anal_probe bat single 0 300 0 0 <_Editor> Entries:weapon_radial:melee 300 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade no random give 0.2 WPNCAT_MELEE 0 0 0 melee 1 single Default 2hm 5.0 150 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 Anal Probe True anal_projectile 50.0 50.0 0 10 has light attached rocket flight attach effect after ignition use bullet collision quality dont detonate from explosion seek to target pos guided 0.0 500 10000 1.0 baseball_bat bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade 0.2 WPNCAT_MELEE 0 0 0 melee 1 220 250 220 single Default 2hm 5.0 150 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 0.4 1.0 bike_jet01_w vehicle automatic 50 225 500 50 <_Editor> Entries:Vehicle 400 25 unlimited ammo infinite magazine capacity WPNCAT_RIFLE 0 0 1.0 8 1000 1.0 1 2 1.5 3.0 150 0 0 200 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle Don't wait for weapon reset on exit -180 180 550 40 100 0.0 Don't wait for weapon reset on exit -90 90 270 30 100 0.0 Target reticule single 200 Default 12 0.0 1.0 VFX_Turret_Muzz VehicleMGTurret weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 4 2 0 10 10 20 40 1.0 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 1 0 8 1.0 boat_speed04_w vehicle automatic 100 400 200 150 rpg_projectile 110 has light attached rocket flight guided detonate on vehicle collision seek to target pos 100.00.00.0 0.0 110 0.0 Veh_TankShell_Smoke 0 50 50 1000 <_Editor> Entries:Vehicle 400 200 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 1500 0 0 6000 10000 1. Random Range Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Boat_Missile_Explo 113 launcher -120 120 200 40 200 0.0 0 90 300 30 100 0.0 Target reticule 110 rifle -120 120 200 40 200 0.0 0 90 200 30 200 0.0 Target reticule RPG single 100 100 100 1. Random Range 0 0 2000 4000 200 Underwater Large Default 20 0.0 VehicleMGTurret 100 1.0 1 0 5 1000 0 0 5 1000 Wep_MiniGun_Muzz explosion_small 0.2 weapon_fire_ar 0.4 bullet_hit 0.5 explosion_small 0.2 weapon_fire_ar 0.4 1.0 0 0.2 0.0 0.3 0.0 applies to alt fire 0.5 1.0 0 1.0 brute_flamethrower flamethrower automatic 9600 8 450 2100 <_Editor> Entries:DLC1 5 wep_brute_flamethrower melee can dislodge movers unlockable not allowed with human shield on trigger do not hide when sprinting disallow crouching infinite magazine capacity use box shape for melee casts WPNCAT_SPECIAL 100 1 0.1 1.3 Fire Brute special 36 9 flamethrower_hit 100 single Minigun 0.8 minigun flamethrower 3 20 100 0 1.0 1.0 Flamethrower 1.0 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 .1 1 True dlc1 1.0 brute_minigun minigun automatic 150 200 240 50 <_Editor> Entries:DLC1 120 14 melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks do not hide when sprinting disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts player instant reload WPNCAT_SPECIAL 6 0.5 0 0.5 10 1000 0.2 50 Bullet MP Minigun special 1 automatic Minigun minigun Minigun 0.2 0.0 9 0.1 0.05 weapon_fire_ar 0.5 weapon_fire_ar 0.5 bullet_hit 0.5 150 500 0.0 75 1.0 1.0 1.0 2 True dlc1 1.0 CombatKnife_LARGE bat single 0 0 0 0 <_Editor> Entries:weapon_radial:melee 0 not allowed with human shield do not hide when sprinting no random give 0.2 WPNCAT_MELEE 0 0 0 melee 1 single Default 0 400 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 CombatKnife_LARGE 1hm 1.0 CyberEnergyBall rifle single 1 200 500 500 <_Editor> Entries:temp_pickups 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting use mission srid for effects drops with full reserve no random give WPNCAT_SPECIAL 3000 0 0 unarmed 1 single Rifle AK rpg_projectile 10 0.0 18.0 10.0 has light attached orient projectile to velocity rocket flight guided dont detonate from explosion seek to target pos does not fire from muzzle 0 -1 15000.00.00.0 Cyber_Energy_Ball_Explosion 10 0.0 1.0 1.0 1.0 0 1.0 dildo_bat bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade no random give 0.2 WPNCAT_MELEE 0 0 0 melee 1 110 500 110 single Default 2hm 5.0 150 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 EnergyShield pimp slap single 0 2 350 400 90 <_Editor> Entries:temp_pickups 12 melee can dislodge movers left hand apply force to live ragdolls allow offhand grenade not allowed with human shield secondary weapon disallow crouching do not hide when sprinting use box shape for melee casts 0.2 140.0 WPNCAT_MELEE 0 0 0 single_use 1 single Default 600 riot_shield 6 Riot Shield 0.0 1.0 1.0 1.0 0 1.0 Explosive-PlasmaCannon launcher charge release 3 300 1250 200 Plasma_RPG rpg_projectile 30 VFX_PlasmaRPG_Trail has light attached rocket flight dont detonate from explosion use bullet collision quality 100.00.00.0 0.0 30 0 0 30 30 <_Editor> Entries:weapon_radial:explosive RPG 50 melee can dislodge movers explosions damage tanks allow offhand grenade do not hide when sprinting not allowed with human shield player instant reload WPNCAT_SPECIAL 4 4 Underwater Large 1200 3000 6000 2. Scale up in groups Laser-Rifle explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_rpg weapon_fire_rpg 1.0 1.0 0.0 VFX_PlasmaRPG_Muzzle 0.01 1.0 1.0 Plasma_RPG_NPC 1.0 3.2 RPG 0 1.3 0.95 1 False charging charged Show HUD on charge 1.0 0.0 0.05 1.5 1.0 Explosive-PlasmaCannon-Zinyak launcher burst 6000 1000 1250 200 Plasma_RPG_Zinyak rpg_projectile 60 VFX_PlasmaRPG_Trail has light attached rocket flight dont detonate from explosion use bullet collision quality 100.00.00.0 0.0 60 0 0 60 60 <_Editor> Entries:weapon_radial:explosive RPG 1000 melee can dislodge movers explosions damage tanks allow offhand grenade do not hide when sprinting left hand dual wieldable no random give explosion ignores owner WPNCAT_SPECIAL 2 2 1000 Laser-Rifle explosive 1 single RPG 10 0.0 VFX_PlasmaRPG_Muzzle 0.01 1.0 1.0 1.0 3.2 RPG 0 0.05 1.5 3 3000 1.0 Explosive-Plunger launcher single 1 300 0 0 plunger Explosive-PlungerProjectile 32 has light attached dont detonate from explosion use bullet collision quality sticky plunger 100.00.00.0 0.0 55 0 -4 3500 vfx_plunger_trail <_Editor> Entries:DLC3 100 melee can dislodge movers explosions damage tanks do not hide when sprinting manually detonates WPNCAT_SPECIAL 4 4 Underwater Large 2200 Squid explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_shotgun weapon_fire_shotgun 0.7 0.7 0.0 0.0 1.0 1.0 RPG-NPC True 1.0 1.5 10 1.0 dlc3 Explosive-RocketLauncher launcher single 1 300 0 0 RPG rpg_projectile 50 Wep_RPG_Trail has light attached rocket flight dont detonate from explosion use bullet collision quality 100.00.00.0 0.0 50 0 0 50 50 <_Editor> Entries:weapon_radial:explosive 100 melee can dislodge movers explosions damage tanks allow offhand grenade do not hide when sprinting show reserve in hud not allowed with human shield WPNCAT_SPECIAL 4 4 Underwater Large 2000 6000 12000 2. Scale up in groups RPG explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_rpg weapon_fire_rpg 1.0 1.0 0.0 0.0 1.0 1.0 RPG-NPC 1.0 2 RPG 0 1.0 giant_mascot_laser_eyes pistol automatic 300 400 0 0 <_Editor> Entries:temp_pickups 400 10 unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks dual wieldable no random give no bullet decal WPNCAT_SPECIAL 0 0 0 XM25 Laser pistol 1 automatic 400 Default 10 0.0 Giant_mascot_laser_exp 1.0 30 1.0 1.0 0.20 0 Giant Laser Eyes 1.0 grenade_suppression thrown single 1 25 0 0 Suppresion_Grenade grenade_suppression 30 3000 1 .6 .5 .5 10.00.00.0 0.0 VFX_DeckerSwordTrail Grenade_Bounce -8 600 3000 show hud indicator <_Editor> Entries:offhand_grenades 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade Electric grenade 1 single Default explosions damage tanks 10 0.0 0.0 stun 1.0 1.0 1.0 0 1.0 heli_fighter_01_w vehicle automatic 100 400 750 50 rpg_projectile 50 has light attached rocket flight attach effect after ignition guided detonate on vehicle collision 100.00.00.0 0.0 50 0.0 Veh_TankShell_Smoke 0 30.0 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 0.4 0 1.0 10 1000 1.0 0 0 10 1000 50 0 0 2000 2000 1. Random Range Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Heli 110 rifle -180 180 550 0.1 100 0.0 -90 90 300 0.1 100 0.0 Target reticule 111 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG single 1000 6000 12000 1. Random Range 0 0 200 Underwater Large Default 1000 1.75 1.0 0.1 7.5 50.0 45 1.0 20 0.0 500 Wep_MiniGun_Muzz FlyerMG 30 1.0 Wep_Missile_HeliMuzzle weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 RPG_Heli-NPC 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0 1.0 heli_fighter_02_w vehicle automatic 100 400 3000 125 rpg_projectile 50 has light attached detonate on vehicle collision rocket flight guided seek to target pos 100.00.00.0 0.0 Veh_TankShell_Smoke 50 0.0 0 30.0 2000 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 0.4 0 1.0 6 2000 1.0 200 0 0 Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Hind_Rocket_Pod 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 111 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG single 200 10000 12000 1. Random Range 0 0 400 Underwater Large Default 20 0.0 1.0 FlyerMG Wep_MiniGun_Muzz Wep_Missile_HeliMuzzle 0 0.2 0.0 0.3 0.0 applies to alt fire 0.5 weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 1.0 RPG_Heli-NPC 0 1.0 heli_fighter_03_w vehicle automatic 100 400 750 50 rpg_projectile 50 has light attached rocket flight detonate on vehicle collision guided seek to target pos 100.00.00.0 0.0 50 0.0 0 Veh_TankShell_Smoke 2000 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger explosions damage tanks bullets damage tanks WPNCAT_RIFLE 0.4 0 1.0 10 1000 1.0 0 0 10 1000 50 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Heli 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 113 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG automatic 200 10000 12000 1. Random Range 0 0 200 Underwater Large Default 20 0.0 1.0 FlyerMG 500 Wep_MiniGun_Muzz Wep_Missile_HeliMuzzle weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 0 0.2 0.0 0.3 0.0 applies to alt fire 0.5 1.0 RPG_Heli-NPC 0 1.0 hovercraft_4dr_01_w vehicle automatic 50 400 400 60 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 1000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 700 40 100 0.0 -90 25 400 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 vfx_alienmini_gun_muzzle Minigun weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.2 0.0 0.4 0.0 applies to primary 0.5 1.0 0.25 12 0 2 0.5 1.0 Ladle bat single 0 75.0 0 0 <_Editor> Entries:weapon_radial:melee 75.0 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting no random give 0.2 WPNCAT_MELEE 0 0 0 melee 1 single Default 2hm_ladle 60.0 400 0.0 1.0 1.0 1.0 bullet_hit 0.5 anim_shake_large 2.0 anim_shake_large 0.6 0 1.0 Light_Sword bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade 0.2 WPNCAT_MELEE 0 0 0 melee 1 1000 1000 1000 single Default 2hm 5.0 5 0.0 1.0 1.0 0.0 bullet_hit 0.5 0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 lightsword 750 True VFX_LightSword 4000 Light Sword 1.0 LuchadoreGrenadeLauncher launcher automatic 15 100 0 0 <_Editor> Entries:DLC1 75 30 unlockable one shot shatter on trigger explosions damage tanks do not hide when sprinting not allowed with human shield show reserve in hud drops with full reserve WPNCAT_SPECIAL 0 0 1.0 1.0 4.5 2 250 0 0 700 1000 1. Random Range Luchadore Grenade special 1 Luchadore_GL_Projectile 20 3250 1.0 .65 .5 0.2 .9 50.050050.0 0.0 Luch_GrenadeBlink use bullet collision quality orient projectile to velocity dont detonate from explosion 8 LuchadoreGrenadeLauncher automatic RPG Underwater Large AK 6 weapon_fire_rpg weapon_fire_rpg 0.5 0.5 0.25 bullet_hit 0.5 Luch_Grenade_Muzzle 0.0 1.0 1.0 1.0 LuchadoreGren_Lnchr_NPC 3 True dlc1 1.0 m06_baseball_bat bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade no random give 0.2 WPNCAT_MELEE 0 0 0 melee 1 220 250 220 single Default 2hm 5.0 150 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 Mech_Suit_Weapon minigun automatic 5000 200 350 50 <_Editor> Entries:temp_pickups 200 100 VFX_Mech_Suit_Muzz melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload apply force to live ragdolls dual wieldable has alt fire infinite magazine capacity not allowed in vehicle force combat ready explosions damage tanks no random give incendiary shots WPNCAT_SPECIAL 5 1 1.0 0.9 1.0 1.0 1.0 1.0 0 1000 0.2 50 Bullet MP Minigun single_use 0 burst 5 500 Minigun minigun Minigun 1.2 0.0 12 0.1 0.05 weapon_fire_ar 0.5 weapon_fire_ar 0.5 bullet_hit 0.5 150 500 0 200 1.0 1.0 2.0 0 Mech Suit WEP_RPG_Muzzle Plasma_RPG 1.0 rpg_projectile 150.0 50.0 250.0 50.0 VFX_PlasmaRPG_Trail 0 10.0 has light attached rocket flight use bullet collision quality dont detonate from explosion seek to target pos 0.0 500 Bullet MP Minigun 300 0 .1 0.0 0.5 0.15 0.0 applies to alt fire Mech_Suit_Mingun_Invis 1.0 Mech_Suit_Weapon-Interior minigun automatic 5000 200 350 50 <_Editor> Entries:temp_pickups 200 100 VFX_Mech_Suit_Muzz melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload apply force to live ragdolls dual wieldable has alt fire infinite magazine capacity not allowed in vehicle force combat ready explosions damage tanks no random give WPNCAT_SPECIAL 5 1 1.0 0.9 1.0 1.0 1.0 1.0 0 1000 0.2 125 Bullet MP Minigun single_use 1 single Minigun minigun Minigun 1.2 0.0 12 0.1 0.05 weapon_fire_ar 0.5 weapon_fire_ar 0.5 bullet_hit 0.5 150 500 0 200 1.0 1.0 2.0 0 Mech Suit WEP_RPG_Muzzle Mech_Mortar 1.0 rpg_projectile 110.0 50.0 70.0 50.0 VFX_Wh_Rpg_Smoke 0 10.0 has light attached rocket flight use bullet collision quality dont detonate from explosion seek to target pos 0.0 500 Bullet MP Minigun 220 0 .1 0.0 0.5 0.15 0.0 applies to alt fire Mech_Suit_Mingun_Invis 1.0 melee_northpole bat single 0 0 0 0 <_Editor> Entries:DLC2 2 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting apply force to live ragdolls 0.2 WPNCAT_MELEE 0 0 0 melee 0 220 250 220 single Default 2hm 5.0 150 0.0 1.0 1.0 1.0 bullet_hit 0.5 6 0.4 1.0 dlc2 True Wieldable Prop Weapon 32000 Grenade Melee-NorthPole 20 1.0 .2.2.2 0.0 99999 Murderbot_Minethrower launcher automatic 8 100 0 0 <_Editor> Entries:temp_pickups 75 30 unlockable one shot shatter on trigger explosions damage tanks do not hide when sprinting not allowed with human shield show reserve in hud drops with full reserve infinite magazine capacity disallow crouching not allowed in vehicle no random give WPNCAT_SPECIAL 0 0 1.0 1.0 0 0 1 350 0 0 1500 4000 1. Random Range Mine special 1 Minefield_Projectile 24 30000 1.0 .65 .5 0.1 1 50.050050.0 0.0 orient projectile to velocity has light attached sticky magnetic mines 2 Luch_GrenadeBlink Minefield_Mine single RPG Underwater Large AK 8 weapon_fire_rpg weapon_fire_rpg 0.3 0.3 0.25 bullet_hit 0.5 2.5 4 0.33 1.0 1.0 1.0 Minefield_Mine 0 1.5 MurderbotMinethrower Murderbot_Minethrower-PC 1.0 Murderbot_Minethrower-PC launcher automatic 50 100 0 0 <_Editor> Entries:temp_pickups 75 30 unlockable one shot shatter on trigger explosions damage tanks do not hide when sprinting not allowed with human shield show reserve in hud drops with full reserve infinite magazine capacity disallow crouching not allowed in vehicle no random give WPNCAT_SPECIAL 0 0 1.0 1.0 9 4 333 0 0 700 1000 1. Random Range Mine single_use 1 Minefield_Projectile 24 30000 1.0 .65 .5 0.1 1 50.050050.0 0.0 orient projectile to velocity has light attached sticky magnetic mines 8 Luch_GrenadeBlink Minefield_Mine single RPG Underwater Large AK 8 weapon_fire_rpg weapon_fire_rpg 0.3 0.3 0.25 bullet_hit 0.5 2.5 6 0 1.0 1.0 1.0 Minefield_Mine 0 0 1.0 Murderbot_Mine-Unlockable launcher automatic 25 100 0 0 <_Editor> Entries:temp_pickups 75 30 unlockable one shot shatter on trigger explosions damage tanks do not hide when sprinting not allowed with human shield show reserve in hud drops with full reserve infinite magazine capacity not allowed in vehicle WPNCAT_SPECIAL 0 0 1.0 1.0 9 4 333 0 0 700 1000 1. Random Range Mine special 1 Minefield_Projectile 24 30000 1.0 .65 .5 0.1 1 50.050050.0 0.0 orient projectile to velocity has light attached sticky magnetic mines 8 Luch_GrenadeBlink Minefield_Mine single RPG Underwater Large AK 8 weapon_fire_rpg weapon_fire_rpg 0.3 0.3 0.25 bullet_hit 0.5 2.5 6 0.33 1.0 1.0 1.0 Minefield_Mine 0 1.5 1.0 Murderbot_Minigun pistol automatic 500 200 150 150 <_Editor> Entries:temp_pickups 120 30 vfx_alienmini_gun_muzzle melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks do not hide when sprinting disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload infinite magazine capacity not allowed in vehicle no random give scale damage up by dist WPNCAT_SPECIAL 0.2 30 Laser-Rifle special 1 single Minigun minigun Minigun 9 weapon_fire_ar 0.3 weapon_fire_ar 0.3 bullet_hit 0.5 75 500 2 75 1.0 1.0 1.0 0 5 8.5 3.5 0 0.05 0.35 0.5 0.12 0.35 applies to primary 40 40 Murderbot_Minigun-PC 1.0 Murderbot_Minigun-PC pistol automatic 500 200 300 150 <_Editor> Entries:temp_pickups 120 14 vfx_alienmini_gun_muzzle melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks do not hide when sprinting disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload infinite magazine capacity not allowed in vehicle scale damage up by dist no random give WPNCAT_SPECIAL 0.2 30 Laser-Rifle single_use 1 single Minigun minigun Minigun 9 weapon_fire_ar 0.45 weapon_fire_ar 0.45 bullet_hit 0.5 75 500 0 75 1.0 1.0 1.0 0 5 8.5 3.5 0 0.05 0.35 0.5 0.12 0.35 applies to primary play reload anim 125 40 1.0 Murderbot_Mini-M17 pistol automatic 600 200 165 45 <_Editor> Entries:temp_pickups 120 14 vfx_alienmini_gun_muzzle melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks do not hide when sprinting armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload infinite magazine capacity not allowed in vehicle scale damage up by dist no random give WPNCAT_SPECIAL 0.2 30 Laser-Rifle special 1 single Minigun minigun Minigun 9 weapon_fire_ar 0.45 weapon_fire_ar 0.45 bullet_hit 0.5 75 500 9 75 1.0 1.0 1.0 0 7 4.5 2.5 0 0.085 0.45 0.5 0.12 0.35 applies to primary 100 20 1.0 Murderbot_Mini-Unlockable pistol automatic 300 200 150 150 <_Editor> Entries:temp_pickups 120 14 vfx_alienmini_gun_muzzle melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks do not hide when sprinting armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload infinite magazine capacity not allowed in vehicle scale damage up by dist WPNCAT_SPECIAL 0.2 30 Laser-Rifle special 1 single Minigun minigun Minigun 9 weapon_fire_ar 0.45 weapon_fire_ar 0.45 bullet_hit 0.5 75 500 2 75 1.0 1.0 1.0 0 5 8.5 3.5 0 0.05 0.35 0.5 0.12 0.35 applies to primary 40 40 1.0 Pistol-Gang pistol single 8 100 200 130 <_Editor> Entries:weapon_radial:pistol 400 18 WPNCAT_PISTOL 3 0.5 0.8 1.0 1 1 1 1 1000 dual wieldable allow offhand grenade constant vfx only at night do not hide when sprinting 700 600 2400 2. Scale up in groups 0 0 980 Bullet Pistol pistol 1 single Pistol pistol 13 weapon_fire_pistol weapon_fire_pistol 1.0 1.0 bullet_hit 0.5 4.0 2.4 0.0 100 2.0 1.5 0 0.8 1.0 1.0 1.0 1.0 0.5 2 1000 1.0 Pistol-Gang 1.0 0 1.0 Pistol-Laser pistol automatic 60 100 64 55 <_Editor> Entries:weapon_radial:pistol 400 13 vfx_alienpistol_muzzle WPNCAT_SUB_MACHINE_GUN 3 0.5 0.8 1.0 1 1 1 1 1000 dual wieldable allow offhand grenade do not hide when sprinting disallow reload infinite magazine capacity 65 600 2400 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_pistol weapon_fire_pistol 1.0 1.0 bullet_hit 0.5 0.45 0.45 0 100 1.5 0 0 0.8 1.0 1.0 1.0 1.0 0.7 1 1000 1.0 Pistol-Gang 1.0 0 0 0.5 0.5 0.5 0.5 applies to primary play reload anim 0.5 4 4.5 1.5 8 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.67 Pistol-Police pistol single 12 100 107 75 <_Editor> Entries:weapon_radial:pistol 300 18 WPNCAT_PISTOL 3 0.5 0.8 1.0 1 1 1 1 1000 dual wieldable allow offhand grenade do not hide when sprinting 200 300 1500 2. Scale up in groups 0 0 300 Bullet Pistol pistol 1 single Pistol pistol 13 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 3 0.75 0.0 1.5 0 0.8 1.0 1.0 1.0 1.0 0.5 2 800 100 2.0 1.0 Pistol 1.0 0 1.0 Pistol-Revolver pistol single 25 300 300 200 <_Editor> Entries:weapon_radial:pistol 300 18 vfx_alienpistol_muzzle WPNCAT_PISTOL 3 0.7 0.8 1.0 1 1 1 1 1000 dual wieldable allow offhand grenade do not hide when sprinting infinite magazine capacity disallow reload brass during reload only 700 500 2000 2. Scale up in groups 0 0 980 Bullet Pistol pistol 1 single Pistol pistol 13 weapon_fire_pistol weapon_fire_pistol 1.0 1.0 bullet_hit 0.5 2 2 0 2.0 1 0 0.8 1.0 1.0 1.0 1.0 0.5 1 1000 1.0 Pistol-Gang 1.0 0 0 0.05 0.3 0.1 0.5 applies to primary play reload anim 0.75 0.20 6 5 100 100 0.0 0 150 600 Ammo - Revolver 0.5 1.0 Pistol-WardenSuit pistol automatic 30 100 200 50 <_Editor> Entries:weapon_radial:pistol 400 45 vfx_alienpistol_muzzle WPNCAT_PISTOL dual wieldable allow offhand grenade do not hide when sprinting infinite magazine capacity unlimited ammo left hand no random give 40 600 2400 2. Scale up in groups 0 0 XM25 Laser pistol 1 single Pistol pistol 13 bullet_hit 0.5 0.0 300 2.0 0 0 0.8 1.0 1.0 1.0 1.0 0.5 1 1000 1.0 flamethrower 1.0 0 15 3 1.5 0.0 1.0 plane_fighter02_w vehicle automatic 100 400 10000 200 rpg_projectile 110 has light attached rocket flight attach effect after ignition detonate on vehicle collision guided seek to target pos 100.00.00.0 0.0 110 0.0 Veh_TankShell_Smoke -250 <_Editor> Entries:Vehicle 900 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 1 0 1.0 10 1000 1.0 50 0 0 Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Heli 110 rifle -180 180 120 40 50 0.0 0 90 300 30 100 0.0 Target reticule 111 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG single 400 0 0 200 Underwater Large Default 1000 1.75 1.0 0.1 7.5 50.0 45 1.0 20 0.0 1.0 500 Wep_MiniGun_Muzz Minigun weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 1.0 0 1.0 Rifle-Commander rifle automatic 600 200 300 50 <_Editor> Entries:weapon_radial:special 400 23 VFX_Murka_Muzz do not hide when sprinting infinite magazine capacity disallow crouching not allowed in vehicle not allowed with human shield WPNCAT_RIFLE 3 3 0.8 1.0 0.4 1.0 15 800 1.0 30 0 0 1000 1000 1. Random Range Bullet Rifle special 2 single Minigun AK 18 0.8 0.4 weapon_fire_ar 2 weapon_fire_ar 2 bullet_hit 0.5 weapon_fire_rpg 5 weapon_fire_rpg 5 MurkaGun_RPG Underwater Large 0 100 .8 1.0 Rifle wep_brute_flamethrower 1.0 0 Commander in Chief rpg_projectile 50 50 50 50 VFX_Wh_Rpg_Smoke 0 10 has light attached rocket flight use bullet collision quality dont detonate from explosion orient projectile to velocity swervy rockets 0.0 250 10 1.0 3.0 7 0.1 1.3 flamethrower_hit True 1.0 Rifle-Disintegrator rifle charge release 10 200 1800 500 <_Editor> Entries:weapon_radial:rifle 400 23 explosions damage tanks infinite magazine capacity allow offhand grenade do not hide when sprinting bullets damage tanks on trigger no bullet decal use extra aim assist WPNCAT_RIFLE 0.5 0 0.5 1 1 1000 300 0 0 500 2500 2. Scale up in groups Laser-Rifle rifle 1 single Rifle AK 7 0.6 0.3 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 VFX_Disintegrator_Muzz BulletHit_StagRifle 0.2 100 1 0 0.5 1.0 0.5 1 1000 .8 1.0 Rifle-STAG 0.0 0 0.8 1.0 0.0 True Show HUD on charge 0.0 disintegrate 4000 True VFX_Disintegrator_HitFX 4000 1 Disintegrator Rifle 1.0 Rifle-Gang rifle automatic 30 200 100 75 <_Editor> Entries:weapon_radial:rifle 400 23 allow offhand grenade do not hide when sprinting WPNCAT_RIFLE 1.5 0.3 0.8 1.0 0.4 1.0 3 1000 1.0 3 0 0.8 3 750 1 0.5 0.25 1 1 125 0 0 500 1500 2. Scale up in groups Bullet Rifle rifle 1 single Rifle AK 18 0.4 0.2 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 Grenade Underwater Large 0.0 100 .8 1.0 Rifle 1.0 0 1.0 Rifle-Gang_Cutscene rifle automatic 30 200 100 75 <_Editor> Entries:weapon_radial:rifle 400 23 allow offhand grenade do not hide when sprinting WPNCAT_RIFLE 1.5 0.3 0.8 1.0 0.4 1.0 3 1000 1.0 3 0 0.8 3 750 1 0.5 0.25 1 1 125 0 0 500 1500 2. Scale up in groups Bullet Rifle rifle 1 single Rifle AK 18 0.4 0.2 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 Grenade Underwater Large 0.0 100 .8 1.0 Rifle 1.0 0 1.0 Rifle-GangM00 rifle automatic 30 200 100 75 <_Editor> Entries:weapon_radial:rifle 400 23 Rifle_MuzzleFlash allow offhand grenade do not hide when sprinting no random give WPNCAT_RIFLE 1 0 0.8 1.0 0.4 1.0 4 800 1.0 3 0 0.8 3 750 1 0.5 0.25 1 1 125 0 0 500 1500 2. Scale up in groups Bullet Rifle rifle 1 single Rifle AK 18 0.4 0.2 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 Grenade Underwater Large 0.0 100 .8 1.0 Rifle 1.0 0 1.0 Rifle-GangM00-NPC rifle automatic 30 200 100 75 <_Editor> Entries:weapon_radial:rifle 400 23 allow offhand grenade do not hide when sprinting no random give WPNCAT_RIFLE 1.5 0.3 0.8 1.0 0.4 1.0 3 1000 1.0 3 0 0.8 3 750 1 0.5 0.25 1 1 125 0 0 500 1500 2. Scale up in groups Bullet Rifle rifle 1 single Rifle AK 18 0.4 0.2 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 Underwater Large 0.0 100 .8 1.0 Rifle 1.0 0 1.0 Rifle-GatV minigun automatic 90 200 250 75 <_Editor> Entries:DLC4 400 23 VFX_SMGSmoke_Muzz do not hide when sprinting infinite magazine capacity disallow crouching not allowed in vehicle not allowed with human shield on trigger knifegun WPNCAT_SPECIAL 3.5 1 0.8 1.0 0.4 1.0 7 800 1.0 235 0 0 2000 4000 1. Random Range Bullet Knifegun special 1 single Minigun AK 18 1.3 0.65 land_soft 1.3 land_soft 1.3 hit_by_melee 0.8 weapon_fire_rpg 5 weapon_fire_rpg 5 0 500 3.0 1.0 Rifle 2.0 12 True 1.0 dlc4 0.4 0.5 400 Rifle-Laser rifle burst 30 200 80 44 <_Editor> Entries:weapon_radial:rifle 200 23 explosions damage tanks infinite magazine capacity allow offhand grenade do not hide when sprinting bullets damage tanks continuous burst fire audio only on burst start no bullet decal player instant reload WPNCAT_RIFLE 1 0 0 Bullet Rifle rifle 1 Grenade single Rifle AK 18 0.1 0.1 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 0.2 0 0.2 applies to primary play reload anim 0.2 0.2 0.35 0.5 vfx_aliensmg_muzz 0 100 4.6 0.2 0.5 1.0 0.35 1.0 1.0 1.0 3 1300 1.2 1.0 Rifle-STAG 1.0 0 60.0 3 4.6 1 3 267 1.0 Rifle-Laser_Cutscene rifle burst 30 200 80 44 <_Editor> Entries:weapon_radial:rifle 200 23 explosions damage tanks infinite magazine capacity allow offhand grenade do not hide when sprinting bullets damage tanks continuous burst fire audio only on burst start no bullet decal player instant reload WPNCAT_RIFLE 1 0 0 Bullet Rifle rifle 1 Grenade single Rifle AK 18 0.1 0.1 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 0.2 0 0.2 applies to primary play reload anim 0.2 0.2 0.35 0.5 vfx_aliensmg_muzz 0 100 4.6 0.2 0.5 1.0 0.35 1.0 1.0 1.0 3 1300 1.2 1.0 Rifle-STAG 1.0 0 60.0 3 4.6 1 3 267 1.0 Rifle-M00 rifle burst 30 200 200 98 <_Editor> Entries:weapon_radial:rifle 400 23 allow offhand grenade do not hide when sprinting no random give fire audio only on burst start WPNCAT_RIFLE 1 0 0.8 1 0.5 1.0 3 800 1.0 4 0 0.8 1 3 800 150 0 0 1200 3600 2. Scale up in groups Bullet Rifle rifle 1 single Rifle AK 18 0.8 0.4 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 3 300 0.0 100 .8 1.0 Rifle-NG 1.0 0 Rifle_MuzzleFlash 1.0 Rifle-NG rifle burst 30 200 90 70 <_Editor> Entries:weapon_radial:rifle 400 23 allow offhand grenade do not hide when sprinting fire audio only on burst start WPNCAT_RIFLE 1 0 0.8 1 0.5 1.0 3 800 1.0 4 0 0.8 1 5 800 30 0 0 1200 3600 2. Scale up in groups Bullet Rifle rifle 1 single Rifle AK 18 0.5 0.25 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 5 680 0.0 100 .8 1.0 Rifle-NG 1.0 0 1.0 Rifle-Thumpgun rifle automatic 24 300 400 100 <_Editor> Entries:weapon_radial:rifle Luchador 33 melee can dislodge movers not allowed with human shield on trigger do not hide when sprinting use box shape for melee casts drops with full reserve explosions damage tanks player instant reload show reserve in hud infinite magazine capacity hit effect on tracer impact WPNCAT_SHOTGUN 350 1 2000 4000 1. Random Range Bullet Shotgun shotgun 1 100 single Minigun minigun Rifle-NG 23 5 0.0 2.0 1.0 1.0 weapon_fire_ar 0.7 weapon_fire_ar 0.7 bullet_hit 0.5 2.5 1.5 400 0.5 0 0.15 0.2 0.1 0.2 applies to primary play reload anim 0.5 0 1.0 0.2 5 500 2 0.5 1.2 1.9 2.9 5 1500 Thumpgun 400 1.0 0.6 RiotShield pimp slap single 0 2 350 400 90 <_Editor> Entries:temp_pickups 12 melee can dislodge movers left hand apply force to live ragdolls allow offhand grenade not allowed with human shield not allowed in vehicle secondary weapon disallow jumping disallow crouching do not hide when sprinting use box shape for melee casts no random give 0.2 140.0 WPNCAT_MELEE 0 0 0 single_use 1 single Default 600 riot_shield 6 Riot Shield 0.0 1.0 1.0 1.0 0 1.0 Shotgun-Gang shotgun single 6 25 120 53 10 16 <_Editor> Entries:weapon_radial:shotgun 300 8 brass during reload only allow offhand grenade do not hide when sprinting WPNCAT_SHOTGUN 1000 2000 6000 2. Scale up in groups 0 0 Bullet Shotgun shotgun 1 single Rifle shotgun 3 weapon_fire_shotgun 0.5 weapon_fire_shotgun 0.5 bullet_hit 3 50 23 0.0 100 3 1.0 1.0 Shotgun 0 0.45 1.0 0.3 Shotgun-Police shotgun single 8 30 95 30 9.0 16 <_Editor> Entries:weapon_radial:shotgun 300 8 WPNCAT_SHOTGUN 700 1500 4500 2. Scale up in groups 0 0 Bullet Shotgun shotgun 1 single allow offhand grenade do not hide when sprinting Rifle shotgun 3 weapon_fire_shotgun 0.4 weapon_fire_shotgun bullet_hit 2 0.4 40 15 0.0 80 3 1.0 1.0 Shotgun 0 0.45 1.0 0.3 SMG-Cyberspace smg automatic 40 100 85 28 <_Editor> Entries:weapon_radial:smg 400 13 SMG_MuzzleFlash_Upgrade 100 WPNCAT_SUB_MACHINE_GUN 0.8 1.0 0.8 2.8 0.8 1.0 6 1000 1.0 0 0 0.8 1 1 1 0.5 4 800 dual wieldable unlockable allow offhand grenade do not hide when sprinting infinite magazine capacity 80 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 0.1 0.0 10 SMG-Cyber 1.5 1.0 0 0.4 0 0.3 0.05 applies to primary 0.5 1.0 0 1.0 SMG-Gang smg automatic 30 100 64 30 <_Editor> Entries:weapon_radial:smg 400 13 100 WPNCAT_SUB_MACHINE_GUN 0.8 1.0 0.7 4 1.1 1.0 12 1000 1.0 0 0 0.8 1 1 1 0.5 4 800 dual wieldable allow offhand grenade do not hide when sprinting 100 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.2 0.1 0.0 14 SMG 1.5 1.0 1.0 0 0.67 SMG-Gang_Cutscene smg automatic 30 100 64 30 <_Editor> Entries:weapon_radial:smg 400 13 100 WPNCAT_SUB_MACHINE_GUN 0.8 1.0 0.7 4 1.1 1.0 12 1000 1.0 0 0 0.8 1 1 1 0.5 4 800 dual wieldable allow offhand grenade do not hide when sprinting 100 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.2 0.1 0.0 14 SMG 1.5 1.0 1.0 0 0.67 SMG-GangM00 smg automatic 40 100 100 40 <_Editor> Entries:weapon_radial:smg 400 13 VFX_SMGSmoke_Muzz 100 WPNCAT_SUB_MACHINE_GUN 0.8 1.0 0.32 1.4 0.05 1.0 5 800 1.0 0 0 0.8 1 1 1 0.5 4 800 allow offhand grenade do not hide when sprinting no random give 100 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.2 0.1 0.0 14 SMG 1.5 1.0 1.0 0 1.0 SMG-Storm smg automatic 32 100 68 30 <_Editor> Entries:weapon_radial:smg 400 13 100 WPNCAT_SUB_MACHINE_GUN 5 1.4 1.0 0.8 1.0 0.7 12 1200 1.0 3.8 3.8 0.8 1 1 1 1 5 200 dual wieldable allow offhand grenade do not hide when sprinting 75 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.15 0.1 0.0 1.5 1.0 SMG 40 1.0 0 0.67 SMG-StormM00 smg automatic 40 100 85 30 <_Editor> Entries:weapon_radial:smg 400 13 100 WPNCAT_SUB_MACHINE_GUN 2.8 0.8 1.0 0.8 1.0 0.5 8 1200 1.0 3.8 3.8 0.8 1 1 1 1 5 200 dual wieldable allow offhand grenade do not hide when sprinting no random give 75 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.15 0.1 0.0 1.5 1.0 SMG 40 1.0 0 1.0 SMG-StormM11 smg single 50 100 240 70 <_Editor> Entries:weapon_radial:smg 300 13 200 WPNCAT_SUB_MACHINE_GUN 2.3 0.1 1.0 0.8 1.0 0.5 5 1200 1.0 3.8 3.8 0.8 1 1 1 1 5 200 allow offhand grenade do not hide when sprinting no random give 180 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.3 0.15 0.0 1.5 1.0 SMG 1.0 0 1.0 SMG-StormM11-B smg automatic 50 100 103 30 <_Editor> Entries:weapon_radial:smg 300 13 200 WPNCAT_SUB_MACHINE_GUN 2.75 0.5 1.0 0.8 1.0 0.7 15 1000 1.0 3.8 3.8 0.8 1 1 1 1 12 1200 allow offhand grenade do not hide when sprinting no random give 100 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.3 0.15 0.0 1.5 1.0 SMG 1.0 0 0.67 1.3 space_dive_blaster minigun automatic 150 200 700 50 <_Editor> Entries:temp_pickups 120 14 melee can dislodge movers on trigger bullets damage tanks do not hide when sprinting armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload infinite magazine capacity unlimited ammo no random give WPNCAT_SPECIAL 0.2 10 Bullet MP Minigun special 1 single Minigun minigun Minigun 9 bullet_hit 0.5 150 0.0 75 1.0 1.0 1.0 0 LuchadoreGren_Lnchr_NPC LuchadoreGren_Lnchr_NPC 4.0 0.0 0 1000 4.0 0.0 0.0 6 1.0 sp_crib_ship_w_new vehicle automatic 50 400 4300 60 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret use extra aim assist WPNCAT_RIFLE 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 700 40 100 0.0 -35 35 400 30 100 0.0 Target reticule 0111 rifle Linked firing Target reticule -180 180 700 40 100 0.0 -35 35 400 30 100 0.0 single Default 10 0.0 1.0 VFX_CribShip_TurretMuzz Minigun weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0.25 8 0 VFX_CribShip_TurretMuzz 1.0 sp_crib_turrets_w vehicle automatic 50 1000 550 60 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -60 60 700 40 100 0.0 -35 35 400 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 VFX_CribShip_TurretMuzz Minigun weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.45 0.0 0.3 0.0 applies to primary 0.5 1.0 0.25 8 0 VFX_CribShip_TurretMuzz 1.0 sp_crib_turrets_w2 vehicle automatic 50 1000 550 60 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 111 rifle -60 60 700 40 100 0.0 -35 35 400 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 VFX_CribShip_TurretMuzzNPC Minigun weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.45 0.0 0.3 0.0 applies to primary 0.5 1.0 0.25 8 0 VFX_CribShip_TurretMuzzNPC 1.0 sp_gat01_w vehicle automatic 255 10 600 100 <_Editor> Entries:Vehicle 5 wep_brute_flamethrower on trigger infinite magazine capacity WPNCAT_SPECIAL 100 1 0.1 2 Fire vehicle 1 12 flamethrower_hit 0 single Default 3 100 0.0 1.0 1.0 0110 flamethrower Target reticule 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Flamethrower bullet_hit 0.5 weapon_fire_ar 0.2 weapon_fire_ar 0.2 1.0 0 1.0 sp_sleigh_w vehicle automatic 300 400 2000 80 <_Editor> Entries:DLC2 400 400 has alt fire unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks hit effect on tracer impact WPNCAT_RIFLE 200 0 0 3500 5500 1. Random Range XM25 Laser vehicle 50 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 112 launcher 0 0 0 0 0 0.0 0.0 0 0 0 0 0.0 RPG burst 1 12000 16000 1. Random Range 0 0 400 Default 120 FlyerBeam 20 CyberEnergyBall 16 60 VFX_Present_Projectile 10 has light attached rocket flight attach effect after ignition seek to target pos (npc only) seek to target pos guided 0.0 1000 8 60 -0.8 Naughty_Exp Nice_Exp 1.0 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 1.0 0.20 8 Nice_Exp 0.5 0.5 2.0 2.0 1.0 dlc2 1 300 Sleigh 0 0.30 0.30 0.3 0.5 0.5 applies to primary True VFX_Sleigh_Muzz VFX_Sleigh_Muzz sp_tank01_w vehicle automatic 50 225 1000 150 <_Editor> Entries:Vehicle 400 60 Wep_MiniGun_Muzz unlimited ammo infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 1.0 1.0 0 1000 0 0 6 1000 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 1 200 0 -90 20 100 1 50 0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 1 200 30000 -90 10 50 1 50 700 Tank Muzzle Target reticule Enable physics single 200 Default Tank_Rpg Tank_Rpg rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality 0.0 Veh_TankShell_Smoke 0.0 50 15 RPG 1500 6000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 0.0 1.0 BulletHit_HeliGun BulletHit_HeliGunNPC 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 HeavyTank Tank_Rpg-NPC 1.0 0 1.0 sp_tank01_w2 vehicle automatic 500 225 1000 50 <_Editor> Entries:Vehicle 400 20 Wep_MiniGun_Muzz unlimited ammo infinite magazine capacity bullets damage tanks manned turret WPNCAT_RIFLE 1 0 1.0 6 800 1.0 0 0 6 800 75 0 0 Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 200 Default 5 VehicleMGTurret 0.5 0.0 1.0 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 10 0 1.0 sp_tank02_w vehicle automatic 50 225 160 45 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity alt unlimited ammo has alt fire explosions damage tanks WPNCAT_SPECIAL 1 1 1.0 1.0 0 0 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 25 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 28000 -90 10 50 .15 50 200 Tank Muzzle_Cyber Target reticule Enable physics single 20 Default Tank_Rpg_Cyber rpg_projectile 125 50 detonate on vehicle collision use bullet collision quality 0.0 Veh_CyberTank_Projectile 0.0 10 RPG 1500 3000 6000 1. Random Range turret_mg explosion_small 0.5 HeavyTank 0.0 1.0 1.0 1.0 0 1.0 sp_tank03_Reward_w vehicle automatic 50 225 3000 200 <_Editor> Entries:Vehicle 400 80 Veh_Stag_Muzzle unlimited ammo infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0.5 0 1.0 1.0 4 1000 0.5 0 4 1000 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 10 50 .15 50 200 Tank Muzzle Target reticule Enable physics single 100 Default VTOL_M_Exp_Upgrade1 VTOL_M_Exp rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Vtol_Missiles 0 50 15 RPG 1500 7000 12000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 MediumTank 0.0 1.0 1.0 VTOL_M_Exp-NPC 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 0 1.0 sp_tank03_Reward_w2 vehicle automatic 50 400 3000 50 <_Editor> Entries:Vehicle 400 20 Veh_Stag_Muzzle unlimited ammo infinite magazine capacity bullets damage tanks on trigger manned turret WPNCAT_RIFLE 200 0 0 3000 7000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 100 Default 5 0.2 0.0 1.0 charging 1.0 bullet_hit 0.5 charging 1.0 12 VTOL_Laser_Exp 1.0 StagTankTurret 1.0 0 1.0 sp_tank03_saints_w vehicle automatic 50 225 2000 200 <_Editor> Entries:Vehicle 400 80 Veh_Stag_Muzzle unlimited ammo infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 4 1000 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 10 50 .15 50 200 Tank Muzzle Target reticule Enable physics single 100 Default Stag_Tank_Cannon_Explo Stag_Tank_Cannon_Explo rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Stag_Tank_Cannon 0 40 15 RPG 1500 5000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 MediumTank 0.0 1.0 1.0 Stag_Tank_Cannon_Explo-NPC 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0 1.0 sp_tank03_saints_w2 vehicle automatic 50 400 2000 65 <_Editor> Entries:Vehicle 400 20 Veh_Stag_Muzzle unlimited ammo infinite magazine capacity bullets damage tanks on trigger WPNCAT_RIFLE 200 0 0 3000 7000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 100 Default 5 0.5 0.0 1.0 charging 1.0 bullet_hit 0.5 charging 1.0 20 VTOL_Laser_Exp 1.0 StagTankTurret 1.0 0 1.0 sp_tank03_w vehicle automatic 50 225 2000 200 <_Editor> Entries:Vehicle 400 80 Veh_Stag_Muzzle unlimited ammo infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 4 1000 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 10 50 .15 50 600 Tank Muzzle Target reticule Enable physics single 100 Default Stag_Tank_Cannon_Explo Stag_Tank_Cannon_Explo rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Stag_Tank_Cannon 0 40 15 RPG 1500 5000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 MediumTank 0.0 1.0 1.0 Stag_Tank_Cannon_Explo-NPC 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0 1.0 sp_tank03_w2 vehicle automatic 50 400 2000 65 <_Editor> Entries:Vehicle 400 20 Veh_Stag_Muzzle unlimited ammo infinite magazine capacity bullets damage tanks on trigger manned turret WPNCAT_RIFLE 200 0 0 3000 7000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 100 Default 5 0.5 0.0 1.0 charging 1.0 bullet_hit 0.5 charging 1.0 20 VTOL_Laser_Exp 1.0 StagTankTurret 1.0 0.5 0 1.0 sp_tank04_w vehicle 50 automatic 225 2000 200 <_Editor> Entries:DLC1 80 unlimited ammo infinite magazine capacity alt unlimited ammo explosions damage tanks has alt fire bullets damage tanks vehicle use at own risk WPNCAT_SPECIAL 0 0 4 1000 100 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule 0110 launcher Tank Muzzle Target reticule Enable physics Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 10 50 .3 50 1300 single 200 Default Stag_Tank_Cannon_Explo rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Stag_Tank_Cannon 0.0 40.0 15 1500 6000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 0.0 1.0 Bullethit_Electric 1.0 0 0.07 0.0 0.25 0.0 applies to alt fire 0.5 MediumTank 1.0 5 0.0 1.0 dlc1 Veh_Stag_Muzzle Stag_Tank_Cannon_Explo-NPC Stag_Tank_Cannon_Explo True RPG sp_tank04_w2 vehicle single 50 400 2000 65 <_Editor> Entries:DLC1 400 20 unlimited ammo infinite magazine capacity bullets damage tanks on trigger explosions damage tanks WPNCAT_RIFLE 200 0 0 3000 7000 1. Random Range 1. Random Range vehicle 1 0115 launcher Tank Muzzle Ignore anims for orienting Don't reset angle when unmanned 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0117 launcher Tank Muzzle Linked firing Ignore anims for orienting Don't reset angle when unmanned 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0116 launcher Tank Muzzle Linked firing Ignore anims for orienting Don't reset angle when unmanned 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0118 launcher Tank Muzzle Ignore anims for orienting Don't reset angle when unmanned 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 single 200 Default 5 0.5 0.0 1.0 weapon_fire_ar 0.4 bullet_hit 0.5 explosion_small 0.4 1.0 HeavyTank 1.0 0.5 4 1.0 dlc1 True Tank_Rpg Tank_Rpg-NPC Tank_Rpg rpg_projectile 300 Veh_TankShell_Smoke 0 50 detonate on vehicle collision use bullet collision quality 0.0 RPG sp_tank_hover_w vehicle automatic 50 225 200 150 <_Editor> Entries:Vehicle 400 60 vfx_alienmini_gun_muzzle unlimited ammo infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 1.0 1.0 0 1000 0 0 6 1000 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 115 rifle Don't reset angle when unmanned -180 180 200 1 200 0 -90 20 100 1 50 0 Target reticule 115 launcher Don't reset angle when unmanned -180 180 200 1 200 30000 -90 10 50 1 50 2300 Tank Muzzle Target reticule Enable physics single 200 Default Hover_Tank_main Tank_Rpg CyberEnergyBall 45 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 VFX_PlasmaRPG_Trail 0.0 35 VFX_PlasmaRPG_Muzzle 15 RPG 2000 6000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 0.0 1.0 1.0 HeavyTank Hover_Tank_main_NPC 1.0 0 VTOL_Laser_Exp 1.0 sp_tank_hover_w2 vehicle automatic 500 225 1000 50 <_Editor> Entries:Vehicle 400 20 vfx_alienmini_gun_muzzle unlimited ammo infinite magazine capacity bullets damage tanks manned turret WPNCAT_RIFLE 0 0 1.0 6 800 1.0 0 0 6 800 50 0 0 Bullet Rifle vehicle 1 118 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 200 Default 5 VehicleMGTurret 0.5 0.0 1.0 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 VFX_Alienufo_HitFX VFX_Alienufo_HitFX 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 10 0 1.0 sp_tank_hover_w_m21 vehicle automatic 50 225 25000 150 <_Editor> Entries:Vehicle 400 60 vfx_alienmini_gun_muzzle unlimited ammo infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 1.0 1.0 0 1000 0 0 6 1000 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 115 rifle Don't reset angle when unmanned -180 180 200 1 200 0 -90 20 100 1 50 0 Target reticule 115 launcher Don't reset angle when unmanned -180 180 200 1 200 30000 -90 10 50 1 50 2300 Tank Muzzle Target reticule Enable physics single 200 Default Hover_Tank_main Tank_Rpg CyberEnergyBall 110 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 VFX_PlasmaRPG_Trail 0.0 110 VFX_PlasmaRPG_Muzzle 15 RPG 600 6000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.7 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 0.0 1.0 1.0 HeavyTank Hover_Tank_main_NPC 1.0 0 VTOL_Laser_Exp 1.0 sp_tank_vr_red_w vehicle 50 automatic 225 1000 150 <_Editor> Entries:Vehicle 60 unlimited ammo infinite magazine capacity alt unlimited ammo explosions damage tanks has alt fire WPNCAT_SPECIAL 0 0 1.0 1.0 0 1000 0 0 6 1000 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 1 200 0 -90 20 100 1 50 0 0110 launcher Tank Muzzle_Cyber Target reticule Don't reset angle when unmanned -180 180 200 1 200 30000 -90 10 50 1 50 700 single 200 Default Tank_Rpg_Cyber_Red rpg_projectile 125 50 detonate on vehicle collision use bullet collision quality 0.0 Veh_CyberTank_Proj_Red 0.0 15 1500 6000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 0.0 1.0 Bullethit_Electric 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 HeavyTank 1.0 0 0.0 1.0 sp_tank_vr_red_w2 vehicle automatic 500 225 1000 50 <_Editor> Entries:Vehicle 400 20 Wep_MiniGun_Muzz unlimited ammo infinite magazine capacity bullets damage tanks manned turret on trigger WPNCAT_RIFLE 1 0 1.0 6 800 1.0 0 0 6 800 75 0 0 Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 200 Default 5 VehicleMGTurret 0.5 0.0 1.0 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 Bullethit_Electric 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 10 0 1.0 sp_tank_vr_w vehicle 50 automatic 225 1000 150 <_Editor> Entries:Vehicle 60 unlimited ammo infinite magazine capacity alt unlimited ammo explosions damage tanks has alt fire WPNCAT_SPECIAL 0 0 1.0 1.0 0 1000 0 0 6 1000 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 1 200 0 -90 20 100 1 50 0 0110 launcher Tank Muzzle_Cyber Target reticule Don't reset angle when unmanned -180 180 200 1 200 30000 -90 10 50 1 50 700 single 200 Default Tank_Rpg_Cyber rpg_projectile 125 50 detonate on vehicle collision use bullet collision quality 0.0 Veh_CyberTank_Projectile 0.0 15 1500 6000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 0.0 1.0 Bullethit_Electric 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 HeavyTank 1.0 0 0.0 1.0 sp_tank_vr_w2 vehicle automatic 500 225 1000 50 <_Editor> Entries:Vehicle 400 20 Wep_MiniGun_Muzz unlimited ammo infinite magazine capacity bullets damage tanks manned turret on trigger WPNCAT_RIFLE 1 0 1.0 6 800 1.0 0 0 6 800 75 0 0 Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 200 Default 5 VehicleMGTurret 0.5 0.0 1.0 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 Bullethit_Electric 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 10 0 1.0 sp_turret_w vehicle automatic 50 400 550 60 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle Don't reset angle when unmanned -180 180 700 40 100 0.0 Don't reset angle when unmanned -35 35 400 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 VFX_Turret_Muzz Minigun weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0.25 8 0 Fixed Turret 1.0 sp_turret_wh_w vehicle automatic 50 2500 2400 150 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_RIFLE 0.7 0 1.0 10 1000 1.0 300 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 700 40 100 0.0 -35 35 400 30 100 0.0 Target reticule 111 rifle -180 180 700 40 100 0.0 -35 35 400 30 100 0.0 Target reticule 0112 launcher Target reticule Linked firing Ignore anims for orienting -180 180 200 1 200 30000 -90 10 50 1 50 700 0113 launcher Target reticule Linked firing Ignore anims for orienting -180 180 200 1 200 30000 -90 10 50 1 50 700 automatic 500 Default 10 0.0 1.0 VFX_Wh_Turret_Muzz Minigun weapon_fire_rpg 0.3 weapon_fire_rpg 0.3 bullet_hit 0.5 parachute_open 1.0 1.0 1.0 0.25 16 0 Bullet Rifle VFX_WhiteHouse_Muzz_Rpg 3000 3000 3000 1. Random Range WhiteHouseTurret_Gun WhiteHouseTurret_RPG rpg_projectile 80.0 80.0 VFX_Wh_Rpg_Smoke 0 20.0 has light attached rocket flight attach effect after ignition detonate on vehicle collision 0.0 White House Turret 1.0 sp_turret_wh_w2 vehicle single 50 400 550 60 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 111 launcher -180 180 700 40 100 0.0 -35 35 400 30 100 0.0 Target reticule Tank Muzzle 0113 minigun Tank Muzzle_Cyber -180 180 200 1 200 30000 -90 10 50 1 50 700 single 200 Default 10 0.0 1.0 VFX_Wh_Turret_Muzz Minigun weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0.25 0 rpg_projectile 45 35 VFX_PlasmaRPG_Trail VFX_PlasmaRPG_Muzzle 0 50 has light attached detonate on vehicle collision use bullet collision quality 0.0 VFX_WhiteHouse_Muzz_Rpg White House Turret 1.0 sp_turretball_w_char rifle charge release 50 400 400 500 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity looping muzzle flash no random give WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 6000 0 0 4000 6000 2. Scale up in groups Bullet Rifle rifle 1 single 200 Default 10 0.0 1.0 Sniper Rifle weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 1.0 0 1.4 1 0.0 False 0.0 Marauder_Exp 3 1.0 sp_ufo03_w vehicle automatic 300 400 2000 80 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks vehicle use at own risk WPNCAT_RIFLE 100 0 0 3500 5500 1. Random Range XM25 Laser vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 112 launcher 0 0 0 0 0 0.0 0.0 0 0 0 0 0.0 RPG burst 1 12000 16000 1. Random Range 0 0 400 Default 120 FlyerBeam 0.0 rpg_projectile 16 110 Vtol_Missiles 10 has light attached rocket flight guided attach effect after ignition seek to target pos (npc only) seek to target pos 0.0 1000 8 110 0 VTOL_Laser_Exp VTOL_M_Exp 1.0 8 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 0.20 0 VTOL_M_Exp VTOL_M_Exp-NPC 0.5 0.5 2.0 2.0 3 2000 vfx_alienmini_gun_muzzle vfx_alienmini_gun_muzzle 0.0 3 1.0 sp_vtol01_saints_w vehicle automatic 300 400 2000 60 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 200 0 0 3500 5500 1. Random Range XM25 Laser vehicle 1 110 rifle -180 180 550 6 100 0.0 60 -90 90 300 4 100 0.0 40 Target reticule 111 launcher 0 0 0 0 0 0.0 0.0 0 0 0 0 0.0 RPG charge release 2500 12000 16000 1. Random Range 0 0 400 Default 120 1 0.0 False charging charged Show HUD on charge 0.0 0.0 FlyerBeam 0.0 rpg_projectile 16 100 Vtol_Missiles 10 has light attached rocket flight guided attach effect after ignition swarm seek to target pos (npc only) seek to target pos 0.0 0 1000 8 50 VTOL_Laser_Exp VTOL_M_Exp 1000 1.75 1.0 1.0 0.1 7.5 50.0 0.0 1.0 30 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 0 1.0 sp_vtol01_w vehicle automatic 300 400 2000 60 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks vehicle use at own risk WPNCAT_RIFLE 200 0 0 3500 5500 1. Random Range XM25 Laser vehicle 1 110 rifle -180 180 550 6 100 0.0 60 -90 90 300 4 100 0.0 40 Target reticule 111 launcher 0 0 0 0 0 0.0 0.0 0 0 0 0 0.0 RPG charge release 2500 12000 16000 1. Random Range 0 0 400 Default 120 1 0.0 False charging charged Show HUD on charge 0.0 0.0 FlyerBeam 0.0 rpg_projectile 16 100 Vtol_Missiles 10 has light attached rocket flight guided attach effect after ignition swarm seek to target pos (npc only) seek to target pos 0.0 0 1000 8 50 VTOL_Laser_Exp VTOL_M_Exp 1000 1.75 1.0 1.0 0.1 7.5 50.0 0.0 1.0 30 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 0.20 0 1.0 sp_vtol01_w_Eagle vehicle automatic 300 400 2000 60 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 300 0 0 3500 5500 1. Random Range XM25 Laser vehicle 1 110 rifle -180 180 550 6 100 0.0 60 -90 90 300 4 100 0.0 40 Target reticule 111 launcher 0 0 0 0 0 0.0 0.0 0 0 0 0 0.0 RPG charge release 2500 12000 16000 1. Random Range 0 0 400 Default 120 1 0.0 False charging charged Show HUD on charge 0.0 0.0 FlyerBeam 0.0 rpg_projectile 16 100 Vtol_Missiles 10 has light attached rocket flight guided attach effect after ignition swarm seek to target pos (npc only) seek to target pos 0.0 0 1000 8 50 Eagle VTOL_M_Exp 1000 1.75 1.0 1.0 0.1 7.5 50.0 0.0 1.0 30 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 0.20 0 1.0 2.0 sp_vtol02_w vehicle automatic 500 400 1000 50 <_Editor> Entries:Vehicle 400 400 unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 0.4 0 1.0 10 1000 1.0 50 0 0 1000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 automatic 200 Default 20 FlyerMG 0.0 500 Veh_Stag_Muzzle 1.0 40 0 0.2 0.0 0.3 0.0 applies to primary 0.5 weapon_fire_ar 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 1.0 0 0 10 1000 1.0 0 1.0 Special-Abduction rifle charge release 100 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade do not hide when sprinting infinite magazine capacity manually detonates WPNCAT_SPECIAL 3000 0 0 1. Random Range Laser-Rifle special 100 single Rifle AK Abduction Special-CyberProjectile 0.0 0.0 0.0 10.0 rocket flight does not fire from muzzle attached effect no loop 200 Wep_Abduction_Beam 00.00.00.0 Airstrike_breakaway 10 1.6 True Show HUD on charge 0.0 0.0 6 1.0 1.0 1.0 1.5 Underwater Large 0 6 1.0 Special-BlackHoleGun launcher single 3 30 90 53 <_Editor> Entries:weapon_radial:special 300 8 brass during reload only allow offhand grenade do not hide when sprinting infinite magazine capacity disallow reload WPNCAT_SPECIAL 2000 2000 6000 2. Scale up in groups 0 0 Laser-Rifle explosive 1 single Rifle RPG 3 weapon_fire_shotgun 1.5 weapon_fire_shotgun 1.5 bullet_hit 3 30 23 .00555 4 1.0 1.0 RPG 0 Blackhole BlackHole_Exp Special-CyberProjectile 55 3000 VFX_BlackHoleGun_Projectile 0 10 orient projectile to velocity rocket flight use bullet collision quality 0.0 1000 VFX_BlackHoleGun_SuckingIn 4 4 1.0 Special-BlingBlast launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:DLC6 600 200 WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FireBlast 60 60 VFX_DLC2_Blast -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 BlingBlast 1.0 1.0 1.0 16 1.0 dlc6 True disintegrate 1000 1000 True Special-Bounce launcher single 24 100 400 200 <_Editor> Entries:weapon_radial:special 400 23 infinite magazine capacity allow offhand grenade do not hide when sprinting WPNCAT_SPECIAL 550 0 0 Laser-Rifle rifle 1 single Rifle AK 7 0.6 0.3 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 0 0.1 applies to primary play reload anim 0.3 0.1 0.2 0.3 VFX_AlienBounce_Muzz 0.20 400 .8 1.0 Rifle-STAG 0.0 0 Bounce Rifle 1.5 Special-CyberProjectile 40 VFX_AlienBounce_Trail 0 30 dont detonate from explosion use bullet collision quality 0.0 1.0 0.0 0.0 0.0 1.0 2.0 Special-Dubstep rifle automatic 16000 100 120 60 <_Editor> Entries:weapon_radial:special 400 23 infinite magazine capacity allow offhand grenade do not hide when sprinting not allowed with human shield WPNCAT_SPECIAL 0 0 0 Laser-Rifle special 1 single Rifle AK 7 weapon_fire_dubtweet 0.2 weapon_fire_dubtweet 0.2 bullet_hit 0.5 weapon_fire_dubwub 0.6 weapon_fire_dubwub 0.6 0.4 0.2 800 .8 1.0 Rifle-STAG 0.0 0 Dubstep Gun 800 Special-CyberProjectile 70 VFX_DubStep_beats 0 200 dont detonate from explosion use bullet collision quality 0.0 0.0 0.0 1500 Laser-Rifle Dubstep 100 1.0 Special-Dubstep-2 rifle automatic 16000 100 120 60 <_Editor> Entries:DLC3 400 23 infinite magazine capacity allow offhand grenade do not hide when sprinting not allowed with human shield WPNCAT_SPECIAL 0 0 0 Laser-Rifle special 1 single Rifle AK 7 weapon_fire_dubtweet 0.2 weapon_fire_dubtweet 0.2 bullet_hit 0.5 weapon_fire_dubwub 0.6 weapon_fire_dubwub 0.6 0.4 0.2 800 .8 1.0 Rifle-STAG 0.0 11 Dubstep Gun 800 Special-CyberProjectile 70 VFX_DubStep_beats 0 200 dont detonate from explosion use bullet collision quality 0.0 0.0 0.0 1500 Laser-Rifle Dubstep 100 1.0 dlc3 True Special-Dubstep-M19 rifle automatic 16000 100 138 60 <_Editor> Entries:weapon_radial:special 400 23 infinite magazine capacity allow offhand grenade do not hide when sprinting not allowed with human shield no random give WPNCAT_SPECIAL 0 0 0 Laser-Rifle special 1 single Rifle AK 7 weapon_fire_pistol 1.5 weapon_fire_pistol 1.5 bullet_hit 0.5 weapon_fire_dubwub 1 weapon_fire_dubwub 1 0.4 0.2 1000 .8 1.0 Rifle-STAG 0.0 0 Dubstep Gun 1000 Special-CyberProjectile 70 VFX_DubStep_beats 0 200 dont detonate from explosion use bullet collision quality 0.0 0.0 0.0 1500 Laser-Rifle Dubstep 100 1.0 1.15 Special-EnemyHaduoken launcher charge release 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 200 Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast explosion ignores owner Pistol shotgun_small 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-CyberProjectile 65 50 -1 100000 has light attached rocket flight attach effect after ignition use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos detonate and continue detonate on human collision 0.0 0 VFX_W_Hadooken_Projectile 1500 2 0.0 False charging charged Show HUD on charge 0.0 0.25 1.0 1.0 1.0 0 Haduoken_Small_Exp Haduoken_Small_PassThru 1.0 Special-ExplodeBlast launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:DLC5 600 200 WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FireBlast 60 60 VFX_DLC1_Blast -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 ExplosionBlast 1.0 1.0 1.0 14 1.0 dlc5 True disintegrate 1000 1000 True Special-FireBlast launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 60 60 vfx_fire_hadooken -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 FireBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-FreezeBlast launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 200 Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 60 60 VFX_Freeze_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 0 FreezeBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-FreezeBlast-Shatter launcher single 10000 200 150 30 <_Editor> Entries:weapon_radial:special 600 200 allow offhand grenade explosions damage tanks apply force to live ragdolls infinite magazine capacity melee can dislodge movers no random give one shot shatter unlimited ammo unlockable player instant reload superpower blast WPNCAT_SPECIAL 200 0 0 single_use 1 single Pistol Special-FreezeBlast-Shatter 65 0.0 10 0 300 FreezeBlast_Shatter 15 0.0 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 Airstrike Cyber Cannon 300 60 0.0 1 1.0 Special-GlitchBlast launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 60 60 VFX_Glitch_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 GlitchBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-HomieHaduoken launcher charge release 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 200 Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast explosion ignores owner Pistol shotgun_small 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-CyberProjectile 65 50 -1 100000 has light attached rocket flight attach effect after ignition use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos detonate and continue detonate on human collision 0.0 0 VFX_H_Hadooken_Projectile 1500 2 0.0 False charging charged Show HUD on charge 0.0 0.25 1.0 1.0 1.0 0 Haduoken_Small_Exp_H Haduoken_Small_PassThru 1.0 Special-InflatoRay pistol automatic 15000 60 0 0 <_Editor> Entries:weapon_radial:special 5 melee can dislodge movers unlockable not allowed with human shield on trigger do not hide when sprinting infinite magazine capacity use box shape for melee casts drops with full reserve always wear on back looping muzzle flash no bullet decal WPNCAT_SPECIAL 0 1 Laser-Rifle shotgun 1 100 single Pistol 0.8 minigun flamethrower 3 20 100 500 1.0 1.0 Inflato Ray 1.0 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 0.1 0 VFX_ShrinkRay_Muzzle 500 1.0 Special-IronSaint launcher single 10000 200 0 0 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 400 Airstrike pistol 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast explosion ignores owner Pistol 1hm 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-CyberProjectile 100 100 -1 100000 has light attached rocket flight attach effect after ignition use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 0 VFX_H_Hadooken_Projectile 1500 1.0 1.0 1.0 0 IronSaint-ArmBlast 1.0 0 0.1 0.0 0.0 0.25 1.0 applies to primary Special-Polarizer pistol automatic 15000 60 0 0 <_Editor> Entries:DLC6 5 melee can dislodge movers unlockable not allowed with human shield on trigger do not hide when sprinting infinite magazine capacity use box shape for melee casts drops with full reserve always wear on back looping muzzle flash no bullet decal not allowed in vehicle WPNCAT_SPECIAL 0 1 Laser-Rifle shotgun 1 100 single Pistol 0.8 minigun flamethrower 3 20 100 500 1.0 1.0 Polarizer 1.0 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 0.1 17 500 1.0 dlc6 True VFX_Polarizer_ConstantR Special-SniperRifle rifle single 4 500 1000 501 <_Editor> Entries:weapon_radial:special 400 can zoom one shot shatter melee can dislodge movers allow offhand grenade do not hide when sprinting bullets can hit multiple humans bullets damage tanks 30 non-progressive 5 2 100 WPNCAT_SPECIAL 2 1 3 1 0 4.0 1.0 1.0 0 0 1.0 0.0 0.0 1 2 3 1 0 0 1.5 1350 3500 4500 1. Random Range Bullet Sniper special 1 36 single Rifle Sniper Rifle AK 6 2 20 5 non-progressive weapon_fire_sniper 1 weapon_fire_sniper 1 bullet_hit 10 0.0 4.0 1.0 1.0 0 1.0 Special-StompExplodeBreakaway rifle charge release 1 200 0 0 <_Editor> Entries:DLC5 5000 30 allow offhand grenade do not hide when sprinting infinite magazine capacity WPNCAT_SPECIAL 3000 0 0 1. Random Range Airstrike special 1 single Rifle Rifle AK rpg_projectile 10 0.0 25.0 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight does not fire from muzzle 0 00.00.00.0 VFX_DLC1_Stomp_Trail 10 2 True Show HUD on charge 0.0 0.0 0.0 1.0 1.0 1.0 1.5 Underwater Large 15 True 1.0 dlc5 ExplodeStompAirstrike disintegrate 1000 1000 True Special-TF2_Flamethrower flamethrower automatic 150 8.5 450 2100 <_Editor> Entries:weapon_radial:special 100 5 do not hide when sprinting infinite magazine capacity not allowed with human shield melee can dislodge movers on trigger unlockable use box shape for melee casts drops with full reserve WPNCAT_SPECIAL 100 0 0 1 Fire Brute special 1 single Minigun minigun 3 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 0 1.0 1.0 flamethrower 1.0 0 Flamethrower 8.5 0.1 1.3 flamethrower_hit True 1.0 100 0.8 0.1 20 Special-WardenHaduoken launcher charge release 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 200 Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast explosion ignores owner Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-CyberProjectile 65 50 -1 100000 has light attached rocket flight attach effect after ignition use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos detonate and continue detonate on human collision 0.0 0 VFX_W_Hadooken_Projectile 1500 2 0.0 False charging charged Show HUD on charge 0.0 0.25 1.0 1.0 1.0 0 Haduoken_Exp Haduoken_pass_thru 1.0 stun_gun stungun single 1 12.0 15 3 <_Editor> Entries:weapon_radial:melee 250 9.0 WPNCAT_MELEE 1.0 0.8 1.1 1.5 1.2 0.5 0.25 0.1 1.0 1.0 0.25 0.1 0.8 1.0 1.1 1.5 1.2 instant ragdoll causes convulsions unlimited ammo allow offhand grenade no blood splat do not hide when sprinting infinite magazine capacity no bullet decal 1000 9000 14000 1. Random Range 0 0 Stun Charge melee 1 single Pistol pistol 3.0 weapon_fire_pistol weapon_fire_pistol 0.4 0.8 1.5 2.0 bullet_hit 2 0.0 wep_stungun_muzzle 1.0 1.0 Pistol 0 0.3 0.0 0.5 0.0 applies to primary 0.5 1.0 0 1.0 suv_4dr_02_saints_w vehicle automatic 50 400 400 200 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 40 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Rifle_MuzzleFlash VehicleMGTurret weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0 1.0 suv_4dr_02_w vehicle automatic 50 400 400 200 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 40 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Rifle_MuzzleFlash VehicleMGTurret weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0.25 8 0 1.0 suv_4dr_luxury05_w vehicle automatic 500 400 200 70 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 1 0 1.0 6 800 1.0 75 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 550 40 100 0.0 -90 40 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Wep_MiniGun_Muzz VehicleMGTurret weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 20 0 1.0 Temp-Locust shotgun charge release 1200 200 2000 500 <_Editor> Entries:temp_pickups 400 23 explosions damage tanks allow offhand grenade do not hide when sprinting bullets damage tanks on trigger no bullet decal bullets can hit multiple humans apply force to live ragdolls instant ragdoll no blood splat no random give show reserve in hud drops with full reserve WPNCAT_PISTOL 2.5 0 0.5 1 1 1000 2000 0 0 6000 8000 2. Scale up in groups Laser-Rifle explosive 300 single Pistol pistol 7 0.6 0.3 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1 10000 .8 1.0 Pistol 0.0 0 0.5 1.0 0.0 True 0.0 weapon_fire_ar burn 4000 True 1000 20 2 1.0 0.0 5 50 0.0 10 100 200 Plasma_RPG Locust 0 0.0 0.0 0 0.5 0.0 applies to primary 1.0 0.2 Tentacle_Bat bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade apply force to live ragdolls instant ragdoll 0.4 WPNCAT_MELEE 0 0 0 melee 1 200 200 200 single Default 2hmTentacle 5.0 150 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1 1.0 155.0 100.0 111.0 20.0 40.0 2.0 12.0 1.0 truck_2dr_classic01_w vehicle single 100 400 100 50 <_Editor> Entries:Vehicle 900 400 unlimited ammo infinite magazine capacity WPNCAT_RIFLE 500 0 0 RPG vehicle 1 110 man cannon -180 180 200 1 200 2000 -90 0 200 1 200 2000 Target reticule Enable physics single Default 20 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 vehicle_50cal vehicle automatic 50 400 1000 100 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity bullets damage tanks WPNCAT_RIFLE 1 0 1.0 6 800 1.0 0 0 6 800 75 0 0 Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 20 270 30 100 0.0 Target reticule single 200 Default 10 VehicleMGTurret 0.0 1.0 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 Wep_MiniGun_Muzz 1.0 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 0 1.0 WP_baseball_bat bat single 0 0 0 0 <_Editor> Entries:Wieldable Props 2 melee can dislodge movers apply force to live ragdolls not allowed with human shield not allowed in vehicle do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts other hand ik during attack only no random give 0.2 WPNCAT_MELEE 0 0 0 single_use 0 225 600 225 single Default 2hm 5.0 Wieldable Prop Weapon 6 baseball_bat 20 1 0.0 .2.2.2 1000.0 0.0 1.0 6 1.0 Grenade 1.0 0 1.0 WP_cricket_bat bat single 0 0 0 0 <_Editor> Entries:Wieldable Props 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls not allowed with human shield not allowed in vehicle do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts no random give 0.2 WPNCAT_MELEE 0 0 0 single_use 0 225 600 225 single Default 2hm 5.0 Wieldable Prop Weapon 6 baseball_bat 20 1 0.0 .2.2.2 1000.0 0.0 1.0 1.0 Grenade 1.0 0 6 1.0 WP_RoninSword bat single 0 0 0 0 <_Editor> Entries:Wieldable Props 2 melee can dislodge movers apply force to live ragdolls not allowed with human shield not allowed in vehicle do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts other hand ik during attack only no random give 0.2 WPNCAT_MELEE 0 0 0 single_use 0 260 350 225 single Default 1hm 5.0 Wieldable Prop Weapon 150 baseball_bat 20 1 0.0 .2.2.2 1000.0 0.0 1.0 150 1.0 Grenade 1.0 0 1.0 Xmas-Bounce launcher single 100 100 400 200 <_Editor> Entries:DLC2 400 23 infinite magazine capacity allow offhand grenade do not hide when sprinting WPNCAT_SPECIAL 550 0 0 XMAS-Bounce rifle 1 single Rifle AK 7 0.6 0.3 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 0 400 .8 1.0 Rifle-STAG 0.0 7 Bounce Rifle Special-CyberProjectile 100 VFX_RedRider_Trail 0 30 dont detonate from explosion use bullet collision quality 0.0 1.0 0.0 100 0.0 0.0 1.0 2.0 dlc2 True zinyak_mech_suit_minigun pistol automatic 500 300 700 450 <_Editor> Entries:temp_pickups 120 1000 VFX_Zin_Mech_Muzz melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks do not hide when sprinting disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts player instant reload infinite magazine capacity not allowed in vehicle explosions damage tanks looping muzzle flash scale damage up by dist no random give WPNCAT_SPECIAL 0.2 30 Laser-Rifle special 1 single Minigun minigun Minigun 20 weapon_fire_ar 0.5 weapon_fire_ar 0.5 bullet_hit 0.5 75 500 10 75 1.0 1.0 1.0 0 2 2 2 20.0 0 0.05 0.35 0.5 0.12 0.35 applies to primary RPG VFX_PlasmaRPG_Muzzle 7000 60000 60000 1. Random Range Plasma_RPG_NPC Underwater Large 3.2 1.5 Mech Suit 100.0 180 1500 1.25 1.0 1.0 0.1 7.5 50.0 0.0 1.0
Avatar_sword flamethrower automatic 255 25 170 50 <_Editor> Entries:temp_pickups 18 melee can dislodge movers not allowed with human shield on trigger unlimited ammo melee continue on world collide use box shape for melee casts use mission srid for effects incendiary shots no blood splat WPNCAT_SPECIAL Underwater Large 100 2 1 5 Fire single_use 1 18 flamethrower_hit 100 single Default avatar_sword 0 50 Avatar Sword 0.0 1.0 1.0 1.0 150 500 500 0 1.0 chainsaw chainsaw automatic 0 2 0 0 <_Editor> Entries:weapon_radial:melee 1.25 melee can dislodge movers lethal melee unlockable on selection do not hide when sprinting not allowed with human shield use box shape for melee casts allow offhand grenade melee continue on world collide gibs victims disallow crouching 0.4 WPNCAT_MELEE 0 0 0 melee 1 0.2 0.7 2.0 single 250 500 500 Default chainsaw 5.0 0.0 0.0 chainsaw 0.2 chainsaw 0.5 bullet_hit 0.5 1.0 1.0 5 333 0.03 0.03 0 1.0 CyberCannon-Weak smg single 1 200 0 0 <_Editor> Entries:temp_pickups 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting drops with full reserve WPNCAT_SUB_MACHINE_GUN 3000 0 0 unarmed 1 single Pistol HotDog 50 0.0 54 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality 0 -10.00.00.0 10 0.0 Pistol 1.0 1.0 1.0 0 1.0 decker_sword bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only not allowed with human shield use box shape for melee casts do not hide when sprinting always wear on back 0.2 WPNCAT_MELEE 0 0 0 1. Random Range melee 1 300 600 300 single Default 2hm 5.0 400 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 decker_sword_VR bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade always wear on back left hand no random give 0.2 WPNCAT_MELEE 0 0 0 1. Random Range melee 1 300 300 300 single Default 2hm 5.0 400 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 Double_Staff bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers other hand ik during attack only not allowed with human shield use box shape for melee casts do not hide when sprinting always wear on back 0.2 WPNCAT_MELEE 0 0 0 1. Random Range melee 1 300 600 300 single Default 2hm 5.0 400 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 Explosive-Genki launcher single 1 300 0 0 genki_exp Explosive-Genki_Octo 55 vfx_genki_gun_trail has light attached rocket flight dont detonate from explosion use bullet collision quality sticky satchel charge genki 100.00.00.0 0.0 55 0 0 WEP_GENKI_PROJ <_Editor> Entries:weapon_radial:explosive 100 melee can dislodge movers explosions damage tanks do not hide when sprinting manually detonates show reserve in hud WPNCAT_SPECIAL 4 4 Underwater Large 2000 Squid explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_shotgun weapon_fire_shotgun 0.7 0.7 0.0 vfx_genki_muzzle 0.0 1.0 1.0 RPG-NPC True 1.0 1.5 0 1.0 Explosive-GrenadeLauncher launcher single 8 225 0 0 <_Editor> Entries:weapon_radial:explosive 0 20 unlockable allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SPECIAL 600 0 0 Grenade Launcher explosive 1 Luchadore_GL_Projectile 50 2000 1 0.8 1.0 0.2 0.8 0.0 -8.0 use bullet collision quality orient projectile to velocity detonate on vehicle collision detonate on human collision Grenade_Bounce VFX_GrenadeTrail Grenade_3 single Rifle Underwater Large SawedOff AK 10 weapon_fire_rpg weapon_fire_rpg 0.7 0.5 Luch_Grenade_Muzzle 0.0 1.0 1.0 True 1.0 1.5 0 1.0 Explosive-STAGChargeLaser rifle charge release 100 225 10000 150 <_Editor> Entries:weapon_radial:explosive 400 20 allow offhand grenade use modified bullet direction bullets damage tanks explosions damage tanks disallow reload WPNCAT_RIFLE 8 1 0.8 1.5 1.8 1.75 2.0 1.15 1.35 1.8 1.5 5 650 1 0.5 0.25 1 1 75 0 0 XM25 Laser explosive 25 single RPG AK 10 0.6 1.2 weapon_fire_ar 0.5 weapon_fire_ar 1.0 3 1 True charging charged Show HUD on charge 0.0 0.0 85 8 4 6 20 20 3 45 1.0 5 1.0 1.0 1.0 0 1.0 Explosive-Zinyak_Mech launcher charge release 3 1000 1250 200 Plasma_RPG_Zinyak rpg_projectile 50 VFX_PlasmaRPG_Trail has light attached rocket flight dont detonate from explosion use bullet collision quality 100.00.00.0 0.0 50 0 0 80 80 <_Editor> Entries:weapon_radial:explosive RPG 1000 melee can dislodge movers explosions damage tanks allow offhand grenade do not hide when sprinting infinite magazine capacity WPNCAT_SPECIAL 4 4 Underwater Large 1200 6000 12000 2. Scale up in groups Laser-Rifle explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_rpg weapon_fire_rpg 1.0 1.0 0.0 VFX_PlasmaRPG_Muzzle 0.01 1.0 1.0 Plasma_RPG_NPC 1.0 3.2 RPG 0 1.3 0.95 1.0 False charging charged Show HUD on charge 1.0 0.0 0.05 1.5 1.0 flashbang thrown single 1 25 0 0 Flashbang flashbang 30 2000 1 0.6 0.5 0.5 10.00.00.0 0.0 Flashbang_Bounce VFX_GrenadeTrail -8 600 3000 show hud indicator <_Editor> Entries:offhand_grenades 15 WPNCAT_THROWN Underwater Large 0 0 0 Flashbang grenade 1 single Default 10 0.0 0.0 flashbang 1.0 1.0 1.0 0 1.0 grenade thrown single 1 100 0 0 Grenade grenade 30 2000 1 .6 .5 .5 10.00.00.0 0.0 VFX_GrenadeTrail Grenade_Bounce -8 600 3000 show hud indicator <_Editor> Entries:offhand_grenades 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade grenade 1 single Default explosions damage tanks 10 0.0 0.0 standard 1.0 1.0 1.0 1.5 0 1.0 grenade_electric thrown single 1 25 0 0 electric_grenade grenade_electric 30 3000 1 .6 .5 .5 10.00.00.0 0.0 VFX_DeckerSwordTrail Grenade_Bounce -8 600 3000 show hud indicator <_Editor> Entries:offhand_grenades 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade Electric grenade 1 single Default explosions damage tanks 10 0.0 0.0 stun 1.0 1.0 1.0 0 1.0 grenade_sticky thrown single 1 25 1000 200 25 25 Grenade 1 10 grenade_sticky 35 2000 3 0.85 0.5 0 1 3000 0.00.00.0 0.0 VFX_GrenadeTrail Grenade_Bounce <_Editor> Entries:offhand_grenades 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade Sticky grenade 1 single Default explosions damage tanks 10 0.0 0.0 standard 1.0 1.0 1.0 0 1.0 heli_spotlight_w vehicle automatic 100 225 250 50 <_Editor> Entries:Vehicle 900 20 unlimited ammo alt unlimited ammo infinite magazine capacity on trigger WPNCAT_RIFLE 75 0 0 vehicle 1 single Default 10 Heli Spotlight 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 Kia-RocketLauncher launcher single 1 300 1500 300 200 200 RPG 1 10 rpg_projectile 55 Wep_RPG_Trail has light attached rocket flight attach effect after ignition dont detonate from explosion use bullet collision quality guided 100.00.00.0 0.0 55 0 0 <_Editor> Entries:temp_pickups 20 melee can dislodge movers explosions damage tanks allow offhand grenade do not hide when sprinting no random give drops with full reserve WPNCAT_SPECIAL 0.0 0.0 Underwater Large 2000 4000 7000 1. Random Range RPG explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_rpg weapon_fire_rpg 3.0 5.0 0.0 WEP_RPG_Muzzle 0.0 1000 0.35 0.2 1.0 0.1 7.5 20 45 1.0 1.0 1.0 0 1.0 Killbane_gloves knuckles single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade gibs victims attach to forearm bullets damage tanks explosions damage tanks 0.2 WPNCAT_MELEE 0 0 0 1. Random Range melee 1 150 2000 150 single Default 5.0 0.0 0.0 1.0 Killbane_gloves2 2hm 1.0 1.0 1.5 bullet_hit 0.5 0 1.0 Killbane_gloves2 knuckles single 0 2 0 0 <_Editor> Entries:weapon_radial:melee 2 melee can dislodge movers not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade gibs victims no random give attach to forearm 0.2 WPNCAT_MELEE 0 0 0 1. Random Range melee 1 150 300 150 single Default 5.0 0.0 0.0 1.0 2hm 1.0 1.0 0 1.0 laser_minigun_dlc minigun automatic 500 200 700 150 <_Editor> Entries:DLC5 120 14 vfx_alienmini_gun_muzzle melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks do not hide when sprinting disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts drops with full reserve player instant reload infinite magazine capacity not allowed in vehicle hit effect on tracer impact no random give WPNCAT_SPECIAL 0.2 30 Laser-Rifle special 1 single Minigun minigun Minigun 9 weapon_fire_ar 0.5 weapon_fire_ar 0.5 bullet_hit 0.5 75 500 10 75 1.0 1.0 1.0 13 5 8.5 3.5 20.0 0 0.05 0.35 0.5 0.12 0.35 applies to primary 1.0 True dlc5 Mech_suit_weapon_old minigun automatic 1000 200 240 50 <_Editor> Entries:temp_pickups 200 100 Brute_MiniGun melee can dislodge movers not allowed with human shield unlockable on trigger bullets damage tanks disallow crouching armor piercing override bullets can hit multiple humans use box shape for melee casts apply force to live ragdolls infinite magazine capacity not allowed in vehicle force combat ready dual wieldable no bullet decal has alt fire WPNCAT_SPECIAL 2 0 0 0.9 10 1000 0.2 250 Bullet MP Minigun single_use 2 burst Minigun minigun Minigun 0.2 0.0 12 0.1 0.05 weapon_fire_ar 0.5 weapon_fire_ar 0.5 bullet_hit 0.5 150 250 -3.0 200 1.0 1.0 2.0 0 CyberCannon_lvl1 2 CyberCannon_lvl1 Mech Suit Bullet MP Minigun WEP_RPG_Muzzle 200 RPG_Upgrade2 rpg_projectile 110 50 20 10 Wep_RPG_Trail 0 10 has light attached rocket flight guided use bullet collision quality dont detonate from explosion seek to target pos 0.0 500 5000 12 5000 1.0 melee_northpole_m bat single 0 2 0 0 <_Editor> Entries:DLC2 2 melee can dislodge movers other hand ik during attack only left hand not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade 0.2 WPNCAT_MELEE 0 0 0 melee 1 220 250 220 single Default 2hm 5.0 150 0.0 1.0 1.0 1.0 bullet_hit 0.5 7 0.4 1.0 dlc2 True Wieldable Prop Weapon Minefield_Gun launcher automatic 25 100 0 0 <_Editor> Entries:DLC5 75 30 unlockable one shot shatter on trigger explosions damage tanks do not hide when sprinting not allowed with human shield show reserve in hud drops with full reserve infinite magazine capacity disallow crouching not allowed in vehicle no random give WPNCAT_SPECIAL 0 0 1.0 1.0 9 4 333 0 0 700 1000 1. Random Range Mine single_use 1 Minefield_Projectile 24 30000 1.0 .65 .5 0.1 1 50.050050.0 0.0 orient projectile to velocity has light attached sticky magnetic mines 8 Luch_GrenadeBlink 0 0.0 0.0 Minefield_Mine single RPG Underwater Large AK 8 weapon_fire_rpg weapon_fire_rpg 0.5 0.5 0.25 bullet_hit 0.5 2.5 6 0 1.0 1.0 1.0 Minefield_Mine 11 1.0 True dlc5 molotov thrown single 1 25 0 0 Molotov Explosion molotov 30 0 .5 0 1 600 0.00.00.0 0.0 Wep_Moltov_Trail -8 .6 1 show hud indicator <_Editor> Entries:offhand_grenades 15 WPNCAT_THROWN 1 1 1.0 1.0 disallowed in demos 0 0 0 Molotov grenade 1 single 85 Default 10 0.0 0.0 molotov 1.0 1.0 1.0 0 1.0 pipe_bomb thrown single 1 25 1000 200 25 25 Grenade 1 10 pipe_bomb 35 2500 4 0.8 0.6 0 1 304515 0.00.00.0 0.0 Grenade_Bounce VFX_GrenadeTrail <_Editor> Entries:offhand_grenades 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 Pipe Bomb grenade 1 single 0 Default 10 0.0 explosions damage tanks 0.0 standard 1.0 1.0 1.0 0 1.0 Rifle-Killshot rifle automatic 30 500 150 80 <_Editor> Entries:weapon_radial:rifle 400 23 allow offhand grenade do not hide when sprinting no random give can zoom WPNCAT_RIFLE 3 0 0.8 1.0 0.4 1.0 4 800 1.0 125 0 0 Bullet Rifle rifle 1 single Rifle AK 18 0.6 weapon_fire_ar 0.6 weapon_fire_ar 0.3 bullet_hit 0.5 2 20 5 non-progressive 0.0 100 8 1.0 1.0 True 0 1.0 Rifle-STAG rifle automatic 100 200 175 45 <_Editor> Entries:weapon_radial:rifle 400 23 explosions damage tanks infinite magazine capacity allow offhand grenade do not hide when sprinting bullets can hit multiple humans bullets damage tanks WPNCAT_RIFLE 0.5 0 0.5 1 1 1000 250 0 0 250 750 2. Scale up in groups Bullet Rifle rifle 1 Grenade single Rifle AK 7 0.6 0.3 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 0 0.2 applies to primary play reload anim 0.04 0.1 0.04 0.5 Wep_StagRifle BulletHit_StagRifle 0.0 100 1 0 0.5 1.0 0.5 1 1000 .8 1.0 Rifle-STAG 1.0 0 1.0 RocketHammer bat single 0 2 0 0 <_Editor> Entries:temp_pickups 2 melee can dislodge movers not allowed with human shield do not hide when sprinting use box shape for melee casts apply force to live ragdolls always wear on back left hand melee always dislodge 0.2 WPNCAT_MELEE 0 0 0 single_use 1 200 500 350 single Default 5.0 0 10 0.0 RocketHammer 1.0 1.0 1.0 bullet_hit 0.5 DeckersSwordhammer-NPC DeckersSwordhammer-NPC 0 1.0 RocketHammer_VR bat single 0 2 0 0 <_Editor> Entries:temp_pickups 2 melee can dislodge movers not allowed with human shield do not hide when sprinting use box shape for melee casts apply force to live ragdolls always wear on back left hand melee always dislodge 0.2 WPNCAT_MELEE 0 0 0 single_use 1 110 500 110 single Default 5.0 0 10 0.0 RocketHammer 1.0 1.0 1.0 0 1.0 satchel thrown single 1 25 0 0 Satchel satchel 35 3 0.85 0.5 0 1 3000 0.00.00.0 sticky satchel charge 0 <_Editor> Entries:weapon_radial:explosive 25 WPNCAT_THROWN Underwater Large 0 100 100 0 0 manually detonates attaches explosions damage tanks do not hide when sprinting no combat ready drops with full reserve show reserve in hud Satchel Charge explosive 1 single Default 5.0 0.0 0.0 1.0 satchel_remote 1.0 satchel 1.0 1.5 0 1.0 satchel_remote thrown single 1 25 1000 200 25 25 Satchel satchel 35 3 0.85 0.5 0 1 3000 0.00.00.0 sticky satchel charge 0 <_Editor> Entries:weapon_radial:explosive 25 WPNCAT_THROWN Underwater Large 0 100 100 0 0 manually detonates attaches explosions damage tanks do not hide when sprinting no combat ready no random give Satchel Charge explosive 1 single Default 5.0 0.0 0.0 1.0 1.0 1.0 0 1.0 Shotgun-Bling shotgun single 6 25 100 45 8.5 16 <_Editor> Entries:weapon_radial:shotgun 300 8 shotgun_muzzleflash brass during reload only allow offhand grenade do not hide when sprinting WPNCAT_SHOTGUN 900 0 0 Bullet Shotgun shotgun 1 single Rifle shotgun 3 weapon_fire_shotgun 1.0 weapon_fire_shotgun 1.0 bullet_hit 2 0.0 100 4 25 18 2.0 True 1.0 0 1.0 Shotgun-Chum shotgun single 1 25 80 45 10 16 <_Editor> Entries:weapon_radial:shotgun 300 8 vfx_chum_muzzle brass during reload only allow offhand grenade do not hide when sprinting infinite magazine capacity WPNCAT_SHOTGUN 1000 0 0 Chum shotgun 1 single Rifle shotgun 3 weapon_fire_shotgun 0.7 weapon_fire_shotgun 0.7 bullet_hit 2 20 18 0.0 100 4 1.0 True Chum 6 0 1.0 Shotgun-Freezegun flamethrower automatic 250 8 450 2100 <_Editor> Entries:weapon_radial:shotgun 5 Wep_FreezeGun_Hose melee can dislodge movers unlockable not allowed with human shield on trigger do not hide when sprinting infinite magazine capacity use box shape for melee casts drops with full reserve unlimited ammo always wear on back WPNCAT_SPECIAL 100 1 0.1 1.3 Fire Brute shotgun 1 8.5 VFX_IceShatter 100 single Minigun 0.8 minigun flamethrower 3 20 100 0.0 1.0 1.0 Flamethrower 1.0 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 .1 0 0.15 0.04 0.08 0.04 applies to primary 0.5 0 300 1.0 Shotgun-M00 shotgun automatic 8 30 90 30 9.0 16 <_Editor> Entries:weapon_radial:shotgun 300 8 WPNCAT_SHOTGUN 1100 1500 4500 2. Scale up in groups 0 0 Bullet Shotgun shotgun 1 single allow offhand grenade do not hide when sprinting brass during reload only no random give Rifle shotgun 3 weapon_fire_shotgun 0.7 weapon_fire_shotgun bullet_hit 2 0.7 30 15 0.0 80 3 1.0 1.0 Shotgun 0 0.45 1.0 Shotgun-STAG shotgun automatic 8 30 90 22 30 9 8.0 16 <_Editor> Entries:weapon_radial:shotgun 300 8 Wep_StagShotGun WPNCAT_SHOTGUN 1000 1500 4500 2. Scale up in groups 0 0 Bullet Shotgun shotgun 1 single allow offhand grenade do not hide when sprinting infinite magazine capacity bullets damage tanks no bullet decal Rifle shotgun 3 weapon_fire_shotgun 1.0 weapon_fire_shotgun bullet_hit 2 1.0 0 .15 .04 .2 0.04 applies to primary 0.5 0.0 120 4 1.0 1.0 Shotgun 0 1.0 sp_crib_ship_w vehicle automatic 300 400 10000 150 <_Editor> Entries:Vehicle 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks create_endpoint_exp_on_miss WPNCAT_RIFLE 150 0 0 3500 5500 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule Linked firing -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Bullet Penetrating burst 110 12000 16000 1. Random Range 0 0 400 Default 120 Minigun 0.0 1.0 16 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 0.20 0 0.5 0.1 4 1000 7 7 8 3000 VFX_CribShip_TurretMuzz VFX_CribShip_TurretMuzzNPC Crib_Ship_Flak_Cannon 0 0.2 0.0 0.5 0.3 0.0 applies to primary 1.0 sp_sleigh_w_old vehicle automatic 300 400 2000 80 <_Editor> Entries:DLC2 400 400 has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 100 0 0 3500 5500 1. Random Range XM25 Laser vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 112 launcher -180 180 300 10 0 0.0 0.0 0 0 0 0 0.0 RPG burst 1 12000 16000 1. Random Range 0 0 400 Default 120 FlyerBeam 0.0 rpg_projectile 16 110 Vtol_Missiles 10 has light attached rocket flight guided attach effect after ignition seek to target pos (npc only) seek to target pos 0.0 1000 8 110 0 VTOL_Laser_Exp VTOL_M_Exp 1.0 8 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 0.20 6 VTOL_M_Exp VTOL_M_Exp-NPC 0.5 0.5 2.0 2.0 3 2000 vfx_alienmini_gun_muzzle vfx_alienmini_gun_muzzle 0.0 3 1.0 dlc2 sp_tank04_w_old vehicle automatic 50 225 2000 200 <_Editor> Entries:DLC1 400 80 Veh_Stag_Muzzle unlimited ammo infinite magazine capacity alt unlimited ammo bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 4 1000 150 0 0 3000 3000 1. Random Range 1. Random Range Bullet Rifle vehicle 1 112 launcher Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule Tank Muzzle 0110 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 single 100 Default Stag_Tank_Cannon_Explo Stag_Tank_Cannon_Explo rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Stag_Tank_Cannon 0 40 15 RPG 1500 5000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 MediumTank 0.0 1.0 1.0 Stag_Tank_Cannon_Explo-NPC 0 0.2 0.0 0.3 0.0 applies to primary 0.5 1.0 5 1.0 dlc1 True Veh_Stag_Muzzle sp_turretball_w vehicle charge release 50 400 400 200 <_Editor> Entries:Vehicle 400 20 unlimited ammo infinite magazine capacity WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 6000 0 0 6000 8000 2. Scale up in groups Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 40 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Sniper Rifle weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 1.0 1.0 0 2.0 1 0.0 False 0.0 Plasma_RPG_NPC 3 1.0 Special-Airstrike rifle charge release 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade do not hide when sprinting infinite magazine capacity WPNCAT_SPECIAL 3000 0 0 1. Random Range Airstrike special 1 single Rifle Rifle AK Air Strike rpg_projectile 10 0.0 25.0 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight does not fire from muzzle 0 00.00.00.0 10 2 True Show HUD on charge 0.0 0.0 0.0 1.0 1.0 1.0 1.5 Underwater Large 0 True 1.0 Special-Airstrike-Breakaway rifle single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SPECIAL 3000 0 0 1. Random Range unarmed 1 single Rifle Rifle AK rpg_projectile 10 0.0 18.0 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight guided dont detonate from explosion seek to target pos does not fire from muzzle 0 -1 15000.00.00.0 10 0.0 1.0 1.0 1.0 Underwater Large 0 True 1.0 Special-BowArrow rifle single 5 500 500 1000 <_Editor> Entries:weapon_radial:special 900 can zoom one shot shatter melee can dislodge movers allow offhand grenade do not hide when sprinting apply force to live ragdolls 30 non-progressive 5 2 80 WPNCAT_SPECIAL 10 5 15 10 0.0 4.0 1.0 1.0 0 0 1.0 0.0 0.0 0.8 1.3 1.5 1.75 2.0 1.25 1.5 2.0 2.5 0 0 1.2 0.75 0.75 0.75 0.75 5.0 750 2000 3000 1. Random Range Bullet Sniper special 1 36 single Rifle Sniper Rifle AK 10 2 36 5 non-progressive weapon_fire_sniper 0.6 weapon_fire_sniper 1.2 bullet_hit 1.5 0.0 1.0 1.0 1.0 0 1.0 Special-CyberCannon launcher charge release 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give Pistol shotgun_small 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-CyberProjectile 100 108 -1 10 has light attached rocket flight attach effect after ignition use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos detonate and continue 0.0 00.00.00.0 2 0.0 False charging charged Show HUD on charge 0.0 0.25 CyberCannon_lvl1 1.0 1.0 1.0 0 1.0 Special-CyberCannon-Lvl2 smg single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SUB_MACHINE_GUN 3000 0 0 1. Random Range unarmed 1 single Pistol AK Special-CyberProjectile 100 0.0 108 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality detonate and continue 0 -1 15000.00.00.0 CyberCannon_lvl2 10 0.0 Pistol 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 1.0 Special-CyberCannon-Lvl3 smg single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting explosion ignores owner WPNCAT_SUB_MACHINE_GUN 3000 0 0 1. Random Range unarmed 1 single Pistol AK Special-CyberProjectile 100 0.0 100 100000 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality detonate on human collision detonate and continue 0 VFX_Hadooken_Projectile -1 1500 65 50 10.00.00.0 Haduoken_Exp 10 0.0 Pistol 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 Haduoken_Exp Haduoken_pass_thru Haduoken_pass_thru 1.0 Special-Drone special Satellite Drone Prototype rifle WPNCAT_SPECIAL Rifle single single 1 1 500 10 30 750 0.0 0.0 Predator_Free rpg_projectile 250 0.0 10 has light attached 0.0 Veh_TankShell_Smoke <_Editor> Entries:weapon_radial:special AK 5000 not allowed with human shield explosions damage tanks do not hide when sprinting infinite magazine capacity allow offhand grenade has alt fire not allowed in vehicle Underwater Large 0.0 Predator_Guided Drone Guided 1.0 1.0 1.0 1.5 bullet_hit 0.5 Drone Guided 0 1.0 Special-FireBlast-Lvl2 launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 Wep_cybergun_Muzz WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 100 100 VFX_Freeze_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 FireBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-FireBlast-Lvl3 launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 Wep_cybergun_Muzz WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 100 100 VFX_Freeze_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 FireBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-FireBlast-Lvl4 launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 Wep_cybergun_Muzz WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 100 100 VFX_Freeze_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 FireBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-FreezeBlast-Lvl2 launcher single 10000 200 150 30 <_Editor> Entries:weapon_radial:special 600 200 allow offhand grenade explosions damage tanks apply force to live ragdolls infinite magazine capacity melee can dislodge movers no random give one shot shatter unlimited ammo unlockable player instant reload WPNCAT_SPECIAL 200 0 0 1. Random Range single_use 1 single Pistol Special-FreezeProjectile 100 0.0 100 10 has light attached orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality 0 VFX_Freeze_Projectile -10.00.00.0 FreezeBlast_lvl1 15 0.0 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 Airstrike Cyber Cannon Wep_CyberGun_Muzz 300 60 0.0 1 1.0 Special-FreezeBlast-Lvl3 launcher single 10000 200 150 30 <_Editor> Entries:weapon_radial:special 600 200 allow offhand grenade explosions damage tanks apply force to live ragdolls infinite magazine capacity melee can dislodge movers no random give one shot shatter unlimited ammo unlockable player instant reload WPNCAT_SPECIAL 200 0 0 1. Random Range single_use 1 single Pistol Special-FreezeProjectile 100 0.0 100 10 has light attached orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality 0 VFX_Freeze_Projectile -10.00.00.0 FreezeBlast_lvl1 15 0.0 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 Airstrike Cyber Cannon Wep_CyberGun_Muzz 300 60 0.0 1 1.0 Special-FreezeBlast-Lvl4 launcher single 10000 200 150 30 <_Editor> Entries:weapon_radial:special 600 200 allow offhand grenade explosions damage tanks apply force to live ragdolls infinite magazine capacity melee can dislodge movers no random give one shot shatter unlimited ammo unlockable player instant reload WPNCAT_SPECIAL 200 0 0 1. Random Range single_use 1 single Pistol Special-FreezeProjectile 100 0.0 100 10 has light attached orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality 0 VFX_Freeze_Projectile -10.00.00.0 FreezeBlast_lvl1 15 0.0 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 Airstrike Cyber Cannon Wep_CyberGun_Muzz 300 60 0.0 1 1.0 Special-HomieHaduokenJK smg single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting explosion ignores owner WPNCAT_SUB_MACHINE_GUN 3000 0 0 unarmed 1 single Pistol AK Special-CyberProjectile 100 0.0 100 100000 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality detonate on human collision detonate and continue 0 VFX_Hadooken_Projectile -1 1500 65 50 1 Haduoken_Exp 10 0.0 Pistol 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 Haduoken_Exp Haduoken_pass_thru Haduoken_pass_thru 1.0 Special-NanoForge rifle single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SPECIAL 3000 0 0 unarmed 1 single Rifle Rifle AK rpg_projectile 10 0.0 18.0 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight guided dont detonate from explosion seek to target pos does not fire from muzzle 0 Wep_Airstrike_Trails -1 1500 AirStrike 1.0 10.0 10 0.0 1.0 1.0 1.0 0 1.0 Special-RCVehicleGun launcher single 6 1000 10 10 <_Editor> Entries:weapon_radial:special 125 20 allow offhand grenade infinite magazine capacity do not hide when sprinting WPNCAT_SPECIAL 600 0 0 RC Gun special 1 single Rifle pistol 10 weapon_fire_pistol weapon_fire_pistol 0.6 0.6 bullet_hit 0.5 SMG_MuzzleFlash_Upgrade 0.0 RCGun_Projectile 30 0 3 0.85 .5 sticky vehicle rc teleport to target play attach sound on vehicles only 0.0 VEH_AirCraft_REd RC Gun 1.0 1.0 1.0 0 1.0 Special-SantaHadouken launcher charge release 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:DLC2 600 200 WPNCAT_SPECIAL 200 Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give superpower blast explosion ignores owner Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-CyberProjectile 65 50 -1 100000 has light attached rocket flight attach effect after ignition use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos detonate and continue detonate on human collision 0.0 0 VFX_W_Hadooken_Projectile 1500 2 0.0 False charging charged Show HUD on charge 0.0 0.25 1.0 1.0 1.0 9 FreezeBlast_lvl1 FreezeBlast_lvl1 1.0 dlc2 True Special-ShrinkBlast-Lvl2 launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 Wep_cybergun_Muzz WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 100 100 VFX_Freeze_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 ShrinkBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-ShrinkBlast-Lvl3 launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 Wep_cybergun_Muzz WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 100 100 VFX_Freeze_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 ShrinkBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-ShrinkBlast-Lvl4 launcher single 10000 200 150 30 300 60 0.0 1 <_Editor> Entries:weapon_radial:special 600 200 Wep_cybergun_Muzz WPNCAT_SPECIAL 200 0 0 1. Random Range Airstrike single_use 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls explosions damage tanks infinite magazine capacity unlimited ammo player instant reload no random give Pistol 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 0.0 Cyber Cannon Special-FreezeProjectile 100 100 VFX_Freeze_Projectile -1 10 has light attached rocket flight use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 00.00.00.0 ShrinkBlast_lvl1 1.0 1.0 1.0 0 1.0 Special-SonicGun shotgun charge release 100 20 400 80 110 30 <_Editor> Entries:DLC1 100 10 WPNCAT_SPECIAL 500 Airstrike special 10 single melee can dislodge movers unlockable allow offhand grenade do not hide when sprinting disallow reload infinite magazine capacity unlimited ammo Rifle shotgun_small Sonic Wave Gun 5 1500 weapon_fire_shotgun 1 weapon_fire_shotgun bullet_hit 0.5 1 5 1.0 False charging charged Show HUD on charge 0.0 0.25 2 0.25 1.0 1.0 1.0 1.0 0 True dlc1 Wep_StagSonic 1.0 Special-WardenHaduokenJK smg single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 30 allow offhand grenade explosions damage tanks do not hide when sprinting explosion ignores owner WPNCAT_SUB_MACHINE_GUN 3000 0 0 unarmed 1 single Pistol AK Special-CyberProjectile 100 0.0 100 100000 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality detonate on human collision detonate and continue 0 VFX_Hadooken_Projectile -1 1500 65 50 1 Haduoken_Exp 10 0.0 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0 Haduoken_Exp Haduoken_pass_thru Haduoken_pass_thru 1.0 StagShield pimp slap single 0 2 350 400 90 <_Editor> Entries:temp_pickups 12 melee can dislodge movers instant ragdoll left hand apply force to live ragdolls allow offhand grenade not allowed with human shield not allowed in vehicle secondary weapon disallow jumping disallow crouching do not hide when sprinting 0.2 140.0 WPNCAT_MELEE 0 0 0 single_use 1 single Default 600 riot_shield 6 Riot Shield 0.0 1.0 1.0 1.0 0 1.0 truck_2dr_fire01_w vehicle automatic 50 225 10 10 <_Editor> Entries:Vehicle 800 20 unlimited ammo on trigger WPNCAT_SPECIAL 2.5 0.2 1.0 9 600 1.0 2.5 0.2 9 600 75 0 0 Water vehicle 1 99 waterspray -180 180 550 40 100 0.0 -90 30 270 30 100 0.0 Target reticule single 30 20 0.75 vfx_fire_truck_hose Default 10 0.0 1.0 1.0 1.0 bullet_hit 0.5 0 1.0 WP_blowup_doll bat single 0 0 0 0 <_Editor> Entries:Wieldable Props 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls not allowed with human shield not allowed in vehicle left hand do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts 0.2 WPNCAT_MELEE 0 0 0 single_use 0 225 10000 225 single Default 2hm 5.0 Wieldable Prop Weapon 10 baseball_bat 20 1 0.0 .2.2.2 1000.0 0.0 1.0 1.0 dth_blowup_doll 1.0 0 1.0 WP_Shark bat single 0 0 0 0 <_Editor> Entries:Wieldable Props 2 melee can dislodge movers apply force to live ragdolls not allowed with human shield not allowed in vehicle do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts other hand ik during attack only 0.2 WPNCAT_MELEE 0 0 0 single_use 0 225 350 225 single Default 2hm 5.0 Wieldable Prop Weapon 5 baseball_bat 20 1 0.0 .2.2.2 1000.0 0.0 1.0 1.0 dth_melee_shark 1.0 0 1.0 WP_TikiTorch bat single 0 0 0 0 <_Editor> Entries:Wieldable Props 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls not allowed with human shield not allowed in vehicle left hand do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts 0.2 WPNCAT_MELEE 0 0 0 single_use 0 225 10000 225 single Default 2hm 5.0 Wieldable Prop Weapon 10 WP_TikiTorch 20 1 0.0 .2.2.2 1000.0 0.0 1.0 1.0 dth_tiki_torch 1.0 0 1.0 WP_Urinal bat single 0 0 0 0 <_Editor> Entries:Wieldable Props 2 melee can dislodge movers apply force to live ragdolls not allowed with human shield not allowed in vehicle do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts other hand ik during attack only 0.2 WPNCAT_MELEE 0 0 0 single_use 0 225 350 225 single Default 2hm 5.0 Wieldable Prop Weapon 5 WP_Urinal 20 1 0.0 .2.2.2 1000.0 0.0 1.0 1.0 dth_urinal_wield 1.0 0 1.0 Weapon TableDescription false Name String Unique name for this weapon. knife Framework Reference false dlc_frameworks.xtbl BundleInfo.Flag_String False Info_Slot_Index Int Info Slot Index 0 0 Ammo Reference false ammo.xtbl Ammo.Name False Alt_Ammo Reference Alt Ammo false ammo.xtbl Ammo.Name False Inv_Slot Reference Inventory Slot unarmed weapon_inventory_slots.xtbl Inv_Slot.Name False special_drop Reference Special Drop If selected, a different weapon will drop to the ground instead of this weapon (only when an NPC is dropping his weapon) false weapons.xtbl Weapon.Name False Flags Flags Flags for this weapon. false allow offhand grenade alt unlimited ammo always play melee vfx always wear on back apply force to live ragdolls armor piercing override attach to forearm attaches brass during reload only bullets can hit multiple humans bullets damage tanks can zoom causes convulsions constant vfx on combat ready only constant vfx only at night cutscene only disallow crouching disallow forward throw in vehicle disallow jumping disallow reload disallowed in demos do not hide when sprinting dual wieldable explosions damage tanks gibs victims has alt fire heavy weapon move speed incendiary shots infinite magazine capacity instant ragdoll left hand other hand ik during attack only lethal melee looping muzzle flash manually detonates melee can dislodge movers melee continue on world collide no blood splat no combat ready no random give no vehicle combat ready not allowed in vehicle not allowed with human shield on selection on trigger one shot shatter revives humans secondary trigger fires grenades secondary weapon unlimited ammo unlockable use block flinch anims use box shape for melee casts use mission srid for effects use modified bullet direction zoom allows fine aim show reserve in hud drops with full reserve player instant reload melee always dislodge no bullet decal manned turret force combat ready explosion ignores owner continuous burst alien weapon superpower blast create_endpoint_exp_on_miss use extra aim assist fire audio only on burst start hit effect on tracer impact acid shots anal probe ultimate scale damage up by dist knifegun vehicle use at own risk Special_Case_Type Selection Special Case Type This is meant for special-case weapons. Weapons that will have very specific behavior that will not be duplicated by other weapons. They will require special-case code, and will thus require only a flag in the table to tell them what to do. false RC Gun Air Strike Sonic Wave Gun Riot Shield Needler Prototype Flak Cannon Prototype Multi Launcher Prototype Satellite Drone Prototype Wieldable Prop Weapon Avatar Sword Heli Spotlight Cyber Cannon Flamethrower Chum Abduction Giant Laser Eyes Blackhole Mech Suit Anal Probe Shrink Ray Glitch Gun Locust Inflato Ray Bounce Rifle Commander in Chief Dubstep Gun Disintegrator Rifle Light Sword White House Turret Fixed Turret Sleigh Polarizer Weapon_Class Reference Weapon Class the class of the weapon, which affects how weapon behave gameside pistol weapon_class.xtbl Weapon_Class.Name False Category Reference Weapon category for stash and gun store. weapon_categories.xtbl Categories.Name False Reload_override_time_sec Float Reload Override Time (sec) So design can tweak reload times (or allow delays without a reload animation) false 0.0 Reload_scalar Float Reload Scalar false 1.0 1 Warmup_Delay Int Warmup Delay Time (in milliseconds) for the weapon to spin-up, warm-up, or otherwise transition from non-firing to firing. false 0 0 Cooldown_Delay Int Cooldown Delay Cooldown time for weapon false 0 0 Strafe_Angles Reference Strafe Angles strafe_angles.xtbl Strafe_Angles.Name False Muzzle_Effect Reference Muzzle Effect The muzzle effect for this weapon. false effects.xtbl Effect.Name False Alt_Muzzle_Effect Reference Alt Muzzle Effect The muzzle effect for alternate fire for this weapon. false effects.xtbl Effect.Name False Melee_Effect Reference Melee Effect Effect played when weapon makes melee contact. false effects.xtbl Effect.Name False Trigger_Type Selection Trigger Type See the trigger type enumeration for specifics... "single" (button press required for each shot) "burst" (fires a specified number of shots in succession for each trigger pull) "automatic" (fires while the trigger is down as long as there is ammo) "charge release" (fires after the trigger is releaset, having been charged for a period of time) single single burst automatic charge release Alt_Trigger_Type Selection Alt Trigger Type See trigger type for explanation. single single burst automatic charge release Magazine_Size Int Magazine Size Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons). 0 Ammo_per_Shot Float Ammo per Shot Units of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second. 1 Ammo_Regeneration Float Ammo Regeneration How quickly the ammunition regenerates in rounds per second. Set to 0.0 to not regenerate 0.0 Ammo_Regeneration_Depleted Float Ammo Regeneration Depleted Rate to use when weapon is completely depleted of ammo. Weapon can't be used until ammo is completely regenerated at that point false 0.0 Wieldable_Prop_Hits_Allowed Int Wieldable Prop - Hits Allowed false 10 Wieldable_Prop_Death_VFX Reference Wieldable Prop Death VFX Death effect to use for the wieldable prop when it is destroyed. false effects.xtbl Effect.Name False Range_Max Float Max. Range Maximum range of weapon (in meters, ignored for "thrown" weapons) 0.0 AI_Ideal_Range_Min Float AI Ideal Range Min The distance when a AI will start to back up. 5.0 0 AI_Ideal_Range_Max Float AI Ideal Range Max AI will move closer if futher than this. 25 0 NPC_Aim_Drift Reference NPC Aim Drift Profile false aim_drift.xtbl Profile.Name False Time_Management Element Time Management Refire_Delay Int Refire Delay Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons). 0 0 Dual_Wield_Refire_Delay Int Dual Wield Refire Delay Same as refire delay, but for when the dual wielding. false 0 npc_refire_delay Element NPC refire delay: Specifies a min/max refire delay for NPCs only false min Int Min 0 max Int Max 0 npc_refire_type Selection Refire Type 1. Random Range 1. Random Range 2. Scale up in groups Pre_Detonate_Delay Int Pre Detonate Delay Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it. false 0 Post_Detonate_Delay Int Post Detonate Delay Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type. false 0 Firecone_ramp_in_time Float Firecone ramp in time false 0.0 Alt_Time_Management Element Alt Time Management false Refire_Delay Int Refire Delay Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons). 0 0 npc_burst_time Element NPC burst time Value for how long a weapon should burst for. Only used by vehicle weapons false min Int Min 0 max Int Max 0 npc_refire_delay Element NPC refire delay: Specifies a min/max refire delay for NPCs only false min Int Min 0 max Int Max 0 npc_refire_type Selection Refire Type 1. Random Range 1. Random Range 2. Scale up in groups Pre_Detonate_Delay Int Pre Detonate Delay Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it. false 0 Post_Detonate_Delay Int Post Detonate Delay Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type. false 0 Firecone_ramp_in_time Float Firecone ramp in time false 0.0 Damage_Max Element Max. Damage Per Shot The maximum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round). NPC_Damage Float To NPC The maximum damage that this weapon can do to an NPC. 0.0 Player_Damage Float To Player The maximum damage that this weapon can do to the player. 0.0 Damage_Min Element Min. Damage Per Shot The minimum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round). false NPC_Damage Float To NPC The minimum damage that this weapon can do to an NPC. 0.0 Player_Damage Float To Player The minimum damage that this weapon can do to the player. 0.0 Riot_Shield_Damage_Multiplier Float Riot Shield Damage Multiplier 1.0 Melee_Attack_Info Reference Melee Attack Info Set of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl) false weapon_melee_attacks.xtbl Melee_Attack_Set.Name False Melee_Damage_Overrides Element Override Melee Damage Dealt By Overrides melee.xtbl damage entries false NPC Float 0.0 Player Float 0.0 Online Float 0.0 Explosion Reference The explosion associated with this weapon. false explosions.xtbl Explosion.Name False Alt_Explosion Reference Alt Explosion false explosions.xtbl Explosion.Name False NPC_Explosion Reference false explosions.xtbl Explosion.Name False NPC_Alt_Explosion Reference false explosions.xtbl Explosion.Name False Underwater_Explosion Reference The underwater explosion associated with this weapon. false explosions.xtbl Explosion.Name False Cold_Damage_Per_Second Float Cold Damage Per Second The percentage of cold applied to the character each second, at 100% the character is frozen solid false 0.0 Damage_Max_Dist Float Damage Max. Distance Distance (in meters) at or below which weapon does maximum damage (defaults to zero) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target. false 0.0 Damage_Min_Dist Float Damage Min. Distance Distance (in meters) at or above which weapon does minimum damage (defaults to max range) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target. false 0.0 Operator_Damage_Multiplier String Operator Damage Multiplier Damage multiplier for all damage applied to the human using this weapon. false 1.0 Dual_Wield_Damage_Multiplier String Dual Wield Damage Multiplier Scale all damage by this when the user is dual wielding. 1.0 Warden_Damage_Multiplier Float Warden Damage Multiplier Scale damage vs. wardens. false 1.0 Flat_Spread_Metrics Element Flat Spread Metrics For weapons that have a flat spread, this determines how the spread is formed. false Flat_Spread_Width_Angle Float Flat Spread Width Angle Width of the firing spread, in degrees. (The long axis of the plane created by the spread.) 0.0 0 90 Flat_Spread_Height_Angle Float Flat Spread Height Angle Height of the firing spread, in degrees. (The short axis of the plane created by the spread.) 0.0 0 90 Flat_Spread_Rotation Float Flat Spread Rotation When 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat. 0.0 -90 90 Flat_Spread_Rotation_Per_Shot Float Flat Spread Rotation Per Shot How much the flat spread rotates on each shot. 0.0 Fire_Cone_Angle Float Fire Cone Angle (THIS IS GOING TO BE DEPRECATED, PLEASE USE THE FIRE CONE METRICS, BELOW) Angle of cone extending from the barrel in which targets take damage (defaults to zero). false 0.0 Fire_Cone_Length Float Fire Cone Length false 0.0 Fire_Cone_Metrics Element Fire Cone Metrics Metrics to define the fire cone of weapons that fire multiple shots per round or otherwise damage objects within a cone rather than just along a ray. false Metric_Type ComboElement Metric Type Type of fire cone metrics specified. Angle Element false Angle Float Angle (degrees) of cone extending from the barrel in which targets take damage (defaults to zero). 0.0 Min_Max Element Min-Max false Near_Radius Float Near Radius Radius (meters) of the cone at the barrel of the gun. 0.0 Far_Radius Float Far Radius Radius (meters) of the fire cone at the maximum distance of the weapon. 0.0 Fire_Cone_Impact_Effect Reference Fire Cone Impact Effect false effects.xtbl Effect.Name False Shots_Per_Round Int Shots Per Round Number of shots emitted per round (defaults to one). false 1 PlayerWeaponSpread Element Player Weapon Spread Weapon spread values false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false Player_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 Player_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread min/max multiplier when in fine-aim false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false Player_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 Player_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread dynamic multiplier when in fine-aim false 1.0 PlayerAltWeaponSpread Element Player Alt Weapon Spread Weapon spread values for alt-fire false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false Player_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 Player_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread min/max multiplier when in fine-aim false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false Player_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 Player_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread dynamic multiplier when in fine-aim false 1.0 NPCWeaponSpread Element NPC Weapon Spread Weapon spread values false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false NPC_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 NPC_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle false 1.0 SpreadTargetMovementMultipliers Element Spread Target Movement Multipliers Spread min/max multipliers due to target movement false Target_Movement_Multiplier_Walk Float Walk Spread min/max multiplier when the target is walking false 1.0 Target_Movement_Multiplier_Run Float Run Spread min/max multiplier when the target is running false 1.0 Target_Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when the target is sprinting false 1.0 Target_Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when the target is in a vehicle false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false NPC_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 NPC_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 NPCAltWeaponSpread Element NPC Alt Weapon Spread Weapon spread values for NPCs using alt-fire false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false NPC_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 NPC_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle false 1.0 SpreadTargetMovementMultipliers Element Spread Target Movement Multipliers Spread min/max multipliers due to target movement false Target_Movement_Multiplier_Walk Float Walk Spread min/max multiplier when the target is walking false 1.0 Target_Movement_Multiplier_Run Float Run Spread min/max multiplier when the target is running false 1.0 Target_Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when the target is sprinting false 1.0 Target_Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when the target is in a vehicle false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false NPC_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 NPC_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Sweep_Info Element Sweep Info Holds info about the sweep firing pattern this weapon should use false Shots_from_Center Int Shots from Center Defines how many shots away from center the sweep pattern covers before reversing direction. EX: a value of 2 here will result in 8 total shots for a complete sweep. 0 1 Max_Angle Float Max Angle Defines the max angle (in degrees) from center that the weapon will fire in the sweep pattern 0.0 0 180 Fine_Aim_Max_Angle Float Fine Aim Max Angle Defines the max angle (in degrees) from center that the weapon will fire in the sweep pattern while in fine aim mode 0.0 0 180 Cone_Info Element Cone Info Holds info about the cone firing pattern this weapon should use false Starting_Angle Float Starting Angle Angle (in degrees) that the first shot of the cone pattern should use. 0 is straight up, with positive values going clockwise when looking in the direction of the shot. 0.0 -360 360 Num_Shots Int Num Shots Number of shots that completes a full rotation of the cone pattern 3 2 Object_Bullet_Hit_Impulse_Magnitude Float Mover Hit Impulse Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s). false 10 0 Human_Hit_Impulse_Magnitude Float Human Hit Impulse Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s). false 10 0 Vehicle_Hit_Impulse_Magnitude Float Vehicle Hit Impulse Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s). false 10 0 vehicle_damage_scale Float Vehicle damage scale factor Scale amount applied to damage if target is vehicle. false 1.0 player_vehicle_damage_scale Float Vehicle damage scale factor (player vehicle) false 1.0 Projectile_Info Element Projectile Parameters Projectile parameters (only for "projectile" or "thrown" weapons). false Model Reference The 3D model for the projectile. items_3d.xtbl Item.Name False Speed Float Speed (Thrown) Speed of projectile when it is launched/thrown (in meters/second). NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed) 0.0 Speed_NPC Float Speed (Thrown) - NPC false 0.0 Post_Ignition_Speed Float Post Ignition Speed Speed of the projectile after ignition. NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed) false 0.0 Post_Ignition_Speed_NPC Float Post Ignition Speed (NPC) false 0.0 Fuse_Time Int Fuse Time Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact). false 0 NPC_Fuse_Time Int NPC Fuse Time Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact) when an NPC is using this weapon. If not specified, the regular fuse time will be used. false 0 Attached_Effect Reference Attached Effect Effect that is attached to projectile. false effects.xtbl Effect.Name False Creation_Effect Reference Creation Effect A non-looping effect which plays at the creation of this projectile false effects.xtbl Effect.Name False Gravity Float Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2). false -9.8 Launch_pitch_change_deg Float Launch Pitch Change (deg) The amount the muzzle fvec is rotated up to get the base launch direction (in degrees). false 0.0 Sound Reference Emitting Sound Sound that the projectile makes while in flight. false audio_events.xtbl NewEntity.Name False FoleyCollision Reference Foley Collision The foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry. false foley_collision.xtbl FoleyCollision.Name False Mass Float Mass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking. false 1.0 Linear_Damp Float Linear Damping Value between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance). false 0.0 0 1 Angular_Damp Float Angular Damping Value between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin). false 0.0 0 1 Restitution Float The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision. false 0.0 Friction Float The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is. false 0.0 Angular_Velocity Vector Angular Velocity Starting angular velocity for projectile. false X Float 0.0 Y Float 0.0 Z Float 0.0 Projectile_Flags Flags Projectile Flags false has light attached rocket flight sticky harpoon satchel charge guided attach effect after ignition detonate on vehicle collision use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos does not fire from muzzle detonate on human collision swarm vehicle rc teleport to target guided on fine aim rc self destruct rc military allowed seek to target pos (npc only) play attach sound on vehicles only show hud indicator genki detonate and continue magnetic mines attached effect no loop swervy rockets plunger Blow_Tire_Radius Float Blow Tire Radius Radius (meters) that this projectile will blow tires in. false 0.0 Fade_Out_Time Float Fade Out Time 0.0 Projectile_Ignition_Delay_MS String Projectile Ignition Delay MS false Ignition_Effect Reference Ignition Effect false effects.xtbl Effect.Name False Proximity_Radius Float Proximity Radius When specified, creates a spherical trigger around projectile. Anything entering the trigger will cause it to detonate. Can use 'Projectile Ignition Delay MS' to delay activation. false 0.0 AI_Can_Guide Int AI Can Guide Time Time (in milliseconds) that the AI can guide a rocket. false 2000 0 65000 Swervy_Rockets Element Swervy Rockets false Num_Spline_Points Int Num Spline Points 0 Min_Offset Float Min Offset 0.0 Max_Offset Float Max Offset 0.0 melee_damage_to_anchored_scaler Float Scaler melee damage anchored Scaler applied to damage from this weapon when hitting anchored movers with melee attack false 0.2 melee_material_effects List Melee Impact Material Effects false material_effect Element Material Effect material Reference Material concrete bitmap_materials.xtbl Bitmap_Material.Name False effect Reference Effect effects.xtbl Effect.Name False 8 material_effect.material Base_Version Reference If this is a blinged weapon, refers to the non-blinged counterpart of the weapon. false weapons.xtbl Weapon.Name False Waterspray_info Element false Water_stream_force Float 0.0 Refill_rate_per_second Float 0.0 0 Radius_Expansion_Rate Float Radius Expansion Rate How quickly the spray gets wider as it goes out. 0.25 Pressure_Increase_Rate Float Pressure Increase Rate false 0.5 0 Pressure_Decrease_Rate Float Pressure Decrease Rate false 0.1 0 Pressure_Restore_Time Float Pressure Restore Time false 0.0 Waterspray_Effect Reference Waterspray Effect Which effect to play for waterspray attacks effects.xtbl Effect.Name False Vehicle_Weapon Element Vehicle Weapon Info false Primary_Weapons Grid Primary Weapons Weapon Element 0 UID Int 0 Weapon_Class Selection Weapon Class pistol pistol smg rifle launcher thrown shotgun knife nightstick stungun bat pimp slap video camera knuckles flamethrower cutscene only minigun pepper spray chainsaw waterspray sword script vehicle man cannon Muzzle_Explosion Reference Muzzle Explosion Explosion to create at the muzzle for each shot. false explosions.xtbl Explosion.Name False Flags Flags Target reticule Enable physics Linked firing Ignore anims for orienting Middle_Component Element Middle Component Flags Flags Don't reset angle when unmanned Don't wait for weapon reset on exit Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 Top_Component Element Top Component Flags Flags Don't reset angle when unmanned Don't wait for weapon reset on exit Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 4 1 8 Alt_Weapons Grid Alternate Weapons Weapon Element 0 UID Int 0 Weapon_Class Selection Weapon Class the class of the weapon, which affects how weapon behave gameside pistol pistol smg rifle launcher thrown shotgun knife nightstick stungun bat drug1 drug2 liquor box pimp slap video camera knuckles flamethrower cutscene only minigun pepper spray chainsaw waterspray sword script vehicle Muzzle_Explosion Reference Muzzle Explosion Explosion to create at the muzzle for each shot. false explosions.xtbl Explosion.Name False Flags Flags Target reticule Enable physics Linked firing Ignore anims for orienting Middle_Component Element Middle Component Flags Flags Don't reset angle when unmanned Don't wait for weapon reset on exit Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 Top_Component Element Top Component Flags Flags Don't reset angle when unmanned Don't wait for weapon reset on exit Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 4 8 Target_Lockon Element Target Lockon use the target lockon system false Lockon_Time_MS Int Lockon Time MS Time it takes to completely lock on to a target 1500 0 Locking_Size_Multiplier Float Locking Size Multiplier A multiplier to determine now bug the lockon size should be when not locked on 1.25 0 Locked_Size_Multiplier Float Locked Size Multiplier A multiplier to determine now bug the lockon size should be when not locked on 1.0 0 Beep_Timing_Slowest Float Beep Timing Slowest The slowest time between beeps, in seconds 1.0 0 Beep_Timing_Fastest Float Beep Timing Fastest The fastest time between beeps, in seconds 0.1 0 Angle_From_Reticle Float Angle From Reticle When locking onto a vehicle, you need to keep within this angle from the targetting reticle 7.5 0 Angle_From_Reticle_Lose_Target Float Angle From Reticle Lose Target Once locked, if the targeting reticle moves this far from the target, the lockon begins to fade 50.0 0 Locking_Rotation_Furthest_Angle Float Locking Rotation Furthest Angle When the target is being locked on to, the diamond rotates by this angle 0.0 0 Flags Flags enemy aircraft only Camera_Info Element Camera Info false Primary_Fire_Camera_Shake Reference Primary Fire Camera Shake Camera shake to play when firing the primary weapon normally. false camera_shake.xtbl Camera_Shake.Name False Primary_Fire_Camera_Shake_Intensity Float Primary Fire Camera Shake Intensity false 1.0 Primary_Fine_Aim_Camera_Shake Reference Primary Fire Fine Aim Camera Shake Camera shake to play when firing the primary weapon in fine aim or when scoped. false camera_shake.xtbl Camera_Shake.Name False Primary_Fire_Fine_Aim_Camera_Shake_Intensity Float Primary Fire Fine Aim Camera Shake Intensity false 1.0 Secondary_Fire_Camera_Shake Reference Secondary Fire Camera Shake Camera shake to play when firing the secondary weapon normally. false camera_shake.xtbl Camera_Shake.Name False Secondary_Fire_Camera_Shake_Intensity Float Secondary Fire Camera Shake Intensity false 1.0 Secondary_Fire_Fine_Aim_Camera_Shake Reference Secondary Fire Fine Aim Camera Shake Camera shake to play when firing the secondary weapon in fine aim or scoped. false camera_shake.xtbl Camera_Shake.Name False Secondary_Fire_Fine_Aim_Camera_Shake_Intensity Float Secondary Fire Fine Aim Camera Shake Intensity false 1.0 Player_Hit_Camera_Shake Reference Player Hit Camera Shake Camera shake to play if the player is hit by this bullet. false camera_shake.xtbl Camera_Shake.Name False Player_Hit_Camera_Shake_Intensity Float Player Hit Camera Shake Intensity false 1.0 Melee_Hard_Camera_Shake Reference Melee Hard Camera Shake Camera shake to play when the weapon is used in melee against a hard suface. false camera_shake.xtbl Camera_Shake.Name False Melee_Hard_Camera_Shake_Intensity Float Melee Hard Camera Shake Intensity false 1.0 Melee_Soft_Camera_Shake Reference Melee Soft Camera Shake Camera shake to play when the weapon is usedd in melee against a soft surface. false camera_shake.xtbl Camera_Shake.Name False Melee_Soft_Camera_Shake_Intensity Float Melee Soft Camera Shake Intensity false 1.0 Primary_Recoil_Multiplier Float Primary Recoil Multiplier Multiplier to the random recoil value calculated when firing the primary weapon. false 0.0 Primary_Fine_Aim_Recoil_Multiplier Float Primary Fine Aim Recoil Multiplier Multiplier to the random recoil value calculated when firing the primary in fine aim or scoped. false 0.0 Primary_Recoil_Delay_ms Int Primary Recoil Delay (ms) This is the amount of time before the primary recoil is at the desired level. This is only used for automatic weapons, as the timer is reset when the trigger is released. false 0 Primary_Recoil_Ramped Selection Primary Recoil Ramped (Defaults to True) If this is true, the recoil will be ramped based on the percentage of the timer completed. If not, recoil will not be used until the timer has expired. false True True False Secondary_Recoil_Multiplier Float Secondary Recoil Multiplier Multiplier to the random recoil value calculated when firing the secondary weapon. false 0.0 Secondary_Fine_Aim_Recoil_Multiplier Float Secondary Fine Aim Recoil Multiplier Multiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped. false 0.0 FOV_Rate Float Rate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode. false 140.0 1 Zoom_Steps Int Zoom Steps Number of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode. false 3 1 10 Maximum_FOV Float Maximum FOV false 0.0 Minimum_FOV Float Minimum FOV Minimum FOV that is zoomed to. false 15.0 5 60 Zoom_Type Selection Zoom Type Type of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button. false progressive non-progressive Burst_Fire_Info Element Burst Fire Info If this is a burst trigger weapon, these are the parameters that determine how that works. false Shots Int 4 1 Burst_Delay_ms Int Burst Delay (ms) The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms. 300 0 Charge_Release_Info Element Charge Release Info false Charge_Time_sec Float Charge Time (sec) The amount of time in seconds it takes to fully charge the 0.0 Min_Charge_Percent Float Min Charge Percent Minimum amount of charge required to fire. Defaults to 1. false 0.0 0 1 Charge_Base Float Charge Base The charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge. 0.0 Auto_Release Selection Auto Release Should the weapon automatically release when fully charged? False True False Charging_Camera_Shake Reference Charging Camera Shake false camera_shake.xtbl Camera_Shake.Name False Charged_Camera_Shake Reference Charged Camera Shake false camera_shake.xtbl Camera_Shake.Name False Charge_Flags Flags Charge Flags Show HUD on charge Min_Range Float Min Range The weapon will use a range betwenn this and the weapon's max_range field false 0.0 Pre_Charge_Delay Float Pre Charge Delay (sec) 0.0 Charge_Cooldown_Time Float Charge Cooldown Time After discharging this weapon, the weapon will take this long to cooldown from a full charge. false 1.0 NPC_Desired_Burst_Size Int NPC Desired Burst Size AUTOMATIC WEAPONS ONLY! When an NPC fires, this is the desired burst size set. false 3 Ragdoll_Force_Shoot Float Ragdoll Force (Shoot) How much force to apply to a ragdoll when SHOT by this weapon. 0 is none. 0.0 Ragdoll_Info Element Ragdoll Info false Chance Float 1.0 0 1 Death_Velocity_Horizontal Float Death Velocity Horizontal 0.0 Death_Velocity_Vertical Float Death Velocity Vertical 0.0 Death_Point_Velocity Float Death Point Velocity 0.0 Death_Angular_Velocity_Vertical Float Death Angular Velocity Vertical 0.0 Death_Angular_Velocity_Horizontal Float Death Angular Velocity Horizontal 0.0 Death_Range_Min Float Death Range Min The smaller of the "range" parameters. A distance of this (or closer) will result in maximum ragdoll velocities. 0.0 Death_Range_Max Float Death Range Max The larger of the "range" parameters. A distance of this (or further) will result in minimum ragdoll velocities. 0.0 Gravity Float The ragdoll's gravity will be overridden by this value when the human is killed. false 9.8 End_Point_Explosion Reference End Point Explosion Play this explosion at the end point of the shot. false explosions.xtbl Explosion.Name False Alt_End_Point_Explosion Reference Alt End Point Explosion Play this explosion at the last point of a bullet hit for the alt weapon. false explosions.xtbl Explosion.Name False Overheat_Info Element Overheat Info false Percent_Increase_Per_Shot Float Percent Increase Per Shot When the weapon is shot, this is the amount by which the heat percent value (0-1) is increased. 0.0 0 1 Percent_Decrease_Per_Second Float Percent Decrease Per Second This is the rate at which the heat percent cools. 0.0 0 Percent_Decrease_Per_Reload Float Extra Reload Percent Decrease Per Second The player can press X to help cool the weapon. This is the amount applied for each button press. 0.0 0 1 Reload_Cooldown_Delay Float Reload Cooldown Delay how long (in seconds) after firing the player must wait before spamming the button to accellerate cooldown 0.5 Percent_Decrease_Per_Second_Overheated Float Percent Decrease Per Second Overheated This is the rate at which the heat percent cools when overheated. 0.0 0 Percent_Decrease_Per_Reload_Overheated Float Extra Reload Percent Decrease Per Second Overheated When overheated, the player can press X to help cool the weapon. This is the amount applied for each button press. 0.0 0 1 Overheat_Flags Flags Overheat Flags applies to primary applies to alt fire play reload anim Percent_Decrease_Per_Kill Float Overheat Percent Decrease Per Kill false 0.0 0 1 Max_Melee_Impacts Int false 1 Grenade_Type Selection Grenade Type false standard stun molotov flashbang blackhole Offhand_Weapon_Mesh Reference Offhand Weapon Mesh false weapons.xtbl Weapon.Name False Diversion_Kill_Multiplier Float Diversion Kill Multiplier 1.0 Is_DLC Selection Is DLC Indicates that this content will be owned by a DLC bundle, and should only be available if included in a licensed bundle. false True True False Blood_Decal_Scale Float Blood Decal Scale 1.0 Blood_Decal_Delay String Blood Decal Delay false 333 DeathEffect Element Death Effect false MatFX Reference Material Effect Play this material effect when a human is killed by this weapon. matfx.xtbl Effect.Name False Lifetime_Humans Int Lifetime Humans Lifetime of the material effect in milliseconds. 1000 10 Lifetime_Other Int Lifetime Other 1000 10 DeleteTarget Selection Delete Target Automatically deletes the ragdoll after the death effect plays. False True False VFX Reference Play this effect at the hit point on a human who is killed. false effects.xtbl Effect.Name False num_weapon_lasers Int Number of Weapon Lasers false 0 HealthPickup Float Health Pickup Multiplier Adjusts the number of health pickups dropped by npcs killed by this weapon false 1.0 0 MechanicalsBonus Float Mechanical Damage Multiplier Damage modifier for damage dealt to characters flagged as 'no_blood' and to vehicles. false 0.0 0 KillRoundsBonus Int Bonus rounds on Kill Number of rounds added to weapons clip when used to kill another human false 1 1 HealthRestoration Float Health Restoration Bonus Percentage of maximum health attacker restores when they kill another human false 0.0 0 1 CashBonus Float Cash Bonus Pct Amount of cash the attacker recieves when killing another human (applied as a percentile of maximum health) false 0.0 0 1 WielderDamageReductionPct Float Damage Reduction Pct Pct to reduce damage applied to the wielder. false 0.0 0 1 OverheatDamageBonus Float Overheat Damage Multiplier Multiplier applied to damage based on overheat (at full overheat the whole multiplier is applied) false 0.0 0 Muzzle_Explosion Reference Muzzle Explosion false explosions.xtbl Explosion.Name False True Entries DLC1 DLC2 DLC3 DLC4 DLC5 DLC6 offhand_grenades temp_pickups Vehicle weapon_radial explosive melee pistol rifle shotgun smg special Wieldable Props