.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Alt_Ammo</Name>
		<Type>Reference</Type>
		<Display_Name>Alt Ammo</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>ammo.xtbl</File>
			<Type>Ammo.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Inv_Slot</Name>
		<Type>Selection</Type>
		<Display_Name>Inventory Slot</Display_Name>
		<Default>unarmed</Default>
		<Choice>unarmed</Choice>
		<Choice>melee</Choice>
		<Choice>pistol</Choice>
		<Choice>smg</Choice>
		<Choice>shotgun</Choice>
		<Choice>rifle</Choice>
		<Choice>launcher</Choice>
		<Choice>thrown</Choice>
		<Choice>vehicle</Choice>
		</Element>
	<Element>
		<Name>Flags</Name>
		<Type>Flags</Type>
		<Description>Flags for this weapon.</Description>
		<Required>false</Required>
		<Flag>can zoom</Flag>
		<Flag>one shot shatter</Flag>
		<Flag>brass during reload only</Flag>
		<Flag>melee can dislodge movers</Flag>
		<Flag>clip separate</Flag>
		<Flag>cutscene only</Flag>
		<Flag>disallowed in demos</Flag>
		<Flag>unlockable</Flag>
		<Flag>instant ragdoll</Flag>
		<Flag>dual wieldable</Flag>
		<Flag>manually detonates</Flag>
		<Flag>oriented explosion</Flag>
		<Flag>causes convulsions</Flag>
		<Flag>revives humans</Flag>
		<Flag>no combat ready</Flag>
		<Flag>always play melee vfx</Flag>
		<Flag>attaches</Flag>
		<Flag>use block flinch anims</Flag>
		<Flag>constant vfx on combat ready only</Flag>
		<Flag>secondary trigger fires grenades</Flag>
		<Flag>unlimited ammo</Flag>
		<Flag>alt unlimited ammo</Flag>
		<Flag>has alt fire</Flag>
		<Flag>infinite magazine capacity</Flag>
		<Flag>draw_both_hands</Flag>
		<Flag>use strafe weapon hand swap</Flag>
		<Flag>lethal melee</Flag>
		<Flag>allow nohit combos</Flag>
		<Flag>disallow forward throw in vehicle</Flag>
		<Flag>apply force to live ragdolls</Flag>
		<Flag>not allowed in human shield</Flag>
		<Flag>not allowed in vehicle</Flag>
		<Flag>left_hand_ik_during_attack_only</Flag>
		<Flag>no vehicle combat ready</Flag>
		</Element>
	<Element>
		<Name>Weapon_Class</Name>
		<Type>Reference</Type>
		<Display_Name>Weapon Class</Display_Name>
		<Description>the class of the weapon, which affects how weapon behave gameside</Description>
		<Default>pistol</Default>
		<Reference>
			<File>weapon_class.xtbl</File>
			<Type>Weapon_Class.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Category</Name>
		<Type>Reference</Type>
		<Description>Weapon category for stash and gun store.</Description>
		<Reference>
			<File>weapon_categories.xtbl</File>
			<Type>Categories.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Animation_Group</Name>
		<Type>Reference</Type>
		<Display_Name>Animation Group</Display_Name>
		<Description>Which group of animation to use from the animation set of the character</Description>
		<Reference>
			<File>anim_groups.xtbl</File>
			<Type>Anim_Group.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Fine_Aim_Animation_Group</Name>
		<Type>Reference</Type>
		<Display_Name>Fine Aim Animation Group</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>anim_groups.xtbl</File>
			<Type>Anim_Group.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Reload_Animation_Group</Name>
		<Type>Reference</Type>
		<Display_Name>Reload Animation Group</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>anim_groups.xtbl</File>
			<Type>Anim_Group.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Spinebend_Limits</Name>
		<Type>Reference</Type>
		<Display_Name>Spinebend Limits</Display_Name>
		<Reference>
			<File>spinebend_limits.xtbl</File>
			<Type>Spinebend_Limits.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Strafe_Angles</Name>
		<Type>Reference</Type>
		<Display_Name>Strafe Angles</Display_Name>
		<Reference>
			<File>strafe_angles.xtbl</File>
			<Type>Strafe_Angles.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Clip_Mesh</Name>
		<Type>Filename</Type>
		<Display_Name>Clip Mesh</Display_Name>
		<Description>Static mesh to use for the weapon's clip.</Description>
		<Required>false</Required>
		<Extension>smeshx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Reload_Clip_Mesh</Name>
		<Type>Filename</Type>
		<Display_Name>Reload Clip Mesh</Display_Name>
		<Description>Static mesh to use for the weapon's clip when the weapon is being reloaded.</Description>
		<Required>false</Required>
		<Extension>smeshx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Left_Hand_Mesh</Name>
		<Type>Filename</Type>
		<Display_Name>Left Hand Mesh</Display_Name>
		<Description>Object appearing in left hand</Description>
		<Required>false</Required>
		<Extension>smeshx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Muzzle_Flash</Name>
		<Type>Reference</Type>
		<Display_Name>Muzzle Flash</Display_Name>
		<Description>The muzzle flash effect for this weapon. (DISABLED!)</Description>
		<Required>false</Required>
		<Reference>
			<File>glares.xtbl</File>
			<Type>Glare.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Muzzle_Effect</Name>
		<Type>Reference</Type>
		<Display_Name>Muzzle Effect</Display_Name>
		<Description>The muzzle effect for this weapon.</Description>
		<Required>false</Required>
		<Reference>
			<File>effects.xtbl</File>
			<Type>Effect.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Alt_Muzzle_Effect</Name>
		<Type>Reference</Type>
		<Display_Name>Alt Muzzle Effect</Display_Name>
		<Description>The muzzle effect for alternate fire for this weapon.</Description>
		<Required>false</Required>
		<Reference>
			<File>effects.xtbl</File>
			<Type>Effect.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Melee_Effect</Name>
		<Type>Reference</Type>
		<Display_Name>Melee Effect</Display_Name>
		<Description>Effect played when weapon makes melee contact.</Description>
		<Required>false</Required>
		<Reference>
			<File>effects.xtbl</File>
			<Type>Effect.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Tracer_Effect</Name>
		<Type>Reference</Type>
		<Display_Name>Tracer Effect</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>effects.xtbl</File>
			<Type>Effect.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Target_Glare</Name>
		<Type>Reference</Type>
		<Display_Name>Target Glare</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>glares.xtbl</File>
			<Type>Glare.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Constant_Effects</Name>
		<Type>List</Type>
		<Display_Name>Constant Effects</Display_Name>
		<Description>List of effects to play for this weapon whenever the weapon is equipped.  These should be looping effects.</Description>
		<Element>
			<Name>Constant_Effect</Name>
			<Type>Element</Type>
			<Display_Name>Constant Effect</Display_Name>
			<Element>
				<Name>Effect</Name>
				<Type>Reference</Type>
				<Description>Which effect to continuously play</Description>
				<Reference>
					<File>effects.xtbl</File>
					<Type>Effect.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Max_Children>4</Max_Children>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Audio</Name>
		<Type>Element</Type>
		<Description>Audio attributes for this weapon.</Description>
		<Element>
			<Name>Fire_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>Fire/Attack Sound</Display_Name>
			<Description>Played when weapon is fired.	 (firearms) or when weapon is used in a non-pron melee attack.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>NPC_Fire_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>NPC Fire/Attack Sound</Display_Name>
			<Description>Played when weapon is fired.	 (firearms) or when weapon is used (Melee).</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Secondary_Fire_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>Secondary Attack Sound</Display_Name>
			<Description>Played when tossing a throw weapon or secondary firearm attack.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Fire_Release_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>Fire Release Sound</Display_Name>
			<Description>Played when weapon stops firing.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>NPC_Fire_Release_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>NPC Fire Release Sound</Display_Name>
			<Description>Sound to be played when an NPC releases the trigger.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Reload_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>Reload Sound</Display_Name>
			<Description>Played when weapon is reloaded.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>No_Ammo_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>No Ammo Sound</Display_Name>
			<Description>Played when attempting to reload weapon with no ammo in reserves.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>MeleeSound</Name>
			<Type>Element</Type>
			<Display_Name>Melee</Display_Name>
			<Description>Melee sounds for this weapon.</Description>
			<Required>false</Required>
			<Element>
				<Name>ProneAttackSound</Name>
				<Type>Reference</Type>
				<Display_Name>Prone Attack Sound</Display_Name>
				<Description>Played when a melee weapon is used on a prone human.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley.xtbl</File>
					<Type>Foley.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>ImpactFoleyFlesh</Name>
				<Type>Reference</Type>
				<Display_Name>Impact Foley - Human</Display_Name>
				<Description>Foley to play when this attack connects with a human.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley.xtbl</File>
					<Type>Foley.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Hit_Wall_Sound</Name>
				<Type>Reference</Type>
				<Display_Name>Imapct Foley - Wall</Display_Name>
				<Description>Played when the weapon hits a wall.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley.xtbl</File>
					<Type>Foley.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>ImpactFoleyWorld</Name>
				<Type>Reference</Type>
				<Display_Name>Impact Foley - World</Display_Name>
				<Description>Foley to play when this attack connects with the world.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley.xtbl</File>
					<Type>Foley.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>EmittingSound</Name>
			<Type>Element</Type>
			<Display_Name>Emitting Sound</Display_Name>
			<Description>Used for things like the minigun whine, flamethrower, pepper spray, etc. This is separate from the Fire/Attack sounds and can be used together.</Description>
			<Required>false</Required>
			<Element>
				<Name>Start_Spinning_Sound</Name>
				<Type>Reference</Type>
				<Display_Name>Emitting Start Sound</Display_Name>
				<Description>The start sound for the emitting loop.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley.xtbl</File>
					<Type>Foley.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Spinning_Sound</Name>
				<Type>Reference</Type>
				<Display_Name>Emitting Loop Sound</Display_Name>
				<Description>The looping emitting sound for this weapon.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley.xtbl</File>
					<Type>Foley.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Stop_Spinning_Sound</Name>
				<Type>Reference</Type>
				<Display_Name>Emitting Stop Sound</Display_Name>
				<Description>The stop sound for the emitting loop.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley.xtbl</File>
					<Type>Foley.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>OnTrigger</Name>
				<Type>Element</Type>
				<Display_Name>On Trigger</Display_Name>
				<Description>Sounds are played together when the trigger is pulled.</Description>
				<Required>false</Required>
				<Element>
					<Name>Warmup_Delay</Name>
					<Type>Int</Type>
					<Display_Name>Warmup Delay</Display_Name>
					<Description>Time (in milliseconds) for the weapon to spin-up, warm-up, 
or otherwise transition from non-firing to firing.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Cooldown_Delay</Name>
					<Type>Int</Type>
					<Display_Name>Cooldown Delay</Display_Name>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				</Element>
			<Element>
				<Name>OnSelection</Name>
				<Type>Element</Type>
				<Display_Name>On Selection</Display_Name>
				<Description>Sounds are played together when the weapon is selected and when the trigger is pulled.</Description>
				<Required>false</Required>
				<Element>
					<Name>Warmup_Delay</Name>
					<Type>Int</Type>
					<Display_Name>Fire/Attack Fade In Time (ms)</Display_Name>
					<Description>How quickly to fade this loop int to blend correctly with the attack sound.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Cooldown_Delay</Name>
					<Type>Int</Type>
					<Display_Name>Fire/Attack Fade Out Time (ms)</Display_Name>
					<Description>How quickly to fade this loop out to blend correctly with the release sound.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>Brass</Name>
		<Type>Reference</Type>
		<Description>Type of brass to use for this weapon.</Description>
		<Required>false</Required>
		<Reference>
			<File>shells.xtbl</File>
			<Type>Shell.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Trigger_Type</Name>
		<Type>Selection</Type>
		<Display_Name>Trigger Type</Display_Name>
		<Description>See the trigger type enumeration for specifics...

"single" (button press required for each shot)
"burst" (hold button down for multiple shots)
"rapid" (which is the same as burst but the audio is treated as a 'single' shot)
"continuous" (which is the same as rapid but the audio is treated as a looping).</Description>
		<Default>single</Default>
		<Choice>single</Choice>
		<Choice>burst</Choice>
		<Choice>rapid</Choice>
		<Choice>continuous</Choice>
		</Element>
	<Element>
		<Name>Alt_Trigger_Type</Name>
		<Type>Selection</Type>
		<Display_Name>Alt Trigger Type</Display_Name>
		<Description>See trigger type for explanation.</Description>
		<Default>single</Default>
		<Choice>single</Choice>
		<Choice>burst</Choice>
		<Choice>rapid</Choice>
		<Choice>continuous</Choice>
		</Element>
	<Element>
		<Name>Magazine_Size</Name>
		<Type>Int</Type>
		<Display_Name>Magazine Size</Display_Name>
		<Description>Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons).</Description>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Ammo_per_Shot</Name>
		<Type>Float</Type>
		<Display_Name>Ammo per Shot</Display_Name>
		<Description>Units of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second.</Description>
		<Default>1</Default>
		</Element>
	<Element>
		<Name>Range_Max</Name>
		<Type>Float</Type>
		<Display_Name>Max. Range</Display_Name>
		<Description>Maximum range of weapon (in meters, ignored for "thrown" weapons)</Description>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>AI_Range_Max</Name>
		<Type>Float</Type>
		<Display_Name>AI Max. Range</Display_Name>
		<Description>Max range of a weapon from an AI point of view.  The AI will only use weapon if target is within this range.</Description>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Sound_Radius</Name>
		<Type>Float</Type>
		<Display_Name>AI Sound Radius</Display_Name>
		<Description>Radius of attack sound (in meters).</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Tracer_Frequency</Name>
		<Type>Int</Type>
		<Display_Name>Tracer Frequency</Display_Name>
		<Description>Number of shots before a tracer is emitted (only for "burst" fire weapons).</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Time_Management</Name>
		<Type>Element</Type>
		<Display_Name>Time Management</Display_Name>
		<Element>
			<Name>Refire_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Refire Delay</Display_Name>
			<Description>Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>npc_refire_delay</Name>
			<Type>Element</Type>
			<Display_Name>NPC refire delay:</Display_Name>
			<Description>Specifies a min/max refire delay for NPCs only</Description>
			<Required>false</Required>
			<Element>
				<Name>min</Name>
				<Type>Int</Type>
				<Display_Name>Min</Display_Name>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>max</Name>
				<Type>Int</Type>
				<Display_Name>Max</Display_Name>
				<Default>0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Pre_Detonate_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Pre Detonate Delay</Display_Name>
			<Description>Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.</Description>
			<Required>false</Required>
			<Default>0</Default>
			</Element>
		<Element>
			<Name>Post_Detonate_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Post Detonate Delay</Display_Name>
			<Description>Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.</Description>
			<Required>false</Required>
			<Default>0</Default>
			</Element>
		<Element>
			<Name>Firecone_ramp_in_time</Name>
			<Type>Float</Type>
			<Display_Name>Firecone ramp in time</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Alt_Time_Management</Name>
		<Type>Element</Type>
		<Display_Name>Alt Time Management</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>Refire_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Refire Delay</Display_Name>
			<Description>Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>npc_refire_delay</Name>
			<Type>Element</Type>
			<Display_Name>NPC refire delay:</Display_Name>
			<Description>Specifies a min/max refire delay for NPCs only</Description>
			<Required>false</Required>
			<Element>
				<Name>min</Name>
				<Type>Int</Type>
				<Display_Name>Min</Display_Name>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>max</Name>
				<Type>Int</Type>
				<Display_Name>Max</Display_Name>
				<Default>0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Pre_Detonate_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Pre Detonate Delay</Display_Name>
			<Description>Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.</Description>
			<Required>false</Required>
			<Default>0</Default>
			</Element>
		<Element>
			<Name>Post_Detonate_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Post Detonate Delay</Display_Name>
			<Description>Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.</Description>
			<Required>false</Required>
			<Default>0</Default>
			</Element>
		<Element>
			<Name>Firecone_ramp_in_time</Name>
			<Type>Float</Type>
			<Display_Name>Firecone ramp in time</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Damage_Max</Name>
		<Type>Element</Type>
		<Display_Name>Max. Damage Per Shot</Display_Name>
		<Description>The maximum damage that this weapon can do per shot in different situations.  Weapons can have more than one shot per round (see Shots Per Round).</Description>
		<Element>
			<Name>NPC_Damage</Name>
			<Type>Float</Type>
			<Display_Name>To NPC</Display_Name>
			<Description>The maximum damage that this weapon can do to an NPC.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Player_Damage</Name>
			<Type>Float</Type>
			<Display_Name>To Player</Display_Name>
			<Description>The maximum damage that this weapon can do to the player.</Description>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Damage_Min</Name>
		<Type>Element</Type>
		<Display_Name>Min. Damage Per Shot</Display_Name>
		<Description>The minimum damage that this weapon can do per shot in different situations.  Weapons can have more than one shot per round (see Shots Per Round).</Description>
		<Required>false</Required>
		<Element>
			<Name>NPC_Damage</Name>
			<Type>Float</Type>
			<Display_Name>To NPC</Display_Name>
			<Description>The minimum damage that this weapon can do to an NPC.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Player_Damage</Name>
			<Type>Float</Type>
			<Display_Name>To Player</Display_Name>
			<Description>The minimum damage that this weapon can do to the player.</Description>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>MeleeAttacks</Name>
		<Type>Element</Type>
		<Display_Name>Melee Attacks</Display_Name>
		<Description>Opening moves for melee attack combos</Description>
		<Required>false</Required>
		<Element>
			<Name>StandingPrimary</Name>
			<Type>Reference</Type>
			<Display_Name>Standing Primary</Display_Name>
			<Description>Primary attack move while standing normally.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>StandingSecondary</Name>
			<Type>Reference</Type>
			<Display_Name>Standing Secondary</Display_Name>
			<Description>Secondary attack move while standing normally.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Hard_Primary</Name>
			<Type>Reference</Type>
			<Display_Name>Standing Hard Primary</Display_Name>
			<Description>Opening primary power attack.  Should be followed in the primary branch by the next (more powerful) attack.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Hard_Secondary</Name>
			<Type>Reference</Type>
			<Display_Name>Standing Hard Secondary</Display_Name>
			<Description>Opening secondary power attack.  Should be followed in the secondary branch by the next (more powerful) attack.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>MovingPrimary</Name>
			<Type>Reference</Type>
			<Display_Name>Moving Primary</Display_Name>
			<Description>Primary attack move while moving.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>MovingSecondary</Name>
			<Type>Reference</Type>
			<Display_Name>Moving Secondary</Display_Name>
			<Description>Secondary attack move while moving.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Crouching</Name>
			<Type>Reference</Type>
			<Description>Attack move while crouching but not moving.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>CrouchMoving</Name>
			<Type>Reference</Type>
			<Display_Name>Crouch Moving</Display_Name>
			<Description>Attack move while crouching and moving.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>ProneAttackPrimary</Name>
			<Type>Reference</Type>
			<Display_Name>Prone Attack Primary</Display_Name>
			<Description>Primary attack move to play when attacking prone targets.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>ProneAttackSecondary</Name>
			<Type>Reference</Type>
			<Display_Name>Prone Attack Secondary</Display_Name>
			<Description>Secondary attack move to play when attacking prone targets.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>StandingSynced</Name>
			<Type>Reference</Type>
			<Display_Name>Standing Synced Bash</Display_Name>
			<Description>If we're doing a firearm bash on a human, it'll do this synced move.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>MovingSynced</Name>
			<Type>Reference</Type>
			<Display_Name>Moving Synced Bash</Display_Name>
			<Description>If we're doing a firearm bash on a human, it'll do this synced move.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Melee_Range</Name>
			<Type>Float</Type>
			<Display_Name>Target Search Range</Display_Name>
			<Description>How far the system should look when searching for targets.</Description>
			<Default>1.4</Default>
			<MaxValue>3</MaxValue>
			</Element>
		<Element>
			<Name>Non_Fancy_Primary</Name>
			<Type>Reference</Type>
			<Display_Name>Non Fancy Primary</Display_Name>
			<Description>Primary move to be used outside special sword fights.  This is really only meant for swords, but maybe in SR3 or something they'll want fancy baseball bat fights or some crap like that.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Non_Fancy_Secondary</Name>
			<Type>Reference</Type>
			<Display_Name>Non Fancy Secondary</Display_Name>
			<Description>Secondary move to be used outside special sword fights.  This is really only meant for swords, but maybe in SR3 or something they'll want fancy baseball bat fights or some crap like that.</Description>
			<Required>false</Required>
			<Reference>
				<File>melee.xtbl</File>
				<Type>MeleeMove.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		</Element>
	<Element>
		<Name>Melee_Damage_Overrides</Name>
		<Type>Element</Type>
		<Display_Name>Override Melee Damage Dealt By</Display_Name>
		<Description>Overrides melee.xtbl damage entries</Description>
		<Required>false</Required>
		<Element>
			<Name>NPC</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Player</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Online</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Explosion</Name>
		<Type>Reference</Type>
		<Description>The explosion associated with this weapon.</Description>
		<Required>false</Required>
		<Reference>
			<File>explosions.xtbl</File>
			<Type>Explosion.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Underwater_Explosion</Name>
		<Type>Reference</Type>
		<Description>The underwater explosion associated with this weapon.</Description>
		<Required>false</Required>
		<Reference>
			<File>explosions.xtbl</File>
			<Type>Explosion.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Fire_Damage_Per_Second</Name>
		<Type>Float</Type>
		<Display_Name>Fire Damage Per Second</Display_Name>
		<Description>Amount of fire damage a human will take per second from an explosion caused by this weapon.</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Damage_Max_Dist</Name>
		<Type>Float</Type>
		<Display_Name>Damage Max. Distance</Display_Name>
		<Description>Distance (in meters) at or below which weapon does maximum damage (defaults to zero)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Damage_Min_Dist</Name>
		<Type>Float</Type>
		<Display_Name>Damage Min. Distance</Display_Name>
		<Description>Distance (in meters) at or above which weapon does minimum damage (defaults to max range)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Fire_Cone_Angle</Name>
		<Type>Float</Type>
		<Display_Name>Fire Cone Angle</Display_Name>
		<Description>(THIS IS GOING TO BE DEPRECATED, PLEASE 
USE THE FIRE CONE METRICS, BELOW)

Angle of cone extending from the barrel in which targets take damage (defaults to zero).</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Fire_Cone_Length</Name>
		<Type>Float</Type>
		<Display_Name>Fire Cone Length</Display_Name>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Fire_Cone_Metrics</Name>
		<Type>Element</Type>
		<Display_Name>Fire Cone Metrics</Display_Name>
		<Description>Metrics to define the fire cone of weapons that fire multiple 
shots per round or otherwise damage objects within a cone 
rather than just along a ray.</Description>
		<Required>false</Required>
		<Element>
			<Name>Metric_Type</Name>
			<Type>ComboElement</Type>
			<Display_Name>Metric Type</Display_Name>
			<Description>Type of fire cone metrics specified.</Description>
			<Element>
				<Name>Angle</Name>
				<Type>Element</Type>
				<Required>false</Required>
				<Element>
					<Name>Angle</Name>
					<Type>Float</Type>
					<Description>Angle (degrees) of cone extending from the barrel in 
which targets take damage (defaults to zero).</Description>
					<Default>0.0</Default>
					</Element>
				</Element>
			<Element>
				<Name>Min_Max</Name>
				<Type>Element</Type>
				<Display_Name>Min-Max</Display_Name>
				<Required>false</Required>
				<Element>
					<Name>Near_Radius</Name>
					<Type>Float</Type>
					<Display_Name>Near Radius</Display_Name>
					<Description>Radius (meters) of the cone at the barrel of the gun.</Description>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Far_Radius</Name>
					<Type>Float</Type>
					<Display_Name>Far Radius</Display_Name>
					<Description>Radius (meters) of the fire cone at the maximum distance 
of the weapon.</Description>
					<Default>0.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>Fire_Cone_Impact_Effect</Name>
		<Type>Reference</Type>
		<Display_Name>Fire Cone Impact Effect</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>effects.xtbl</File>
			<Type>Effect.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Shots_Per_Round</Name>
		<Type>Int</Type>
		<Display_Name>Shots Per Round</Display_Name>
		<Description>Number of shots emitted per round (defaults to one).</Description>
		<Required>false</Required>
		<Default>1</Default>
		</Element>
	<Element>
		<Name>PlayerWeaponSpread</Name>
		<Type>Element</Type>
		<Display_Name>Player Weapon Spread</Display_Name>
		<Description>Weapon spread values</Description>
		<Required>false</Required>
		<Element>
			<Name>SpreadMinMax</Name>
			<Type>Element</Type>
			<Display_Name>Spread Min/Max</Display_Name>
			<Description>Minimum and maximum spread values for the weapon</Description>
			<Required>false</Required>
			<Element>
				<Name>Player_Spread_Max</Name>
				<Type>Float</Type>
				<Display_Name>Max. Spread</Display_Name>
				<Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Player_Spread_Min</Name>
				<Type>Float</Type>
				<Display_Name>Min. Spread</Display_Name>
				<Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>SpreadMovementMultipliers</Name>
				<Type>Element</Type>
				<Display_Name>Spread Movement Multipliers</Display_Name>
				<Description>Spread min/max multipliers due to movement</Description>
				<Required>false</Required>
				<Element>
					<Name>Movement_Multiplier_Crouch</Name>
					<Type>Float</Type>
					<Display_Name>Crouch</Display_Name>
					<Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Walk</Name>
					<Type>Float</Type>
					<Display_Name>Walk</Display_Name>
					<Description>Spread min/max multiplier when walking</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Run</Name>
					<Type>Float</Type>
					<Display_Name>Run</Display_Name>
					<Description>Spread min/max multiplier when running</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Sprint</Name>
					<Type>Float</Type>
					<Display_Name>Sprint</Display_Name>
					<Description>Spread min/max multiplier when sprinting</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Vehicle</Name>
					<Type>Float</Type>
					<Display_Name>Vehicle</Display_Name>
					<Description>Spread min/max multiplier when in a vehicle</Description>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Fine_Aim</Name>
					<Type>String</Type>
					<Display_Name>Fine Aim</Display_Name>
					<Description>Spread min/max multiplier when in fine-aim</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		<Element>
			<Name>SpreadDynamics</Name>
			<Type>Element</Type>
			<Display_Name>Spread Dynamics</Display_Name>
			<Description>Values affecting how quickly weapon spread increases and decreases</Description>
			<Required>false</Required>
			<Element>
				<Name>Player_To_Spread_Max</Name>
				<Type>Int</Type>
				<Display_Name>To Max. Spread</Display_Name>
				<Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Player_To_Spread_Min</Name>
				<Type>Int</Type>
				<Display_Name>To Min. Spread</Display_Name>
				<Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>SpreadDynamicMultipliers</Name>
				<Type>Element</Type>
				<Display_Name>Spread Dynamic Multipliers</Display_Name>
				<Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
				<Required>false</Required>
				<Element>
					<Name>Movement_Multiplier_Crouch</Name>
					<Type>Float</Type>
					<Display_Name>Crouch</Display_Name>
					<Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Walk</Name>
					<Type>Float</Type>
					<Display_Name>Walk</Display_Name>
					<Description>Spread dynamic multiplier when walking</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Run</Name>
					<Type>Float</Type>
					<Display_Name>Run</Display_Name>
					<Description>Spread dynamic multiplier when running</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Sprint</Name>
					<Type>Float</Type>
					<Display_Name>Sprint</Display_Name>
					<Description>Spread dynamic multiplier when sprinting</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Vehicle</Name>
					<Type>Float</Type>
					<Display_Name>Vehicle</Display_Name>
					<Description>Spread dynamic multiplier when in a vehicle</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Fine_Aim</Name>
					<Type>String</Type>
					<Display_Name>Fine Aim</Display_Name>
					<Description>Spread dynamic multiplier when in fine-aim</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>NPCWeaponSpread</Name>
		<Type>Element</Type>
		<Display_Name>NPC Weapon Spread</Display_Name>
		<Description>Weapon spread values</Description>
		<Required>false</Required>
		<Element>
			<Name>SpreadMinMax</Name>
			<Type>Element</Type>
			<Display_Name>Spread Min/Max</Display_Name>
			<Description>Minimum and maximum spread values for the weapon</Description>
			<Required>false</Required>
			<Element>
				<Name>NPC_Spread_Max</Name>
				<Type>Float</Type>
				<Display_Name>Max. Spread</Display_Name>
				<Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>NPC_Spread_Min</Name>
				<Type>Float</Type>
				<Display_Name>Min. Spread</Display_Name>
				<Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>SpreadMovementMultipliers</Name>
				<Type>Element</Type>
				<Display_Name>Spread Movement Multipliers</Display_Name>
				<Description>Spread min/max multipliers due to movement</Description>
				<Required>false</Required>
				<Element>
					<Name>Movement_Multiplier_Crouch</Name>
					<Type>Float</Type>
					<Display_Name>Crouch</Display_Name>
					<Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Walk</Name>
					<Type>Float</Type>
					<Display_Name>Walk</Display_Name>
					<Description>Spread min/max multiplier when walking</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Run</Name>
					<Type>Float</Type>
					<Display_Name>Run</Display_Name>
					<Description>Spread min/max multiplier when running</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Sprint</Name>
					<Type>Float</Type>
					<Display_Name>Sprint</Display_Name>
					<Description>Spread min/max multiplier when sprinting</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Vehicle</Name>
					<Type>Float</Type>
					<Display_Name>Vehicle</Display_Name>
					<Description>Spread min/max multiplier when in a vehicle</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				</Element>
			<Element>
				<Name>SpreadTargetMovementMultipliers</Name>
				<Type>Element</Type>
				<Display_Name>Spread Target Movement Multipliers</Display_Name>
				<Description>Spread min/max multipliers due to target movement</Description>
				<Required>false</Required>
				<Element>
					<Name>Target_Movement_Multiplier_Walk</Name>
					<Type>Float</Type>
					<Display_Name>Walk</Display_Name>
					<Description>Spread min/max multiplier when the target is walking</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Target_Movement_Multiplier_Run</Name>
					<Type>Float</Type>
					<Display_Name>Run</Display_Name>
					<Description>Spread min/max multiplier when the target is running</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Target_Movement_Multiplier_Sprint</Name>
					<Type>Float</Type>
					<Display_Name>Sprint</Display_Name>
					<Description>Spread min/max multiplier when the target is sprinting</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Target_Movement_Multiplier_Vehicle</Name>
					<Type>Float</Type>
					<Display_Name>Vehicle</Display_Name>
					<Description>Spread min/max multiplier when the target is in a vehicle</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		<Element>
			<Name>SpreadDynamics</Name>
			<Type>Element</Type>
			<Display_Name>Spread Dynamics</Display_Name>
			<Description>Values affecting how quickly weapon spread increases and decreases</Description>
			<Required>false</Required>
			<Element>
				<Name>NPC_To_Spread_Max</Name>
				<Type>Int</Type>
				<Display_Name>To Max. Spread</Display_Name>
				<Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>NPC_To_Spread_Min</Name>
				<Type>Int</Type>
				<Display_Name>To Min. Spread</Display_Name>
				<Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
				<Required>false</Required>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>SpreadDynamicMultipliers</Name>
				<Type>Element</Type>
				<Display_Name>Spread Dynamic Multipliers</Display_Name>
				<Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
				<Required>false</Required>
				<Element>
					<Name>Movement_Multiplier_Crouch</Name>
					<Type>Float</Type>
					<Display_Name>Crouch</Display_Name>
					<Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Walk</Name>
					<Type>Float</Type>
					<Display_Name>Walk</Display_Name>
					<Description>Spread dynamic multiplier when walking</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Run</Name>
					<Type>Float</Type>
					<Display_Name>Run</Display_Name>
					<Description>Spread dynamic multiplier when running</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Sprint</Name>
					<Type>Float</Type>
					<Display_Name>Sprint</Display_Name>
					<Description>Spread dynamic multiplier when sprinting</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				<Element>
					<Name>Movement_Multiplier_Vehicle</Name>
					<Type>Float</Type>
					<Display_Name>Vehicle</Display_Name>
					<Description>Spread dynamic multiplier when in a vehicle</Description>
					<Required>false</Required>
					<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>Ragdoll_Force_Shoot</Name>
		<Type>Float</Type>
		<Display_Name>Ragdoll Force (Shoot)</Display_Name>
		<Description>How much force to apply to a ragdoll when SHOT by this weapon.  0 is none.</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Object_Bullet_Hit_Impulse_Magnitude</Name>
		<Type>Float</Type>
		<Display_Name>Object Bullet Hit Impulse</Display_Name>
		<Description>Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).</Description>
		<Required>false</Required>
		<Default>10</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Projectile_Info</Name>
		<Type>Element</Type>
		<Display_Name>Projectile Parameters</Display_Name>
		<Description>Projectile parameters (only for "projectile" or "thrown" weapons).</Description>
		<Required>false</Required>
		<Element>
			<Name>Model</Name>
			<Type>Reference</Type>
			<Description>The 3D model for the projectile.</Description>
			<Reference>
				<File>items_3d.xtbl</File>
				<Type>Item.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Speed</Name>
			<Type>Float</Type>
			<Display_Name>Speed (Thrown)</Display_Name>
			<Description>Speed of projectile when it is launched/thrown (in meters/second).</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Post_Ignition_Speed</Name>
			<Type>Float</Type>
			<Display_Name>Post Ignition Speed</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Fuse_Time</Name>
			<Type>Int</Type>
			<Display_Name>Fuse Time</Display_Name>
			<Description>Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).</Description>
			<Required>false</Required>
			<Default>0</Default>
			</Element>
		<Element>
			<Name>Attached_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Attached Effect</Display_Name>
			<Description>Effect that is attached to projectile.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Gravity</Name>
			<Type>Float</Type>
			<Description>Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2).</Description>
			<Required>false</Required>
			<Default>-9.8</Default>
			</Element>
		<Element>
			<Name>Sound</Name>
			<Type>Reference</Type>
			<Display_Name>Emitting Sound</Display_Name>
			<Description>Sound that the projectile makes while in flight.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley.xtbl</File>
				<Type>Foley.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>FoleyCollision</Name>
			<Type>Reference</Type>
			<Display_Name>Foley Collision</Display_Name>
			<Description>The foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry.</Description>
			<Required>false</Required>
			<Reference>
				<File>foley_collision.xtbl</File>
				<Type>FoleyCollision.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Mass</Name>
			<Type>Float</Type>
			<Description>Mass of projectile in kg.	 Default 1kg.	Only projectiles that bounce need to worry about tweaking.</Description>
			<Required>false</Required>
			<Default>1.0</Default>
			</Element>
		<Element>
			<Name>Linear_Damp</Name>
			<Type>Float</Type>
			<Display_Name>Linear Damping</Display_Name>
			<Description>Value between 0 and 1.	 Higher value results in higher drag on linear velocity (ie less distance).</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			</Element>
		<Element>
			<Name>Angular_Damp</Name>
			<Type>Float</Type>
			<Display_Name>Angular Damping</Display_Name>
			<Description>Value between 0 1nd 1.	 Higher value results in higher drag on angular velocity (ie less spin).</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			</Element>
		<Element>
			<Name>Restitution</Name>
			<Type>Float</Type>
			<Description>The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Friction</Name>
			<Type>Float</Type>
			<Description>The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Angular_Velocity</Name>
			<Type>Vector</Type>
			<Display_Name>Angular Velocity</Display_Name>
			<Description>Starting angular velocity for projectile.</Description>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Vertival_Angle_Offset</Name>
			<Type>Float</Type>
			<Display_Name>Vertival Angle Offset</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Projectile_Flags</Name>
			<Type>Flags</Type>
			<Display_Name>Projectile Flags</Display_Name>
			<Required>false</Required>
			<Flag>has light attached</Flag>
			<Flag>rocket flight</Flag>
			<Flag>caltrop</Flag>
			<Flag>sticky</Flag>
			<Flag>harpoon</Flag>
			<Flag>satchel charge</Flag>
			<Flag>guided</Flag>
			<Flag>attach_effect_after_ignition</Flag>
			<Flag>detonate_on_vehicle_collision</Flag>
			</Element>
		<Element>
			<Name>Blow_Tire_Radius</Name>
			<Type>Float</Type>
			<Display_Name>Blow Tire Radius</Display_Name>
			<Description>Radius (meters) that this projectile will blow tires in.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Fade_Out_Time</Name>
			<Type>Float</Type>
			<Display_Name>Fade Out Time</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Projectile_Ignition_Delay_MS</Name>
			<Type>String</Type>
			<Display_Name>Projectile Ignition Delay MS</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Ignition_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Ignition Effect</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>AI_Can_Guide</Name>
			<Type>Int</Type>
			<Display_Name>AI Can Guide Time</Display_Name>
			<Description>Time (in milliseconds) that the AI can guide a rocket.</Description>
			<Required>false</Required>
			<Default>2000</Default>
			<MinValue>0</MinValue>
			<MaxValue>65000</MaxValue>
			</Element>
		</Element>
	<Element>
		<Name>Zoom_Type</Name>
		<Type>Selection</Type>
		<Display_Name>Zoom Type</Display_Name>
		<Description>Type of zoom mode.  Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.</Description>
		<Required>false</Required>
		<Choice>progressive</Choice>
		<Choice>non-progressive</Choice>
		</Element>
	<Element>
		<Name>Minimum_FOV</Name>
		<Type>Float</Type>
		<Display_Name>Minimum FOV</Display_Name>
		<Description>Minimum FOV that is zoomed to.</Description>
		<Required>false</Required>
		<Default>15.0</Default>
		<MinValue>5</MinValue>
		<MaxValue>60</MaxValue>
		</Element>
	<Element>
		<Name>Maximum_FOV</Name>
		<Type>Float</Type>
		<Display_Name>Maximum FOV</Display_Name>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Zoom_Steps</Name>
		<Type>Int</Type>
		<Display_Name>Zoom Steps</Display_Name>
		<Description>Number of taps it takes to reach the minimum FOV.  This value is only applicable to non-progressive zoom mode.</Description>
		<Required>false</Required>
		<Default>3</Default>
		<MinValue>1</MinValue>
		<MaxValue>10</MaxValue>
		</Element>
	<Element>
		<Name>FOV_Rate</Name>
		<Type>Float</Type>
		<Description>Rate at which the FOV decreases in progressive zoom mode.  This value is ignored for non-progressive zoom mode.</Description>
		<Required>false</Required>
		<Default>140.0</Default>
		<MinValue>1</MinValue>
		</Element>
	<Element>
		<Name>melee_damage_to_anchored_scaler</Name>
		<Type>Float</Type>
		<Display_Name>Scaler melee damage anchored</Display_Name>
		<Description>Scaler applied to damage from this weapon when hitting anchored movers with melee attack</Description>
		<Required>false</Required>
		<Default>0.2</Default>
		</Element>
	<Element>
		<Name>vehicle_damage_scale</Name>
		<Type>Float</Type>
		<Display_Name>Vehicle damage scale factor</Display_Name>
		<Description>Scale amount applied to damage if target is vehicle.</Description>
		<Required>false</Required>
		<Default>1.0</Default>
		</Element>
	<Element>
		<Name>melee_material_effects</Name>
		<Type>List</Type>
		<Display_Name>Melee Impact Material Effects</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>material_effect</Name>
			<Type>Element</Type>
			<Display_Name>Material Effect</Display_Name>
			<Element>
				<Name>material</Name>
				<Type>Reference</Type>
				<Display_Name>Material</Display_Name>
				<Default>concrete</Default>
				<Reference>
					<File>bitmap_materials.xtbl</File>
					<Type>Bitmap_Material.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>effect</Name>
				<Type>Reference</Type>
				<Display_Name>Effect</Display_Name>
				<Reference>
					<File>effects.xtbl</File>
					<Type>Effect.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		<Element_Name>material_effect.material</Element_Name>
		</Element>
	<Element>
		<Name>feedback_name_shot_in_vehicle</Name>
		<Type>Reference</Type>
		<Display_Name>Feedback when Shot (vehicles)</Display_Name>
		<Description>Controller feedback to play when shot (as a gun) from within a vehicle. Has no meaning to melee weapons.</Description>
		<Reference>
			<File>feedback.xtbl</File>
			<Type>Feedback.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>feedback_name_shot_in_vehicle_alt</Name>
		<Type>Reference</Type>
		<Display_Name>Feedback when Shot Alt (vehicles)</Display_Name>
		<Description>Controller feedback to play when shot (as a gun) from within a vehicle. Has no meaning to melee weapons.</Description>
		<Required>false</Required>
		<Reference>
			<File>feedback.xtbl</File>
			<Type>Feedback.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>feedback_name_shot_on_foot</Name>
		<Type>Reference</Type>
		<Display_Name>Feedback when Shot (on foot)</Display_Name>
		<Description>Controller feedback to play when shot (as a gun) while on foot. Has no meaning to melee weapons.</Description>
		<Reference>
			<File>feedback.xtbl</File>
			<Type>Feedback.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>feedback_name_shot_on_foot_alt</Name>
		<Type>Reference</Type>
		<Display_Name>Feedback when Shot Alt (on foot)</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>feedback.xtbl</File>
			<Type>Feedback.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>feedback_name_melee_soft</Name>
		<Type>Reference</Type>
		<Display_Name>Feedback on Melee v. Soft</Display_Name>
		<Description>Controller feedback to play when this weapon strikes a hard target in a melee blow.</Description>
		<Reference>
			<File>feedback.xtbl</File>
			<Type>Feedback.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>feedback_name_melee_hard</Name>
		<Type>Reference</Type>
		<Display_Name>Feedback on Melee v. Hard</Display_Name>
		<Description>Controller feedback to play when this weapon strikes a soft, fleshy target in a melee blow.</Description>
		<Reference>
			<File>feedback.xtbl</File>
			<Type>Feedback.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>feedback_name_spinup</Name>
		<Type>Reference</Type>
		<Display_Name>Feedback while spinning up</Display_Name>
		<Description>Controller feedback to play while the weapon is spinning 
up. If marked as scalable, will linearly ramp up to full intensity 
as gun spins up.</Description>
		<Reference>
			<File>feedback.xtbl</File>
			<Type>Feedback.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>pickup_info</Name>
		<Type>Element</Type>
		<Display_Name>Looted Info</Display_Name>
		<Description>Information pertaining to when the weapon is looted off a dead body, or otherwise randomly picked up off the ground.</Description>
		<Element>
			<Name>min_ammo_given</Name>
			<Type>Int</Type>
			<Display_Name>Min Ammo Given</Display_Name>
			<Description>Minimum amount of ammo to give to the player.</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>max_ammo_given</Name>
			<Type>Int</Type>
			<Display_Name>Max Ammo Given</Display_Name>
			<Description>Maximum amount of ammo to give to the player.</Description>
			<Default>1</Default>
			<MinValue>1</MinValue>
			</Element>
		</Element>
	<Element>
		<Name>Base_Version</Name>
		<Type>Reference</Type>
		<Description>If this is a blinged weapon, refers to the non-blinged counterpart of the weapon.</Description>
		<Required>false</Required>
		<Reference>
			<File>weapons.xtbl</File>
			<Type>Weapon.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Waterspray_info</Name>
		<Type>Element</Type>
		<Required>false</Required>
		<Element>
			<Name>Water_stream_force</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Refill_rate_per_second</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Radius_Expansion_Rate</Name>
			<Type>Float</Type>
			<Display_Name>Radius Expansion Rate</Display_Name>
			<Description>How quickly the spray gets wider as it goes out.</Description>
			<Default>0.25</Default>
			</Element>
		<Element>
			<Name>Pressure_Increase_Rate</Name>
			<Type>Float</Type>
			<Display_Name>Pressure Increase Rate</Display_Name>
			<Required>false</Required>
			<Default>0.5</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Pressure_Decrease_Rate</Name>
			<Type>Float</Type>
			<Display_Name>Pressure Decrease Rate</Display_Name>
			<Required>false</Required>
			<Default>0.1</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Pressure_Restore_Time</Name>
			<Type>Float</Type>
			<Display_Name>Pressure Restore Time</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Waterspray_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Waterspray Effect</Display_Name>
			<Description>Which effect to play for waterspray attacks</Description>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		</Element>
	<Element>
		<Name>Vehicle_Weapon</Name>
		<Type>Element</Type>
		<Display_Name>Vehicle Weapon Info</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>Primary_Weapons</Name>
			<Type>Grid</Type>
			<Display_Name>Primary Weapons</Display_Name>
			<Element>
				<Name>Weapon</Name>
				<Type>Element</Type>
				<Default>0</Default>
				<Element>
					<Name>UID</Name>
					<Type>Int</Type>
					<Default>0</Default>
					</Element>
				<Element>
					<Name>Weapon_Class</Name>
					<Type>Selection</Type>
					<Display_Name>Weapon Class</Display_Name>
					<Default>pistol</Default>
					<Choice>pistol</Choice>
					<Choice>smg</Choice>
					<Choice>rifle</Choice>
					<Choice>launcher</Choice>
					<Choice>thrown</Choice>
					<Choice>shotgun</Choice>
					<Choice>knife</Choice>
					<Choice>nightstick</Choice>
					<Choice>stungun</Choice>
					<Choice>bat</Choice>
					<Choice>drug1</Choice>
					<Choice>drug2</Choice>
					<Choice>liquor</Choice>
					<Choice>box</Choice>
					<Choice>pimp slap</Choice>
					<Choice>video camera</Choice>
					<Choice>knuckles</Choice>
					<Choice>flamethrower</Choice>
					<Choice>cutscene only</Choice>
					<Choice>minigun</Choice>
					<Choice>pepper spray</Choice>
					<Choice>chainsaw</Choice>
					<Choice>waterspray</Choice>
					<Choice>sword</Choice>
					<Choice>script</Choice>
					<Choice>vehicle</Choice>
					</Element>
				<Element>
					<Name>Target_Reticule</Name>
					<Type>Selection</Type>
					<Display_Name>Target Reticule</Display_Name>
					<Description>Whether the weapon should fire at the reticle or fire in the direction of the muzzle.</Description>
					<Default>True</Default>
					<Choice>True</Choice>
					<Choice>False</Choice>
					</Element>
				<Element>
					<Name>Min_Heading</Name>
					<Type>Float</Type>
					<Display_Name>Min Heading (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Heading</Name>
					<Type>Float</Type>
					<Display_Name>Max Heading (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Min_Pitch</Name>
					<Type>Float</Type>
					<Display_Name>Min Pitch (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Pitch</Name>
					<Type>Float</Type>
					<Display_Name>Max Pitch (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Heading_Speed</Name>
					<Type>Float</Type>
					<Display_Name>Max Heading Speed (deg/s)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Heading_Damp</Name>
					<Type>Float</Type>
					<Display_Name>Heading Damp Angle (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Pitch_Speed</Name>
					<Type>Float</Type>
					<Display_Name>Max Pitch Speed (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Pitch_Damp</Name>
					<Type>Float</Type>
					<Display_Name>Pitch Damp Angle (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				</Element>
			<Max_Children>4</Max_Children>
			<Min_Children>1</Min_Children>
			<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
		<Element>
			<Name>Alt_Weapons</Name>
			<Type>Grid</Type>
			<Display_Name>Alternate Weapons</Display_Name>
			<Element>
				<Name>Weapon</Name>
				<Type>Element</Type>
				<Default>0</Default>
				<Element>
					<Name>UID</Name>
					<Type>Int</Type>
					<Default>0</Default>
					</Element>
				<Element>
					<Name>Weapon_Class</Name>
					<Type>Selection</Type>
					<Display_Name>Weapon Class</Display_Name>
					<Description>the class of the weapon, which affects how weapon behave gameside</Description>
					<Default>pistol</Default>
					<Choice>pistol</Choice>
					<Choice>smg</Choice>
					<Choice>rifle</Choice>
					<Choice>launcher</Choice>
					<Choice>thrown</Choice>
					<Choice>shotgun</Choice>
					<Choice>knife</Choice>
					<Choice>nightstick</Choice>
					<Choice>stungun</Choice>
					<Choice>bat</Choice>
					<Choice>drug1</Choice>
					<Choice>drug2</Choice>
					<Choice>liquor</Choice>
					<Choice>box</Choice>
					<Choice>pimp slap</Choice>
					<Choice>video camera</Choice>
					<Choice>knuckles</Choice>
					<Choice>flamethrower</Choice>
					<Choice>cutscene only</Choice>
					<Choice>minigun</Choice>
					<Choice>pepper spray</Choice>
					<Choice>chainsaw</Choice>
					<Choice>waterspray</Choice>
					<Choice>sword</Choice>
					<Choice>script</Choice>
					<Choice>vehicle</Choice>
					</Element>
				<Element>
					<Name>Target_Reticule</Name>
					<Type>Selection</Type>
					<Display_Name>Target Reticule</Display_Name>
					<Description>Whether the weapon should fire at the reticle or fire in the direction of the muzzle.</Description>
					<Default>True</Default>
					<Choice>True</Choice>
					<Choice>False</Choice>
					</Element>
				<Element>
					<Name>Min_Heading</Name>
					<Type>Float</Type>
					<Display_Name>Min Heading (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Heading</Name>
					<Type>Float</Type>
					<Display_Name>Max Heading (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Min_Pitch</Name>
					<Type>Float</Type>
					<Display_Name>Min Pitch (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Pitch</Name>
					<Type>Float</Type>
					<Display_Name>Max Pitch (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Heading_Speed</Name>
					<Type>Float</Type>
					<Display_Name>Max Heading Speed (deg/s)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Heading_Damp</Name>
					<Type>Float</Type>
					<Display_Name>Heading Damp Angle (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Max_Pitch_Speed</Name>
					<Type>Float</Type>
					<Display_Name>Max Pitch Speed (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				<Element>
					<Name>Pitch_Damp</Name>
					<Type>Float</Type>
					<Display_Name>Pitch Damp Angle (deg)</Display_Name>
					<Default>0.0</Default>
					</Element>
				</Element>
			<Max_Children>4</Max_Children>
			<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
		</Element>
	<Element>
		<Name>Player_Combat_Ready_MS</Name>
		<Type>Int</Type>
		<Display_Name>Player Combat Ready MS</Display_Name>
		<Default>3000</Default>
		</Element>
	<Element>
		<Name>NPC_Combat_Ready_MS</Name>
		<Type>Int</Type>
		<Display_Name>NPC Combat Ready MS</Display_Name>
		<Default>2000</Default>
		</Element>
	<Element>
		<Name>Target_Lockon</Name>
		<Type>Element</Type>
		<Display_Name>Target Lockon</Display_Name>
		<Description>use the target lockon system</Description>
		<Required>false</Required>
		<Element>
			<Name>Lockon_Time_MS</Name>
			<Type>Int</Type>
			<Display_Name>Lockon Time MS</Display_Name>
			<Description>Time it takes to completely lock on to a target</Description>
			<Default>1500</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Locking_Size_Multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Locking Size Multiplier</Display_Name>
			<Description>A multiplier to determine now bug the lockon size should be when not locked on</Description>
			<Default>1.25</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Locked_Size_Multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Locked Size Multiplier</Display_Name>
			<Description>A multiplier to determine now bug the lockon size should be when not locked on</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Beep_Timing_Slowest</Name>
			<Type>Float</Type>
			<Display_Name>Beep Timing Slowest</Display_Name>
			<Description>The slowest time between beeps, in seconds</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Beep_Timing_Fastest</Name>
			<Type>Float</Type>
			<Display_Name>Beep Timing Fastest</Display_Name>
			<Description>The fastest time between beeps, in seconds</Description>
			<Default>0.1</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Angle_From_Reticule</Name>
			<Type>Float</Type>
			<Display_Name>Angle From Reticule</Display_Name>
			<Description>When locking onto a vehicle, you need to keep within this angle from the targetting reticule</Description>
			<Default>7.5</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Angle_From_Reticule_Lose_Target</Name>
			<Type>Float</Type>
			<Display_Name>Angle From Reticule Lose Target</Display_Name>
			<Description>Once locked, if the targeting reticule moves this far from the target, the lockon begins to fade</Description>
			<Default>50.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Locking_Rotation_Furthest_Angle</Name>
			<Type>Float</Type>
			<Display_Name>Locking Rotation Furthest Angle</Display_Name>
			<Description>When the target is being locked on to, the diamond rotates by this angle</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			</Element>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Melee</Name>
			</Category>
		<Category>
			<Name>Misc</Name>
			</Category>
		<Category>
			<Name>Ranged</Name>
			</Category>
		<Category>
			<Name>Thrown</Name>
			</Category>
		<Category>
			<Name>Vehicle</Name>
			</Category>
		</Category>
	</EntryCategories>
</root>