anal_probe
bat
single
0
300
0
0
<_Editor>
Entries:weapon_radial:melee
300
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
no random give
0.2
WPNCAT_MELEE
0
0
0
melee
1
single
Default
2hm
5.0
150
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
Anal Probe
True
anal_projectile
50.0
50.0
0
10
has light attached
rocket flight
attach effect after ignition
use bullet collision quality
dont detonate from explosion
seek to target pos
guided
0.0
500
10000
1.0
baseball_bat
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
0.2
WPNCAT_MELEE
0
0
0
melee
1
220
250
220
single
Default
2hm
5.0
150
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
0.4
1.0
bike_jet01_w
vehicle
automatic
50
225
500
50
<_Editor>
Entries:Vehicle
400
25
unlimited ammo
infinite magazine capacity
WPNCAT_RIFLE
0
0
1.0
8
1000
1.0
1
2
1.5
3.0
150
0
0
200
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
Don't wait for weapon reset on exit
-180
180
550
40
100
0.0
Don't wait for weapon reset on exit
-90
90
270
30
100
0.0
Target reticule
single
200
Default
12
0.0
1.0
VFX_Turret_Muzz
VehicleMGTurret
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
4
2
0
10
10
20
40
1.0
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
1
0
8
1.0
boat_speed04_w
vehicle
automatic
100
400
200
150
rpg_projectile
110
has light attached
rocket flight
guided
detonate on vehicle collision
seek to target pos
100.00.00.0
0.0
110
0.0
Veh_TankShell_Smoke
0
50
50
1000
<_Editor>
Entries:Vehicle
400
200
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
1500
0
0
6000
10000
1. Random Range
Bullet Rifle
vehicle
1
AR50grenade
35
0
PROJ_IMP_GRENADE_BOUNCE
3
.85
.5
0
1
300.00.0
0.0
trail_gren
RPG_Boat_Missile_Explo
113
launcher
-120
120
200
40
200
0.0
0
90
300
30
100
0.0
Target reticule
110
rifle
-120
120
200
40
200
0.0
0
90
200
30
200
0.0
Target reticule
RPG
single
100
100
100
1. Random Range
0
0
2000
4000
200
Underwater Large
Default
20
0.0
VehicleMGTurret
100
1.0
1
0
5
1000
0
0
5
1000
Wep_MiniGun_Muzz
explosion_small
0.2
weapon_fire_ar
0.4
bullet_hit
0.5
explosion_small
0.2
weapon_fire_ar
0.4
1.0
0
0.2
0.0
0.3
0.0
applies to alt fire
0.5
1.0
0
1.0
brute_flamethrower
flamethrower
automatic
9600
8
450
2100
<_Editor>
Entries:DLC1
5
wep_brute_flamethrower
melee can dislodge movers
unlockable
not allowed with human shield
on trigger
do not hide when sprinting
disallow crouching
infinite magazine capacity
use box shape for melee casts
WPNCAT_SPECIAL
100
1
0.1
1.3
Fire Brute
special
36
9
flamethrower_hit
100
single
Minigun
0.8
minigun
flamethrower
3
20
100
0
1.0
1.0
Flamethrower
1.0
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
.1
1
True
dlc1
1.0
brute_minigun
minigun
automatic
150
200
240
50
<_Editor>
Entries:DLC1
120
14
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
do not hide when sprinting
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
player instant reload
WPNCAT_SPECIAL
6
0.5
0
0.5
10
1000
0.2
50
Bullet MP Minigun
special
1
automatic
Minigun
minigun
Minigun
0.2
0.0
9
0.1
0.05
weapon_fire_ar
0.5
weapon_fire_ar
0.5
bullet_hit
0.5
150
500
0.0
75
1.0
1.0
1.0
2
True
dlc1
1.0
CombatKnife_LARGE
bat
single
0
0
0
0
<_Editor>
Entries:weapon_radial:melee
0
not allowed with human shield
do not hide when sprinting
no random give
0.2
WPNCAT_MELEE
0
0
0
melee
1
single
Default
0
400
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
CombatKnife_LARGE
1hm
1.0
CyberEnergyBall
rifle
single
1
200
500
500
<_Editor>
Entries:temp_pickups
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
use mission srid for effects
drops with full reserve
no random give
WPNCAT_SPECIAL
3000
0
0
unarmed
1
single
Rifle
AK
rpg_projectile
10
0.0
18.0
10.0
has light attached
orient projectile to velocity
rocket flight
guided
dont detonate from explosion
seek to target pos
does not fire from muzzle
0
-1
15000.00.00.0
Cyber_Energy_Ball_Explosion
10
0.0
1.0
1.0
1.0
0
1.0
dildo_bat
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
no random give
0.2
WPNCAT_MELEE
0
0
0
melee
1
110
500
110
single
Default
2hm
5.0
150
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
EnergyShield
pimp slap
single
0
2
350
400
90
<_Editor>
Entries:temp_pickups
12
melee can dislodge movers
left hand
apply force to live ragdolls
allow offhand grenade
not allowed with human shield
secondary weapon
disallow crouching
do not hide when sprinting
use box shape for melee casts
0.2
140.0
WPNCAT_MELEE
0
0
0
single_use
1
single
Default
600
riot_shield
6
Riot Shield
0.0
1.0
1.0
1.0
0
1.0
Explosive-PlasmaCannon
launcher
charge release
3
300
1250
200
Plasma_RPG
rpg_projectile
30
VFX_PlasmaRPG_Trail
has light attached
rocket flight
dont detonate from explosion
use bullet collision quality
100.00.00.0
0.0
30
0
0
30
30
<_Editor>
Entries:weapon_radial:explosive
RPG
50
melee can dislodge movers
explosions damage tanks
allow offhand grenade
do not hide when sprinting
not allowed with human shield
player instant reload
WPNCAT_SPECIAL
4
4
Underwater Large
1200
3000
6000
2. Scale up in groups
Laser-Rifle
explosive
1
single
0
0
0
RPG
RPG
10
weapon_fire_rpg
weapon_fire_rpg
1.0
1.0
0.0
VFX_PlasmaRPG_Muzzle
0.01
1.0
1.0
Plasma_RPG_NPC
1.0
3.2
RPG
0
1.3
0.95
1
False
charging
charged
Show HUD on charge
1.0
0.0
0.05
1.5
1.0
Explosive-PlasmaCannon-Zinyak
launcher
burst
6000
1000
1250
200
Plasma_RPG_Zinyak
rpg_projectile
60
VFX_PlasmaRPG_Trail
has light attached
rocket flight
dont detonate from explosion
use bullet collision quality
100.00.00.0
0.0
60
0
0
60
60
<_Editor>
Entries:weapon_radial:explosive
RPG
1000
melee can dislodge movers
explosions damage tanks
allow offhand grenade
do not hide when sprinting
left hand
dual wieldable
no random give
explosion ignores owner
WPNCAT_SPECIAL
2
2
1000
Laser-Rifle
explosive
1
single
RPG
10
0.0
VFX_PlasmaRPG_Muzzle
0.01
1.0
1.0
1.0
3.2
RPG
0
0.05
1.5
3
3000
1.0
Explosive-Plunger
launcher
single
1
300
0
0
plunger
Explosive-PlungerProjectile
32
has light attached
dont detonate from explosion
use bullet collision quality
sticky
plunger
100.00.00.0
0.0
55
0
-4
3500
vfx_plunger_trail
<_Editor>
Entries:DLC3
100
melee can dislodge movers
explosions damage tanks
do not hide when sprinting
manually detonates
WPNCAT_SPECIAL
4
4
Underwater Large
2200
Squid
explosive
1
single
0
0
0
RPG
RPG
10
weapon_fire_shotgun
weapon_fire_shotgun
0.7
0.7
0.0
0.0
1.0
1.0
RPG-NPC
True
1.0
1.5
10
1.0
dlc3
Explosive-RocketLauncher
launcher
single
1
300
0
0
RPG
rpg_projectile
50
Wep_RPG_Trail
has light attached
rocket flight
dont detonate from explosion
use bullet collision quality
100.00.00.0
0.0
50
0
0
50
50
<_Editor>
Entries:weapon_radial:explosive
100
melee can dislodge movers
explosions damage tanks
allow offhand grenade
do not hide when sprinting
show reserve in hud
not allowed with human shield
WPNCAT_SPECIAL
4
4
Underwater Large
2000
6000
12000
2. Scale up in groups
RPG
explosive
1
single
0
0
0
RPG
RPG
10
weapon_fire_rpg
weapon_fire_rpg
1.0
1.0
0.0
0.0
1.0
1.0
RPG-NPC
1.0
2
RPG
0
1.0
giant_mascot_laser_eyes
pistol
automatic
300
400
0
0
<_Editor>
Entries:temp_pickups
400
10
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
dual wieldable
no random give
no bullet decal
WPNCAT_SPECIAL
0
0
0
XM25 Laser
pistol
1
automatic
400
Default
10
0.0
Giant_mascot_laser_exp
1.0
30
1.0
1.0
0.20
0
Giant Laser Eyes
1.0
grenade_suppression
thrown
single
1
25
0
0
Suppresion_Grenade
grenade_suppression
30
3000
1
.6
.5
.5
10.00.00.0
0.0
VFX_DeckerSwordTrail
Grenade_Bounce
-8
600
3000
show hud indicator
<_Editor>
Entries:offhand_grenades
15
WPNCAT_THROWN
1
1
1.0
1.0
Underwater Large
0
0
0
HE Grenade Electric
grenade
1
single
Default
explosions damage tanks
10
0.0
0.0
stun
1.0
1.0
1.0
0
1.0
heli_fighter_01_w
vehicle
automatic
100
400
750
50
rpg_projectile
50
has light attached
rocket flight
attach effect after ignition
guided
detonate on vehicle collision
100.00.00.0
0.0
50
0.0
Veh_TankShell_Smoke
0
30.0
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
0.4
0
1.0
10
1000
1.0
0
0
10
1000
50
0
0
2000
2000
1. Random Range
Bullet Rifle
vehicle
1
AR50grenade
35
0
PROJ_IMP_GRENADE_BOUNCE
3
.85
.5
0
1
300.00.0
0.0
trail_gren
RPG_Heli
110
rifle
-180
180
550
0.1
100
0.0
-90
90
300
0.1
100
0.0
Target reticule
111
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
112
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
RPG
single
1000
6000
12000
1. Random Range
0
0
200
Underwater Large
Default
1000
1.75
1.0
0.1
7.5
50.0
45
1.0
20
0.0
500
Wep_MiniGun_Muzz
FlyerMG
30
1.0
Wep_Missile_HeliMuzzle
weapon_fire_ar
0.4
explosion_small
0.2
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
0.2
1.0
RPG_Heli-NPC
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0
1.0
heli_fighter_02_w
vehicle
automatic
100
400
3000
125
rpg_projectile
50
has light attached
detonate on vehicle collision
rocket flight
guided
seek to target pos
100.00.00.0
0.0
Veh_TankShell_Smoke
50
0.0
0
30.0
2000
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
0.4
0
1.0
6
2000
1.0
200
0
0
Bullet Rifle
vehicle
1
AR50grenade
35
0
PROJ_IMP_GRENADE_BOUNCE
3
.85
.5
0
1
300.00.0
0.0
trail_gren
RPG_Hind_Rocket_Pod
110
rifle
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Target reticule
111
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
112
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
RPG
single
200
10000
12000
1. Random Range
0
0
400
Underwater Large
Default
20
0.0
1.0
FlyerMG
Wep_MiniGun_Muzz
Wep_Missile_HeliMuzzle
0
0.2
0.0
0.3
0.0
applies to alt fire
0.5
weapon_fire_ar
0.4
explosion_small
0.2
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
0.2
1.0
1.0
RPG_Heli-NPC
0
1.0
heli_fighter_03_w
vehicle
automatic
100
400
750
50
rpg_projectile
50
has light attached
rocket flight
detonate on vehicle collision
guided
seek to target pos
100.00.00.0
0.0
50
0.0
0
Veh_TankShell_Smoke
2000
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
explosions damage tanks
bullets damage tanks
WPNCAT_RIFLE
0.4
0
1.0
10
1000
1.0
0
0
10
1000
50
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
AR50grenade
35
0
PROJ_IMP_GRENADE_BOUNCE
3
.85
.5
0
1
300.00.0
0.0
trail_gren
RPG_Heli
110
rifle
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Target reticule
0111
rifle
Target reticule
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
112
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
113
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
RPG
automatic
200
10000
12000
1. Random Range
0
0
200
Underwater Large
Default
20
0.0
1.0
FlyerMG
500
Wep_MiniGun_Muzz
Wep_Missile_HeliMuzzle
weapon_fire_ar
0.4
explosion_small
0.2
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
0.2
1.0
0
0.2
0.0
0.3
0.0
applies to alt fire
0.5
1.0
RPG_Heli-NPC
0
1.0
hovercraft_4dr_01_w
vehicle
automatic
50
400
400
60
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
150
0
0
1000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-180
180
700
40
100
0.0
-90
25
400
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
vfx_alienmini_gun_muzzle
Minigun
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.2
0.0
0.4
0.0
applies to primary
0.5
1.0
0.25
12
0
2
0.5
1.0
Ladle
bat
single
0
75.0
0
0
<_Editor>
Entries:weapon_radial:melee
75.0
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
no random give
0.2
WPNCAT_MELEE
0
0
0
melee
1
single
Default
2hm_ladle
60.0
400
0.0
1.0
1.0
1.0
bullet_hit
0.5
anim_shake_large
2.0
anim_shake_large
0.6
0
1.0
Light_Sword
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
0.2
WPNCAT_MELEE
0
0
0
melee
1
1000
1000
1000
single
Default
2hm
5.0
5
0.0
1.0
1.0
0.0
bullet_hit
0.5
0
1.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
lightsword
750
True
VFX_LightSword
4000
Light Sword
1.0
LuchadoreGrenadeLauncher
launcher
automatic
15
100
0
0
<_Editor>
Entries:DLC1
75
30
unlockable
one shot shatter
on trigger
explosions damage tanks
do not hide when sprinting
not allowed with human shield
show reserve in hud
drops with full reserve
WPNCAT_SPECIAL
0
0
1.0
1.0
4.5
2
250
0
0
700
1000
1. Random Range
Luchadore Grenade
special
1
Luchadore_GL_Projectile
20
3250
1.0
.65
.5
0.2
.9
50.050050.0
0.0
Luch_GrenadeBlink
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
8
LuchadoreGrenadeLauncher
automatic
RPG
Underwater Large
AK
6
weapon_fire_rpg
weapon_fire_rpg
0.5
0.5
0.25
bullet_hit
0.5
Luch_Grenade_Muzzle
0.0
1.0
1.0
1.0
LuchadoreGren_Lnchr_NPC
3
True
dlc1
1.0
m06_baseball_bat
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
no random give
0.2
WPNCAT_MELEE
0
0
0
melee
1
220
250
220
single
Default
2hm
5.0
150
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
Mech_Suit_Weapon
minigun
automatic
5000
200
350
50
<_Editor>
Entries:temp_pickups
200
100
VFX_Mech_Suit_Muzz
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
apply force to live ragdolls
dual wieldable
has alt fire
infinite magazine capacity
not allowed in vehicle
force combat ready
explosions damage tanks
no random give
incendiary shots
WPNCAT_SPECIAL
5
1
1.0
0.9
1.0
1.0
1.0
1.0
0
1000
0.2
50
Bullet MP Minigun
single_use
0
burst
5
500
Minigun
minigun
Minigun
1.2
0.0
12
0.1
0.05
weapon_fire_ar
0.5
weapon_fire_ar
0.5
bullet_hit
0.5
150
500
0
200
1.0
1.0
2.0
0
Mech Suit
WEP_RPG_Muzzle
Plasma_RPG
1.0
rpg_projectile
150.0
50.0
250.0
50.0
VFX_PlasmaRPG_Trail
0
10.0
has light attached
rocket flight
use bullet collision quality
dont detonate from explosion
seek to target pos
0.0
500
Bullet MP Minigun
300
0
.1
0.0
0.5
0.15
0.0
applies to alt fire
Mech_Suit_Mingun_Invis
1.0
Mech_Suit_Weapon-Interior
minigun
automatic
5000
200
350
50
<_Editor>
Entries:temp_pickups
200
100
VFX_Mech_Suit_Muzz
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
apply force to live ragdolls
dual wieldable
has alt fire
infinite magazine capacity
not allowed in vehicle
force combat ready
explosions damage tanks
no random give
WPNCAT_SPECIAL
5
1
1.0
0.9
1.0
1.0
1.0
1.0
0
1000
0.2
125
Bullet MP Minigun
single_use
1
single
Minigun
minigun
Minigun
1.2
0.0
12
0.1
0.05
weapon_fire_ar
0.5
weapon_fire_ar
0.5
bullet_hit
0.5
150
500
0
200
1.0
1.0
2.0
0
Mech Suit
WEP_RPG_Muzzle
Mech_Mortar
1.0
rpg_projectile
110.0
50.0
70.0
50.0
VFX_Wh_Rpg_Smoke
0
10.0
has light attached
rocket flight
use bullet collision quality
dont detonate from explosion
seek to target pos
0.0
500
Bullet MP Minigun
220
0
.1
0.0
0.5
0.15
0.0
applies to alt fire
Mech_Suit_Mingun_Invis
1.0
melee_northpole
bat
single
0
0
0
0
<_Editor>
Entries:DLC2
2
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
apply force to live ragdolls
0.2
WPNCAT_MELEE
0
0
0
melee
0
220
250
220
single
Default
2hm
5.0
150
0.0
1.0
1.0
1.0
bullet_hit
0.5
6
0.4
1.0
dlc2
True
Wieldable Prop Weapon
32000
Grenade
Melee-NorthPole
20
1.0
.2.2.2
0.0
99999
Murderbot_Minethrower
launcher
automatic
8
100
0
0
<_Editor>
Entries:temp_pickups
75
30
unlockable
one shot shatter
on trigger
explosions damage tanks
do not hide when sprinting
not allowed with human shield
show reserve in hud
drops with full reserve
infinite magazine capacity
disallow crouching
not allowed in vehicle
no random give
WPNCAT_SPECIAL
0
0
1.0
1.0
0
0
1
350
0
0
1500
4000
1. Random Range
Mine
special
1
Minefield_Projectile
24
30000
1.0
.65
.5
0.1
1
50.050050.0
0.0
orient projectile to velocity
has light attached
sticky
magnetic mines
2
Luch_GrenadeBlink
Minefield_Mine
single
RPG
Underwater Large
AK
8
weapon_fire_rpg
weapon_fire_rpg
0.3
0.3
0.25
bullet_hit
0.5
2.5
4
0.33
1.0
1.0
1.0
Minefield_Mine
0
1.5
MurderbotMinethrower
Murderbot_Minethrower-PC
1.0
Murderbot_Minethrower-PC
launcher
automatic
50
100
0
0
<_Editor>
Entries:temp_pickups
75
30
unlockable
one shot shatter
on trigger
explosions damage tanks
do not hide when sprinting
not allowed with human shield
show reserve in hud
drops with full reserve
infinite magazine capacity
disallow crouching
not allowed in vehicle
no random give
WPNCAT_SPECIAL
0
0
1.0
1.0
9
4
333
0
0
700
1000
1. Random Range
Mine
single_use
1
Minefield_Projectile
24
30000
1.0
.65
.5
0.1
1
50.050050.0
0.0
orient projectile to velocity
has light attached
sticky
magnetic mines
8
Luch_GrenadeBlink
Minefield_Mine
single
RPG
Underwater Large
AK
8
weapon_fire_rpg
weapon_fire_rpg
0.3
0.3
0.25
bullet_hit
0.5
2.5
6
0
1.0
1.0
1.0
Minefield_Mine
0
0
1.0
Murderbot_Mine-Unlockable
launcher
automatic
25
100
0
0
<_Editor>
Entries:temp_pickups
75
30
unlockable
one shot shatter
on trigger
explosions damage tanks
do not hide when sprinting
not allowed with human shield
show reserve in hud
drops with full reserve
infinite magazine capacity
not allowed in vehicle
WPNCAT_SPECIAL
0
0
1.0
1.0
9
4
333
0
0
700
1000
1. Random Range
Mine
special
1
Minefield_Projectile
24
30000
1.0
.65
.5
0.1
1
50.050050.0
0.0
orient projectile to velocity
has light attached
sticky
magnetic mines
8
Luch_GrenadeBlink
Minefield_Mine
single
RPG
Underwater Large
AK
8
weapon_fire_rpg
weapon_fire_rpg
0.3
0.3
0.25
bullet_hit
0.5
2.5
6
0.33
1.0
1.0
1.0
Minefield_Mine
0
1.5
1.0
Murderbot_Minigun
pistol
automatic
500
200
150
150
<_Editor>
Entries:temp_pickups
120
30
vfx_alienmini_gun_muzzle
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
do not hide when sprinting
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
infinite magazine capacity
not allowed in vehicle
no random give
scale damage up by dist
WPNCAT_SPECIAL
0.2
30
Laser-Rifle
special
1
single
Minigun
minigun
Minigun
9
weapon_fire_ar
0.3
weapon_fire_ar
0.3
bullet_hit
0.5
75
500
2
75
1.0
1.0
1.0
0
5
8.5
3.5
0
0.05
0.35
0.5
0.12
0.35
applies to primary
40
40
Murderbot_Minigun-PC
1.0
Murderbot_Minigun-PC
pistol
automatic
500
200
300
150
<_Editor>
Entries:temp_pickups
120
14
vfx_alienmini_gun_muzzle
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
do not hide when sprinting
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
infinite magazine capacity
not allowed in vehicle
scale damage up by dist
no random give
WPNCAT_SPECIAL
0.2
30
Laser-Rifle
single_use
1
single
Minigun
minigun
Minigun
9
weapon_fire_ar
0.45
weapon_fire_ar
0.45
bullet_hit
0.5
75
500
0
75
1.0
1.0
1.0
0
5
8.5
3.5
0
0.05
0.35
0.5
0.12
0.35
applies to primary
play reload anim
125
40
1.0
Murderbot_Mini-M17
pistol
automatic
600
200
165
45
<_Editor>
Entries:temp_pickups
120
14
vfx_alienmini_gun_muzzle
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
do not hide when sprinting
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
infinite magazine capacity
not allowed in vehicle
scale damage up by dist
no random give
WPNCAT_SPECIAL
0.2
30
Laser-Rifle
special
1
single
Minigun
minigun
Minigun
9
weapon_fire_ar
0.45
weapon_fire_ar
0.45
bullet_hit
0.5
75
500
9
75
1.0
1.0
1.0
0
7
4.5
2.5
0
0.085
0.45
0.5
0.12
0.35
applies to primary
100
20
1.0
Murderbot_Mini-Unlockable
pistol
automatic
300
200
150
150
<_Editor>
Entries:temp_pickups
120
14
vfx_alienmini_gun_muzzle
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
do not hide when sprinting
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
infinite magazine capacity
not allowed in vehicle
scale damage up by dist
WPNCAT_SPECIAL
0.2
30
Laser-Rifle
special
1
single
Minigun
minigun
Minigun
9
weapon_fire_ar
0.45
weapon_fire_ar
0.45
bullet_hit
0.5
75
500
2
75
1.0
1.0
1.0
0
5
8.5
3.5
0
0.05
0.35
0.5
0.12
0.35
applies to primary
40
40
1.0
Pistol-Gang
pistol
single
8
100
200
130
<_Editor>
Entries:weapon_radial:pistol
400
18
WPNCAT_PISTOL
3
0.5
0.8
1.0
1
1
1
1
1000
dual wieldable
allow offhand grenade
constant vfx only at night
do not hide when sprinting
700
600
2400
2. Scale up in groups
0
0
980
Bullet Pistol
pistol
1
single
Pistol
pistol
13
weapon_fire_pistol
weapon_fire_pistol
1.0
1.0
bullet_hit
0.5
4.0
2.4
0.0
100
2.0
1.5
0
0.8
1.0
1.0
1.0
1.0
0.5
2
1000
1.0
Pistol-Gang
1.0
0
1.0
Pistol-Laser
pistol
automatic
60
100
64
55
<_Editor>
Entries:weapon_radial:pistol
400
13
vfx_alienpistol_muzzle
WPNCAT_SUB_MACHINE_GUN
3
0.5
0.8
1.0
1
1
1
1
1000
dual wieldable
allow offhand grenade
do not hide when sprinting
disallow reload
infinite magazine capacity
65
600
2400
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_pistol
weapon_fire_pistol
1.0
1.0
bullet_hit
0.5
0.45
0.45
0
100
1.5
0
0
0.8
1.0
1.0
1.0
1.0
0.7
1
1000
1.0
Pistol-Gang
1.0
0
0
0.5
0.5
0.5
0.5
applies to primary
play reload anim
0.5
4
4.5
1.5
8
1.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.67
Pistol-Police
pistol
single
12
100
107
75
<_Editor>
Entries:weapon_radial:pistol
300
18
WPNCAT_PISTOL
3
0.5
0.8
1.0
1
1
1
1
1000
dual wieldable
allow offhand grenade
do not hide when sprinting
200
300
1500
2. Scale up in groups
0
0
300
Bullet Pistol
pistol
1
single
Pistol
pistol
13
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
3
0.75
0.0
1.5
0
0.8
1.0
1.0
1.0
1.0
0.5
2
800
100
2.0
1.0
Pistol
1.0
0
1.0
Pistol-Revolver
pistol
single
25
300
300
200
<_Editor>
Entries:weapon_radial:pistol
300
18
vfx_alienpistol_muzzle
WPNCAT_PISTOL
3
0.7
0.8
1.0
1
1
1
1
1000
dual wieldable
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
disallow reload
brass during reload only
700
500
2000
2. Scale up in groups
0
0
980
Bullet Pistol
pistol
1
single
Pistol
pistol
13
weapon_fire_pistol
weapon_fire_pistol
1.0
1.0
bullet_hit
0.5
2
2
0
2.0
1
0
0.8
1.0
1.0
1.0
1.0
0.5
1
1000
1.0
Pistol-Gang
1.0
0
0
0.05
0.3
0.1
0.5
applies to primary
play reload anim
0.75
0.20
6
5
100
100
0.0
0
150
600
Ammo - Revolver
0.5
1.0
Pistol-WardenSuit
pistol
automatic
30
100
200
50
<_Editor>
Entries:weapon_radial:pistol
400
45
vfx_alienpistol_muzzle
WPNCAT_PISTOL
dual wieldable
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
unlimited ammo
left hand
no random give
40
600
2400
2. Scale up in groups
0
0
XM25 Laser
pistol
1
single
Pistol
pistol
13
bullet_hit
0.5
0.0
300
2.0
0
0
0.8
1.0
1.0
1.0
1.0
0.5
1
1000
1.0
flamethrower
1.0
0
15
3
1.5
0.0
1.0
plane_fighter02_w
vehicle
automatic
100
400
10000
200
rpg_projectile
110
has light attached
rocket flight
attach effect after ignition
detonate on vehicle collision
guided
seek to target pos
100.00.00.0
0.0
110
0.0
Veh_TankShell_Smoke
-250
<_Editor>
Entries:Vehicle
900
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
1
0
1.0
10
1000
1.0
50
0
0
Bullet Rifle
vehicle
1
AR50grenade
35
0
PROJ_IMP_GRENADE_BOUNCE
3
.85
.5
0
1
300.00.0
0.0
trail_gren
RPG_Heli
110
rifle
-180
180
120
40
50
0.0
0
90
300
30
100
0.0
Target reticule
111
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
112
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
RPG
single
400
0
0
200
Underwater Large
Default
1000
1.75
1.0
0.1
7.5
50.0
45
1.0
20
0.0
1.0
500
Wep_MiniGun_Muzz
Minigun
weapon_fire_ar
0.4
explosion_small
0.2
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
0.2
1.0
1.0
0
1.0
Rifle-Commander
rifle
automatic
600
200
300
50
<_Editor>
Entries:weapon_radial:special
400
23
VFX_Murka_Muzz
do not hide when sprinting
infinite magazine capacity
disallow crouching
not allowed in vehicle
not allowed with human shield
WPNCAT_RIFLE
3
3
0.8
1.0
0.4
1.0
15
800
1.0
30
0
0
1000
1000
1. Random Range
Bullet Rifle
special
2
single
Minigun
AK
18
0.8
0.4
weapon_fire_ar
2
weapon_fire_ar
2
bullet_hit
0.5
weapon_fire_rpg
5
weapon_fire_rpg
5
MurkaGun_RPG
Underwater Large
0
100
.8
1.0
Rifle
wep_brute_flamethrower
1.0
0
Commander in Chief
rpg_projectile
50
50
50
50
VFX_Wh_Rpg_Smoke
0
10
has light attached
rocket flight
use bullet collision quality
dont detonate from explosion
orient projectile to velocity
swervy rockets
0.0
250
10
1.0
3.0
7
0.1
1.3
flamethrower_hit
True
1.0
Rifle-Disintegrator
rifle
charge release
10
200
1800
500
<_Editor>
Entries:weapon_radial:rifle
400
23
explosions damage tanks
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
bullets damage tanks
on trigger
no bullet decal
use extra aim assist
WPNCAT_RIFLE
0.5
0
0.5
1
1
1000
300
0
0
500
2500
2. Scale up in groups
Laser-Rifle
rifle
1
single
Rifle
AK
7
0.6
0.3
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
VFX_Disintegrator_Muzz
BulletHit_StagRifle
0.2
100
1
0
0.5
1.0
0.5
1
1000
.8
1.0
Rifle-STAG
0.0
0
0.8
1.0
0.0
True
Show HUD on charge
0.0
disintegrate
4000
True
VFX_Disintegrator_HitFX
4000
1
Disintegrator Rifle
1.0
Rifle-Gang
rifle
automatic
30
200
100
75
<_Editor>
Entries:weapon_radial:rifle
400
23
allow offhand grenade
do not hide when sprinting
WPNCAT_RIFLE
1.5
0.3
0.8
1.0
0.4
1.0
3
1000
1.0
3
0
0.8
3
750
1
0.5
0.25
1
1
125
0
0
500
1500
2. Scale up in groups
Bullet Rifle
rifle
1
single
Rifle
AK
18
0.4
0.2
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
Grenade
Underwater Large
0.0
100
.8
1.0
Rifle
1.0
0
1.0
Rifle-Gang_Cutscene
rifle
automatic
30
200
100
75
<_Editor>
Entries:weapon_radial:rifle
400
23
allow offhand grenade
do not hide when sprinting
WPNCAT_RIFLE
1.5
0.3
0.8
1.0
0.4
1.0
3
1000
1.0
3
0
0.8
3
750
1
0.5
0.25
1
1
125
0
0
500
1500
2. Scale up in groups
Bullet Rifle
rifle
1
single
Rifle
AK
18
0.4
0.2
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
Grenade
Underwater Large
0.0
100
.8
1.0
Rifle
1.0
0
1.0
Rifle-GangM00
rifle
automatic
30
200
100
75
<_Editor>
Entries:weapon_radial:rifle
400
23
Rifle_MuzzleFlash
allow offhand grenade
do not hide when sprinting
no random give
WPNCAT_RIFLE
1
0
0.8
1.0
0.4
1.0
4
800
1.0
3
0
0.8
3
750
1
0.5
0.25
1
1
125
0
0
500
1500
2. Scale up in groups
Bullet Rifle
rifle
1
single
Rifle
AK
18
0.4
0.2
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
Grenade
Underwater Large
0.0
100
.8
1.0
Rifle
1.0
0
1.0
Rifle-GangM00-NPC
rifle
automatic
30
200
100
75
<_Editor>
Entries:weapon_radial:rifle
400
23
allow offhand grenade
do not hide when sprinting
no random give
WPNCAT_RIFLE
1.5
0.3
0.8
1.0
0.4
1.0
3
1000
1.0
3
0
0.8
3
750
1
0.5
0.25
1
1
125
0
0
500
1500
2. Scale up in groups
Bullet Rifle
rifle
1
single
Rifle
AK
18
0.4
0.2
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
Underwater Large
0.0
100
.8
1.0
Rifle
1.0
0
1.0
Rifle-GatV
minigun
automatic
90
200
250
75
<_Editor>
Entries:DLC4
400
23
VFX_SMGSmoke_Muzz
do not hide when sprinting
infinite magazine capacity
disallow crouching
not allowed in vehicle
not allowed with human shield
on trigger
knifegun
WPNCAT_SPECIAL
3.5
1
0.8
1.0
0.4
1.0
7
800
1.0
235
0
0
2000
4000
1. Random Range
Bullet Knifegun
special
1
single
Minigun
AK
18
1.3
0.65
land_soft
1.3
land_soft
1.3
hit_by_melee
0.8
weapon_fire_rpg
5
weapon_fire_rpg
5
0
500
3.0
1.0
Rifle
2.0
12
True
1.0
dlc4
0.4
0.5
400
Rifle-Laser
rifle
burst
30
200
80
44
<_Editor>
Entries:weapon_radial:rifle
200
23
explosions damage tanks
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
bullets damage tanks
continuous burst
fire audio only on burst start
no bullet decal
player instant reload
WPNCAT_RIFLE
1
0
0
Bullet Rifle
rifle
1
Grenade
single
Rifle
AK
18
0.1
0.1
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
0.2
0
0.2
applies to primary
play reload anim
0.2
0.2
0.35
0.5
vfx_aliensmg_muzz
0
100
4.6
0.2
0.5
1.0
0.35
1.0
1.0
1.0
3
1300
1.2
1.0
Rifle-STAG
1.0
0
60.0
3
4.6
1
3
267
1.0
Rifle-Laser_Cutscene
rifle
burst
30
200
80
44
<_Editor>
Entries:weapon_radial:rifle
200
23
explosions damage tanks
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
bullets damage tanks
continuous burst
fire audio only on burst start
no bullet decal
player instant reload
WPNCAT_RIFLE
1
0
0
Bullet Rifle
rifle
1
Grenade
single
Rifle
AK
18
0.1
0.1
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
0.2
0
0.2
applies to primary
play reload anim
0.2
0.2
0.35
0.5
vfx_aliensmg_muzz
0
100
4.6
0.2
0.5
1.0
0.35
1.0
1.0
1.0
3
1300
1.2
1.0
Rifle-STAG
1.0
0
60.0
3
4.6
1
3
267
1.0
Rifle-M00
rifle
burst
30
200
200
98
<_Editor>
Entries:weapon_radial:rifle
400
23
allow offhand grenade
do not hide when sprinting
no random give
fire audio only on burst start
WPNCAT_RIFLE
1
0
0.8
1
0.5
1.0
3
800
1.0
4
0
0.8
1
3
800
150
0
0
1200
3600
2. Scale up in groups
Bullet Rifle
rifle
1
single
Rifle
AK
18
0.8
0.4
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
3
300
0.0
100
.8
1.0
Rifle-NG
1.0
0
Rifle_MuzzleFlash
1.0
Rifle-NG
rifle
burst
30
200
90
70
<_Editor>
Entries:weapon_radial:rifle
400
23
allow offhand grenade
do not hide when sprinting
fire audio only on burst start
WPNCAT_RIFLE
1
0
0.8
1
0.5
1.0
3
800
1.0
4
0
0.8
1
5
800
30
0
0
1200
3600
2. Scale up in groups
Bullet Rifle
rifle
1
single
Rifle
AK
18
0.5
0.25
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
5
680
0.0
100
.8
1.0
Rifle-NG
1.0
0
1.0
Rifle-Thumpgun
rifle
automatic
24
300
400
100
<_Editor>
Entries:weapon_radial:rifle
Luchador
33
melee can dislodge movers
not allowed with human shield
on trigger
do not hide when sprinting
use box shape for melee casts
drops with full reserve
explosions damage tanks
player instant reload
show reserve in hud
infinite magazine capacity
hit effect on tracer impact
WPNCAT_SHOTGUN
350
1
2000
4000
1. Random Range
Bullet Shotgun
shotgun
1
100
single
Minigun
minigun
Rifle-NG
23
5
0.0
2.0
1.0
1.0
weapon_fire_ar
0.7
weapon_fire_ar
0.7
bullet_hit
0.5
2.5
1.5
400
0.5
0
0.15
0.2
0.1
0.2
applies to primary
play reload anim
0.5
0
1.0
0.2
5
500
2
0.5
1.2
1.9
2.9
5
1500
Thumpgun
400
1.0
0.6
RiotShield
pimp slap
single
0
2
350
400
90
<_Editor>
Entries:temp_pickups
12
melee can dislodge movers
left hand
apply force to live ragdolls
allow offhand grenade
not allowed with human shield
not allowed in vehicle
secondary weapon
disallow jumping
disallow crouching
do not hide when sprinting
use box shape for melee casts
no random give
0.2
140.0
WPNCAT_MELEE
0
0
0
single_use
1
single
Default
600
riot_shield
6
Riot Shield
0.0
1.0
1.0
1.0
0
1.0
Shotgun-Gang
shotgun
single
6
25
120
53
10
16
<_Editor>
Entries:weapon_radial:shotgun
300
8
brass during reload only
allow offhand grenade
do not hide when sprinting
WPNCAT_SHOTGUN
1000
2000
6000
2. Scale up in groups
0
0
Bullet Shotgun
shotgun
1
single
Rifle
shotgun
3
weapon_fire_shotgun
0.5
weapon_fire_shotgun
0.5
bullet_hit
3
50
23
0.0
100
3
1.0
1.0
Shotgun
0
0.45
1.0
0.3
Shotgun-Police
shotgun
single
8
30
95
30
9.0
16
<_Editor>
Entries:weapon_radial:shotgun
300
8
WPNCAT_SHOTGUN
700
1500
4500
2. Scale up in groups
0
0
Bullet Shotgun
shotgun
1
single
allow offhand grenade
do not hide when sprinting
Rifle
shotgun
3
weapon_fire_shotgun
0.4
weapon_fire_shotgun
bullet_hit
2
0.4
40
15
0.0
80
3
1.0
1.0
Shotgun
0
0.45
1.0
0.3
SMG-Cyberspace
smg
automatic
40
100
85
28
<_Editor>
Entries:weapon_radial:smg
400
13
SMG_MuzzleFlash_Upgrade
100
WPNCAT_SUB_MACHINE_GUN
0.8
1.0
0.8
2.8
0.8
1.0
6
1000
1.0
0
0
0.8
1
1
1
0.5
4
800
dual wieldable
unlockable
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
80
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
0.1
0.0
10
SMG-Cyber
1.5
1.0
0
0.4
0
0.3
0.05
applies to primary
0.5
1.0
0
1.0
SMG-Gang
smg
automatic
30
100
64
30
<_Editor>
Entries:weapon_radial:smg
400
13
100
WPNCAT_SUB_MACHINE_GUN
0.8
1.0
0.7
4
1.1
1.0
12
1000
1.0
0
0
0.8
1
1
1
0.5
4
800
dual wieldable
allow offhand grenade
do not hide when sprinting
100
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
0.2
0.1
0.0
14
SMG
1.5
1.0
1.0
0
0.67
SMG-Gang_Cutscene
smg
automatic
30
100
64
30
<_Editor>
Entries:weapon_radial:smg
400
13
100
WPNCAT_SUB_MACHINE_GUN
0.8
1.0
0.7
4
1.1
1.0
12
1000
1.0
0
0
0.8
1
1
1
0.5
4
800
dual wieldable
allow offhand grenade
do not hide when sprinting
100
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
0.2
0.1
0.0
14
SMG
1.5
1.0
1.0
0
0.67
SMG-GangM00
smg
automatic
40
100
100
40
<_Editor>
Entries:weapon_radial:smg
400
13
VFX_SMGSmoke_Muzz
100
WPNCAT_SUB_MACHINE_GUN
0.8
1.0
0.32
1.4
0.05
1.0
5
800
1.0
0
0
0.8
1
1
1
0.5
4
800
allow offhand grenade
do not hide when sprinting
no random give
100
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
0.2
0.1
0.0
14
SMG
1.5
1.0
1.0
0
1.0
SMG-Storm
smg
automatic
32
100
68
30
<_Editor>
Entries:weapon_radial:smg
400
13
100
WPNCAT_SUB_MACHINE_GUN
5
1.4
1.0
0.8
1.0
0.7
12
1200
1.0
3.8
3.8
0.8
1
1
1
1
5
200
dual wieldable
allow offhand grenade
do not hide when sprinting
75
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
0.15
0.1
0.0
1.5
1.0
SMG
40
1.0
0
0.67
SMG-StormM00
smg
automatic
40
100
85
30
<_Editor>
Entries:weapon_radial:smg
400
13
100
WPNCAT_SUB_MACHINE_GUN
2.8
0.8
1.0
0.8
1.0
0.5
8
1200
1.0
3.8
3.8
0.8
1
1
1
1
5
200
dual wieldable
allow offhand grenade
do not hide when sprinting
no random give
75
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
0.15
0.1
0.0
1.5
1.0
SMG
40
1.0
0
1.0
SMG-StormM11
smg
single
50
100
240
70
<_Editor>
Entries:weapon_radial:smg
300
13
200
WPNCAT_SUB_MACHINE_GUN
2.3
0.1
1.0
0.8
1.0
0.5
5
1200
1.0
3.8
3.8
0.8
1
1
1
1
5
200
allow offhand grenade
do not hide when sprinting
no random give
180
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
0.3
0.15
0.0
1.5
1.0
SMG
1.0
0
1.0
SMG-StormM11-B
smg
automatic
50
100
103
30
<_Editor>
Entries:weapon_radial:smg
300
13
200
WPNCAT_SUB_MACHINE_GUN
2.75
0.5
1.0
0.8
1.0
0.7
15
1000
1.0
3.8
3.8
0.8
1
1
1
1
12
1200
allow offhand grenade
do not hide when sprinting
no random give
100
1000
3000
2. Scale up in groups
0
0
Bullet SMG
smg
1
single
Pistol
pistol
8
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
0.3
0.15
0.0
1.5
1.0
SMG
1.0
0
0.67
1.3
space_dive_blaster
minigun
automatic
150
200
700
50
<_Editor>
Entries:temp_pickups
120
14
melee can dislodge movers
on trigger
bullets damage tanks
do not hide when sprinting
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
infinite magazine capacity
unlimited ammo
no random give
WPNCAT_SPECIAL
0.2
10
Bullet MP Minigun
special
1
single
Minigun
minigun
Minigun
9
bullet_hit
0.5
150
0.0
75
1.0
1.0
1.0
0
LuchadoreGren_Lnchr_NPC
LuchadoreGren_Lnchr_NPC
4.0
0.0
0
1000
4.0
0.0
0.0
6
1.0
sp_crib_ship_w_new
vehicle
automatic
50
400
4300
60
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
use extra aim assist
WPNCAT_RIFLE
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-180
180
700
40
100
0.0
-35
35
400
30
100
0.0
Target reticule
0111
rifle
Linked firing
Target reticule
-180
180
700
40
100
0.0
-35
35
400
30
100
0.0
single
Default
10
0.0
1.0
VFX_CribShip_TurretMuzz
Minigun
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0.25
8
0
VFX_CribShip_TurretMuzz
1.0
sp_crib_turrets_w
vehicle
automatic
50
1000
550
60
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-60
60
700
40
100
0.0
-35
35
400
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
VFX_CribShip_TurretMuzz
Minigun
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.45
0.0
0.3
0.0
applies to primary
0.5
1.0
0.25
8
0
VFX_CribShip_TurretMuzz
1.0
sp_crib_turrets_w2
vehicle
automatic
50
1000
550
60
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
111
rifle
-60
60
700
40
100
0.0
-35
35
400
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
VFX_CribShip_TurretMuzzNPC
Minigun
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.45
0.0
0.3
0.0
applies to primary
0.5
1.0
0.25
8
0
VFX_CribShip_TurretMuzzNPC
1.0
sp_gat01_w
vehicle
automatic
255
10
600
100
<_Editor>
Entries:Vehicle
5
wep_brute_flamethrower
on trigger
infinite magazine capacity
WPNCAT_SPECIAL
100
1
0.1
2
Fire
vehicle
1
12
flamethrower_hit
0
single
Default
3
100
0.0
1.0
1.0
0110
flamethrower
Target reticule
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Flamethrower
bullet_hit
0.5
weapon_fire_ar
0.2
weapon_fire_ar
0.2
1.0
0
1.0
sp_sleigh_w
vehicle
automatic
300
400
2000
80
<_Editor>
Entries:DLC2
400
400
has alt fire
unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
hit effect on tracer impact
WPNCAT_RIFLE
200
0
0
3500
5500
1. Random Range
XM25 Laser
vehicle
50
110
rifle
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Target reticule
0111
rifle
Target reticule
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
112
launcher
0
0
0
0
0
0.0
0.0
0
0
0
0
0.0
RPG
burst
1
12000
16000
1. Random Range
0
0
400
Default
120
FlyerBeam
20
CyberEnergyBall
16
60
VFX_Present_Projectile
10
has light attached
rocket flight
attach effect after ignition
seek to target pos (npc only)
seek to target pos
guided
0.0
1000
8
60
-0.8
Naughty_Exp
Nice_Exp
1.0
charging
1.0
explosion_small
0.2
bullet_hit
0.5
charging
1.0
explosion_small
0.2
1.0
1.0
0.20
8
Nice_Exp
0.5
0.5
2.0
2.0
1.0
dlc2
1
300
Sleigh
0
0.30
0.30
0.3
0.5
0.5
applies to primary
True
VFX_Sleigh_Muzz
VFX_Sleigh_Muzz
sp_tank01_w
vehicle
automatic
50
225
1000
150
<_Editor>
Entries:Vehicle
400
60
Wep_MiniGun_Muzz
unlimited ammo
infinite magazine capacity
alt unlimited ammo
has alt fire
bullets damage tanks
explosions damage tanks
WPNCAT_SPECIAL
0
0
1.0
1.0
0
1000
0
0
6
1000
100
0
0
100
100
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
1
200
0
-90
20
100
1
50
0
Target reticule
110
launcher
Don't reset angle when unmanned
-180
180
200
1
200
30000
-90
10
50
1
50
700
Tank Muzzle
Target reticule
Enable physics
single
200
Default
Tank_Rpg
Tank_Rpg
rpg_projectile
300
50
detonate on vehicle collision
use bullet collision quality
0.0
Veh_TankShell_Smoke
0.0
50
15
RPG
1500
6000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
0.0
1.0
BulletHit_HeliGun
BulletHit_HeliGunNPC
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
HeavyTank
Tank_Rpg-NPC
1.0
0
1.0
sp_tank01_w2
vehicle
automatic
500
225
1000
50
<_Editor>
Entries:Vehicle
400
20
Wep_MiniGun_Muzz
unlimited ammo
infinite magazine capacity
bullets damage tanks
manned turret
WPNCAT_RIFLE
1
0
1.0
6
800
1.0
0
0
6
800
75
0
0
Bullet Rifle
vehicle
1
111
rifle
-180
180
450
40
300
0.0
-90
20
270
30
50
0.0
Target reticule
single
200
Default
5
VehicleMGTurret
0.5
0.0
1.0
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
10
0
1.0
sp_tank02_w
vehicle
automatic
50
225
160
45
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
alt unlimited ammo
has alt fire
explosions damage tanks
WPNCAT_SPECIAL
1
1
1.0
1.0
0
0
100
0
0
100
100
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
20
25
30
50
0.0
Target reticule
110
launcher
Don't reset angle when unmanned
-180
180
200
.15
200
28000
-90
10
50
.15
50
200
Tank Muzzle_Cyber
Target reticule
Enable physics
single
20
Default
Tank_Rpg_Cyber
rpg_projectile
125
50
detonate on vehicle collision
use bullet collision quality
0.0
Veh_CyberTank_Projectile
0.0
10
RPG
1500
3000
6000
1. Random Range
turret_mg
explosion_small
0.5
HeavyTank
0.0
1.0
1.0
1.0
0
1.0
sp_tank03_Reward_w
vehicle
automatic
50
225
3000
200
<_Editor>
Entries:Vehicle
400
80
Veh_Stag_Muzzle
unlimited ammo
infinite magazine capacity
alt unlimited ammo
has alt fire
bullets damage tanks
explosions damage tanks
WPNCAT_SPECIAL
0.5
0
1.0
1.0
4
1000
0.5
0
4
1000
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
20
100
30
50
0.0
Target reticule
110
launcher
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
10
50
.15
50
200
Tank Muzzle
Target reticule
Enable physics
single
100
Default
VTOL_M_Exp_Upgrade1
VTOL_M_Exp
rpg_projectile
300
50
detonate on vehicle collision
use bullet collision quality
has light attached
0.0
Vtol_Missiles
0
50
15
RPG
1500
7000
12000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
MediumTank
0.0
1.0
1.0
VTOL_M_Exp-NPC
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
0
1.0
sp_tank03_Reward_w2
vehicle
automatic
50
400
3000
50
<_Editor>
Entries:Vehicle
400
20
Veh_Stag_Muzzle
unlimited ammo
infinite magazine capacity
bullets damage tanks
on trigger
manned turret
WPNCAT_RIFLE
200
0
0
3000
7000
1. Random Range
Bullet Rifle
vehicle
1
111
rifle
-180
180
450
40
300
0.0
-90
20
270
30
50
0.0
Target reticule
single
100
Default
5
0.2
0.0
1.0
charging
1.0
bullet_hit
0.5
charging
1.0
12
VTOL_Laser_Exp
1.0
StagTankTurret
1.0
0
1.0
sp_tank03_saints_w
vehicle
automatic
50
225
2000
200
<_Editor>
Entries:Vehicle
400
80
Veh_Stag_Muzzle
unlimited ammo
infinite magazine capacity
alt unlimited ammo
has alt fire
bullets damage tanks
explosions damage tanks
WPNCAT_SPECIAL
0
0
4
1000
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
20
100
30
50
0.0
Target reticule
110
launcher
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
10
50
.15
50
200
Tank Muzzle
Target reticule
Enable physics
single
100
Default
Stag_Tank_Cannon_Explo
Stag_Tank_Cannon_Explo
rpg_projectile
300
50
detonate on vehicle collision
use bullet collision quality
has light attached
0.0
Stag_Tank_Cannon
0
40
15
RPG
1500
5000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
MediumTank
0.0
1.0
1.0
Stag_Tank_Cannon_Explo-NPC
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0
1.0
sp_tank03_saints_w2
vehicle
automatic
50
400
2000
65
<_Editor>
Entries:Vehicle
400
20
Veh_Stag_Muzzle
unlimited ammo
infinite magazine capacity
bullets damage tanks
on trigger
WPNCAT_RIFLE
200
0
0
3000
7000
1. Random Range
Bullet Rifle
vehicle
1
111
rifle
-180
180
450
40
300
0.0
-90
20
270
30
50
0.0
Target reticule
single
100
Default
5
0.5
0.0
1.0
charging
1.0
bullet_hit
0.5
charging
1.0
20
VTOL_Laser_Exp
1.0
StagTankTurret
1.0
0
1.0
sp_tank03_w
vehicle
automatic
50
225
2000
200
<_Editor>
Entries:Vehicle
400
80
Veh_Stag_Muzzle
unlimited ammo
infinite magazine capacity
alt unlimited ammo
has alt fire
bullets damage tanks
explosions damage tanks
WPNCAT_SPECIAL
0
0
4
1000
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
20
100
30
50
0.0
Target reticule
110
launcher
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
10
50
.15
50
600
Tank Muzzle
Target reticule
Enable physics
single
100
Default
Stag_Tank_Cannon_Explo
Stag_Tank_Cannon_Explo
rpg_projectile
300
50
detonate on vehicle collision
use bullet collision quality
has light attached
0.0
Stag_Tank_Cannon
0
40
15
RPG
1500
5000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
MediumTank
0.0
1.0
1.0
Stag_Tank_Cannon_Explo-NPC
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0
1.0
sp_tank03_w2
vehicle
automatic
50
400
2000
65
<_Editor>
Entries:Vehicle
400
20
Veh_Stag_Muzzle
unlimited ammo
infinite magazine capacity
bullets damage tanks
on trigger
manned turret
WPNCAT_RIFLE
200
0
0
3000
7000
1. Random Range
Bullet Rifle
vehicle
1
111
rifle
-180
180
450
40
300
0.0
-90
20
270
30
50
0.0
Target reticule
single
100
Default
5
0.5
0.0
1.0
charging
1.0
bullet_hit
0.5
charging
1.0
20
VTOL_Laser_Exp
1.0
StagTankTurret
1.0
0.5
0
1.0
sp_tank04_w
vehicle
50
automatic
225
2000
200
<_Editor>
Entries:DLC1
80
unlimited ammo
infinite magazine capacity
alt unlimited ammo
explosions damage tanks
has alt fire
bullets damage tanks
vehicle use at own risk
WPNCAT_SPECIAL
0
0
4
1000
100
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
20
100
30
50
0.0
Target reticule
0110
launcher
Tank Muzzle
Target reticule
Enable physics
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
10
50
.3
50
1300
single
200
Default
Stag_Tank_Cannon_Explo
rpg_projectile
300
50
detonate on vehicle collision
use bullet collision quality
has light attached
0.0
Stag_Tank_Cannon
0.0
40.0
15
1500
6000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
0.0
1.0
Bullethit_Electric
1.0
0
0.07
0.0
0.25
0.0
applies to alt fire
0.5
MediumTank
1.0
5
0.0
1.0
dlc1
Veh_Stag_Muzzle
Stag_Tank_Cannon_Explo-NPC
Stag_Tank_Cannon_Explo
True
RPG
sp_tank04_w2
vehicle
single
50
400
2000
65
<_Editor>
Entries:DLC1
400
20
unlimited ammo
infinite magazine capacity
bullets damage tanks
on trigger
explosions damage tanks
WPNCAT_RIFLE
200
0
0
3000
7000
1. Random Range
1. Random Range
vehicle
1
0115
launcher
Tank Muzzle
Ignore anims for orienting
Don't reset angle when unmanned
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0117
launcher
Tank Muzzle
Linked firing
Ignore anims for orienting
Don't reset angle when unmanned
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0116
launcher
Tank Muzzle
Linked firing
Ignore anims for orienting
Don't reset angle when unmanned
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0118
launcher
Tank Muzzle
Ignore anims for orienting
Don't reset angle when unmanned
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
single
200
Default
5
0.5
0.0
1.0
weapon_fire_ar
0.4
bullet_hit
0.5
explosion_small
0.4
1.0
HeavyTank
1.0
0.5
4
1.0
dlc1
True
Tank_Rpg
Tank_Rpg-NPC
Tank_Rpg
rpg_projectile
300
Veh_TankShell_Smoke
0
50
detonate on vehicle collision
use bullet collision quality
0.0
RPG
sp_tank_hover_w
vehicle
automatic
50
225
200
150
<_Editor>
Entries:Vehicle
400
60
vfx_alienmini_gun_muzzle
unlimited ammo
infinite magazine capacity
alt unlimited ammo
has alt fire
bullets damage tanks
explosions damage tanks
WPNCAT_SPECIAL
0
0
1.0
1.0
0
1000
0
0
6
1000
100
0
0
100
100
1. Random Range
Bullet Rifle
vehicle
1
115
rifle
Don't reset angle when unmanned
-180
180
200
1
200
0
-90
20
100
1
50
0
Target reticule
115
launcher
Don't reset angle when unmanned
-180
180
200
1
200
30000
-90
10
50
1
50
2300
Tank Muzzle
Target reticule
Enable physics
single
200
Default
Hover_Tank_main
Tank_Rpg
CyberEnergyBall
45
50
detonate on vehicle collision
use bullet collision quality
has light attached
0.0
VFX_PlasmaRPG_Trail
0.0
35
VFX_PlasmaRPG_Muzzle
15
RPG
2000
6000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
0.0
1.0
1.0
HeavyTank
Hover_Tank_main_NPC
1.0
0
VTOL_Laser_Exp
1.0
sp_tank_hover_w2
vehicle
automatic
500
225
1000
50
<_Editor>
Entries:Vehicle
400
20
vfx_alienmini_gun_muzzle
unlimited ammo
infinite magazine capacity
bullets damage tanks
manned turret
WPNCAT_RIFLE
0
0
1.0
6
800
1.0
0
0
6
800
50
0
0
Bullet Rifle
vehicle
1
118
rifle
-180
180
450
40
300
0.0
-90
20
270
30
50
0.0
Target reticule
single
200
Default
5
VehicleMGTurret
0.5
0.0
1.0
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
VFX_Alienufo_HitFX
VFX_Alienufo_HitFX
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
10
0
1.0
sp_tank_hover_w_m21
vehicle
automatic
50
225
25000
150
<_Editor>
Entries:Vehicle
400
60
vfx_alienmini_gun_muzzle
unlimited ammo
infinite magazine capacity
alt unlimited ammo
has alt fire
bullets damage tanks
explosions damage tanks
WPNCAT_SPECIAL
0
0
1.0
1.0
0
1000
0
0
6
1000
100
0
0
100
100
1. Random Range
Bullet Rifle
vehicle
1
115
rifle
Don't reset angle when unmanned
-180
180
200
1
200
0
-90
20
100
1
50
0
Target reticule
115
launcher
Don't reset angle when unmanned
-180
180
200
1
200
30000
-90
10
50
1
50
2300
Tank Muzzle
Target reticule
Enable physics
single
200
Default
Hover_Tank_main
Tank_Rpg
CyberEnergyBall
110
50
detonate on vehicle collision
use bullet collision quality
has light attached
0.0
VFX_PlasmaRPG_Trail
0.0
110
VFX_PlasmaRPG_Muzzle
15
RPG
600
6000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.7
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
0.0
1.0
1.0
HeavyTank
Hover_Tank_main_NPC
1.0
0
VTOL_Laser_Exp
1.0
sp_tank_vr_red_w
vehicle
50
automatic
225
1000
150
<_Editor>
Entries:Vehicle
60
unlimited ammo
infinite magazine capacity
alt unlimited ammo
explosions damage tanks
has alt fire
WPNCAT_SPECIAL
0
0
1.0
1.0
0
1000
0
0
6
1000
100
0
0
100
100
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
1
200
0
-90
20
100
1
50
0
0110
launcher
Tank Muzzle_Cyber
Target reticule
Don't reset angle when unmanned
-180
180
200
1
200
30000
-90
10
50
1
50
700
single
200
Default
Tank_Rpg_Cyber_Red
rpg_projectile
125
50
detonate on vehicle collision
use bullet collision quality
0.0
Veh_CyberTank_Proj_Red
0.0
15
1500
6000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
0.0
1.0
Bullethit_Electric
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
HeavyTank
1.0
0
0.0
1.0
sp_tank_vr_red_w2
vehicle
automatic
500
225
1000
50
<_Editor>
Entries:Vehicle
400
20
Wep_MiniGun_Muzz
unlimited ammo
infinite magazine capacity
bullets damage tanks
manned turret
on trigger
WPNCAT_RIFLE
1
0
1.0
6
800
1.0
0
0
6
800
75
0
0
Bullet Rifle
vehicle
1
111
rifle
-180
180
450
40
300
0.0
-90
20
270
30
50
0.0
Target reticule
single
200
Default
5
VehicleMGTurret
0.5
0.0
1.0
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
Bullethit_Electric
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
10
0
1.0
sp_tank_vr_w
vehicle
50
automatic
225
1000
150
<_Editor>
Entries:Vehicle
60
unlimited ammo
infinite magazine capacity
alt unlimited ammo
explosions damage tanks
has alt fire
WPNCAT_SPECIAL
0
0
1.0
1.0
0
1000
0
0
6
1000
100
0
0
100
100
1. Random Range
Bullet Rifle
vehicle
1
112
rifle
Don't reset angle when unmanned
-180
180
200
1
200
0
-90
20
100
1
50
0
0110
launcher
Tank Muzzle_Cyber
Target reticule
Don't reset angle when unmanned
-180
180
200
1
200
30000
-90
10
50
1
50
700
single
200
Default
Tank_Rpg_Cyber
rpg_projectile
125
50
detonate on vehicle collision
use bullet collision quality
0.0
Veh_CyberTank_Projectile
0.0
15
1500
6000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
0.0
1.0
Bullethit_Electric
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
HeavyTank
1.0
0
0.0
1.0
sp_tank_vr_w2
vehicle
automatic
500
225
1000
50
<_Editor>
Entries:Vehicle
400
20
Wep_MiniGun_Muzz
unlimited ammo
infinite magazine capacity
bullets damage tanks
manned turret
on trigger
WPNCAT_RIFLE
1
0
1.0
6
800
1.0
0
0
6
800
75
0
0
Bullet Rifle
vehicle
1
111
rifle
-180
180
450
40
300
0.0
-90
20
270
30
50
0.0
Target reticule
single
200
Default
5
VehicleMGTurret
0.5
0.0
1.0
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
Bullethit_Electric
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
10
0
1.0
sp_turret_w
vehicle
automatic
50
400
550
60
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
Don't reset angle when unmanned
-180
180
700
40
100
0.0
Don't reset angle when unmanned
-35
35
400
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
VFX_Turret_Muzz
Minigun
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0.25
8
0
Fixed Turret
1.0
sp_turret_wh_w
vehicle
automatic
50
2500
2400
150
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
alt unlimited ammo
has alt fire
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
0.7
0
1.0
10
1000
1.0
300
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-180
180
700
40
100
0.0
-35
35
400
30
100
0.0
Target reticule
111
rifle
-180
180
700
40
100
0.0
-35
35
400
30
100
0.0
Target reticule
0112
launcher
Target reticule
Linked firing
Ignore anims for orienting
-180
180
200
1
200
30000
-90
10
50
1
50
700
0113
launcher
Target reticule
Linked firing
Ignore anims for orienting
-180
180
200
1
200
30000
-90
10
50
1
50
700
automatic
500
Default
10
0.0
1.0
VFX_Wh_Turret_Muzz
Minigun
weapon_fire_rpg
0.3
weapon_fire_rpg
0.3
bullet_hit
0.5
parachute_open
1.0
1.0
1.0
0.25
16
0
Bullet Rifle
VFX_WhiteHouse_Muzz_Rpg
3000
3000
3000
1. Random Range
WhiteHouseTurret_Gun
WhiteHouseTurret_RPG
rpg_projectile
80.0
80.0
VFX_Wh_Rpg_Smoke
0
20.0
has light attached
rocket flight
attach effect after ignition
detonate on vehicle collision
0.0
White House Turret
1.0
sp_turret_wh_w2
vehicle
single
50
400
550
60
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
111
launcher
-180
180
700
40
100
0.0
-35
35
400
30
100
0.0
Target reticule
Tank Muzzle
0113
minigun
Tank Muzzle_Cyber
-180
180
200
1
200
30000
-90
10
50
1
50
700
single
200
Default
10
0.0
1.0
VFX_Wh_Turret_Muzz
Minigun
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0.25
0
rpg_projectile
45
35
VFX_PlasmaRPG_Trail
VFX_PlasmaRPG_Muzzle
0
50
has light attached
detonate on vehicle collision
use bullet collision quality
0.0
VFX_WhiteHouse_Muzz_Rpg
White House Turret
1.0
sp_turretball_w_char
rifle
charge release
50
400
400
500
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
looping muzzle flash
no random give
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
6000
0
0
4000
6000
2. Scale up in groups
Bullet Rifle
rifle
1
single
200
Default
10
0.0
1.0
Sniper Rifle
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
1.0
0
1.4
1
0.0
False
0.0
Marauder_Exp
3
1.0
sp_ufo03_w
vehicle
automatic
300
400
2000
80
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
vehicle use at own risk
WPNCAT_RIFLE
100
0
0
3500
5500
1. Random Range
XM25 Laser
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Target reticule
0111
rifle
Target reticule
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
112
launcher
0
0
0
0
0
0.0
0.0
0
0
0
0
0.0
RPG
burst
1
12000
16000
1. Random Range
0
0
400
Default
120
FlyerBeam
0.0
rpg_projectile
16
110
Vtol_Missiles
10
has light attached
rocket flight
guided
attach effect after ignition
seek to target pos (npc only)
seek to target pos
0.0
1000
8
110
0
VTOL_Laser_Exp
VTOL_M_Exp
1.0
8
charging
1.0
explosion_small
0.2
bullet_hit
0.5
charging
1.0
explosion_small
0.2
1.0
VTOL_M_Exp-NPC
1.0
0.20
0
VTOL_M_Exp
VTOL_M_Exp-NPC
0.5
0.5
2.0
2.0
3
2000
vfx_alienmini_gun_muzzle
vfx_alienmini_gun_muzzle
0.0
3
1.0
sp_vtol01_saints_w
vehicle
automatic
300
400
2000
60
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
200
0
0
3500
5500
1. Random Range
XM25 Laser
vehicle
1
110
rifle
-180
180
550
6
100
0.0
60
-90
90
300
4
100
0.0
40
Target reticule
111
launcher
0
0
0
0
0
0.0
0.0
0
0
0
0
0.0
RPG
charge release
2500
12000
16000
1. Random Range
0
0
400
Default
120
1
0.0
False
charging
charged
Show HUD on charge
0.0
0.0
FlyerBeam
0.0
rpg_projectile
16
100
Vtol_Missiles
10
has light attached
rocket flight
guided
attach effect after ignition
swarm
seek to target pos (npc only)
seek to target pos
0.0
0
1000
8
50
VTOL_Laser_Exp
VTOL_M_Exp
1000
1.75
1.0
1.0
0.1
7.5
50.0
0.0
1.0
30
charging
1.0
explosion_small
0.2
bullet_hit
0.5
charging
1.0
explosion_small
0.2
1.0
VTOL_M_Exp-NPC
1.0
0
1.0
sp_vtol01_w
vehicle
automatic
300
400
2000
60
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
vehicle use at own risk
WPNCAT_RIFLE
200
0
0
3500
5500
1. Random Range
XM25 Laser
vehicle
1
110
rifle
-180
180
550
6
100
0.0
60
-90
90
300
4
100
0.0
40
Target reticule
111
launcher
0
0
0
0
0
0.0
0.0
0
0
0
0
0.0
RPG
charge release
2500
12000
16000
1. Random Range
0
0
400
Default
120
1
0.0
False
charging
charged
Show HUD on charge
0.0
0.0
FlyerBeam
0.0
rpg_projectile
16
100
Vtol_Missiles
10
has light attached
rocket flight
guided
attach effect after ignition
swarm
seek to target pos (npc only)
seek to target pos
0.0
0
1000
8
50
VTOL_Laser_Exp
VTOL_M_Exp
1000
1.75
1.0
1.0
0.1
7.5
50.0
0.0
1.0
30
charging
1.0
explosion_small
0.2
bullet_hit
0.5
charging
1.0
explosion_small
0.2
1.0
VTOL_M_Exp-NPC
1.0
0.20
0
1.0
sp_vtol01_w_Eagle
vehicle
automatic
300
400
2000
60
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
300
0
0
3500
5500
1. Random Range
XM25 Laser
vehicle
1
110
rifle
-180
180
550
6
100
0.0
60
-90
90
300
4
100
0.0
40
Target reticule
111
launcher
0
0
0
0
0
0.0
0.0
0
0
0
0
0.0
RPG
charge release
2500
12000
16000
1. Random Range
0
0
400
Default
120
1
0.0
False
charging
charged
Show HUD on charge
0.0
0.0
FlyerBeam
0.0
rpg_projectile
16
100
Vtol_Missiles
10
has light attached
rocket flight
guided
attach effect after ignition
swarm
seek to target pos (npc only)
seek to target pos
0.0
0
1000
8
50
Eagle
VTOL_M_Exp
1000
1.75
1.0
1.0
0.1
7.5
50.0
0.0
1.0
30
charging
1.0
explosion_small
0.2
bullet_hit
0.5
charging
1.0
explosion_small
0.2
1.0
VTOL_M_Exp-NPC
1.0
0.20
0
1.0
2.0
sp_vtol02_w
vehicle
automatic
500
400
1000
50
<_Editor>
Entries:Vehicle
400
400
unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
0.4
0
1.0
10
1000
1.0
50
0
0
1000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Target reticule
0111
rifle
Target reticule
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
automatic
200
Default
20
FlyerMG
0.0
500
Veh_Stag_Muzzle
1.0
40
0
0.2
0.0
0.3
0.0
applies to primary
0.5
weapon_fire_ar
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
1.0
0
0
10
1000
1.0
0
1.0
Special-Abduction
rifle
charge release
100
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
manually detonates
WPNCAT_SPECIAL
3000
0
0
1. Random Range
Laser-Rifle
special
100
single
Rifle
AK
Abduction
Special-CyberProjectile
0.0
0.0
0.0
10.0
rocket flight
does not fire from muzzle
attached effect no loop
200
Wep_Abduction_Beam
00.00.00.0
Airstrike_breakaway
10
1.6
True
Show HUD on charge
0.0
0.0
6
1.0
1.0
1.0
1.5
Underwater Large
0
6
1.0
Special-BlackHoleGun
launcher
single
3
30
90
53
<_Editor>
Entries:weapon_radial:special
300
8
brass during reload only
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
disallow reload
WPNCAT_SPECIAL
2000
2000
6000
2. Scale up in groups
0
0
Laser-Rifle
explosive
1
single
Rifle
RPG
3
weapon_fire_shotgun
1.5
weapon_fire_shotgun
1.5
bullet_hit
3
30
23
.00555
4
1.0
1.0
RPG
0
Blackhole
BlackHole_Exp
Special-CyberProjectile
55
3000
VFX_BlackHoleGun_Projectile
0
10
orient projectile to velocity
rocket flight
use bullet collision quality
0.0
1000
VFX_BlackHoleGun_SuckingIn
4
4
1.0
Special-BlingBlast
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:DLC6
600
200
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FireBlast
60
60
VFX_DLC2_Blast
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
BlingBlast
1.0
1.0
1.0
16
1.0
dlc6
True
disintegrate
1000
1000
True
Special-Bounce
launcher
single
24
100
400
200
<_Editor>
Entries:weapon_radial:special
400
23
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
WPNCAT_SPECIAL
550
0
0
Laser-Rifle
rifle
1
single
Rifle
AK
7
0.6
0.3
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
0
0.1
applies to primary
play reload anim
0.3
0.1
0.2
0.3
VFX_AlienBounce_Muzz
0.20
400
.8
1.0
Rifle-STAG
0.0
0
Bounce Rifle
1.5
Special-CyberProjectile
40
VFX_AlienBounce_Trail
0
30
dont detonate from explosion
use bullet collision quality
0.0
1.0
0.0
0.0
0.0
1.0
2.0
Special-Dubstep
rifle
automatic
16000
100
120
60
<_Editor>
Entries:weapon_radial:special
400
23
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
not allowed with human shield
WPNCAT_SPECIAL
0
0
0
Laser-Rifle
special
1
single
Rifle
AK
7
weapon_fire_dubtweet
0.2
weapon_fire_dubtweet
0.2
bullet_hit
0.5
weapon_fire_dubwub
0.6
weapon_fire_dubwub
0.6
0.4
0.2
800
.8
1.0
Rifle-STAG
0.0
0
Dubstep Gun
800
Special-CyberProjectile
70
VFX_DubStep_beats
0
200
dont detonate from explosion
use bullet collision quality
0.0
0.0
0.0
1500
Laser-Rifle
Dubstep
100
1.0
Special-Dubstep-2
rifle
automatic
16000
100
120
60
<_Editor>
Entries:DLC3
400
23
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
not allowed with human shield
WPNCAT_SPECIAL
0
0
0
Laser-Rifle
special
1
single
Rifle
AK
7
weapon_fire_dubtweet
0.2
weapon_fire_dubtweet
0.2
bullet_hit
0.5
weapon_fire_dubwub
0.6
weapon_fire_dubwub
0.6
0.4
0.2
800
.8
1.0
Rifle-STAG
0.0
11
Dubstep Gun
800
Special-CyberProjectile
70
VFX_DubStep_beats
0
200
dont detonate from explosion
use bullet collision quality
0.0
0.0
0.0
1500
Laser-Rifle
Dubstep
100
1.0
dlc3
True
Special-Dubstep-M19
rifle
automatic
16000
100
138
60
<_Editor>
Entries:weapon_radial:special
400
23
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
not allowed with human shield
no random give
WPNCAT_SPECIAL
0
0
0
Laser-Rifle
special
1
single
Rifle
AK
7
weapon_fire_pistol
1.5
weapon_fire_pistol
1.5
bullet_hit
0.5
weapon_fire_dubwub
1
weapon_fire_dubwub
1
0.4
0.2
1000
.8
1.0
Rifle-STAG
0.0
0
Dubstep Gun
1000
Special-CyberProjectile
70
VFX_DubStep_beats
0
200
dont detonate from explosion
use bullet collision quality
0.0
0.0
0.0
1500
Laser-Rifle
Dubstep
100
1.0
1.15
Special-EnemyHaduoken
launcher
charge release
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
200
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
explosion ignores owner
Pistol
shotgun_small
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-CyberProjectile
65
50
-1
100000
has light attached
rocket flight
attach effect after ignition
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
detonate and continue
detonate on human collision
0.0
0
VFX_W_Hadooken_Projectile
1500
2
0.0
False
charging
charged
Show HUD on charge
0.0
0.25
1.0
1.0
1.0
0
Haduoken_Small_Exp
Haduoken_Small_PassThru
1.0
Special-ExplodeBlast
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:DLC5
600
200
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FireBlast
60
60
VFX_DLC1_Blast
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
ExplosionBlast
1.0
1.0
1.0
14
1.0
dlc5
True
disintegrate
1000
1000
True
Special-FireBlast
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
60
60
vfx_fire_hadooken
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
FireBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-FreezeBlast
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
200
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
60
60
VFX_Freeze_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
0
FreezeBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-FreezeBlast-Shatter
launcher
single
10000
200
150
30
<_Editor>
Entries:weapon_radial:special
600
200
allow offhand grenade
explosions damage tanks
apply force to live ragdolls
infinite magazine capacity
melee can dislodge movers
no random give
one shot shatter
unlimited ammo
unlockable
player instant reload
superpower blast
WPNCAT_SPECIAL
200
0
0
single_use
1
single
Pistol
Special-FreezeBlast-Shatter
65
0.0
10
0
300
FreezeBlast_Shatter
15
0.0
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
Airstrike
Cyber Cannon
300
60
0.0
1
1.0
Special-GlitchBlast
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
60
60
VFX_Glitch_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
GlitchBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-HomieHaduoken
launcher
charge release
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
200
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
explosion ignores owner
Pistol
shotgun_small
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-CyberProjectile
65
50
-1
100000
has light attached
rocket flight
attach effect after ignition
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
detonate and continue
detonate on human collision
0.0
0
VFX_H_Hadooken_Projectile
1500
2
0.0
False
charging
charged
Show HUD on charge
0.0
0.25
1.0
1.0
1.0
0
Haduoken_Small_Exp_H
Haduoken_Small_PassThru
1.0
Special-InflatoRay
pistol
automatic
15000
60
0
0
<_Editor>
Entries:weapon_radial:special
5
melee can dislodge movers
unlockable
not allowed with human shield
on trigger
do not hide when sprinting
infinite magazine capacity
use box shape for melee casts
drops with full reserve
always wear on back
looping muzzle flash
no bullet decal
WPNCAT_SPECIAL
0
1
Laser-Rifle
shotgun
1
100
single
Pistol
0.8
minigun
flamethrower
3
20
100
500
1.0
1.0
Inflato Ray
1.0
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
0.1
0
VFX_ShrinkRay_Muzzle
500
1.0
Special-IronSaint
launcher
single
10000
200
0
0
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
400
Airstrike
pistol
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
explosion ignores owner
Pistol
1hm
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-CyberProjectile
100
100
-1
100000
has light attached
rocket flight
attach effect after ignition
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
0
VFX_H_Hadooken_Projectile
1500
1.0
1.0
1.0
0
IronSaint-ArmBlast
1.0
0
0.1
0.0
0.0
0.25
1.0
applies to primary
Special-Polarizer
pistol
automatic
15000
60
0
0
<_Editor>
Entries:DLC6
5
melee can dislodge movers
unlockable
not allowed with human shield
on trigger
do not hide when sprinting
infinite magazine capacity
use box shape for melee casts
drops with full reserve
always wear on back
looping muzzle flash
no bullet decal
not allowed in vehicle
WPNCAT_SPECIAL
0
1
Laser-Rifle
shotgun
1
100
single
Pistol
0.8
minigun
flamethrower
3
20
100
500
1.0
1.0
Polarizer
1.0
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
0.1
17
500
1.0
dlc6
True
VFX_Polarizer_ConstantR
Special-SniperRifle
rifle
single
4
500
1000
501
<_Editor>
Entries:weapon_radial:special
400
can zoom
one shot shatter
melee can dislodge movers
allow offhand grenade
do not hide when sprinting
bullets can hit multiple humans
bullets damage tanks
30
non-progressive
5
2
100
WPNCAT_SPECIAL
2
1
3
1
0
4.0
1.0
1.0
0
0
1.0
0.0
0.0
1
2
3
1
0
0
1.5
1350
3500
4500
1. Random Range
Bullet Sniper
special
1
36
single
Rifle
Sniper Rifle
AK
6
2
20
5
non-progressive
weapon_fire_sniper
1
weapon_fire_sniper
1
bullet_hit
10
0.0
4.0
1.0
1.0
0
1.0
Special-StompExplodeBreakaway
rifle
charge release
1
200
0
0
<_Editor>
Entries:DLC5
5000
30
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
WPNCAT_SPECIAL
3000
0
0
1. Random Range
Airstrike
special
1
single
Rifle
Rifle
AK
rpg_projectile
10
0.0
25.0
10.0
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
does not fire from muzzle
0
00.00.00.0
VFX_DLC1_Stomp_Trail
10
2
True
Show HUD on charge
0.0
0.0
0.0
1.0
1.0
1.0
1.5
Underwater Large
15
True
1.0
dlc5
ExplodeStompAirstrike
disintegrate
1000
1000
True
Special-TF2_Flamethrower
flamethrower
automatic
150
8.5
450
2100
<_Editor>
Entries:weapon_radial:special
100
5
do not hide when sprinting
infinite magazine capacity
not allowed with human shield
melee can dislodge movers
on trigger
unlockable
use box shape for melee casts
drops with full reserve
WPNCAT_SPECIAL
100
0
0
1
Fire Brute
special
1
single
Minigun
minigun
3
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
0
1.0
1.0
flamethrower
1.0
0
Flamethrower
8.5
0.1
1.3
flamethrower_hit
True
1.0
100
0.8
0.1
20
Special-WardenHaduoken
launcher
charge release
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
200
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
explosion ignores owner
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-CyberProjectile
65
50
-1
100000
has light attached
rocket flight
attach effect after ignition
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
detonate and continue
detonate on human collision
0.0
0
VFX_W_Hadooken_Projectile
1500
2
0.0
False
charging
charged
Show HUD on charge
0.0
0.25
1.0
1.0
1.0
0
Haduoken_Exp
Haduoken_pass_thru
1.0
stun_gun
stungun
single
1
12.0
15
3
<_Editor>
Entries:weapon_radial:melee
250
9.0
WPNCAT_MELEE
1.0
0.8
1.1
1.5
1.2
0.5
0.25
0.1
1.0
1.0
0.25
0.1
0.8
1.0
1.1
1.5
1.2
instant ragdoll
causes convulsions
unlimited ammo
allow offhand grenade
no blood splat
do not hide when sprinting
infinite magazine capacity
no bullet decal
1000
9000
14000
1. Random Range
0
0
Stun Charge
melee
1
single
Pistol
pistol
3.0
weapon_fire_pistol
weapon_fire_pistol
0.4
0.8
1.5
2.0
bullet_hit
2
0.0
wep_stungun_muzzle
1.0
1.0
Pistol
0
0.3
0.0
0.5
0.0
applies to primary
0.5
1.0
0
1.0
suv_4dr_02_saints_w
vehicle
automatic
50
400
400
200
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
40
270
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
Rifle_MuzzleFlash
VehicleMGTurret
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0
1.0
suv_4dr_02_w
vehicle
automatic
50
400
400
200
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
150
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
40
270
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
Rifle_MuzzleFlash
VehicleMGTurret
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0.25
8
0
1.0
suv_4dr_luxury05_w
vehicle
automatic
500
400
200
70
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
manned turret
WPNCAT_RIFLE
1
0
1.0
6
800
1.0
75
0
0
3000
3000
1. Random Range
Bullet Rifle
vehicle
1
111
rifle
-180
180
550
40
100
0.0
-90
40
270
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
Wep_MiniGun_Muzz
VehicleMGTurret
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
20
0
1.0
Temp-Locust
shotgun
charge release
1200
200
2000
500
<_Editor>
Entries:temp_pickups
400
23
explosions damage tanks
allow offhand grenade
do not hide when sprinting
bullets damage tanks
on trigger
no bullet decal
bullets can hit multiple humans
apply force to live ragdolls
instant ragdoll
no blood splat
no random give
show reserve in hud
drops with full reserve
WPNCAT_PISTOL
2.5
0
0.5
1
1
1000
2000
0
0
6000
8000
2. Scale up in groups
Laser-Rifle
explosive
300
single
Pistol
pistol
7
0.6
0.3
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1
10000
.8
1.0
Pistol
0.0
0
0.5
1.0
0.0
True
0.0
weapon_fire_ar
burn
4000
True
1000
20
2
1.0
0.0
5
50
0.0
10
100
200
Plasma_RPG
Locust
0
0.0
0.0
0
0.5
0.0
applies to primary
1.0
0.2
Tentacle_Bat
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
apply force to live ragdolls
instant ragdoll
0.4
WPNCAT_MELEE
0
0
0
melee
1
200
200
200
single
Default
2hmTentacle
5.0
150
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1
1.0
155.0
100.0
111.0
20.0
40.0
2.0
12.0
1.0
truck_2dr_classic01_w
vehicle
single
100
400
100
50
<_Editor>
Entries:Vehicle
900
400
unlimited ammo
infinite magazine capacity
WPNCAT_RIFLE
500
0
0
RPG
vehicle
1
110
man cannon
-180
180
200
1
200
2000
-90
0
200
1
200
2000
Target reticule
Enable physics
single
Default
20
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
vehicle_50cal
vehicle
automatic
50
400
1000
100
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
bullets damage tanks
WPNCAT_RIFLE
1
0
1.0
6
800
1.0
0
0
6
800
75
0
0
Bullet Rifle
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
20
270
30
100
0.0
Target reticule
single
200
Default
10
VehicleMGTurret
0.0
1.0
weapon_fire_ar
0.4
weapon_fire_ar
0.4
bullet_hit
0.5
Wep_MiniGun_Muzz
1.0
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
0
1.0
WP_baseball_bat
bat
single
0
0
0
0
<_Editor>
Entries:Wieldable Props
2
melee can dislodge movers
apply force to live ragdolls
not allowed with human shield
not allowed in vehicle
do not hide when sprinting
lethal melee
melee continue on world collide
use box shape for melee casts
other hand ik during attack only
no random give
0.2
WPNCAT_MELEE
0
0
0
single_use
0
225
600
225
single
Default
2hm
5.0
Wieldable Prop Weapon
6
baseball_bat
20
1
0.0
.2.2.2
1000.0
0.0
1.0
6
1.0
Grenade
1.0
0
1.0
WP_cricket_bat
bat
single
0
0
0
0
<_Editor>
Entries:Wieldable Props
2
melee can dislodge movers
other hand ik during attack only
apply force to live ragdolls
not allowed with human shield
not allowed in vehicle
do not hide when sprinting
lethal melee
melee continue on world collide
use box shape for melee casts
no random give
0.2
WPNCAT_MELEE
0
0
0
single_use
0
225
600
225
single
Default
2hm
5.0
Wieldable Prop Weapon
6
baseball_bat
20
1
0.0
.2.2.2
1000.0
0.0
1.0
1.0
Grenade
1.0
0
6
1.0
WP_RoninSword
bat
single
0
0
0
0
<_Editor>
Entries:Wieldable Props
2
melee can dislodge movers
apply force to live ragdolls
not allowed with human shield
not allowed in vehicle
do not hide when sprinting
lethal melee
melee continue on world collide
use box shape for melee casts
other hand ik during attack only
no random give
0.2
WPNCAT_MELEE
0
0
0
single_use
0
260
350
225
single
Default
1hm
5.0
Wieldable Prop Weapon
150
baseball_bat
20
1
0.0
.2.2.2
1000.0
0.0
1.0
150
1.0
Grenade
1.0
0
1.0
Xmas-Bounce
launcher
single
100
100
400
200
<_Editor>
Entries:DLC2
400
23
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
WPNCAT_SPECIAL
550
0
0
XMAS-Bounce
rifle
1
single
Rifle
AK
7
0.6
0.3
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
0
400
.8
1.0
Rifle-STAG
0.0
7
Bounce Rifle
Special-CyberProjectile
100
VFX_RedRider_Trail
0
30
dont detonate from explosion
use bullet collision quality
0.0
1.0
0.0
100
0.0
0.0
1.0
2.0
dlc2
True
zinyak_mech_suit_minigun
pistol
automatic
500
300
700
450
<_Editor>
Entries:temp_pickups
120
1000
VFX_Zin_Mech_Muzz
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
do not hide when sprinting
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
player instant reload
infinite magazine capacity
not allowed in vehicle
explosions damage tanks
looping muzzle flash
scale damage up by dist
no random give
WPNCAT_SPECIAL
0.2
30
Laser-Rifle
special
1
single
Minigun
minigun
Minigun
20
weapon_fire_ar
0.5
weapon_fire_ar
0.5
bullet_hit
0.5
75
500
10
75
1.0
1.0
1.0
0
2
2
2
20.0
0
0.05
0.35
0.5
0.12
0.35
applies to primary
RPG
VFX_PlasmaRPG_Muzzle
7000
60000
60000
1. Random Range
Plasma_RPG_NPC
Underwater Large
3.2
1.5
Mech Suit
100.0
180
1500
1.25
1.0
1.0
0.1
7.5
50.0
0.0
1.0
Avatar_sword
flamethrower
automatic
255
25
170
50
<_Editor>
Entries:temp_pickups
18
melee can dislodge movers
not allowed with human shield
on trigger
unlimited ammo
melee continue on world collide
use box shape for melee casts
use mission srid for effects
incendiary shots
no blood splat
WPNCAT_SPECIAL
Underwater Large
100
2
1
5
Fire
single_use
1
18
flamethrower_hit
100
single
Default
avatar_sword
0
50
Avatar Sword
0.0
1.0
1.0
1.0
150
500
500
0
1.0
chainsaw
chainsaw
automatic
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
1.25
melee can dislodge movers
lethal melee
unlockable
on selection
do not hide when sprinting
not allowed with human shield
use box shape for melee casts
allow offhand grenade
melee continue on world collide
gibs victims
disallow crouching
0.4
WPNCAT_MELEE
0
0
0
melee
1
0.2
0.7
2.0
single
250
500
500
Default
chainsaw
5.0
0.0
0.0
chainsaw
0.2
chainsaw
0.5
bullet_hit
0.5
1.0
1.0
5
333
0.03
0.03
0
1.0
CyberCannon-Weak
smg
single
1
200
0
0
<_Editor>
Entries:temp_pickups
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
drops with full reserve
WPNCAT_SUB_MACHINE_GUN
3000
0
0
unarmed
1
single
Pistol
HotDog
50
0.0
54
10.0
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
0
-10.00.00.0
10
0.0
Pistol
1.0
1.0
1.0
0
1.0
decker_sword
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
always wear on back
0.2
WPNCAT_MELEE
0
0
0
1. Random Range
melee
1
300
600
300
single
Default
2hm
5.0
400
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
decker_sword_VR
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
always wear on back
left hand
no random give
0.2
WPNCAT_MELEE
0
0
0
1. Random Range
melee
1
300
300
300
single
Default
2hm
5.0
400
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
Double_Staff
bat
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
other hand ik during attack only
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
always wear on back
0.2
WPNCAT_MELEE
0
0
0
1. Random Range
melee
1
300
600
300
single
Default
2hm
5.0
400
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
Explosive-Genki
launcher
single
1
300
0
0
genki_exp
Explosive-Genki_Octo
55
vfx_genki_gun_trail
has light attached
rocket flight
dont detonate from explosion
use bullet collision quality
sticky
satchel charge
genki
100.00.00.0
0.0
55
0
0
WEP_GENKI_PROJ
<_Editor>
Entries:weapon_radial:explosive
100
melee can dislodge movers
explosions damage tanks
do not hide when sprinting
manually detonates
show reserve in hud
WPNCAT_SPECIAL
4
4
Underwater Large
2000
Squid
explosive
1
single
0
0
0
RPG
RPG
10
weapon_fire_shotgun
weapon_fire_shotgun
0.7
0.7
0.0
vfx_genki_muzzle
0.0
1.0
1.0
RPG-NPC
True
1.0
1.5
0
1.0
Explosive-GrenadeLauncher
launcher
single
8
225
0
0
<_Editor>
Entries:weapon_radial:explosive
0
20
unlockable
allow offhand grenade
explosions damage tanks
do not hide when sprinting
WPNCAT_SPECIAL
600
0
0
Grenade Launcher
explosive
1
Luchadore_GL_Projectile
50
2000
1
0.8
1.0
0.2
0.8
0.0
-8.0
use bullet collision quality
orient projectile to velocity
detonate on vehicle collision
detonate on human collision
Grenade_Bounce
VFX_GrenadeTrail
Grenade_3
single
Rifle
Underwater Large
SawedOff
AK
10
weapon_fire_rpg
weapon_fire_rpg
0.7
0.5
Luch_Grenade_Muzzle
0.0
1.0
1.0
True
1.0
1.5
0
1.0
Explosive-STAGChargeLaser
rifle
charge release
100
225
10000
150
<_Editor>
Entries:weapon_radial:explosive
400
20
allow offhand grenade
use modified bullet direction
bullets damage tanks
explosions damage tanks
disallow reload
WPNCAT_RIFLE
8
1
0.8
1.5
1.8
1.75
2.0
1.15
1.35
1.8
1.5
5
650
1
0.5
0.25
1
1
75
0
0
XM25 Laser
explosive
25
single
RPG
AK
10
0.6
1.2
weapon_fire_ar
0.5
weapon_fire_ar
1.0
3
1
True
charging
charged
Show HUD on charge
0.0
0.0
85
8
4
6
20
20
3
45
1.0
5
1.0
1.0
1.0
0
1.0
Explosive-Zinyak_Mech
launcher
charge release
3
1000
1250
200
Plasma_RPG_Zinyak
rpg_projectile
50
VFX_PlasmaRPG_Trail
has light attached
rocket flight
dont detonate from explosion
use bullet collision quality
100.00.00.0
0.0
50
0
0
80
80
<_Editor>
Entries:weapon_radial:explosive
RPG
1000
melee can dislodge movers
explosions damage tanks
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
WPNCAT_SPECIAL
4
4
Underwater Large
1200
6000
12000
2. Scale up in groups
Laser-Rifle
explosive
1
single
0
0
0
RPG
RPG
10
weapon_fire_rpg
weapon_fire_rpg
1.0
1.0
0.0
VFX_PlasmaRPG_Muzzle
0.01
1.0
1.0
Plasma_RPG_NPC
1.0
3.2
RPG
0
1.3
0.95
1.0
False
charging
charged
Show HUD on charge
1.0
0.0
0.05
1.5
1.0
flashbang
thrown
single
1
25
0
0
Flashbang
flashbang
30
2000
1
0.6
0.5
0.5
10.00.00.0
0.0
Flashbang_Bounce
VFX_GrenadeTrail
-8
600
3000
show hud indicator
<_Editor>
Entries:offhand_grenades
15
WPNCAT_THROWN
Underwater Large
0
0
0
Flashbang
grenade
1
single
Default
10
0.0
0.0
flashbang
1.0
1.0
1.0
0
1.0
grenade
thrown
single
1
100
0
0
Grenade
grenade
30
2000
1
.6
.5
.5
10.00.00.0
0.0
VFX_GrenadeTrail
Grenade_Bounce
-8
600
3000
show hud indicator
<_Editor>
Entries:offhand_grenades
15
WPNCAT_THROWN
1
1
1.0
1.0
Underwater Large
0
0
0
HE Grenade
grenade
1
single
Default
explosions damage tanks
10
0.0
0.0
standard
1.0
1.0
1.0
1.5
0
1.0
grenade_electric
thrown
single
1
25
0
0
electric_grenade
grenade_electric
30
3000
1
.6
.5
.5
10.00.00.0
0.0
VFX_DeckerSwordTrail
Grenade_Bounce
-8
600
3000
show hud indicator
<_Editor>
Entries:offhand_grenades
15
WPNCAT_THROWN
1
1
1.0
1.0
Underwater Large
0
0
0
HE Grenade Electric
grenade
1
single
Default
explosions damage tanks
10
0.0
0.0
stun
1.0
1.0
1.0
0
1.0
grenade_sticky
thrown
single
1
25
1000
200
25
25
Grenade
1
10
grenade_sticky
35
2000
3
0.85
0.5
0
1
3000
0.00.00.0
0.0
VFX_GrenadeTrail
Grenade_Bounce
<_Editor>
Entries:offhand_grenades
15
WPNCAT_THROWN
1
1
1.0
1.0
Underwater Large
0
0
0
HE Grenade Sticky
grenade
1
single
Default
explosions damage tanks
10
0.0
0.0
standard
1.0
1.0
1.0
0
1.0
heli_spotlight_w
vehicle
automatic
100
225
250
50
<_Editor>
Entries:Vehicle
900
20
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
WPNCAT_RIFLE
75
0
0
vehicle
1
single
Default
10
Heli Spotlight
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
Kia-RocketLauncher
launcher
single
1
300
1500
300
200
200
RPG
1
10
rpg_projectile
55
Wep_RPG_Trail
has light attached
rocket flight
attach effect after ignition
dont detonate from explosion
use bullet collision quality
guided
100.00.00.0
0.0
55
0
0
<_Editor>
Entries:temp_pickups
20
melee can dislodge movers
explosions damage tanks
allow offhand grenade
do not hide when sprinting
no random give
drops with full reserve
WPNCAT_SPECIAL
0.0
0.0
Underwater Large
2000
4000
7000
1. Random Range
RPG
explosive
1
single
0
0
0
RPG
RPG
10
weapon_fire_rpg
weapon_fire_rpg
3.0
5.0
0.0
WEP_RPG_Muzzle
0.0
1000
0.35
0.2
1.0
0.1
7.5
20
45
1.0
1.0
1.0
0
1.0
Killbane_gloves
knuckles
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
gibs victims
attach to forearm
bullets damage tanks
explosions damage tanks
0.2
WPNCAT_MELEE
0
0
0
1. Random Range
melee
1
150
2000
150
single
Default
5.0
0.0
0.0
1.0
Killbane_gloves2
2hm
1.0
1.0
1.5
bullet_hit
0.5
0
1.0
Killbane_gloves2
knuckles
single
0
2
0
0
<_Editor>
Entries:weapon_radial:melee
2
melee can dislodge movers
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
gibs victims
no random give
attach to forearm
0.2
WPNCAT_MELEE
0
0
0
1. Random Range
melee
1
150
300
150
single
Default
5.0
0.0
0.0
1.0
2hm
1.0
1.0
0
1.0
laser_minigun_dlc
minigun
automatic
500
200
700
150
<_Editor>
Entries:DLC5
120
14
vfx_alienmini_gun_muzzle
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
do not hide when sprinting
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
drops with full reserve
player instant reload
infinite magazine capacity
not allowed in vehicle
hit effect on tracer impact
no random give
WPNCAT_SPECIAL
0.2
30
Laser-Rifle
special
1
single
Minigun
minigun
Minigun
9
weapon_fire_ar
0.5
weapon_fire_ar
0.5
bullet_hit
0.5
75
500
10
75
1.0
1.0
1.0
13
5
8.5
3.5
20.0
0
0.05
0.35
0.5
0.12
0.35
applies to primary
1.0
True
dlc5
Mech_suit_weapon_old
minigun
automatic
1000
200
240
50
<_Editor>
Entries:temp_pickups
200
100
Brute_MiniGun
melee can dislodge movers
not allowed with human shield
unlockable
on trigger
bullets damage tanks
disallow crouching
armor piercing override
bullets can hit multiple humans
use box shape for melee casts
apply force to live ragdolls
infinite magazine capacity
not allowed in vehicle
force combat ready
dual wieldable
no bullet decal
has alt fire
WPNCAT_SPECIAL
2
0
0
0.9
10
1000
0.2
250
Bullet MP Minigun
single_use
2
burst
Minigun
minigun
Minigun
0.2
0.0
12
0.1
0.05
weapon_fire_ar
0.5
weapon_fire_ar
0.5
bullet_hit
0.5
150
250
-3.0
200
1.0
1.0
2.0
0
CyberCannon_lvl1
2
CyberCannon_lvl1
Mech Suit
Bullet MP Minigun
WEP_RPG_Muzzle
200
RPG_Upgrade2
rpg_projectile
110
50
20
10
Wep_RPG_Trail
0
10
has light attached
rocket flight
guided
use bullet collision quality
dont detonate from explosion
seek to target pos
0.0
500
5000
12
5000
1.0
melee_northpole_m
bat
single
0
2
0
0
<_Editor>
Entries:DLC2
2
melee can dislodge movers
other hand ik during attack only
left hand
not allowed with human shield
use box shape for melee casts
do not hide when sprinting
allow offhand grenade
0.2
WPNCAT_MELEE
0
0
0
melee
1
220
250
220
single
Default
2hm
5.0
150
0.0
1.0
1.0
1.0
bullet_hit
0.5
7
0.4
1.0
dlc2
True
Wieldable Prop Weapon
Minefield_Gun
launcher
automatic
25
100
0
0
<_Editor>
Entries:DLC5
75
30
unlockable
one shot shatter
on trigger
explosions damage tanks
do not hide when sprinting
not allowed with human shield
show reserve in hud
drops with full reserve
infinite magazine capacity
disallow crouching
not allowed in vehicle
no random give
WPNCAT_SPECIAL
0
0
1.0
1.0
9
4
333
0
0
700
1000
1. Random Range
Mine
single_use
1
Minefield_Projectile
24
30000
1.0
.65
.5
0.1
1
50.050050.0
0.0
orient projectile to velocity
has light attached
sticky
magnetic mines
8
Luch_GrenadeBlink
0
0.0
0.0
Minefield_Mine
single
RPG
Underwater Large
AK
8
weapon_fire_rpg
weapon_fire_rpg
0.5
0.5
0.25
bullet_hit
0.5
2.5
6
0
1.0
1.0
1.0
Minefield_Mine
11
1.0
True
dlc5
molotov
thrown
single
1
25
0
0
Molotov Explosion
molotov
30
0
.5
0
1
600
0.00.00.0
0.0
Wep_Moltov_Trail
-8
.6
1
show hud indicator
<_Editor>
Entries:offhand_grenades
15
WPNCAT_THROWN
1
1
1.0
1.0
disallowed in demos
0
0
0
Molotov
grenade
1
single
85
Default
10
0.0
0.0
molotov
1.0
1.0
1.0
0
1.0
pipe_bomb
thrown
single
1
25
1000
200
25
25
Grenade
1
10
pipe_bomb
35
2500
4
0.8
0.6
0
1
304515
0.00.00.0
0.0
Grenade_Bounce
VFX_GrenadeTrail
<_Editor>
Entries:offhand_grenades
15
WPNCAT_THROWN
1
1
1.0
1.0
Underwater Large
0
0
0
Pipe Bomb
grenade
1
single
0
Default
10
0.0
explosions damage tanks
0.0
standard
1.0
1.0
1.0
0
1.0
Rifle-Killshot
rifle
automatic
30
500
150
80
<_Editor>
Entries:weapon_radial:rifle
400
23
allow offhand grenade
do not hide when sprinting
no random give
can zoom
WPNCAT_RIFLE
3
0
0.8
1.0
0.4
1.0
4
800
1.0
125
0
0
Bullet Rifle
rifle
1
single
Rifle
AK
18
0.6
weapon_fire_ar
0.6
weapon_fire_ar
0.3
bullet_hit
0.5
2
20
5
non-progressive
0.0
100
8
1.0
1.0
True
0
1.0
Rifle-STAG
rifle
automatic
100
200
175
45
<_Editor>
Entries:weapon_radial:rifle
400
23
explosions damage tanks
infinite magazine capacity
allow offhand grenade
do not hide when sprinting
bullets can hit multiple humans
bullets damage tanks
WPNCAT_RIFLE
0.5
0
0.5
1
1
1000
250
0
0
250
750
2. Scale up in groups
Bullet Rifle
rifle
1
Grenade
single
Rifle
AK
7
0.6
0.3
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
0
0.2
applies to primary
play reload anim
0.04
0.1
0.04
0.5
Wep_StagRifle
BulletHit_StagRifle
0.0
100
1
0
0.5
1.0
0.5
1
1000
.8
1.0
Rifle-STAG
1.0
0
1.0
RocketHammer
bat
single
0
2
0
0
<_Editor>
Entries:temp_pickups
2
melee can dislodge movers
not allowed with human shield
do not hide when sprinting
use box shape for melee casts
apply force to live ragdolls
always wear on back
left hand
melee always dislodge
0.2
WPNCAT_MELEE
0
0
0
single_use
1
200
500
350
single
Default
5.0
0
10
0.0
RocketHammer
1.0
1.0
1.0
bullet_hit
0.5
DeckersSwordhammer-NPC
DeckersSwordhammer-NPC
0
1.0
RocketHammer_VR
bat
single
0
2
0
0
<_Editor>
Entries:temp_pickups
2
melee can dislodge movers
not allowed with human shield
do not hide when sprinting
use box shape for melee casts
apply force to live ragdolls
always wear on back
left hand
melee always dislodge
0.2
WPNCAT_MELEE
0
0
0
single_use
1
110
500
110
single
Default
5.0
0
10
0.0
RocketHammer
1.0
1.0
1.0
0
1.0
satchel
thrown
single
1
25
0
0
Satchel
satchel
35
3
0.85
0.5
0
1
3000
0.00.00.0
sticky
satchel charge
0
<_Editor>
Entries:weapon_radial:explosive
25
WPNCAT_THROWN
Underwater Large
0
100
100
0
0
manually detonates
attaches
explosions damage tanks
do not hide when sprinting
no combat ready
drops with full reserve
show reserve in hud
Satchel Charge
explosive
1
single
Default
5.0
0.0
0.0
1.0
satchel_remote
1.0
satchel
1.0
1.5
0
1.0
satchel_remote
thrown
single
1
25
1000
200
25
25
Satchel
satchel
35
3
0.85
0.5
0
1
3000
0.00.00.0
sticky
satchel charge
0
<_Editor>
Entries:weapon_radial:explosive
25
WPNCAT_THROWN
Underwater Large
0
100
100
0
0
manually detonates
attaches
explosions damage tanks
do not hide when sprinting
no combat ready
no random give
Satchel Charge
explosive
1
single
Default
5.0
0.0
0.0
1.0
1.0
1.0
0
1.0
Shotgun-Bling
shotgun
single
6
25
100
45
8.5
16
<_Editor>
Entries:weapon_radial:shotgun
300
8
shotgun_muzzleflash
brass during reload only
allow offhand grenade
do not hide when sprinting
WPNCAT_SHOTGUN
900
0
0
Bullet Shotgun
shotgun
1
single
Rifle
shotgun
3
weapon_fire_shotgun
1.0
weapon_fire_shotgun
1.0
bullet_hit
2
0.0
100
4
25
18
2.0
True
1.0
0
1.0
Shotgun-Chum
shotgun
single
1
25
80
45
10
16
<_Editor>
Entries:weapon_radial:shotgun
300
8
vfx_chum_muzzle
brass during reload only
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
WPNCAT_SHOTGUN
1000
0
0
Chum
shotgun
1
single
Rifle
shotgun
3
weapon_fire_shotgun
0.7
weapon_fire_shotgun
0.7
bullet_hit
2
20
18
0.0
100
4
1.0
True
Chum
6
0
1.0
Shotgun-Freezegun
flamethrower
automatic
250
8
450
2100
<_Editor>
Entries:weapon_radial:shotgun
5
Wep_FreezeGun_Hose
melee can dislodge movers
unlockable
not allowed with human shield
on trigger
do not hide when sprinting
infinite magazine capacity
use box shape for melee casts
drops with full reserve
unlimited ammo
always wear on back
WPNCAT_SPECIAL
100
1
0.1
1.3
Fire Brute
shotgun
1
8.5
VFX_IceShatter
100
single
Minigun
0.8
minigun
flamethrower
3
20
100
0.0
1.0
1.0
Flamethrower
1.0
weapon_fire_ar
0.2
weapon_fire_ar
0.2
bullet_hit
0.5
.1
0
0.15
0.04
0.08
0.04
applies to primary
0.5
0
300
1.0
Shotgun-M00
shotgun
automatic
8
30
90
30
9.0
16
<_Editor>
Entries:weapon_radial:shotgun
300
8
WPNCAT_SHOTGUN
1100
1500
4500
2. Scale up in groups
0
0
Bullet Shotgun
shotgun
1
single
allow offhand grenade
do not hide when sprinting
brass during reload only
no random give
Rifle
shotgun
3
weapon_fire_shotgun
0.7
weapon_fire_shotgun
bullet_hit
2
0.7
30
15
0.0
80
3
1.0
1.0
Shotgun
0
0.45
1.0
Shotgun-STAG
shotgun
automatic
8
30
90
22
30
9
8.0
16
<_Editor>
Entries:weapon_radial:shotgun
300
8
Wep_StagShotGun
WPNCAT_SHOTGUN
1000
1500
4500
2. Scale up in groups
0
0
Bullet Shotgun
shotgun
1
single
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
bullets damage tanks
no bullet decal
Rifle
shotgun
3
weapon_fire_shotgun
1.0
weapon_fire_shotgun
bullet_hit
2
1.0
0
.15
.04
.2
0.04
applies to primary
0.5
0.0
120
4
1.0
1.0
Shotgun
0
1.0
sp_crib_ship_w
vehicle
automatic
300
400
10000
150
<_Editor>
Entries:Vehicle
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
create_endpoint_exp_on_miss
WPNCAT_RIFLE
150
0
0
3500
5500
1. Random Range
Bullet Rifle
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Target reticule
0111
rifle
Target reticule
Linked firing
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Bullet Penetrating
burst
110
12000
16000
1. Random Range
0
0
400
Default
120
Minigun
0.0
1.0
16
charging
1.0
explosion_small
0.2
bullet_hit
0.5
charging
1.0
explosion_small
0.2
1.0
VTOL_M_Exp-NPC
1.0
0.20
0
0.5
0.1
4
1000
7
7
8
3000
VFX_CribShip_TurretMuzz
VFX_CribShip_TurretMuzzNPC
Crib_Ship_Flak_Cannon
0
0.2
0.0
0.5
0.3
0.0
applies to primary
1.0
sp_sleigh_w_old
vehicle
automatic
300
400
2000
80
<_Editor>
Entries:DLC2
400
400
has alt fire
unlimited ammo
alt unlimited ammo
infinite magazine capacity
on trigger
bullets damage tanks
explosions damage tanks
WPNCAT_RIFLE
100
0
0
3500
5500
1. Random Range
XM25 Laser
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
Target reticule
0111
rifle
Target reticule
-180
180
550
40
100
0.0
-90
90
300
30
100
0.0
112
launcher
-180
180
300
10
0
0.0
0.0
0
0
0
0
0.0
RPG
burst
1
12000
16000
1. Random Range
0
0
400
Default
120
FlyerBeam
0.0
rpg_projectile
16
110
Vtol_Missiles
10
has light attached
rocket flight
guided
attach effect after ignition
seek to target pos (npc only)
seek to target pos
0.0
1000
8
110
0
VTOL_Laser_Exp
VTOL_M_Exp
1.0
8
charging
1.0
explosion_small
0.2
bullet_hit
0.5
charging
1.0
explosion_small
0.2
1.0
VTOL_M_Exp-NPC
1.0
0.20
6
VTOL_M_Exp
VTOL_M_Exp-NPC
0.5
0.5
2.0
2.0
3
2000
vfx_alienmini_gun_muzzle
vfx_alienmini_gun_muzzle
0.0
3
1.0
dlc2
sp_tank04_w_old
vehicle
automatic
50
225
2000
200
<_Editor>
Entries:DLC1
400
80
Veh_Stag_Muzzle
unlimited ammo
infinite magazine capacity
alt unlimited ammo
bullets damage tanks
explosions damage tanks
WPNCAT_SPECIAL
0
0
4
1000
150
0
0
3000
3000
1. Random Range
1. Random Range
Bullet Rifle
vehicle
1
112
launcher
Don't reset angle when unmanned
-180
180
200
.15
200
30000
-90
20
100
30
50
0.0
Target reticule
Tank Muzzle
0110
launcher
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
single
100
Default
Stag_Tank_Cannon_Explo
Stag_Tank_Cannon_Explo
rpg_projectile
300
50
detonate on vehicle collision
use bullet collision quality
has light attached
0.0
Stag_Tank_Cannon
0
40
15
RPG
1500
5000
10000
1. Random Range
weapon_fire_ar
explosion_small
1.0
0.4
bullet_hit
0.5
weapon_fire_ar
0.4
explosion_small
1.0
MediumTank
0.0
1.0
1.0
Stag_Tank_Cannon_Explo-NPC
0
0.2
0.0
0.3
0.0
applies to primary
0.5
1.0
5
1.0
dlc1
True
Veh_Stag_Muzzle
sp_turretball_w
vehicle
charge release
50
400
400
200
<_Editor>
Entries:Vehicle
400
20
unlimited ammo
infinite magazine capacity
WPNCAT_RIFLE
0.5
0
1.0
4
1000
1.0
6000
0
0
6000
8000
2. Scale up in groups
Bullet Rifle
vehicle
1
110
rifle
-180
180
550
40
100
0.0
-90
40
270
30
100
0.0
Target reticule
single
200
Default
10
0.0
1.0
Sniper Rifle
weapon_fire_ar
0.6
weapon_fire_ar
0.6
bullet_hit
0.5
1.0
1.0
0
2.0
1
0.0
False
0.0
Plasma_RPG_NPC
3
1.0
Special-Airstrike
rifle
charge release
1
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
do not hide when sprinting
infinite magazine capacity
WPNCAT_SPECIAL
3000
0
0
1. Random Range
Airstrike
special
1
single
Rifle
Rifle
AK
Air Strike
rpg_projectile
10
0.0
25.0
10.0
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
does not fire from muzzle
0
00.00.00.0
10
2
True
Show HUD on charge
0.0
0.0
0.0
1.0
1.0
1.0
1.5
Underwater Large
0
True
1.0
Special-Airstrike-Breakaway
rifle
single
1
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
WPNCAT_SPECIAL
3000
0
0
1. Random Range
unarmed
1
single
Rifle
Rifle
AK
rpg_projectile
10
0.0
18.0
10.0
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
guided
dont detonate from explosion
seek to target pos
does not fire from muzzle
0
-1
15000.00.00.0
10
0.0
1.0
1.0
1.0
Underwater Large
0
True
1.0
Special-BowArrow
rifle
single
5
500
500
1000
<_Editor>
Entries:weapon_radial:special
900
can zoom
one shot shatter
melee can dislodge movers
allow offhand grenade
do not hide when sprinting
apply force to live ragdolls
30
non-progressive
5
2
80
WPNCAT_SPECIAL
10
5
15
10
0.0
4.0
1.0
1.0
0
0
1.0
0.0
0.0
0.8
1.3
1.5
1.75
2.0
1.25
1.5
2.0
2.5
0
0
1.2
0.75
0.75
0.75
0.75
5.0
750
2000
3000
1. Random Range
Bullet Sniper
special
1
36
single
Rifle
Sniper Rifle
AK
10
2
36
5
non-progressive
weapon_fire_sniper
0.6
weapon_fire_sniper
1.2
bullet_hit
1.5
0.0
1.0
1.0
1.0
0
1.0
Special-CyberCannon
launcher
charge release
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
Pistol
shotgun_small
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-CyberProjectile
100
108
-1
10
has light attached
rocket flight
attach effect after ignition
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
detonate and continue
0.0
00.00.00.0
2
0.0
False
charging
charged
Show HUD on charge
0.0
0.25
CyberCannon_lvl1
1.0
1.0
1.0
0
1.0
Special-CyberCannon-Lvl2
smg
single
1
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
WPNCAT_SUB_MACHINE_GUN
3000
0
0
1. Random Range
unarmed
1
single
Pistol
AK
Special-CyberProjectile
100
0.0
108
10.0
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
detonate and continue
0
-1
15000.00.00.0
CyberCannon_lvl2
10
0.0
Pistol
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
1.0
Special-CyberCannon-Lvl3
smg
single
1
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
explosion ignores owner
WPNCAT_SUB_MACHINE_GUN
3000
0
0
1. Random Range
unarmed
1
single
Pistol
AK
Special-CyberProjectile
100
0.0
100
100000
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
detonate on human collision
detonate and continue
0
VFX_Hadooken_Projectile
-1
1500
65
50
10.00.00.0
Haduoken_Exp
10
0.0
Pistol
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
Haduoken_Exp
Haduoken_pass_thru
Haduoken_pass_thru
1.0
Special-Drone
special
Satellite Drone Prototype
rifle
WPNCAT_SPECIAL
Rifle
single
single
1
1
500
10
30
750
0.0
0.0
Predator_Free
rpg_projectile
250
0.0
10
has light attached
0.0
Veh_TankShell_Smoke
<_Editor>
Entries:weapon_radial:special
AK
5000
not allowed with human shield
explosions damage tanks
do not hide when sprinting
infinite magazine capacity
allow offhand grenade
has alt fire
not allowed in vehicle
Underwater Large
0.0
Predator_Guided
Drone Guided
1.0
1.0
1.0
1.5
bullet_hit
0.5
Drone Guided
0
1.0
Special-FireBlast-Lvl2
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
Wep_cybergun_Muzz
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
100
100
VFX_Freeze_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
FireBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-FireBlast-Lvl3
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
Wep_cybergun_Muzz
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
100
100
VFX_Freeze_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
FireBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-FireBlast-Lvl4
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
Wep_cybergun_Muzz
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
100
100
VFX_Freeze_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
FireBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-FreezeBlast-Lvl2
launcher
single
10000
200
150
30
<_Editor>
Entries:weapon_radial:special
600
200
allow offhand grenade
explosions damage tanks
apply force to live ragdolls
infinite magazine capacity
melee can dislodge movers
no random give
one shot shatter
unlimited ammo
unlockable
player instant reload
WPNCAT_SPECIAL
200
0
0
1. Random Range
single_use
1
single
Pistol
Special-FreezeProjectile
100
0.0
100
10
has light attached
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
0
VFX_Freeze_Projectile
-10.00.00.0
FreezeBlast_lvl1
15
0.0
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
Airstrike
Cyber Cannon
Wep_CyberGun_Muzz
300
60
0.0
1
1.0
Special-FreezeBlast-Lvl3
launcher
single
10000
200
150
30
<_Editor>
Entries:weapon_radial:special
600
200
allow offhand grenade
explosions damage tanks
apply force to live ragdolls
infinite magazine capacity
melee can dislodge movers
no random give
one shot shatter
unlimited ammo
unlockable
player instant reload
WPNCAT_SPECIAL
200
0
0
1. Random Range
single_use
1
single
Pistol
Special-FreezeProjectile
100
0.0
100
10
has light attached
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
0
VFX_Freeze_Projectile
-10.00.00.0
FreezeBlast_lvl1
15
0.0
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
Airstrike
Cyber Cannon
Wep_CyberGun_Muzz
300
60
0.0
1
1.0
Special-FreezeBlast-Lvl4
launcher
single
10000
200
150
30
<_Editor>
Entries:weapon_radial:special
600
200
allow offhand grenade
explosions damage tanks
apply force to live ragdolls
infinite magazine capacity
melee can dislodge movers
no random give
one shot shatter
unlimited ammo
unlockable
player instant reload
WPNCAT_SPECIAL
200
0
0
1. Random Range
single_use
1
single
Pistol
Special-FreezeProjectile
100
0.0
100
10
has light attached
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
0
VFX_Freeze_Projectile
-10.00.00.0
FreezeBlast_lvl1
15
0.0
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
Airstrike
Cyber Cannon
Wep_CyberGun_Muzz
300
60
0.0
1
1.0
Special-HomieHaduokenJK
smg
single
1
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
explosion ignores owner
WPNCAT_SUB_MACHINE_GUN
3000
0
0
unarmed
1
single
Pistol
AK
Special-CyberProjectile
100
0.0
100
100000
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
detonate on human collision
detonate and continue
0
VFX_Hadooken_Projectile
-1
1500
65
50
1
Haduoken_Exp
10
0.0
Pistol
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
Haduoken_Exp
Haduoken_pass_thru
Haduoken_pass_thru
1.0
Special-NanoForge
rifle
single
1
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
WPNCAT_SPECIAL
3000
0
0
unarmed
1
single
Rifle
Rifle
AK
rpg_projectile
10
0.0
18.0
10.0
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
guided
dont detonate from explosion
seek to target pos
does not fire from muzzle
0
Wep_Airstrike_Trails
-1
1500
AirStrike
1.0
10.0
10
0.0
1.0
1.0
1.0
0
1.0
Special-RCVehicleGun
launcher
single
6
1000
10
10
<_Editor>
Entries:weapon_radial:special
125
20
allow offhand grenade
infinite magazine capacity
do not hide when sprinting
WPNCAT_SPECIAL
600
0
0
RC Gun
special
1
single
Rifle
pistol
10
weapon_fire_pistol
weapon_fire_pistol
0.6
0.6
bullet_hit
0.5
SMG_MuzzleFlash_Upgrade
0.0
RCGun_Projectile
30
0
3
0.85
.5
sticky
vehicle rc
teleport to target
play attach sound on vehicles only
0.0
VEH_AirCraft_REd
RC Gun
1.0
1.0
1.0
0
1.0
Special-SantaHadouken
launcher
charge release
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:DLC2
600
200
WPNCAT_SPECIAL
200
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
superpower blast
explosion ignores owner
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-CyberProjectile
65
50
-1
100000
has light attached
rocket flight
attach effect after ignition
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
detonate and continue
detonate on human collision
0.0
0
VFX_W_Hadooken_Projectile
1500
2
0.0
False
charging
charged
Show HUD on charge
0.0
0.25
1.0
1.0
1.0
9
FreezeBlast_lvl1
FreezeBlast_lvl1
1.0
dlc2
True
Special-ShrinkBlast-Lvl2
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
Wep_cybergun_Muzz
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
100
100
VFX_Freeze_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
ShrinkBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-ShrinkBlast-Lvl3
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
Wep_cybergun_Muzz
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
100
100
VFX_Freeze_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
ShrinkBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-ShrinkBlast-Lvl4
launcher
single
10000
200
150
30
300
60
0.0
1
<_Editor>
Entries:weapon_radial:special
600
200
Wep_cybergun_Muzz
WPNCAT_SPECIAL
200
0
0
1. Random Range
Airstrike
single_use
1
single
melee can dislodge movers
unlockable
allow offhand grenade
one shot shatter
apply force to live ragdolls
explosions damage tanks
infinite magazine capacity
unlimited ammo
player instant reload
no random give
Pistol
15
weapon_fire_pistol
0.6
weapon_fire_pistol
bullet_hit
0.5
0.6
0.0
Cyber Cannon
Special-FreezeProjectile
100
100
VFX_Freeze_Projectile
-1
10
has light attached
rocket flight
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
0.0
00.00.00.0
ShrinkBlast_lvl1
1.0
1.0
1.0
0
1.0
Special-SonicGun
shotgun
charge release
100
20
400
80
110
30
<_Editor>
Entries:DLC1
100
10
WPNCAT_SPECIAL
500
Airstrike
special
10
single
melee can dislodge movers
unlockable
allow offhand grenade
do not hide when sprinting
disallow reload
infinite magazine capacity
unlimited ammo
Rifle
shotgun_small
Sonic Wave Gun
5
1500
weapon_fire_shotgun
1
weapon_fire_shotgun
bullet_hit
0.5
1
5
1.0
False
charging
charged
Show HUD on charge
0.0
0.25
2
0.25
1.0
1.0
1.0
1.0
0
True
dlc1
Wep_StagSonic
1.0
Special-WardenHaduokenJK
smg
single
1
200
0
0
<_Editor>
Entries:weapon_radial:special
5000
30
allow offhand grenade
explosions damage tanks
do not hide when sprinting
explosion ignores owner
WPNCAT_SUB_MACHINE_GUN
3000
0
0
unarmed
1
single
Pistol
AK
Special-CyberProjectile
100
0.0
100
100000
has light attached
attach effect after ignition
orient projectile to velocity
rocket flight
dont detonate from explosion
seek to target pos
use bullet collision quality
detonate on human collision
detonate and continue
0
VFX_Hadooken_Projectile
-1
1500
65
50
1
Haduoken_Exp
10
0.0
1.0
1.0
1.0
weapon_fire_pistol
0.6
weapon_fire_pistol
0.6
bullet_hit
0.5
0
Haduoken_Exp
Haduoken_pass_thru
Haduoken_pass_thru
1.0
StagShield
pimp slap
single
0
2
350
400
90
<_Editor>
Entries:temp_pickups
12
melee can dislodge movers
instant ragdoll
left hand
apply force to live ragdolls
allow offhand grenade
not allowed with human shield
not allowed in vehicle
secondary weapon
disallow jumping
disallow crouching
do not hide when sprinting
0.2
140.0
WPNCAT_MELEE
0
0
0
single_use
1
single
Default
600
riot_shield
6
Riot Shield
0.0
1.0
1.0
1.0
0
1.0
truck_2dr_fire01_w
vehicle
automatic
50
225
10
10
<_Editor>
Entries:Vehicle
800
20
unlimited ammo
on trigger
WPNCAT_SPECIAL
2.5
0.2
1.0
9
600
1.0
2.5
0.2
9
600
75
0
0
Water
vehicle
1
99
waterspray
-180
180
550
40
100
0.0
-90
30
270
30
100
0.0
Target reticule
single
30
20
0.75
vfx_fire_truck_hose
Default
10
0.0
1.0
1.0
1.0
bullet_hit
0.5
0
1.0
WP_blowup_doll
bat
single
0
0
0
0
<_Editor>
Entries:Wieldable Props
2
melee can dislodge movers
other hand ik during attack only
apply force to live ragdolls
not allowed with human shield
not allowed in vehicle
left hand
do not hide when sprinting
lethal melee
melee continue on world collide
use box shape for melee casts
0.2
WPNCAT_MELEE
0
0
0
single_use
0
225
10000
225
single
Default
2hm
5.0
Wieldable Prop Weapon
10
baseball_bat
20
1
0.0
.2.2.2
1000.0
0.0
1.0
1.0
dth_blowup_doll
1.0
0
1.0
WP_Shark
bat
single
0
0
0
0
<_Editor>
Entries:Wieldable Props
2
melee can dislodge movers
apply force to live ragdolls
not allowed with human shield
not allowed in vehicle
do not hide when sprinting
lethal melee
melee continue on world collide
use box shape for melee casts
other hand ik during attack only
0.2
WPNCAT_MELEE
0
0
0
single_use
0
225
350
225
single
Default
2hm
5.0
Wieldable Prop Weapon
5
baseball_bat
20
1
0.0
.2.2.2
1000.0
0.0
1.0
1.0
dth_melee_shark
1.0
0
1.0
WP_TikiTorch
bat
single
0
0
0
0
<_Editor>
Entries:Wieldable Props
2
melee can dislodge movers
other hand ik during attack only
apply force to live ragdolls
not allowed with human shield
not allowed in vehicle
left hand
do not hide when sprinting
lethal melee
melee continue on world collide
use box shape for melee casts
0.2
WPNCAT_MELEE
0
0
0
single_use
0
225
10000
225
single
Default
2hm
5.0
Wieldable Prop Weapon
10
WP_TikiTorch
20
1
0.0
.2.2.2
1000.0
0.0
1.0
1.0
dth_tiki_torch
1.0
0
1.0
WP_Urinal
bat
single
0
0
0
0
<_Editor>
Entries:Wieldable Props
2
melee can dislodge movers
apply force to live ragdolls
not allowed with human shield
not allowed in vehicle
do not hide when sprinting
lethal melee
melee continue on world collide
use box shape for melee casts
other hand ik during attack only
0.2
WPNCAT_MELEE
0
0
0
single_use
0
225
350
225
single
Default
2hm
5.0
Wieldable Prop Weapon
5
WP_Urinal
20
1
0.0
.2.2.2
1000.0
0.0
1.0
1.0
dth_urinal_wield
1.0
0
1.0
Weapon
TableDescription
false
Name
String
Unique name for this weapon.
knife
Framework
Reference
false
dlc_frameworks.xtbl
BundleInfo.Flag_String
False
Info_Slot_Index
Int
Info Slot Index
0
0
Ammo
Reference
false
ammo.xtbl
Ammo.Name
False
Alt_Ammo
Reference
Alt Ammo
false
ammo.xtbl
Ammo.Name
False
Inv_Slot
Reference
Inventory Slot
unarmed
weapon_inventory_slots.xtbl
Inv_Slot.Name
False
special_drop
Reference
Special Drop
If selected, a different weapon will drop to the ground instead of this weapon (only when an NPC is dropping his weapon)
false
weapons.xtbl
Weapon.Name
False
Flags
Flags
Flags for this weapon.
false
allow offhand grenade
alt unlimited ammo
always play melee vfx
always wear on back
apply force to live ragdolls
armor piercing override
attach to forearm
attaches
brass during reload only
bullets can hit multiple humans
bullets damage tanks
can zoom
causes convulsions
constant vfx on combat ready only
constant vfx only at night
cutscene only
disallow crouching
disallow forward throw in vehicle
disallow jumping
disallow reload
disallowed in demos
do not hide when sprinting
dual wieldable
explosions damage tanks
gibs victims
has alt fire
heavy weapon move speed
incendiary shots
infinite magazine capacity
instant ragdoll
left hand
other hand ik during attack only
lethal melee
looping muzzle flash
manually detonates
melee can dislodge movers
melee continue on world collide
no blood splat
no combat ready
no random give
no vehicle combat ready
not allowed in vehicle
not allowed with human shield
on selection
on trigger
one shot shatter
revives humans
secondary trigger fires grenades
secondary weapon
unlimited ammo
unlockable
use block flinch anims
use box shape for melee casts
use mission srid for effects
use modified bullet direction
zoom allows fine aim
show reserve in hud
drops with full reserve
player instant reload
melee always dislodge
no bullet decal
manned turret
force combat ready
explosion ignores owner
continuous burst
alien weapon
superpower blast
create_endpoint_exp_on_miss
use extra aim assist
fire audio only on burst start
hit effect on tracer impact
acid shots
anal probe ultimate
scale damage up by dist
knifegun
vehicle use at own risk
Special_Case_Type
Selection
Special Case Type
This is meant for special-case weapons. Weapons that will have very specific behavior that will not be duplicated by other weapons. They will require special-case code, and will thus require only a flag in the table to tell them what to do.
false
RC Gun
Air Strike
Sonic Wave Gun
Riot Shield
Needler Prototype
Flak Cannon Prototype
Multi Launcher Prototype
Satellite Drone Prototype
Wieldable Prop Weapon
Avatar Sword
Heli Spotlight
Cyber Cannon
Flamethrower
Chum
Abduction
Giant Laser Eyes
Blackhole
Mech Suit
Anal Probe
Shrink Ray
Glitch Gun
Locust
Inflato Ray
Bounce Rifle
Commander in Chief
Dubstep Gun
Disintegrator Rifle
Light Sword
White House Turret
Fixed Turret
Sleigh
Polarizer
Weapon_Class
Reference
Weapon Class
the class of the weapon, which affects how weapon behave gameside
pistol
weapon_class.xtbl
Weapon_Class.Name
False
Category
Reference
Weapon category for stash and gun store.
weapon_categories.xtbl
Categories.Name
False
Reload_override_time_sec
Float
Reload Override Time (sec)
So design can tweak reload times (or allow delays without a reload animation)
false
0.0
Reload_scalar
Float
Reload Scalar
false
1.0
1
Warmup_Delay
Int
Warmup Delay
Time (in milliseconds) for the weapon to spin-up, warm-up,
or otherwise transition from non-firing to firing.
false
0
0
Cooldown_Delay
Int
Cooldown Delay
Cooldown time for weapon
false
0
0
Strafe_Angles
Reference
Strafe Angles
strafe_angles.xtbl
Strafe_Angles.Name
False
Muzzle_Effect
Reference
Muzzle Effect
The muzzle effect for this weapon.
false
effects.xtbl
Effect.Name
False
Alt_Muzzle_Effect
Reference
Alt Muzzle Effect
The muzzle effect for alternate fire for this weapon.
false
effects.xtbl
Effect.Name
False
Melee_Effect
Reference
Melee Effect
Effect played when weapon makes melee contact.
false
effects.xtbl
Effect.Name
False
Trigger_Type
Selection
Trigger Type
See the trigger type enumeration for specifics...
"single" (button press required for each shot)
"burst" (fires a specified number of shots in succession for each trigger pull)
"automatic" (fires while the trigger is down as long as there is ammo)
"charge release" (fires after the trigger is releaset, having been charged for a period of time)
single
single
burst
automatic
charge release
Alt_Trigger_Type
Selection
Alt Trigger Type
See trigger type for explanation.
single
single
burst
automatic
charge release
Magazine_Size
Int
Magazine Size
Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons).
0
Ammo_per_Shot
Float
Ammo per Shot
Units of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second.
1
Ammo_Regeneration
Float
Ammo Regeneration
How quickly the ammunition regenerates in rounds per second. Set to 0.0 to not regenerate
0.0
Ammo_Regeneration_Depleted
Float
Ammo Regeneration Depleted
Rate to use when weapon is completely depleted of ammo. Weapon can't be used until ammo is completely regenerated at that point
false
0.0
Wieldable_Prop_Hits_Allowed
Int
Wieldable Prop - Hits Allowed
false
10
Wieldable_Prop_Death_VFX
Reference
Wieldable Prop Death VFX
Death effect to use for the wieldable prop when it is destroyed.
false
effects.xtbl
Effect.Name
False
Range_Max
Float
Max. Range
Maximum range of weapon (in meters, ignored for "thrown" weapons)
0.0
AI_Ideal_Range_Min
Float
AI Ideal Range Min
The distance when a AI will start to back up.
5.0
0
AI_Ideal_Range_Max
Float
AI Ideal Range Max
AI will move closer if futher than this.
25
0
NPC_Aim_Drift
Reference
NPC Aim Drift Profile
false
aim_drift.xtbl
Profile.Name
False
Time_Management
Element
Time Management
Refire_Delay
Int
Refire Delay
Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).
0
0
Dual_Wield_Refire_Delay
Int
Dual Wield Refire Delay
Same as refire delay, but for when the dual wielding.
false
0
npc_refire_delay
Element
NPC refire delay:
Specifies a min/max refire delay for NPCs only
false
min
Int
Min
0
max
Int
Max
0
npc_refire_type
Selection
Refire Type
1. Random Range
1. Random Range
2. Scale up in groups
Pre_Detonate_Delay
Int
Pre Detonate Delay
Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.
false
0
Post_Detonate_Delay
Int
Post Detonate Delay
Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.
false
0
Firecone_ramp_in_time
Float
Firecone ramp in time
false
0.0
Alt_Time_Management
Element
Alt Time Management
false
Refire_Delay
Int
Refire Delay
Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).
0
0
npc_burst_time
Element
NPC burst time
Value for how long a weapon should burst for. Only used by vehicle weapons
false
min
Int
Min
0
max
Int
Max
0
npc_refire_delay
Element
NPC refire delay:
Specifies a min/max refire delay for NPCs only
false
min
Int
Min
0
max
Int
Max
0
npc_refire_type
Selection
Refire Type
1. Random Range
1. Random Range
2. Scale up in groups
Pre_Detonate_Delay
Int
Pre Detonate Delay
Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.
false
0
Post_Detonate_Delay
Int
Post Detonate Delay
Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.
false
0
Firecone_ramp_in_time
Float
Firecone ramp in time
false
0.0
Damage_Max
Element
Max. Damage Per Shot
The maximum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).
NPC_Damage
Float
To NPC
The maximum damage that this weapon can do to an NPC.
0.0
Player_Damage
Float
To Player
The maximum damage that this weapon can do to the player.
0.0
Damage_Min
Element
Min. Damage Per Shot
The minimum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).
false
NPC_Damage
Float
To NPC
The minimum damage that this weapon can do to an NPC.
0.0
Player_Damage
Float
To Player
The minimum damage that this weapon can do to the player.
0.0
Riot_Shield_Damage_Multiplier
Float
Riot Shield Damage Multiplier
1.0
Melee_Attack_Info
Reference
Melee Attack Info
Set of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl)
false
weapon_melee_attacks.xtbl
Melee_Attack_Set.Name
False
Melee_Damage_Overrides
Element
Override Melee Damage Dealt By
Overrides melee.xtbl damage entries
false
NPC
Float
0.0
Player
Float
0.0
Online
Float
0.0
Explosion
Reference
The explosion associated with this weapon.
false
explosions.xtbl
Explosion.Name
False
Alt_Explosion
Reference
Alt Explosion
false
explosions.xtbl
Explosion.Name
False
NPC_Explosion
Reference
false
explosions.xtbl
Explosion.Name
False
NPC_Alt_Explosion
Reference
false
explosions.xtbl
Explosion.Name
False
Underwater_Explosion
Reference
The underwater explosion associated with this weapon.
false
explosions.xtbl
Explosion.Name
False
Cold_Damage_Per_Second
Float
Cold Damage Per Second
The percentage of cold applied to the character each second, at 100% the character is frozen solid
false
0.0
Damage_Max_Dist
Float
Damage Max. Distance
Distance (in meters) at or below which weapon does maximum damage (defaults to zero)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.
false
0.0
Damage_Min_Dist
Float
Damage Min. Distance
Distance (in meters) at or above which weapon does minimum damage (defaults to max range)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.
false
0.0
Operator_Damage_Multiplier
String
Operator Damage Multiplier
Damage multiplier for all damage applied to the human using this weapon.
false
1.0
Dual_Wield_Damage_Multiplier
String
Dual Wield Damage Multiplier
Scale all damage by this when the user is dual wielding.
1.0
Warden_Damage_Multiplier
Float
Warden Damage Multiplier
Scale damage vs. wardens.
false
1.0
Flat_Spread_Metrics
Element
Flat Spread Metrics
For weapons that have a flat spread, this determines how the spread is formed.
false
Flat_Spread_Width_Angle
Float
Flat Spread Width Angle
Width of the firing spread, in degrees. (The long axis of the plane created by the spread.)
0.0
0
90
Flat_Spread_Height_Angle
Float
Flat Spread Height Angle
Height of the firing spread, in degrees. (The short axis of the plane created by the spread.)
0.0
0
90
Flat_Spread_Rotation
Float
Flat Spread Rotation
When 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat.
0.0
-90
90
Flat_Spread_Rotation_Per_Shot
Float
Flat Spread Rotation Per Shot
How much the flat spread rotates on each shot.
0.0
Fire_Cone_Angle
Float
Fire Cone Angle
(THIS IS GOING TO BE DEPRECATED, PLEASE
USE THE FIRE CONE METRICS, BELOW)
Angle of cone extending from the barrel in which targets take damage (defaults to zero).
false
0.0
Fire_Cone_Length
Float
Fire Cone Length
false
0.0
Fire_Cone_Metrics
Element
Fire Cone Metrics
Metrics to define the fire cone of weapons that fire multiple
shots per round or otherwise damage objects within a cone
rather than just along a ray.
false
Metric_Type
ComboElement
Metric Type
Type of fire cone metrics specified.
Angle
Element
false
Angle
Float
Angle (degrees) of cone extending from the barrel in
which targets take damage (defaults to zero).
0.0
Min_Max
Element
Min-Max
false
Near_Radius
Float
Near Radius
Radius (meters) of the cone at the barrel of the gun.
0.0
Far_Radius
Float
Far Radius
Radius (meters) of the fire cone at the maximum distance
of the weapon.
0.0
Fire_Cone_Impact_Effect
Reference
Fire Cone Impact Effect
false
effects.xtbl
Effect.Name
False
Shots_Per_Round
Int
Shots Per Round
Number of shots emitted per round (defaults to one).
false
1
PlayerWeaponSpread
Element
Player Weapon Spread
Weapon spread values
false
SpreadMinMax
Element
Spread Min/Max
Minimum and maximum spread values for the weapon
false
Player_Spread_Max
Float
Max. Spread
Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
Player_Spread_Min
Float
Min. Spread
Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
SpreadMovementMultipliers
Element
Spread Movement Multipliers
Spread min/max multipliers due to movement
false
Movement_Multiplier_Crouch
Float
Crouch
Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when in a vehicle
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread min/max multiplier when in fine-aim
false
1.0
SpreadDynamics
Element
Spread Dynamics
Values affecting how quickly weapon spread increases and decreases
false
Player_To_Spread_Max
Int
To Max. Spread
Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
Player_To_Spread_Min
Int
To Min. Spread
Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
SpreadDynamicMultipliers
Element
Spread Dynamic Multipliers
Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)
false
Movement_Multiplier_Crouch
Float
Crouch
Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread dynamic multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread dynamic multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread dynamic multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread dynamic multiplier when in a vehicle
false
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread dynamic multiplier when in fine-aim
false
1.0
PlayerAltWeaponSpread
Element
Player Alt Weapon Spread
Weapon spread values for alt-fire
false
SpreadMinMax
Element
Spread Min/Max
Minimum and maximum spread values for the weapon
false
Player_Spread_Max
Float
Max. Spread
Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
Player_Spread_Min
Float
Min. Spread
Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
SpreadMovementMultipliers
Element
Spread Movement Multipliers
Spread min/max multipliers due to movement
false
Movement_Multiplier_Crouch
Float
Crouch
Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when in a vehicle
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread min/max multiplier when in fine-aim
false
1.0
SpreadDynamics
Element
Spread Dynamics
Values affecting how quickly weapon spread increases and decreases
false
Player_To_Spread_Max
Int
To Max. Spread
Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
Player_To_Spread_Min
Int
To Min. Spread
Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
SpreadDynamicMultipliers
Element
Spread Dynamic Multipliers
Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)
false
Movement_Multiplier_Crouch
Float
Crouch
Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread dynamic multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread dynamic multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread dynamic multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread dynamic multiplier when in a vehicle
false
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread dynamic multiplier when in fine-aim
false
1.0
NPCWeaponSpread
Element
NPC Weapon Spread
Weapon spread values
false
SpreadMinMax
Element
Spread Min/Max
Minimum and maximum spread values for the weapon
false
NPC_Spread_Max
Float
Max. Spread
Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
NPC_Spread_Min
Float
Min. Spread
Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
SpreadMovementMultipliers
Element
Spread Movement Multipliers
Spread min/max multipliers due to movement
false
Movement_Multiplier_Crouch
Float
Crouch
Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when in a vehicle
false
1.0
SpreadTargetMovementMultipliers
Element
Spread Target Movement Multipliers
Spread min/max multipliers due to target movement
false
Target_Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when the target is walking
false
1.0
Target_Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when the target is running
false
1.0
Target_Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when the target is sprinting
false
1.0
Target_Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when the target is in a vehicle
false
1.0
SpreadDynamics
Element
Spread Dynamics
Values affecting how quickly weapon spread increases and decreases
false
NPC_To_Spread_Max
Int
To Max. Spread
Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
NPC_To_Spread_Min
Int
To Min. Spread
Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
SpreadDynamicMultipliers
Element
Spread Dynamic Multipliers
Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)
false
Movement_Multiplier_Crouch
Float
Crouch
Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread dynamic multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread dynamic multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread dynamic multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread dynamic multiplier when in a vehicle
false
1.0
NPCAltWeaponSpread
Element
NPC Alt Weapon Spread
Weapon spread values for NPCs using alt-fire
false
SpreadMinMax
Element
Spread Min/Max
Minimum and maximum spread values for the weapon
false
NPC_Spread_Max
Float
Max. Spread
Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
NPC_Spread_Min
Float
Min. Spread
Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
SpreadMovementMultipliers
Element
Spread Movement Multipliers
Spread min/max multipliers due to movement
false
Movement_Multiplier_Crouch
Float
Crouch
Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when in a vehicle
false
1.0
SpreadTargetMovementMultipliers
Element
Spread Target Movement Multipliers
Spread min/max multipliers due to target movement
false
Target_Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when the target is walking
false
1.0
Target_Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when the target is running
false
1.0
Target_Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when the target is sprinting
false
1.0
Target_Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when the target is in a vehicle
false
1.0
SpreadDynamics
Element
Spread Dynamics
Values affecting how quickly weapon spread increases and decreases
false
NPC_To_Spread_Max
Int
To Max. Spread
Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
NPC_To_Spread_Min
Int
To Min. Spread
Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
SpreadDynamicMultipliers
Element
Spread Dynamic Multipliers
Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)
false
Movement_Multiplier_Crouch
Float
Crouch
Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread dynamic multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread dynamic multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread dynamic multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread dynamic multiplier when in a vehicle
false
1.0
Sweep_Info
Element
Sweep Info
Holds info about the sweep firing pattern this weapon should use
false
Shots_from_Center
Int
Shots from Center
Defines how many shots away from center the sweep pattern covers before reversing direction. EX: a value of 2 here will result in 8 total shots for a complete sweep.
0
1
Max_Angle
Float
Max Angle
Defines the max angle (in degrees) from center that the weapon will fire in the sweep pattern
0.0
0
180
Fine_Aim_Max_Angle
Float
Fine Aim Max Angle
Defines the max angle (in degrees) from center that the weapon will fire in the sweep pattern while in fine aim mode
0.0
0
180
Cone_Info
Element
Cone Info
Holds info about the cone firing pattern this weapon should use
false
Starting_Angle
Float
Starting Angle
Angle (in degrees) that the first shot of the cone pattern should use. 0 is straight up, with positive values going clockwise when looking in the direction of the shot.
0.0
-360
360
Num_Shots
Int
Num Shots
Number of shots that completes a full rotation of the cone pattern
3
2
Object_Bullet_Hit_Impulse_Magnitude
Float
Mover Hit Impulse
Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).
false
10
0
Human_Hit_Impulse_Magnitude
Float
Human Hit Impulse
Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).
false
10
0
Vehicle_Hit_Impulse_Magnitude
Float
Vehicle Hit Impulse
Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).
false
10
0
vehicle_damage_scale
Float
Vehicle damage scale factor
Scale amount applied to damage if target is vehicle.
false
1.0
player_vehicle_damage_scale
Float
Vehicle damage scale factor (player vehicle)
false
1.0
Projectile_Info
Element
Projectile Parameters
Projectile parameters (only for "projectile" or "thrown" weapons).
false
Model
Reference
The 3D model for the projectile.
items_3d.xtbl
Item.Name
False
Speed
Float
Speed (Thrown)
Speed of projectile when it is launched/thrown (in meters/second). NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)
0.0
Speed_NPC
Float
Speed (Thrown) - NPC
false
0.0
Post_Ignition_Speed
Float
Post Ignition Speed
Speed of the projectile after ignition. NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)
false
0.0
Post_Ignition_Speed_NPC
Float
Post Ignition Speed (NPC)
false
0.0
Fuse_Time
Int
Fuse Time
Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).
false
0
NPC_Fuse_Time
Int
NPC Fuse Time
Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact) when an NPC is using this weapon.
If not specified, the regular fuse time will be used.
false
0
Attached_Effect
Reference
Attached Effect
Effect that is attached to projectile.
false
effects.xtbl
Effect.Name
False
Creation_Effect
Reference
Creation Effect
A non-looping effect which plays at the creation of this projectile
false
effects.xtbl
Effect.Name
False
Gravity
Float
Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2).
false
-9.8
Launch_pitch_change_deg
Float
Launch Pitch Change (deg)
The amount the muzzle fvec is rotated up to get the base launch direction (in degrees).
false
0.0
Sound
Reference
Emitting Sound
Sound that the projectile makes while in flight.
false
audio_events.xtbl
NewEntity.Name
False
FoleyCollision
Reference
Foley Collision
The foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry.
false
foley_collision.xtbl
FoleyCollision.Name
False
Mass
Float
Mass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking.
false
1.0
Linear_Damp
Float
Linear Damping
Value between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance).
false
0.0
0
1
Angular_Damp
Float
Angular Damping
Value between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin).
false
0.0
0
1
Restitution
Float
The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.
false
0.0
Friction
Float
The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.
false
0.0
Angular_Velocity
Vector
Angular Velocity
Starting angular velocity for projectile.
false
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Projectile_Flags
Flags
Projectile Flags
false
has light attached
rocket flight
sticky
harpoon
satchel charge
guided
attach effect after ignition
detonate on vehicle collision
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
does not fire from muzzle
detonate on human collision
swarm
vehicle rc
teleport to target
guided on fine aim
rc self destruct
rc military allowed
seek to target pos (npc only)
play attach sound on vehicles only
show hud indicator
genki
detonate and continue
magnetic mines
attached effect no loop
swervy rockets
plunger
Blow_Tire_Radius
Float
Blow Tire Radius
Radius (meters) that this projectile will blow tires in.
false
0.0
Fade_Out_Time
Float
Fade Out Time
0.0
Projectile_Ignition_Delay_MS
String
Projectile Ignition Delay MS
false
Ignition_Effect
Reference
Ignition Effect
false
effects.xtbl
Effect.Name
False
Proximity_Radius
Float
Proximity Radius
When specified, creates a spherical trigger around projectile. Anything entering the trigger will cause it to detonate. Can use 'Projectile Ignition Delay MS' to delay activation.
false
0.0
AI_Can_Guide
Int
AI Can Guide Time
Time (in milliseconds) that the AI can guide a rocket.
false
2000
0
65000
Swervy_Rockets
Element
Swervy Rockets
false
Num_Spline_Points
Int
Num Spline Points
0
Min_Offset
Float
Min Offset
0.0
Max_Offset
Float
Max Offset
0.0
melee_damage_to_anchored_scaler
Float
Scaler melee damage anchored
Scaler applied to damage from this weapon when hitting anchored movers with melee attack
false
0.2
melee_material_effects
List
Melee Impact Material Effects
false
material_effect
Element
Material Effect
material
Reference
Material
concrete
bitmap_materials.xtbl
Bitmap_Material.Name
False
effect
Reference
Effect
effects.xtbl
Effect.Name
False
8
material_effect.material
Base_Version
Reference
If this is a blinged weapon, refers to the non-blinged counterpart of the weapon.
false
weapons.xtbl
Weapon.Name
False
Waterspray_info
Element
false
Water_stream_force
Float
0.0
Refill_rate_per_second
Float
0.0
0
Radius_Expansion_Rate
Float
Radius Expansion Rate
How quickly the spray gets wider as it goes out.
0.25
Pressure_Increase_Rate
Float
Pressure Increase Rate
false
0.5
0
Pressure_Decrease_Rate
Float
Pressure Decrease Rate
false
0.1
0
Pressure_Restore_Time
Float
Pressure Restore Time
false
0.0
Waterspray_Effect
Reference
Waterspray Effect
Which effect to play for waterspray attacks
effects.xtbl
Effect.Name
False
Vehicle_Weapon
Element
Vehicle Weapon Info
false
Primary_Weapons
Grid
Primary Weapons
Weapon
Element
0
UID
Int
0
Weapon_Class
Selection
Weapon Class
pistol
pistol
smg
rifle
launcher
thrown
shotgun
knife
nightstick
stungun
bat
pimp slap
video camera
knuckles
flamethrower
cutscene only
minigun
pepper spray
chainsaw
waterspray
sword
script
vehicle
man cannon
Muzzle_Explosion
Reference
Muzzle Explosion
Explosion to create at the muzzle for each shot.
false
explosions.xtbl
Explosion.Name
False
Flags
Flags
Target reticule
Enable physics
Linked firing
Ignore anims for orienting
Middle_Component
Element
Middle Component
Flags
Flags
Don't reset angle when unmanned
Don't wait for weapon reset on exit
Min_Angle
Float
Min Angle (deg)
0.0
Max_Angle
Float
Max Angle (deg)
0.0
Max_Speed
Float
Max Angular Speed (deg/s)
0.0
Damp_Angle
Float
Damp Angle (deg)
0.0
Unmanned_Speed
Float
Unmanned Angular Speed (deg/s)
0.0
Max_Force
Float
Max Motor Force (lbs)
Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.
0.0
Firing_Angle_Speed
Float
Firing Angular Speed (deg/s)
false
0.0
Top_Component
Element
Top Component
Flags
Flags
Don't reset angle when unmanned
Don't wait for weapon reset on exit
Min_Angle
Float
Min Angle (deg)
0.0
Max_Angle
Float
Max Angle (deg)
0.0
Max_Speed
Float
Max Angular Speed (deg/s)
0.0
Damp_Angle
Float
Damp Angle (deg)
0.0
Unmanned_Speed
Float
Unmanned Angular Speed (deg/s)
0.0
Max_Force
Float
Max Motor Force (lbs)
Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.
0.0
Firing_Angle_Speed
Float
Firing Angular Speed (deg/s)
false
0.0
4
1
8
Alt_Weapons
Grid
Alternate Weapons
Weapon
Element
0
UID
Int
0
Weapon_Class
Selection
Weapon Class
the class of the weapon, which affects how weapon behave gameside
pistol
pistol
smg
rifle
launcher
thrown
shotgun
knife
nightstick
stungun
bat
drug1
drug2
liquor
box
pimp slap
video camera
knuckles
flamethrower
cutscene only
minigun
pepper spray
chainsaw
waterspray
sword
script
vehicle
Muzzle_Explosion
Reference
Muzzle Explosion
Explosion to create at the muzzle for each shot.
false
explosions.xtbl
Explosion.Name
False
Flags
Flags
Target reticule
Enable physics
Linked firing
Ignore anims for orienting
Middle_Component
Element
Middle Component
Flags
Flags
Don't reset angle when unmanned
Don't wait for weapon reset on exit
Min_Angle
Float
Min Angle (deg)
0.0
Max_Angle
Float
Max Angle (deg)
0.0
Max_Speed
Float
Max Angular Speed (deg/s)
0.0
Damp_Angle
Float
Damp Angle (deg)
0.0
Unmanned_Speed
Float
Unmanned Angular Speed (deg/s)
0.0
Max_Force
Float
Max Motor Force (lbs)
Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.
0.0
Firing_Angle_Speed
Float
Firing Angular Speed (deg/s)
false
0.0
Top_Component
Element
Top Component
Flags
Flags
Don't reset angle when unmanned
Don't wait for weapon reset on exit
Min_Angle
Float
Min Angle (deg)
0.0
Max_Angle
Float
Max Angle (deg)
0.0
Max_Speed
Float
Max Angular Speed (deg/s)
0.0
Damp_Angle
Float
Damp Angle (deg)
0.0
Unmanned_Speed
Float
Unmanned Angular Speed (deg/s)
0.0
Max_Force
Float
Max Motor Force (lbs)
Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.
0.0
Firing_Angle_Speed
Float
Firing Angular Speed (deg/s)
false
0.0
4
8
Target_Lockon
Element
Target Lockon
use the target lockon system
false
Lockon_Time_MS
Int
Lockon Time MS
Time it takes to completely lock on to a target
1500
0
Locking_Size_Multiplier
Float
Locking Size Multiplier
A multiplier to determine now bug the lockon size should be when not locked on
1.25
0
Locked_Size_Multiplier
Float
Locked Size Multiplier
A multiplier to determine now bug the lockon size should be when not locked on
1.0
0
Beep_Timing_Slowest
Float
Beep Timing Slowest
The slowest time between beeps, in seconds
1.0
0
Beep_Timing_Fastest
Float
Beep Timing Fastest
The fastest time between beeps, in seconds
0.1
0
Angle_From_Reticle
Float
Angle From Reticle
When locking onto a vehicle, you need to keep within this angle from the targetting reticle
7.5
0
Angle_From_Reticle_Lose_Target
Float
Angle From Reticle Lose Target
Once locked, if the targeting reticle moves this far from the target, the lockon begins to fade
50.0
0
Locking_Rotation_Furthest_Angle
Float
Locking Rotation Furthest Angle
When the target is being locked on to, the diamond rotates by this angle
0.0
0
Flags
Flags
enemy aircraft only
Camera_Info
Element
Camera Info
false
Primary_Fire_Camera_Shake
Reference
Primary Fire Camera Shake
Camera shake to play when firing the primary weapon normally.
false
camera_shake.xtbl
Camera_Shake.Name
False
Primary_Fire_Camera_Shake_Intensity
Float
Primary Fire Camera Shake Intensity
false
1.0
Primary_Fine_Aim_Camera_Shake
Reference
Primary Fire Fine Aim Camera Shake
Camera shake to play when firing the primary weapon in fine aim or when scoped.
false
camera_shake.xtbl
Camera_Shake.Name
False
Primary_Fire_Fine_Aim_Camera_Shake_Intensity
Float
Primary Fire Fine Aim Camera Shake Intensity
false
1.0
Secondary_Fire_Camera_Shake
Reference
Secondary Fire Camera Shake
Camera shake to play when firing the secondary weapon normally.
false
camera_shake.xtbl
Camera_Shake.Name
False
Secondary_Fire_Camera_Shake_Intensity
Float
Secondary Fire Camera Shake Intensity
false
1.0
Secondary_Fire_Fine_Aim_Camera_Shake
Reference
Secondary Fire Fine Aim Camera Shake
Camera shake to play when firing the secondary weapon in fine aim or scoped.
false
camera_shake.xtbl
Camera_Shake.Name
False
Secondary_Fire_Fine_Aim_Camera_Shake_Intensity
Float
Secondary Fire Fine Aim Camera Shake Intensity
false
1.0
Player_Hit_Camera_Shake
Reference
Player Hit Camera Shake
Camera shake to play if the player is hit by this bullet.
false
camera_shake.xtbl
Camera_Shake.Name
False
Player_Hit_Camera_Shake_Intensity
Float
Player Hit Camera Shake Intensity
false
1.0
Melee_Hard_Camera_Shake
Reference
Melee Hard Camera Shake
Camera shake to play when the weapon is used in melee against a hard suface.
false
camera_shake.xtbl
Camera_Shake.Name
False
Melee_Hard_Camera_Shake_Intensity
Float
Melee Hard Camera Shake Intensity
false
1.0
Melee_Soft_Camera_Shake
Reference
Melee Soft Camera Shake
Camera shake to play when the weapon is usedd in melee against a soft surface.
false
camera_shake.xtbl
Camera_Shake.Name
False
Melee_Soft_Camera_Shake_Intensity
Float
Melee Soft Camera Shake Intensity
false
1.0
Primary_Recoil_Multiplier
Float
Primary Recoil Multiplier
Multiplier to the random recoil value calculated when firing the primary weapon.
false
0.0
Primary_Fine_Aim_Recoil_Multiplier
Float
Primary Fine Aim Recoil Multiplier
Multiplier to the random recoil value calculated when firing the primary in fine aim or scoped.
false
0.0
Primary_Recoil_Delay_ms
Int
Primary Recoil Delay (ms)
This is the amount of time before the primary recoil is at the desired level. This is only used for automatic weapons, as the timer is reset when the trigger is released.
false
0
Primary_Recoil_Ramped
Selection
Primary Recoil Ramped
(Defaults to True)
If this is true, the recoil will be ramped based on the percentage of the timer completed. If not, recoil will not be used until the timer has expired.
false
True
True
False
Secondary_Recoil_Multiplier
Float
Secondary Recoil Multiplier
Multiplier to the random recoil value calculated when firing the secondary weapon.
false
0.0
Secondary_Fine_Aim_Recoil_Multiplier
Float
Secondary Fine Aim Recoil Multiplier
Multiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped.
false
0.0
FOV_Rate
Float
Rate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode.
false
140.0
1
Zoom_Steps
Int
Zoom Steps
Number of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode.
false
3
1
10
Maximum_FOV
Float
Maximum FOV
false
0.0
Minimum_FOV
Float
Minimum FOV
Minimum FOV that is zoomed to.
false
15.0
5
60
Zoom_Type
Selection
Zoom Type
Type of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.
false
progressive
non-progressive
Burst_Fire_Info
Element
Burst Fire Info
If this is a burst trigger weapon, these are the parameters that determine how that works.
false
Shots
Int
4
1
Burst_Delay_ms
Int
Burst Delay (ms)
The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms.
300
0
Charge_Release_Info
Element
Charge Release Info
false
Charge_Time_sec
Float
Charge Time (sec)
The amount of time in seconds it takes to fully charge the
0.0
Min_Charge_Percent
Float
Min Charge Percent
Minimum amount of charge required to fire. Defaults to 1.
false
0.0
0
1
Charge_Base
Float
Charge Base
The charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge.
0.0
Auto_Release
Selection
Auto Release
Should the weapon automatically release when fully charged?
False
True
False
Charging_Camera_Shake
Reference
Charging Camera Shake
false
camera_shake.xtbl
Camera_Shake.Name
False
Charged_Camera_Shake
Reference
Charged Camera Shake
false
camera_shake.xtbl
Camera_Shake.Name
False
Charge_Flags
Flags
Charge Flags
Show HUD on charge
Min_Range
Float
Min Range
The weapon will use a range betwenn this and the weapon's max_range field
false
0.0
Pre_Charge_Delay
Float
Pre Charge Delay (sec)
0.0
Charge_Cooldown_Time
Float
Charge Cooldown Time
After discharging this weapon, the weapon will take this long to cooldown from a full charge.
false
1.0
NPC_Desired_Burst_Size
Int
NPC Desired Burst Size
AUTOMATIC WEAPONS ONLY! When an NPC fires, this is the desired burst size set.
false
3
Ragdoll_Force_Shoot
Float
Ragdoll Force (Shoot)
How much force to apply to a ragdoll when SHOT by this weapon. 0 is none.
0.0
Ragdoll_Info
Element
Ragdoll Info
false
Chance
Float
1.0
0
1
Death_Velocity_Horizontal
Float
Death Velocity Horizontal
0.0
Death_Velocity_Vertical
Float
Death Velocity Vertical
0.0
Death_Point_Velocity
Float
Death Point Velocity
0.0
Death_Angular_Velocity_Vertical
Float
Death Angular Velocity Vertical
0.0
Death_Angular_Velocity_Horizontal
Float
Death Angular Velocity Horizontal
0.0
Death_Range_Min
Float
Death Range Min
The smaller of the "range" parameters. A distance of this (or closer) will result in maximum ragdoll velocities.
0.0
Death_Range_Max
Float
Death Range Max
The larger of the "range" parameters. A distance of this (or further) will result in minimum ragdoll velocities.
0.0
Gravity
Float
The ragdoll's gravity will be overridden by this value when the human is killed.
false
9.8
End_Point_Explosion
Reference
End Point Explosion
Play this explosion at the end point of the shot.
false
explosions.xtbl
Explosion.Name
False
Alt_End_Point_Explosion
Reference
Alt End Point Explosion
Play this explosion at the last point of a bullet hit for the alt weapon.
false
explosions.xtbl
Explosion.Name
False
Overheat_Info
Element
Overheat Info
false
Percent_Increase_Per_Shot
Float
Percent Increase Per Shot
When the weapon is shot, this is the amount by which the heat percent value (0-1) is increased.
0.0
0
1
Percent_Decrease_Per_Second
Float
Percent Decrease Per Second
This is the rate at which the heat percent cools.
0.0
0
Percent_Decrease_Per_Reload
Float
Extra Reload Percent Decrease Per Second
The player can press X to help cool the weapon. This is the amount applied for each button press.
0.0
0
1
Reload_Cooldown_Delay
Float
Reload Cooldown Delay
how long (in seconds) after firing the player must wait before spamming the button to accellerate cooldown
0.5
Percent_Decrease_Per_Second_Overheated
Float
Percent Decrease Per Second Overheated
This is the rate at which the heat percent cools when overheated.
0.0
0
Percent_Decrease_Per_Reload_Overheated
Float
Extra Reload Percent Decrease Per Second Overheated
When overheated, the player can press X to help cool the weapon. This is the amount applied for each button press.
0.0
0
1
Overheat_Flags
Flags
Overheat Flags
applies to primary
applies to alt fire
play reload anim
Percent_Decrease_Per_Kill
Float
Overheat Percent Decrease Per Kill
false
0.0
0
1
Max_Melee_Impacts
Int
false
1
Grenade_Type
Selection
Grenade Type
false
standard
stun
molotov
flashbang
blackhole
Offhand_Weapon_Mesh
Reference
Offhand Weapon Mesh
false
weapons.xtbl
Weapon.Name
False
Diversion_Kill_Multiplier
Float
Diversion Kill Multiplier
1.0
Is_DLC
Selection
Is DLC
Indicates that this content will be owned by a DLC bundle, and should only be available if included in a licensed bundle.
false
True
True
False
Blood_Decal_Scale
Float
Blood Decal Scale
1.0
Blood_Decal_Delay
String
Blood Decal Delay
false
333
DeathEffect
Element
Death Effect
false
MatFX
Reference
Material Effect
Play this material effect when a human is killed by this weapon.
matfx.xtbl
Effect.Name
False
Lifetime_Humans
Int
Lifetime Humans
Lifetime of the material effect in milliseconds.
1000
10
Lifetime_Other
Int
Lifetime Other
1000
10
DeleteTarget
Selection
Delete Target
Automatically deletes the ragdoll after the death effect plays.
False
True
False
VFX
Reference
Play this effect at the hit point on a human who is killed.
false
effects.xtbl
Effect.Name
False
num_weapon_lasers
Int
Number of Weapon Lasers
false
0
HealthPickup
Float
Health Pickup Multiplier
Adjusts the number of health pickups dropped by npcs killed by this weapon
false
1.0
0
MechanicalsBonus
Float
Mechanical Damage Multiplier
Damage modifier for damage dealt to characters flagged as 'no_blood' and to vehicles.
false
0.0
0
KillRoundsBonus
Int
Bonus rounds on Kill
Number of rounds added to weapons clip when used to kill another human
false
1
1
HealthRestoration
Float
Health Restoration Bonus
Percentage of maximum health attacker restores when they kill another human
false
0.0
0
1
CashBonus
Float
Cash Bonus Pct
Amount of cash the attacker recieves when killing another human (applied as a percentile of maximum health)
false
0.0
0
1
WielderDamageReductionPct
Float
Damage Reduction Pct
Pct to reduce damage applied to the wielder.
false
0.0
0
1
OverheatDamageBonus
Float
Overheat Damage Multiplier
Multiplier applied to damage based on overheat (at full overheat the whole multiplier is applied)
false
0.0
0
Muzzle_Explosion
Reference
Muzzle Explosion
false
explosions.xtbl
Explosion.Name
False
True
Entries
DLC1
DLC2
DLC3
DLC4
DLC5
DLC6
offhand_grenades
temp_pickups
Vehicle
weapon_radial
explosive
melee
pistol
rifle
shotgun
smg
special
Wieldable Props