Avatar_sword bat single 255 30 150 9500 <_Editor> Entries:weapon_radial:melee Melee 2h 18 melee can dislodge movers melee always dislodge not allowed with human shield on trigger explosions damage tanks armor piercing override unlimited ammo melee continue on world collide use box shape for melee casts use mission srid for effects incendiary shots gibs victims bullets damage tanks do not hide when sprinting WPNCAT_MELEE Underwater Large 100 2 1 5 Fire melee 1 25 VFX_DeckerSwordTrail vfx1 during melee swing flamethrower_hit 10 100 single Default 2hm 0 50 muzzle flash wep_brute_flamethrower 0.0 1.0 1.0 2.0 250 2500 1500 baseball_bat bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee Melee 2h 2 melee can dislodge movers other hand ik during attack only left hand instant ragdoll not allowed with human shield use box shape for melee casts melee continue on world collide do not hide when sprinting allow offhand grenade 0.2 WPNCAT_MELEE 0 0 0 melee 1 350 350 single Default 2hm 5.0 100 0.0 1.0 1.0 1.5 0.4 bullet_hit 0.5 bike_jet01_w vehicle automatic 50 225 300 150 <_Editor> Entries:Vehicle 400 Default 20 Rifle unlimited ammo infinite magazine capacity WPNCAT_RIFLE 0 0 1.0 8 1000 1.0 0 0 8 1000 150 0 0 6000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 90 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Brute_MiniGun VehicleMGTurret weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 4 2 0 10 10 20 40 1.0 MiniGun-STAG MiniGun-STAG MiniGun-STAG MiniGun-STAG 1 1.0 0.05 0.2 0.0 0.3 0.0 applies to primary 1.0 2.5 boat_speed04_w vehicle automatic 100 400 200 150 rpg_projectile 110 has light attached rocket flight guided detonate on vehicle collision seek to target pos 100.00.00.0 0.0 110 0.0 Veh_TankShell_Smoke 0 50 50 1000 <_Editor> Entries:Vehicle 400 Default 200 Rifle has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 1500 0 0 6000 10000 1. Random Range Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Boat_Missile_Explo 113 launcher -170 170 200 40 200 0.0 -100 100 300 30 150 0.0 Target reticule 110 rifle -130 130 200 40 200 0.0 -100 100 300 30 200 0.0 Target reticule RPG single 100 100 100 1. Random Range 0 0 2000 4000 200 Underwater Large Default 200 0.0 Default Default Helicopter-Minigun Helicopter-MinigunNpc 1 VehicleMGTurret 100 1.0 1 0 5 1000 0 0 5 1000 Wep_MiniGun_Muzz explosion_small 0.2 weapon_fire_ar 0.4 bullet_hit 0.5 explosion_small 0.2 weapon_fire_ar 0.4 BulletHit_HeliGun BulletHit_HeliGunNPC 1.0 0.04 0.2 0.0 0.3 0.0 applies to alt fire 1.0 brute_flamethrower flamethrower automatic 250 20 450 1100 <_Editor> Entries:temp_pickups Flamethrower 5 wep_brute_flamethrower melee can dislodge movers unlockable not allowed with human shield on trigger disallow jumping heavy weapon move speed do not hide when sprinting disallow crouching use underslung fine aim use box shape for melee casts WPNCAT_SPECIAL 100 1 0.1 1.3 Mod Flame special 1 8.5 vfx_lighter_flame always on vfx1 flamethrower_hit 10.0 100 single Minigun 0.8 minigun flamethrower 3 20 100 0.0 1.0 1.0 Flamethrower 1.0 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 .1 brute_minigun minigun automatic 250 200 440 50 <_Editor> Entries:temp_pickups 420 Minigun 100 Rifle Brute_MiniGun melee can dislodge movers not allowed with human shield unlockable on trigger disallow jumping bullets damage tanks heavy weapon move speed do not hide when sprinting disallow crouching use underslung fine aim armor piercing override bullets can hit multiple humans use box shape for melee casts melee always dislodge player instant reload WPNCAT_SPECIAL 2 0 0 0.5 10 1000 0.2 50 Mod Mini special 1 single Minigun minigun Minigun 0.2 0.0 9 0.1 0.05 weapon_fire_ar 1.5 weapon_fire_ar 2.0 bullet_hit 2.5 150 300 0.0 Rail Rail Rail Rail 2 75 1.0 1.0 7.5 chainsaw chainsaw automatic 0 2 0 0 <_Editor> Entries:weapon_radial:melee Chainsaw 1.25 melee can dislodge movers lethal melee unlockable melee always dislodge on selection allow offhand grenade do not hide when sprinting not allowed with human shield use box shape for melee casts allow offhand grenade melee continue on world collide gibs victims disallow crouching 0.4 WPNCAT_MELEE 0 0 0 melee 1 0.2 0.7 2.0 Wep_ChainSaw_Smoke always on vfx5 single 250 500 500 Default chainsaw 5.0 0.0 0.0 chainsaw 0.2 chainsaw 0.5 bullet_hit 0.5 1.0 1.0 8.5 0.6 333 0.03 0.03 CyberCannon-Weak smg single 1 200 0 0 <_Editor> Entries:temp_pickups 5000 Pistol 30 allow offhand grenade explosions damage tanks do not hide when sprinting drops with full reserve WPNCAT_SUB_MACHINE_GUN 3000 0 0 unarmed 1 single Pistol HotDog 50 0.0 54 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality 0 -10.00.00.0 10 0.0 Pistol 1.0 1.0 1.0 CyberEnergyBall rifle single 1 200 500 500 <_Editor> Entries:temp_pickups 5000 Rifle 30 allow offhand grenade explosions damage tanks do not hide when sprinting use mission srid for effects drops with full reserve WPNCAT_SPECIAL 3000 0 0 unarmed 1 single Rifle Rifle AK rpg_projectile 10 0.0 18.0 10.0 has light attached orient projectile to velocity rocket flight guided dont detonate from explosion seek to target pos does not fire from muzzle 0 -1 15000.00.00.0 Cyber_Energy_Ball_Explosion 10 projectile VFX_Avatar_EngeryBall 0.0 1.0 1.0 1.0 decker_sword bat single 0 2 0 200 <_Editor> Entries:weapon_radial:melee Melee 2h 2 other hand ik during attack only not allowed with human shield use box shape for melee casts do not hide when sprinting melee continue on world collide bullets damage tanks allow offhand grenade left hand 0.2 WPNCAT_MELEE 0 0 0 melee 1 500 300 300 single Default 2hm 5.0 400 0.0 1.0 1.0 2.0 0.2 bullet_hit 0.5 decker_sword_VR bat single 0 2 0 0 <_Editor> Entries:weapon_radial:melee Melee 2h 2 melee can dislodge movers other hand ik during attack only not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade always wear on back left hand no random give 0.2 WPNCAT_MELEE 0 0 0 1. Random Range melee 1 500 300 300 single Default 2hm 5.0 400 0.0 1.0 1.0 1.0 bullet_hit 0.5 dildo_bat bat single 0 2 0 100 <_Editor> Entries:weapon_radial:melee Melee 2h 2 melee can dislodge movers other hand ik during attack only left hand instant ragdoll not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade 0.2 WPNCAT_MELEE 0 0 0 melee 1 180 110 110 single Default 2hm 5.0 120 0.0 1.0 1.0 1.0 0.2 bullet_hit 0.5 Explosive-Genki launcher single 1 300 0 0 genki_exp Explosive-Genki_Octo 55 vfx_genki_gun_trail has light attached rocket flight dont detonate from explosion use bullet collision quality sticky satchel charge genki 100.00.00.0 0.0 55 0 0 WEP_GENKI_PROJ <_Editor> Entries:weapon_radial:explosive Genki 100 melee can dislodge movers explosions damage tanks do not hide when sprinting manually detonates show reserve in hud WPNCAT_SPECIAL 4 4 Underwater Large 2000 Squid explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_shotgun weapon_fire_shotgun 0.7 0.7 0.0 genki fire vfx_genki_sm_splash vfx_genki_muzzle 0.0 1.0 1.0 RPG-NPC True 1.0 1.5 Explosive-GrenadeLauncher launcher single 8 225 0 0 <_Editor> Entries:weapon_radial:explosive 0 Rifle 50 Shotgun unlockable allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SPECIAL 600 0 0 2500 8000 1. Random Range Grenade Launcher explosive 1 flashbang 50 1500 1 0.8 1.0 0.2 0.8 0.0 -8.0 use bullet collision quality orient projectile to velocity detonate on vehicle collision detonate on human collision Grenade_Bounce VFX_GrenadeTrail VFX_LaserSight vfx5 weapon raised Flashbang_2 0.55 0.1 0.8 1.0 1.1 1.5 1.2 single Rifle Underwater Large SawedOff AK 3 weapon_fire_rpg weapon_fire_rpg 0.7 0.5 Luch_Grenade_Muzzle 0.0 1.0 1.0 True 1.0 1.5 Explosive-RocketLauncher launcher single 3 300 0 200 RPG rpg_projectile 150 Wep_RPG_Trail has light attached rocket flight dont detonate from explosion Unlockable use bullet collision quality gibs victims 100.00.00.0 0.0 110 0 0 50 50 <_Editor> Entries:weapon_radial:explosive RPG 100 melee can dislodge movers explosions damage tanks allow offhand grenade do not hide when sprinting show reserve in hud gibs victims WPNCAT_SPECIAL 4 4 Underwater Large 800 6000 12000 2. Scale up in groups RPG explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_rpg weapon_fire_rpg 1.0 1.0 0.0 WEP_RPG_Muzzle 0.0 1.0 1.0 RPG-NPC 3.5 1.5 RPG flashbang thrown single 1 35 0 0 Flashbang flashbang 30 2000 1 0.6 0.5 0.5 10.00.00.0 0.0 Flashbang_Bounce VFX_GrenadeTrail -8 600 3000 show hud indicator <_Editor> Entries:offhand_grenades Thrown 15 WPNCAT_THROWN Underwater Large 0 0 0 Flashbang grenade 1 single Default 10 0.0 0.0 flashbang 1.0 1.0 1.0 grenade thrown single 1 100 0 0 Grenade grenade 30 2000 1 .6 .5 .5 10.00.00.0 0.0 VFX_GrenadeTrail Grenade_Bounce -8 600 3000 show hud indicator <_Editor> Entries:offhand_grenades Thrown 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade grenade 1 single Default explosions damage tanks 10 0.0 0.0 standard 1.0 1.0 1.0 1.5 grenade_electric thrown single 1 35 0 0 electric_grenade grenade_electric 30 3000 1 .6 .5 .5 10.00.00.0 0.0 VFX_DeckerSwordTrail Grenade_Bounce -8 600 3000 show hud indicator <_Editor> Entries:offhand_grenades Thrown 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade Electric grenade 1 single Default explosions damage tanks 10 0.0 0.0 stun 1.0 1.0 1.0 heli_fighter_01_w vehicle automatic 100 400 750 50 rpg_projectile 50 has light attached gibs victims rocket flight attach effect after ignition guided detonate on vehicle collision 100.00.00.0 0.0 50 0.0 Veh_TankShell_Smoke 0 30.0 <_Editor> Entries:Vehicle 400 Default 400 Rifle has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger gibs victims bullets damage tanks explosions damage tanks WPNCAT_RIFLE 0.4 0 1.0 10 1000 1.0 0 0 10 1000 50 0 0 2000 2000 1. Random Range Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Heli 110 rifle -57 57 550 0.1 100 0.0 -17.5 50 300 0.1 100 0.0 Target reticule 111 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG single 1000 6000 12000 1. Random Range 0 0 200 Underwater Large Default 1000 1.75 1.0 0.1 7.5 50.0 45 1.0 20 0.0 Helicopter-Minigun Helicopter-MinigunNpc Default Helicopter-MinigunNpc 1 BulletHit_HeliGun 500 Wep_MiniGun_Muzz FlyerMG 30 1.0 Wep_Missile_HeliMuzzle BulletHit_HeliGunNPC weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 RPG_Heli-NPC 0.02 0.2 0.0 0.3 0.0 applies to primary 1.0 heli_fighter_02_w vehicle automatic 100 400 3000 125 rpg_projectile 50 has light attached detonate on vehicle collision rocket flight gibs victims guided seek to target pos 100.00.00.0 0.0 Veh_TankShell_Smoke 50 0.0 0 30.0 2000 <_Editor> Entries:Vehicle 400 Default 400 Rifle has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger gibs victims bullets damage tanks explosions damage tanks WPNCAT_RIFLE 0.4 0 1.0 6 2000 1.0 200 0 0 Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Hind_Rocket_Pod 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 111 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG single 200 10000 12000 1. Random Range 0 0 400 Underwater Large Default 20 0.0 Helicopter-Minigun Helicopter-MinigunNpc Default Helicopter-MinigunNpc 1 BulletHit_MiniGun 1.0 FlyerMG Wep_MiniGun_Muzz Wep_Missile_HeliMuzzle 0.09 0.2 0.0 0.3 0.0 applies to alt fire weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 1.0 RPG_Heli-NPC heli_fighter_03_w vehicle automatic 100 400 750 50 rpg_projectile 50 has light attached rocket flight detonate on vehicle collision guided seek to target pos 100.00.00.0 0.0 50 0.0 0 Veh_TankShell_Smoke 2000 <_Editor> Entries:Vehicle 400 Default 400 Rifle has alt fire unlimited ammo alt unlimited ammo gibs victims infinite magazine capacity on trigger explosions damage tanks bullets damage tanks WPNCAT_RIFLE 0.4 0 1.0 10 1000 1.0 0 0 10 1000 50 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren RPG_Heli 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 113 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG automatic 200 10000 12000 1. Random Range 0 0 200 Underwater Large Default 20 0.0 Helicopter-Minigun Helicopter-MinigunNpc Default Helicopter-MinigunNpc 1 1.0 FlyerMG BulletHit_MiniGun 500 Wep_MiniGun_Muzz Wep_Missile_HeliMuzzle weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 0.09 0.2 0.0 0.3 0.0 applies to alt fire 1.0 RPG_Heli-NPC heli_spotlight_w vehicle automatic 100 225 250 50 <_Editor> Entries:Vehicle 900 Default 20 unlimited ammo alt unlimited ammo infinite magazine capacity on trigger WPNCAT_RIFLE 75 0 0 vehicle 1 single Default 10 Heli Spotlight 0.0 1.0 1.0 1.0 bullet_hit 0.5 Killbane_gloves knuckles single 0 6 0 0 <_Editor> Entries:weapon_radial:melee KB_Gloves 2 melee can dislodge movers melee always dislodge not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade gibs victims attach to forearm bullets damage tanks explosions damage tanks 2.7 WPNCAT_MELEE 0 0 0 melee 1 150 2000 150 single Default 5.0 600.0 0.0 1.0 Killbane_gloves2 2hm 1.0 2.5 0.2 bullet_hit 0.5 Killbane_gloves2 knuckles single 0 3 0 0 <_Editor> Entries:weapon_radial:melee KB_Gloves 2 melee can dislodge movers not allowed with human shield use box shape for melee casts do not hide when sprinting allow offhand grenade gibs victims no random give attach to forearm 0.2 WPNCAT_MELEE 0 0 0 1. Random Range melee 1 150 300 150 single Default 5.0 400.0 0.0 1.0 2hm 1.0 1.0 molotov thrown single 1 35 0 0 Molotov Explosion molotov 30 0 .5 0 1 600 0.00.00.0 0.0 Wep_Moltov_Trail -8 .6 1 show hud indicator <_Editor> Entries:offhand_grenades Thrown 15 150 WPNCAT_THROWN 1 1 1.0 1.0 disallowed in demos 0 0 0 Molotov grenade 1 single 100 Default 10 0.0 0.0 molotov 1.0 1.0 1.0 Pistol-Gang pistol automatic 60 160 325 120 <_Editor> Entries:weapon_radial:pistol 420 Pistol 18 Handgun PistolGang_MuzzleFlash WPNCAT_PISTOL 3 0.5 0.8 1.0 1 1 1 1 1000 dual wieldable allow offhand grenade constant vfx only at night do not hide when sprinting armor piercing override 300 600 2400 2. Scale up in groups 0 0 Bullet Pistol pistol 1 single Pistol pistol 13 weapon_fire_pistol weapon_fire_pistol 1.0 1.0 bullet_hit 0.5 0.2 0.2 0.0 Pistol-Gang NPC Pistol-Gang NPC 1 100 2.0 1 0 0.8 1.0 1.0 1.0 1.0 0.5 1 1000 1.0 Pistol-Gang 1.0 Pistol-Police pistol automatic 60 160 360 75 <_Editor> Entries:weapon_radial:pistol 420 Pistol 18 Handgun PistolGang_MuzzleFlash WPNCAT_PISTOL 3 0.5 0.8 1.0 1 1 1 1 1000 dual wieldable allow offhand grenade do not hide when sprinting 50 650 1800 2. Scale up in groups 0 0 Bullet Pistol Cop pistol 1 single Pistol pistol 13 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0.1 0.1 player flashlight VFX_Wep_FlashLight npc flashlight VFX_Wep_FlashLight 0.0 Pistol-Gang NPC Pistol-Gang NPC 1 1 0 0.8 1.0 1.0 1.0 1.0 0.5 3 1000 100 2.0 1.0 Pistol 1.0 plane_fighter02_w vehicle automatic 100 400 10000 200 rpg_projectile 110 has light attached rocket flight attach effect after ignition detonate on vehicle collision guided gibs victims seek to target pos 100.00.00.0 0.0 110 0.0 Veh_TankShell_Smoke -250 <_Editor> Entries:Vehicle 900 Default 400 Rifle has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger gibs victims bullets damage tanks explosions damage tanks WPNCAT_RIFLE 1 0 1.0 10 1000 1.0 50 0 0 Bullet Rifle vehicle 1 AR50grenade 35 0 PROJ_IMP_GRENADE_BOUNCE 3 .85 .5 0 1 300.00.0 0.0 trail_gren Satchel 110 rifle -180 180 120 40 50 0.0 0 90 300 30 100 0.0 Target reticule 111 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 112 launcher 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RPG single 400 0 0 200 Underwater Large Default 1000 1.75 1.0 0.1 7.5 50.0 45 1.0 20 0.0 Helicopter-Minigun Helicopter-MinigunNpc Default Default 1 Wep_cybergun_HitFX 1.0 500 Wep_MiniGun_Muzz Minigun weapon_fire_ar 0.4 explosion_small 0.2 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 0.2 1.0 1.0 Rifle-Gang rifle automatic 30 200 100 75 <_Editor> Entries:weapon_radial:rifle 400 Rifle 23 Rifle rifle_muzzleflash allow offhand grenade do not hide when sprinting WPNCAT_RIFLE 1 0 0.8 1.0 0.4 1.0 4 800 1.0 3 0 0.8 3 750 1 0.5 0.25 1 1 125 0 0 500 1500 2. Scale up in groups Bullet Rifle rifle 1 single Rifle AK 18 0.4 0.2 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 Grenade Underwater Large 0.0 Default NPC Default NPC 1 100 .8 1.0 Rifle Luch_Grenade_Muzzle 1.0 Rifle-Killshot rifle automatic 30 500 150 90 <_Editor> Entries:weapon_radial:rifle 400 Sniper 23 Rifle allow offhand grenade bullets damage tanks armor piercing override do not hide when sprinting no random give can zoom unlockable WPNCAT_RIFLE 3 0 0.8 1.0 0.4 1.0 4 800 1.0 125 0 0 Bullet Rifle KS rifle 1 single Rifle AK 18 0.6 weapon_fire_ar 0.6 weapon_fire_ar 0.3 bullet_hit 0.5 3 20 3 non-progressive 0.0 Default NPC Default NPC 1 100 8 1.0 1.0 True Rifle-NG rifle automatic 60 200 300 100 <_Editor> Entries:weapon_radial:rifle 425 Rifle 45 Rifle rifle_muzzleflash allow offhand grenade do not hide when sprinting WPNCAT_RIFLE 1 0 0.8 1 0.5 1.0 3 800 1.0 4 0 0.8 1 3 800 50 0 0 250 600 2. Scale up in groups Bullet Rifle NG rifle 1 single Rifle Rifle AK 18 0.8 0.4 weapon_fire_ar 0.6 bullet_hit 0.5 weapon_fire_ar 0.6 player flashlight VFX_Wep_FlashLight npc flashlight VFX_Wep_FlashLight 0.0 Default NPC Default NPC 1 100 .8 1.0 Rifle-NG 1.0 Rifle-STAG rifle automatic 100 200 175 45 <_Editor> Entries:weapon_radial:rifle 400 StagRifle 23 Rifle explosions damage tanks infinite magazine capacity allow offhand grenade do not hide when sprinting bullets can hit multiple humans bullets damage tanks WPNCAT_RIFLE 0.5 0 0.5 1 1 1000 250 0 0 250 750 2. Scale up in groups Bullet Rifle Stag rifle 1 Grenade single Rifle Rifle AK 7 0.6 0.3 weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 overheat Wep_OverHeat muzzle flash Wep_StagRifle alt muzzle flash Luch_Grenade_Muzzle tracer Wep_StagRifle_Tracer 0.07 0.2 applies to primary play reload anim 0.04 0.1 0.04 Wep_StagRifle BulletHit_StagRifle 0.0 Rifle-STAG Rifle-STAG Rifle-STAG Rifle-STAG 1 100 1 0 0.5 1.0 0.5 1 1000 .8 1.0 Rifle-STAG 1.0 RiotShield pimp slap single 0 2 350 400 90 <_Editor> Entries:temp_pickups Riot 12 melee can dislodge movers instant ragdoll left hand apply force to live ragdolls allow offhand grenade not allowed with human shield not allowed in vehicle secondary weapon disallow jumping disallow crouching do not hide when sprinting use box shape for melee casts 0.2 140.0 WPNCAT_MELEE 0 0 0 single_use 1 single Default 600 riot_shield 6 Riot Shield Riot Riot 0.0 1.0 1.0 1.0 RocketHammer bat single 10 2 0 0 <_Editor> Entries:temp_pickups Sledge 4 melee can dislodge movers not allowed with human shield unlimited ammo always wear on back do not hide when sprinting use box shape for melee casts apply force to live ragdolls allow offhand grenade left hand instant ragdoll Unlockable melee always dislodge 0.2 WPNCAT_MELEE 0 0 0 special Mod Stun 1 VFX_DeckerSwordTrail vfx1 during melee swing 200 1100 350 single Default 5.0 1000 0.0 RocketHammer 0.5 1.0 1.0 4.0 bullet_hit 0.5 DeckersSwordhammer DeckersSwordhammer RocketHammer_VR bat single 0 2 0 0 <_Editor> Entries:temp_pickups Sledge 2 melee can dislodge movers not allowed with human shield do not hide when sprinting use box shape for melee casts apply force to live ragdolls always wear on back left hand melee always dislodge 0.2 WPNCAT_MELEE 0 0 0 single_use 1 VFX_DeckerSwordTrail vfx1 during melee swing 110 500 110 single Default 5.0 0 10 0.0 RocketHammer 1.0 1.0 1.0 satchel thrown single 1 25 0 0 Satchel satchel 35 3 0.85 0.5 0 1 3000 0.00.00.0 sticky satchel charge 0 <_Editor> Entries:weapon_radial:explosive SatchelCharge 25 WPNCAT_THROWN Underwater Large 0 100 100 0 0 manually detonates attaches explosions damage tanks do not hide when sprinting no combat ready drops with full reserve show reserve in hud gibs victims Satchel Charge explosive 1 single Default 5.0 0.0 0.0 1.0 satchel_remote 1.0 satchel 4.0 1.5 satchel_remote thrown single 1 25 1000 200 25 25 Satchel satchel 35 3 0.85 0.5 0 1 3000 0.00.00.0 sticky satchel charge 0 <_Editor> Entries:weapon_radial:explosive SatchelCharge 25 WPNCAT_THROWN Underwater Large 0 100 100 0 0 manually detonates attaches explosions damage tanks do not hide when sprinting no combat ready no random give gibs victims Satchel Charge explosive 1 single Default 5.0 0.0 0.0 1.0 1.0 1.0 Shotgun-Bling shotgun single 6 35 55 45 20.5 30 <_Editor> Entries:weapon_radial:shotgun 1500 sawedoff 8 Shotgun shotgun_muzzleflash brass during reload only allow offhand grenade do not hide when sprinting use underslung fine aim instant ragdoll apply force to live ragdolls unlockable WPNCAT_SHOTGUN 1100 0 0 1700 2000 1. Random Range Bullet Shotgun shotgun 1 single Rifle shotgun 3 weapon_fire_shotgun 1.0 weapon_fire_shotgun 1.0 bullet_hit 2 0.0 Default npc Default npc 100 4 25 18 3.0 True 0.7 2.0 Shotgun-Chum shotgun single 1 25 80 45 20 32 <_Editor> Entries:weapon_radial:shotgun 300 SawedOff 8 Shotgun vfx_chum_muzzle brass during reload only allow offhand grenade do not hide when sprinting use underslung fine aim infinite magazine capacity WPNCAT_SHOTGUN Shark 1200 0 0 Chum shotgun 1 single Rifle shotgun 3 weapon_fire_shotgun 0.7 weapon_fire_shotgun 0.7 bullet_hit 2 20 18 0.0 Default npc Default npc 100 4 1.0 True Chum 8 Shotgun-Gang shotgun single 16 55 110 60 10 12 <_Editor> Entries:weapon_radial:shotgun 420 SawedOff 8 Shotgun shotgun_muzzleflash brass during reload only allow offhand grenade do not hide when sprinting use underslung fine aim WPNCAT_SHOTGUN 500 2000 6000 2. Scale up in groups 0 0 Bullet Shotgun shotgun 1 single Rifle shotgun 3 weapon_fire_shotgun 1.0 weapon_fire_shotgun 1.0 bullet_hit 3 30 23 0.0 Default npc Default npc 100 4 1.0 0.7 1.0 Shotgun Shotgun-Police shotgun automatic 16 75 155 53 3.0 16 <_Editor> Entries:weapon_radial:shotgun 420 Shot Gun 8 Shotgun shotgun_muzzleflash WPNCAT_SHOTGUN 500 2500 4500 2. Scale up in groups 0 0 Bullet Shotgun shotgun 1 single allow offhand grenade do not hide when sprinting brass during reload only Rifle shotgun 3 weapon_fire_shotgun 0.7 weapon_fire_shotgun bullet_hit 2 0.7 player flashlight VFX_Wep_FlashLight npc flashlight VFX_Wep_FlashLight 80 15 0.0 Default npc Default npc 80 4 1.0 1.0 0.6 Shotgun Shotgun-STAG shotgun automatic 8 32 90 22 30 9 8.0 16 <_Editor> Entries:weapon_radial:shotgun 300 Rifle 8 Shotgun Wep_StagShotGun WPNCAT_SHOTGUN 1000 1500 4500 2. Scale up in groups 0 0 Bullet Shotgun Stag shotgun 1 single allow offhand grenade do not hide when sprinting infinite magazine capacity bullets damage tanks no bullet decal Rifle shotgun 3 weapon_fire_shotgun 1.0 weapon_fire_shotgun bullet_hit 2 1.0 .25 .15 .04 .2 0.04 applies to primary Wep_StagRifle BulletHit_StagRifle 0.0 Default npc Default npc 120 4 1.0 1.0 0.8 Shotgun SMG-Cyberspace smg automatic 40 100 85 28 <_Editor> Entries:weapon_radial:smg 400 Rifle 13 SMG_MuzzleFlash_Upgrade 100 WPNCAT_SUB_MACHINE_GUN 0.8 1.0 0.8 3.0 0.8 1.0 30 1000 1.0 0 0 0.8 1 1 1 0.5 4 800 dual wieldable unlockable allow offhand grenade do not hide when sprinting infinite magazine capacity 80 1000 3000 2. Scale up in groups 0 0 Bullet SMG Cyber smg 1 vfx_screen_rcgun vfx5 weapon raised vfx_screen_rcgun vfx4 weapon raised single Pistol pistol 8 weapon_fire_ar 0.2 weapon_fire_ar 0.2 bullet_hit 0.5 0.1 0.0 SMG_UpgradedTracer SMG_UpgradedTracer Default NPC 2 10 SMG-Cyber 1.0 1.0 0.06 0.4 0 0.3 0.05 applies to primary 1.0 Bullethit_Electric 0.5 SMG-Gang smg automatic 100 100 220 30 <_Editor> Entries:weapon_radial:smg 400 Rifle 13 Handgun SMG_MuzzleFlash 100 WPNCAT_SUB_MACHINE_GUN 0.8 1.0 0.6 4.0 1.0 1.0 4 800 1.0 0 0 0.8 1 1 1 0.5 4 800 dual wieldable allow offhand grenade do not hide when sprinting 80 1000 3000 2. Scale up in groups 0 0 Bullet SMG smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.2 0.1 0.0 Default NPC Default NPC 2 14 SMG 1.0 1.0 Pistol 1.0 SMG-Storm smg automatic 80 100 115 30 <_Editor> Entries:weapon_radial:smg 400 Rifle 13 Handgun SMG_MuzzleFlash 100 WPNCAT_SUB_MACHINE_GUN 2.8 0.8 1.0 0.8 1.0 0.5 8 1200 1.0 3.8 3.8 0.8 1 1 1 1 5 200 dual wieldable allow offhand grenade do not hide when sprinting 75 1000 3000 2. Scale up in groups 0 0 Bullet SMG Cop smg 1 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 0.15 0.1 0.0 Default NPC Default NPC 2 1.0 1.0 SMG 40 1.0 sp_gat01_w vehicle automatic 255 10 600 100 <_Editor> Entries:Vehicle Flamethrower 5 wep_brute_flamethrower on trigger infinite magazine capacity WPNCAT_SPECIAL 100 1 0.1 2 Fire vehicle 1 12 flamethrower_hit 80.0 0 single Default 3 100 0.0 1.0 1.0 0110 flamethrower Target reticule 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Flamethrower bullet_hit 0.5 weapon_fire_ar 0.2 weapon_fire_ar 0.2 1.0 sp_tank01_w vehicle automatic 50 225 700 150 <_Editor> Entries:Vehicle 400 Default 60 Wep_MiniGun_Muzz unlimited ammo gibs victims infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 1.0 1.0 0 1000 0 0 6 1000 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 1 200 0 -90 20 100 1 50 0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 1 200 30000 -90 10 50 1 50 700 Tank Muzzle Target reticule Enable physics single 200 Default Tank_Rpg Tank_Rpg rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality 0.0 Veh_TankShell_Smoke 0.0 50 15 RPG 1500 6000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 0.0 Helicopter-Minigun Helicopter-MinigunNpc Default NPC 1 1.0 BulletHit_HeliGun BulletHit_HeliGunNPC 1.0 0.04 0.2 0.0 0.3 0.0 applies to primary HeavyTank Tank_Rpg-NPC 1.0 sp_tank01_w2 vehicle automatic 500 225 1000 50 <_Editor> Entries:Vehicle 400 Default 20 Rifle Wep_MiniGun_Muzz unlimited ammo infinite magazine capacity bullets damage tanks manned turret gibs victims WPNCAT_RIFLE 1 0 1.0 6 800 1.0 0 0 6 800 75 0 0 Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 200 Default 5 VehicleMGTurret 0.5 0.0 Helicopter-Minigun Helicopter-MinigunNpc Default Default 1 1.0 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 BulletHit_HeliGun BulletHit_HeliGunNPC 1.0 0.03 0.2 0.0 0.3 0.0 applies to primary 1.0 10 sp_tank02_w vehicle automatic 50 225 160 45 <_Editor> Entries:Vehicle 400 Default 20 unlimited ammo gibs victims infinite magazine capacity alt unlimited ammo has alt fire explosions damage tanks bullets damage tanks WPNCAT_SPECIAL 1 1 1.0 1.0 0 0 100 0 0 100 100 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 25 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 28000 -90 10 50 .15 50 200 Tank Muzzle_Cyber Target reticule Enable physics single 20 Default Tank_Rpg_Cyber rpg_projectile 125 50 detonate on vehicle collision use bullet collision quality 0.0 Veh_CyberTank_Projectile 0.0 10 RPG 1500 3000 6000 1. Random Range turret_mg explosion_small 0.5 HeavyTank 0.0 1.0 1.0 1.0 sp_tank03_Reward_w vehicle automatic 50 225 3000 200 <_Editor> Entries:Vehicle 400 Default 80 Veh_Stag_Muzzle unlimited ammo gibs victims infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0.5 0 1.0 1.0 4 1000 0.5 0 4 1000 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 10 50 .15 50 200 Tank Muzzle Target reticule Enable physics single 100 Default VTOL_M_Exp_Upgrade1 VTOL_M_Exp rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Vtol_Missiles 0 50 15 RPG 1500 7000 12000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 MediumTank 0.0 1.0 Veh_Stag_HitFX MiniGun-STAG MiniGun-STAG MiniGun-STAG NPC 1 1.0 VTOL_M_Exp-NPC 1.0 0.06 0.2 0.0 0.3 0.0 applies to primary sp_tank03_Reward_w2 vehicle automatic 50 400 2000 50 <_Editor> Entries:Vehicle 400 Default 20 Rifle Veh_Stag_Muzzle unlimited ammo incendiary shots gibs victims infinite magazine capacity bullets damage tanks on trigger manned turret WPNCAT_RIFLE 200 0 0 3000 7000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 100 Default 5 0.2 laser cutter ribbon VTOL_ChargingBeam laser cutter target near VTOL_Beam_GroundHit_Small 0.0 1.0 charging 1.0 bullet_hit 0.5 charging 1.0 12 VTOL_Laser_Exp 1.0 StagTankTurret Veh_Stag_HitFX 1.0 sp_tank03_saints_w vehicle automatic 50 225 2000 200 <_Editor> Entries:Vehicle 400 Default 80 Veh_Stag_Muzzle unlimited ammo gibs victims infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 4 1000 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 10 50 .15 50 200 Tank Muzzle Target reticule Enable physics single 100 Default Stag_Tank_Cannon_Explo Stag_Tank_Cannon_Explo rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Stag_Tank_Cannon 0 40 15 RPG 1500 5000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 MediumTank 0.0 1.0 Veh_Stag_HitFX MiniGun-STAG MiniGun-STAG MiniGun-STAG NPC 1 1.0 Stag_Tank_Cannon_Explo-NPC 0.06 0.2 0.0 0.3 0.0 applies to primary 1.0 sp_tank03_saints_w2 vehicle automatic 50 400 2000 65 <_Editor> Entries:Vehicle 400 Default 20 Rifle Veh_Stag_Muzzle unlimited ammo incendiary shots infinite magazine capacity bullets damage tanks on trigger WPNCAT_RIFLE 200 0 0 3000 7000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 100 Default 5 0.5 laser cutter ribbon VTOL_ChargingBeam laser cutter target near VTOL_Beam_GroundHit_Small 0.0 1.0 charging 1.0 bullet_hit 0.5 charging 1.0 20 VTOL_Laser_Exp 1.0 StagTankTurret Veh_Stag_HitFX 1.0 sp_tank03_w vehicle automatic 50 225 2000 200 <_Editor> Entries:Vehicle 400 Default 80 Veh_Stag_Muzzle unlimited ammo gibs victims infinite magazine capacity alt unlimited ammo has alt fire bullets damage tanks explosions damage tanks WPNCAT_SPECIAL 0 0 4 1000 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 112 rifle Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 20 100 30 50 0.0 Target reticule 110 launcher Don't reset angle when unmanned -180 180 200 .15 200 30000 -90 10 50 .15 50 200 Tank Muzzle Target reticule Enable physics single 100 Default Stag_Tank_Cannon_Explo Stag_Tank_Cannon_Explo rpg_projectile 300 50 detonate on vehicle collision use bullet collision quality has light attached 0.0 Stag_Tank_Cannon 0 40 15 RPG 1500 5000 10000 1. Random Range weapon_fire_ar explosion_small 1.0 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 explosion_small 1.0 MediumTank 0.0 1.0 Veh_Stag_HitFX MiniGun-STAG MiniGun-STAG MiniGun-STAG NPC 1 1.0 Stag_Tank_Cannon_Explo-NPC 0.06 0.2 0.0 0.3 0.0 applies to primary 1.0 sp_tank03_w2 vehicle automatic 50 400 2000 65 <_Editor> Entries:Vehicle 400 Default 20 Rifle Veh_Stag_Muzzle unlimited ammo incendiary shots infinite magazine capacity bullets damage tanks on trigger manned turret WPNCAT_RIFLE 200 0 0 3000 7000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 450 40 300 0.0 -90 20 270 30 50 0.0 Target reticule single 100 Default 5 0.5 laser cutter ribbon VTOL_ChargingBeam laser cutter target near VTOL_Beam_GroundHit_Small 0.0 1.0 charging 1.0 bullet_hit 0.5 charging 1.0 20 VTOL_Laser_Exp 1.0 StagTankTurret Veh_Stag_HitFX 1.0 0.5 sp_vtol01_saints_w vehicle automatic 300 400 2000 60 <_Editor> Entries:Vehicle 400 Default 400 Rifle has alt fire unlimited ammo alt unlimited ammo incendiary shots infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 200 0 0 3500 5500 1. Random Range XM25 Laser vehicle 1 110 rifle -180 180 550 6 100 0.0 60 -90 90 300 4 100 0.0 40 Target reticule 111 launcher 0 0 0 0 0 0.0 0.0 0 0 0 0 0.0 RPG charge release 2500 12000 16000 1. Random Range 0 0 400 Default 120 1 0.0 False charging charged Show HUD on charge 0.0 0.0 FlyerBeam laser cutter ribbon VTOL_ChargingBeam laser cutter target near VTOL_Beam_GroundHit_Small laser cutter target far VTOL_Beam_GroundHit 0.0 rpg_projectile 16 100 Vtol_Missiles 10 has light attached rocket flight guided attach effect after ignition swarm seek to target pos (npc only) seek to target pos 0.0 0 1000 8 50 VTOL_Laser_Exp VTOL_M_Exp 1000 1.75 1.0 1.0 0.1 7.5 50.0 0.0 1.0 30 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 sp_vtol01_w vehicle automatic 300 400 2000 60 <_Editor> Entries:Vehicle 400 Default 400 Rifle has alt fire unlimited ammo alt unlimited ammo infinite magazine capacity on trigger incendiary shots bullets damage tanks explosions damage tanks WPNCAT_RIFLE 200 0 0 3500 5500 1. Random Range XM25 Laser vehicle 1 110 rifle -180 180 550 6 100 0.0 60 -90 90 300 4 100 0.0 40 Target reticule 111 launcher 0 0 0 0 0 0.0 0.0 0 0 0 0 0.0 RPG charge release 2500 12000 16000 1. Random Range 0 0 400 Default 120 1 0.0 False charging charged Show HUD on charge 0.0 0.0 FlyerBeam laser cutter ribbon VTOL_ChargingBeam laser cutter target near VTOL_Beam_GroundHit_Small laser cutter target far VTOL_Beam_GroundHit 0.0 rpg_projectile 16 100 Vtol_Missiles 10 has light attached rocket flight guided attach effect after ignition swarm seek to target pos (npc only) seek to target pos 0.0 0 1000 8 50 VTOL_Laser_Exp VTOL_M_Exp 1000 1.75 1.0 1.0 0.1 7.5 50.0 0.0 1.0 30 charging 1.0 explosion_small 0.2 bullet_hit 0.5 charging 1.0 explosion_small 0.2 1.0 VTOL_M_Exp-NPC 1.0 0.20 sp_vtol02_w vehicle automatic 500 400 1000 50 <_Editor> Entries:Vehicle 400 Default 400 Rifle unlimited ammo infinite magazine capacity on trigger bullets damage tanks explosions damage tanks WPNCAT_RIFLE 0.4 0 1.0 10 1000 1.0 50 0 0 1000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 Target reticule 0111 rifle Target reticule -180 180 550 40 100 0.0 -90 90 300 30 100 0.0 automatic 200 Default 20 FlyerMG 0.0 MiniGun-STAG MiniGun-STAG MiniGun-STAG MiniGun-STAG 1 500 Veh_Stag_Muzzle Veh_Stag_HitFX 1.0 40 0.02 0.2 0.0 0.3 0.0 applies to primary weapon_fire_ar 0.4 bullet_hit 0.5 weapon_fire_ar 0.4 1.0 0 0 10 1000 1.0 Special-Airstrike rifle charge release 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 Rifle 30 Rifle allow offhand grenade do not hide when sprinting gibs victims infinite magazine capacity WPNCAT_SPECIAL 3000 0 0 Airstrike special 1 vfx_screen_airstrike vfx5 fine aim single Rifle Rifle AK Air Strike rpg_projectile 10 0.0 25.0 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight does not fire from muzzle 0 Wep_Airstrike_Trail 0 FlashBang Airstrike_breakaway 10 charge release charging ribbon Wep_AirStrike_Laser charge release charging target Wep_Airstrike_Target 2 True Show HUD on charge 0.0 0.0 0.0 1.0 1.0 1.0 1.5 Underwater Large Special-Airstrike-Breakaway rifle single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 Rifle 30 allow offhand grenade explosions damage tanks gibs victims do not hide when sprinting WPNCAT_SPECIAL 3000 0 0 unarmed 1 single Rifle Rifle AK rpg_projectile 10 0.0 18.0 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight guided dont detonate from explosion seek to target pos does not fire from muzzle 0 Wep_Airstrike_Trails -1 1500 AirStrike 10 0.0 1.0 1.0 1.0 Underwater Large Special-CyberCannon launcher charge release 10000 200 160 40 310 70 0.0 1 <_Editor> Entries:weapon_radial:special 600 Pistol 200 Rifle Wep_cybergun_Muzz WPNCAT_SPECIAL 200 Airstrike special 1 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls do not hide when sprinting explosions damage tanks infinite magazine capacity unlimited ammo Pistol Pistol shotgun_small 15 weapon_fire_pistol 0.6 weapon_fire_pistol bullet_hit 0.5 0.6 charge release charging muzzle Wep_cybergun_Charging 0.0 Default NPC Default NPC Cyber Cannon Special-CyberProjectile 100 108 vfx_cybergun_projectile -1 10 has light attached rocket flight attach effect after ignition use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos 0.0 0 2 0.0 False charging charged Show HUD on charge 0.0 0.25 CyberCannon_lvl1 1.0 1.0 1.0 Special-CyberCannon-Lvl2 smg single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 Pistol 30 allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SUB_MACHINE_GUN 3000 0 0 unarmed 1 single Pistol AK Special-CyberProjectile 100 0.0 108 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality 0 vfx_cybergun_projectile -1 1500 CyberCannon_lvl2 10 0.0 Pistol 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 Special-CyberCannon-Lvl3 smg single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 Pistol 30 allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SUB_MACHINE_GUN 3000 0 0 unarmed 1 single Pistol AK Special-CyberProjectile 100 0.0 108 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight dont detonate from explosion seek to target pos use bullet collision quality detonate on human collision 0 vfx_cybergun_projectile -1 1500 CyberCannon_lvl3 10 0.0 Pistol 1.0 1.0 1.0 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 Special-Drone special Satellite Drone Prototype rifle WPNCAT_SPECIAL Predator Drone Rifle single single 1 1 500 10 30 750 0.0 0.0 Predator_Free rpg_projectile 250 0.0 10 has light attached 0.0 Veh_TankShell_Smoke <_Editor> Entries:weapon_radial:special AK 5000 not allowed with human shield explosions damage tanks do not hide when sprinting infinite magazine capacity allow offhand grenade has alt fire gibs victims not allowed in vehicle Underwater Large 0.0 Predator_Guided Drone Guided 1.0 1.0 1.0 1.5 bullet_hit 0.5 Drone Guided Special-RCVehicleGun launcher single 6 1000 10 10 <_Editor> Entries:weapon_radial:special 125 Rifle 20 Rifle allow offhand grenade infinite magazine capacity do not hide when sprinting WPNCAT_SPECIAL 600 0 0 RC Gun special 1 single Rifle pistol 10 weapon_fire_pistol weapon_fire_pistol 0.6 0.6 bullet_hit 0.5 SMG_MuzzleFlash_Upgrade 0.0 Rifle Default Default Default Default 1 RCGun_Projectile 30 0 3 0.85 .5 sticky vehicle rc teleport to target play attach sound on vehicles only 0.0 VEH_AirCraft_REd LuchadoreGren_Lnchr_NPC RC Gun 1.0 1.0 1.0 Special-SniperRifle rifle automatic 12 500 1200 250 <_Editor> Entries:weapon_radial:special 500 can zoom one shot shatter melee can dislodge movers allow offhand grenade do not hide when sprinting bullets can hit multiple humans bullets damage tanks apply force to live ragdolls Sniper 30 non-progressive 5 2 Rifle 9000 WPNCAT_SPECIAL 2 1 3 1 0 2.0 0.0 1.0 0 0 1.0 0.0 0.0 1 2 3 1 0 0 1.5 500 3800 4500 1. Random Range Bullet Sniper special 1 36 single Rifle Sniper Rifle AK 6 4 20 5 non-progressive weapon_fire_sniper 1 weapon_fire_sniper 1 bullet_hit 1 0.0 Sniper Sniper Sniper Sniper 1 4.0 Rifle_MuzzleFlash 1.0 5.0 Special-SonicGun shotgun charge release 100 20 400 80 110 30 <_Editor> Entries:weapon_radial:special 100 RPG 10 Shotgun WPNCAT_SPECIAL 500 Airstrike special 10 single melee can dislodge movers unlockable allow offhand grenade do not hide when sprinting disallow reload infinite magazine capacity unlimited ammo Rifle Rifle shotgun_small Sonic Wave Gun 5 1500 weapon_fire_shotgun 1 weapon_fire_shotgun bullet_hit 0.5 1 Wep_StagSonic charge release charging muzzle Wep_StagSonic_charge sonic hit effect Wep_StagSonic_hit sonic scan charging wep_sonicgun_laser01 sonic scan charged wep_sonicgun_laser02 5 1.0 False charging charged Show HUD on charge 0.0 0.25 2 0.25 1.0 1.0 1.0 3.0 StagShield pimp slap single 0 2 350 400 90 <_Editor> Entries:temp_pickups Riot 12 melee can dislodge movers instant ragdoll left hand apply force to live ragdolls allow offhand grenade not allowed with human shield not allowed in vehicle secondary weapon disallow jumping disallow crouching do not hide when sprinting 0.2 140.0 WPNCAT_MELEE 0 0 0 single_use 1 single Default 600 riot_shield 6 Riot Shield Riot Riot 0.0 1.0 1.0 1.0 stun_gun pistol automatic 100 250 75 25 <_Editor> Entries:weapon_radial:melee 400 Pistol 5.0 WPNCAT_PISTOL 1.0 0.4 1.1 1.5 1.2 0.4 0.25 0.1 1.0 1.0 0.25 0.1 0.8 1.0 1.1 1.5 1.2 unlimited ammo allow offhand grenade dual wieldable explosions damage tanks armor piercing override do not hide when sprinting infinite magazine capacity bullets damage tanks 5 800 800 1. Random Range 0 0 bullet pistol melee 1 single Pistol pistol 5.0 weapon_fire_pistol weapon_fire_pistol 0.4 0.8 .3 0.1 bullet_hit 2 0.0 Wep_StagRifle tracer Wep_StagRifle_Tracer 1.8 1.0 Pistol 0.0 0.1 0.9 1 0.0 applies to primary Rifle-STAG Rifle-STAG Rifle-STAG Rifle-STAG 1 1.0 suv_4dr_02_saints_w vehicle automatic 50 400 400 200 <_Editor> Entries:Vehicle 400 Default 20 Rifle unlimited ammo infinite magazine capacity WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 40 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Brute_MiniGun VehicleMGTurret weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 MiniGun-STAG MiniGun-STAG MiniGun-STAG MiniGun-STAG 1 1.0 0.05 0.2 0.0 0.3 0.0 applies to primary 1.0 suv_4dr_02_w vehicle automatic 50 400 400 200 <_Editor> Entries:Vehicle 400 Default 20 Rifle unlimited ammo infinite magazine capacity manned turret bullets damage tanks WPNCAT_RIFLE 0.5 0 1.0 4 1000 1.0 150 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 40 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Brute_MiniGun VehicleMGTurret weapon_fire_ar 0.6 weapon_fire_ar 0.6 bullet_hit 0.5 MiniGun-STAG MiniGun-STAG MiniGun-STAG MiniGun-STAG 1 1.0 0.05 0.2 0.0 0.3 0.0 applies to primary 1.0 0.25 8 suv_4dr_luxury05_w vehicle automatic 500 400 200 70 <_Editor> Entries:Vehicle 400 Default 20 Rifle bullets damage tanks unlimited ammo infinite magazine capacity manned turret WPNCAT_RIFLE 1 0 1.0 6 800 1.0 75 0 0 3000 3000 1. Random Range Bullet Rifle vehicle 1 111 rifle -180 180 550 40 100 0.0 -90 40 270 30 100 0.0 Target reticule single 200 Default 10 0.0 1.0 Wep_MiniGun_Muzz VehicleMGTurret weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 Helicopter-Minigun Helicopter-MinigunNpc Default Default 1 BulletHit_HeliGun BulletHit_HeliGunNPC 1.0 0.03 0.2 0.0 0.3 0.0 applies to primary 1.0 20 TempPickup-LuchadoreGrenadeLauncher launcher automatic 18 100 0 0 <_Editor> Entries:temp_pickups 75 Luchador 30 Shotgun unlockable one shot shatter on trigger explosions damage tanks allow offhand grenade do not hide when sprinting use underslung fine aim not allowed with human shield show reserve in hud WPNCAT_SPECIAL 0 0 1.0 1.0 4.5 2 100 0 0 700 1000 1. Random Range Mod GL explosive 1 Luchadore_GL_Projectile 25 3250 1.0 .65 .5 0.2 .9 50.050050.0 0.0 Luch_GrenadeBlink use bullet collision quality orient projectile to velocity dont detonate from explosion 8 LuchadoreGrenadeLauncher single RPG Underwater Large AK 6 weapon_fire_rpg weapon_fire_rpg 0.5 0.5 0.25 bullet_hit 0.5 2.5 9 Luch_Grenade_Muzzle 0.0 1.0 1.0 1.0 LuchadoreGrenadeLauncher truck_2dr_classic01_w vehicle single 100 400 100 50 <_Editor> Entries:Vehicle 900 Default 400 unlimited ammo infinite magazine capacity WPNCAT_RIFLE 500 0 0 RPG vehicle 1 110 man cannon -180 180 200 1 200 2000 -90 0 200 1 200 2000 Target reticule Enable physics single Default 20 0.0 1.0 1.0 1.0 bullet_hit 0.5 truck_2dr_fire01_w vehicle automatic 255 30 30 300 <_Editor> Entries:Vehicle Flamethrower 5 wep_brute_flamethrower on trigger infinite magazine capacity apply force to live ragdolls instant ragdoll unlimited ammo WPNCAT_SPECIAL 100 1 0.1 2 Fire vehicle 1 40 flamethrower_hit 35.0 300 single Default 3 100 0.0 1.0 1.0 99 flamethrower -180 180 550 40 100 0.0 -90 30 270 30 100 0.0 Target reticule Flamethrower bullet_hit 0.5 weapon_fire_ar 0.2 weapon_fire_ar 0.2 1.0 bullet_hit 0.5 vehicle_50cal vehicle automatic 50 400 1000 100 <_Editor> Entries:Vehicle 400 Default 20 Rifle unlimited ammo infinite magazine capacity bullets damage tanks WPNCAT_RIFLE 1 0 1.0 6 800 1.0 0 0 6 800 75 0 0 Bullet Rifle vehicle 1 110 rifle -180 180 550 40 100 0.0 -90 20 270 30 100 0.0 Target reticule single 200 Default 10 VehicleMGTurret 0.0 Default NPC Default NPC 1 1.0 weapon_fire_ar 0.4 weapon_fire_ar 0.4 bullet_hit 0.5 Wep_MiniGun_Muzz 1.0 0.03 0.2 0.0 0.3 0.0 applies to primary 1.0 WP_baseball_bat pimp slap single 0 2 5 5 90 <_Editor> Entries:weapon_radial:melee Riot 12 melee can dislodge movers instant ragdoll left hand do not hide when sprinting melee continue on world collide apply force to live ragdolls allow offhand grenade not allowed with human shield not allowed in vehicle use box shape for melee casts 0.2 140.0 WPNCAT_MELEE 0 0 0 melee 1 5 5 5 single Default 10000 riot_shield 6 0.0 1.0 1.0 0.1 2.0 WP_blowup_doll bat single 0 0 0 0 <_Editor> Entries:weapon_radial:melee Melee 2h 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls not allowed with human shield not allowed in vehicle left hand instant ragdoll do not hide when sprinting melee continue on world collide use box shape for melee casts 0.2 WPNCAT_MELEE 0 0 0 melee 0 120 120 120 single Default 2hm 5.0 baseball_bat 20 1 0.0 .2.2.2 200.0 0.0 1.0 4.0 0.1 dth_blowup_doll 0.2 WP_cricket_bat bat single 0 0 0 0 <_Editor> Entries:weapon_radial:melee Melee 2h 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls not allowed with human shield not allowed in vehicle left hand do not hide when sprinting melee continue on world collide use box shape for melee casts 0.2 WPNCAT_MELEE 0 0 0 melee 0 500 500 500 single Default 2hm 5.0 baseball_bat 20 1 0.0 .2.2.2 500.0 0.0 1.0 1.0 0.5 dth_melee_cricket 1.0 WP_Shark bat single 0 0 0 0 <_Editor> Entries:weapon_radial:melee Melee 2h 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls not allowed with human shield not allowed in vehicle left hand do not hide when sprinting melee continue on world collide use box shape for melee casts 0.2 WPNCAT_MELEE 0 0 0 melee 0 BulletHit_Flesh vfx1 during melee swing VFX_GarbageFlys vfx1 always on 300 300 300 single Default 2hm 5.0 baseball_bat 20 1 0.0 .2.2.2 1000.0 0.0 1.0 1.0 0.3 dth_melee_shark 3.0 WP_TikiTorch bat single 0 0 0 0 <_Editor> Entries:Wieldable Props Melee 2h 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls not allowed with human shield not allowed in vehicle left hand do not hide when sprinting lethal melee melee continue on world collide use box shape for melee casts 0.2 WPNCAT_MELEE 0 0 0 single_use 0 225 10000 225 single Default 2hm 5.0 Wieldable Prop Weapon 10 WP_TikiTorch 20 1 0.0 .2.2.2 1000.0 0.0 1.0 1.0 dth_tiki_torch 1.0 WP_Urinal bat single 0 0 0 0 <_Editor> Entries:weapon_radial:melee Melee 2h 2 melee can dislodge movers other hand ik during attack only apply force to live ragdolls instant ragdoll not allowed with human shield heavy weapon move speed not allowed in vehicle left hand do not hide when sprinting melee continue on world collide use box shape for melee casts 0.2 WPNCAT_MELEE 0 0 0 melee 0 700 700 700 single Default 2hm 5.0 WP_Urinal 20 1 0.0 .2.2.2 2000.0 0.0 1.0 1.0 1.0 dth_urinal_wield 1.0
40oz thrown single 1 25 0 0 40oz Shatter 40oz 25 0 30 0.2 0.2 0.1 1 10-30 0.00.00.0 PROJ_IMP_GLASS_SHATTER 0.0 <_Editor> Entries:old_sr2:Misc Thrown 25 WPNCAT_DRUG 0 0 0 unarmed 0 single 0 0 0 Default 5.0 0.0 0.0 1.0 1.0 1.0 air_strike_old launcher charge release 1 225 200 20 <_Editor> Entries:old_sr2:Ranged 120 Rifle 225 Rifle muzz_minigun melee can dislodge movers not allowed with human shield unlockable on trigger WPNCAT_SPECIAL 4 1 0.8 1.5 1.8 2.0 2.0 0.5 20 1000 1 0.5 0.25 1 1 6 0.7 0.8 1.5 1.8 1.75 2.0 1.25 1.5 2.0 1.5 3 750 1 0.5 0.25 1 1 0.2 1 Nothing explosive 0 minigun_barrel single Minigun 0.0 3.0 RPG minigun Air Strike 5.0 0.0 2 1.0 1.0 1.0 AR200 rifle automatic 100 240 185 50 <_Editor> Entries:old_sr2:Ranged 140 Rifle 240 Rifle rifle_muzzleflash melee can dislodge movers allow offhand grenade WPNCAT_RIFLE 3.5 1 0.8 1.5 1.8 2.0 0.5 0.5 1.0 2 750 1 0.5 0.25 1 2 1.0 7 0.7 0.8 1.5 1.8 1.75 2.0 1.25 1.5 2.0 1.5 2 800 1 0.5 0.25 1 1 100 0 0 Bullet Rifle rifle 0 single Rifle AK 5.0 0.6 1.2 weapon_fire_ar 0.5 weapon_fire_ar 1.0 bullet_hit 0.5 0.0 1 1.0 1.0 1.0 AR200_ss03 rifle automatic 100 240 400 50 <_Editor> Entries:old_sr2:Ranged 200 Rifle 240 Rifle rifle_muzzleflash melee can dislodge movers allow offhand grenade WPNCAT_RIFLE 3 1 0.8 1.5 1.8 2.0 1 0.5 1.0 5 500 1 0.5 0.25 1 1 1.0 100 0 0 Bullet Rifle rifle 0 single Rifle AK 5.0 0.6 1.2 weapon_fire_ar 0.5 weapon_fire_ar 1.0 bullet_hit 0.5 0.0 1 1.0 1.0 1.0 AR50 rifle automatic 50 225 160 45 <_Editor> Entries:old_sr2:Ranged 125 Rifle 225 Rifle rifle_muzzleflash allow offhand grenade looping muzzle flash WPNCAT_RIFLE 2.5 0.2 0.8 1.5 1.8 2.0 2.0 0.5 1.0 9 600 1 0.5 0.25 1 1 1.0 5 0.5 0.8 1.5 1.8 1.75 2.0 1.15 1.35 1.8 1.5 5 650 1 0.5 0.25 1 1 75 0 0 Bullet Rifle rifle 0 single 0 0 0 Rifle AK 5.0 0.6 1.2 weapon_fire_ar 0.5 weapon_fire_ar 1.0 bullet_hit 0.5 0.0 1 1.0 1.0 1.0 AS14 shotgun automatic 12 50 175 37.5 150 22.5 9 4 <_Editor> Entries:old_sr2:Ranged 300 Rifle 12 Shotgun rifle_muzzleflash WPNCAT_SHOTGUN 1.3 0.8 1.5 1.75 2.0 0.5 0.0 0.0 1.0 1.2 0.75 0.75 0.75 0.75 2 1000 1.0 2 2 0.8 1.3 1.5 1.75 2.0 1.25 1.5 2.0 2.5 2 1000 1.2 0.75 0.75 0.75 0.75 275 700 1400 1. Random Range 0 0 Bullet Shotgun shotgun 0 allow offhand grenade single 0 0 0 Spas12 Rifle Rifle shotgun 5.0 weapon_fire_shotgun 0.3 weapon_fire_shotgun 0.6 bullet_hit 0.5 3 6 0.0 1.0 1.0 1.0 bean_bag_gun shotgun single 8 10 5 5 <_Editor> Entries:old_sr2:Ranged 1200 Rifle 10 Shotgun muzz_lg WPNCAT_SHOTGUN 750 1500 2500 1. Random Range 0 0 Bullet Bean Bag shotgun 0 single instant ragdoll unlockable apply force to live ragdolls cutscene only allow offhand grenade Rifle bean_bag 5.0 weapon_fire_shotgun 0.5 weapon_fire_shotgun bullet_hit 2.0 0.0 1.0 1.0 1.0 brute_rpg_launcher launcher single 1 300 1500 750 200 200 RPG 1 10 rpg_projectile 55 -1.0 trail_test has light attached rocket flight attach effect after ignition 100.00.00.0 0.0 55 0 <_Editor> Entries:old_sr2:Ranged Rifle 100 muzz_rpg melee can dislodge movers WPNCAT_SPECIAL 0.0 0.0 0.0 0.0 Underwater Large 2000 4000 7000 1. Random Range RPG explosive 0 single 0 0 0 RPG RPG 5.0 weapon_fire_rpg weapon_fire_rpg 3.0 5.0 0.0 0.0 1.0 1.0 1.0 butterfly_knife knife single 0 1.5 0 0 <_Editor> Entries:old_sr2:melee Knife 1.5 WPNCAT_MELEE 0 0 0 melee 0 105 120 105 single Default 1hm 5.0 0.0 0.0 1.0 1.0 1.0 cellphone cutscene only single 10 0.0 0.0 0.0 <_Editor> Entries:old_sr2:Misc Pistol 0.0 WPNCAT_SPECIAL cutscene only 0 0 0 unarmed 0 single 0 0 0 Default 5.0 0.0 0.0 1.0 1.0 1.0 Detonator melee script WPNCAT_MELEE Melee single 1 0 2 2 no vehicle combat ready 0 0 0 0.0 0.0 <_Editor> Entries:old_sr2:Misc single 0 0 0 Default 5.0 0.0 0.0 1.0 1.0 1.0 dual_swords sword single 0 2 0 0 <_Editor> Entries:old_sr2:melee Dual_Sword 3.5 melee can dislodge movers use block flinch anims 0.2 WPNCAT_MELEE 0 0 0 melee 0 single Default dual_swords 5.0 0.0 0.0 1.0 1.0 1.0 Explosive-STAGChargeLaser rifle charge release 100 225 10000 150 <_Editor> Entries:weapon_radial:explosive 400 Rifle 20 allow offhand grenade use modified bullet direction bullets damage tanks explosions damage tanks disallow reload WPNCAT_RIFLE 8 1 0.8 1.5 1.8 1.75 2.0 1.15 1.35 1.8 1.5 5 650 1 0.5 0.25 1 1 75 0 0 XM25 Laser explosive 25 single RPG AK 10 0.6 1.2 weapon_fire_ar 0.5 weapon_fire_ar 1.0 3 1 True charging charged Show HUD on charge 0.0 0.0 85 8 4 6 20 20 3 45 1.0 muzzle flash Wep_StagBeam_MuzzleF tracer Wep_StagBeam_Charged charge release charging muzzle Wep_StagBeam_Muzzle charge release charging ribbon Wep_StagBeam_Charging charge release charging target Wep_StagBeam_Dot bullet impact override Wep_StagBeam_Hitfx 5 1.0 1.0 1.0 fireext waterspray automatic 500 9 2 2 <_Editor> Entries:old_sr2:Ranged 50 Rifle 7.5 melee can dislodge movers not allowed with human shield not allowed in vehicle on trigger WPNCAT_SPECIAL 7 1 6 0.7 52 Water explosive 0 single 20 20 0.25 firetruck_spray 7.5 0.1 0.5 Rifle fireext 5.0 0.0 1.0 1.0 1.0 flak_cannon shotgun single 8 60 280 55 220 30 6.0 4 <_Editor> Entries:old_sr2:Ranged 450 Rifle 15 Shotgun rifle_muzzleflash WPNCAT_SHOTGUN 1.3 0.8 1.5 1.75 2.0 0.5 0.0 0.0 1.0 1.2 0.75 0.75 0.75 0.75 2 1000 1.0 2 1 0.8 1.10 1.25 1.75 1.25 1.15 1.4 1.8 1.6 3 750 1.2 0.75 0.75 0.75 0.75 1000 1500 2500 1. Random Range Bullet Shotgun shotgun 0 single allow offhand grenade Rifle shotgun 5.0 weapon_fire_shotgun 0.3 weapon_fire_shotgun bullet_hit 0.5 0.6 Flak Cannon Prototype 0.0 1.0 1.0 1.0 flamethrower flamethrower automatic 255 15 400 300 <_Editor> Entries:old_sr2:Ranged Rifle 7.5 flamethrower melee can dislodge movers unlockable not allowed with human shield on trigger WPNCAT_SPECIAL Underwater Large 100 4000 7000 1. Random Range 1.0 0.1 .5 Fire explosive 0 7.5 flame_t_pilot flamethrower_hit 20.0 100 single Minigun 0.5 AK flamethrower 5.0 0.0 1.0 1.0 1.0 geigerCounter script single 0 2 0 0 <_Editor> Entries:old_sr2:Misc Geiger 2 no combat ready always play melee vfx WPNCAT_MELEE 0 0 0 melee 0 single Default 100 115 100 geiger 5.0 0.0 0.0 1.0 1.0 1.0 glock pistol single 12 120 150 75 <_Editor> Entries:old_sr2:Ranged 150 Pistol 25 Handgun rifle_muzzleflash WPNCAT_PISTOL 1.0 0.8 1.1 1.5 0.8 0.5 3 0.1 1.0 1.0 1.0 1.0 1.0 1.0 3 200 1.0 4 0.6 0.8 1.0 1.1 1.5 1.75 1.25 1.5 2.0 2.5 3 200 1.0 1.0 1.0 1.0 1.0 dual wieldable allow offhand grenade 150 400 900 1. Random Range 0 0 Bullet Pistol pistol 0 single Pistol pistol 8 weapon_fire_pistol weapon_fire_pistol 0.4 0.8 bullet_hit 0.5 1.5 2.0 0.0 1.0 1.0 1.0 grenade_sticky thrown single 1 25 1000 200 25 25 Grenade 1 10 grenade_sticky 35 2000 3 0.85 0.5 0 1 3000 0.00.00.0 0.0 VFX_GrenadeTrail Grenade_Bounce <_Editor> Entries:offhand_grenades Thrown 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade Sticky grenade 1 single Default explosions damage tanks 10 0.0 0.0 standard 1.0 1.0 1.0 Kia-RocketLauncher launcher single 1 300 1500 300 200 200 RPG 1 10 rpg_projectile 55 Wep_RPG_Trail has light attached rocket flight attach effect after ignition dont detonate from explosion use bullet collision quality guided 100.00.00.0 0.0 55 0 0 <_Editor> Entries:temp_pickups RPG 20 melee can dislodge movers explosions damage tanks allow offhand grenade do not hide when sprinting no random give drops with full reserve WPNCAT_SPECIAL 0.0 0.0 Underwater Large 2000 4000 7000 1. Random Range RPG explosive 1 single 0 0 0 RPG RPG 10 weapon_fire_rpg weapon_fire_rpg 3.0 5.0 0.0 WEP_RPG_Muzzle 0.0 1000 0.35 0.2 1.0 0.1 7.5 20 45 1.0 1.0 1.0 knife knife single 0 1.5 0 0 <_Editor> Entries:old_sr2:melee Knife 1.5 WPNCAT_MELEE 0 0 0 melee 0 single 0.1 100 115 100 Default 1hm 5.0 0.0 0.0 1.0 1.0 1.0 large_softdrink thrown single 1 25 0 0 large_softdrink large_softdrink 25 0 30 0.2 0.2 0.1 1 10-30 0.00.00.0 PROJ_IMP_MILK_CARTON 0.0 <_Editor> Entries:old_sr2:Misc Thrown 25 WPNCAT_DRUG 0 0 0 unarmed 0 single 0 0 0 Default 5.0 0.0 0.0 1.0 1.0 1.0 machete knife single 0 1.5 0 0 <_Editor> Entries:old_sr2:melee Knife 1.5 WPNCAT_MELEE 0 0 0 melee 0 115 130 115 single 0.1 Default machete 5.0 0.0 0.0 1.0 1.0 1.0 magnum pistol single 6 150 200 90 <_Editor> Entries:old_sr2:Ranged 300 Pistol 50 Handgun rifle_muzzleflash brass during reload only dual wieldable allow offhand grenade WPNCAT_PISTOL 1.0 0.8 1.1 1.5 0.8 0.5 2 0.1 1.0 1.0 1.0 1.0 1.0 1.0 3 500 1.0 2 0.1 0.8 1.0 1.1 1.5 1.75 1.15 1.5 2.0 2.5 3 400 1.0 1.0 1.0 1.0 1.0 500 2300 2900 1. Random Range 0 0 Bullet Pistol pistol 0 single Pistol pistol 5.0 weapon_fire_pistol weapon_fire_pistol 0.8 1.6 bullet_hit 0.5 6 8 0.0 1.0 1.0 1.0 minigun minigun automatic 200 225 200 20 <_Editor> Entries:old_sr2:Ranged 120 Rifle 225 Rifle rifle_muzzleflash melee can dislodge movers not allowed with human shield unlockable on trigger WPNCAT_SPECIAL 4 1 0.8 1.5 1.8 2.0 2.0 0.5 1.0 20 1000 1 0.5 0.25 1 1 1.0 6 0.7 0.8 1.5 1.8 1.75 2.0 1.25 1.5 2.0 1.5 3 750 1 0.5 0.25 1 1 0.2 100 0 0 Bullet Rifle rifle 0 minigun_barrel single Minigun minigun 5.0 1 2 weapon_fire_hmg 0.5 weapon_fire_hmg 1 bullet_hit 0.5 0.0 2 1.0 1.0 1.0 multi_launcher launcher single 1 300 2000 750 200 200 RPG 1 10 AnniRocket 8 0 rpg_a_smk_trail has light attached rocket flight guided attach effect after ignition 100.00.00.0 0.0 55 450 rpg_a_ignite 2000 <_Editor> Entries:old_sr2:Ranged RPG 100 muzz_rpg_a melee can dislodge movers constant vfx on combat ready only unlockable WPNCAT_SPECIAL 0.0 0.0 0.0 0.0 Underwater Large 1000 4000 7000 1. Random Range RPG explosive 0 rpg_laserline single 0 0 0 RPG 1000 0.35 1.0 0.1 7.5 20 45 0.2 RPG 5.0 weapon_fire_rpg weapon_fire_rpg 3.0 5.0 Multi Launcher Prototype 0.0 0.0 1.0 1.0 1.0 needler launcher automatic 30 200 50 50 <_Editor> Entries:old_sr2:Ranged 0 Pistol 100 Handgun rifle_muzzleflash WPNCAT_PISTOL 250 0 0 RPG pistol 0 single Pistol Pistol pistol 5.0 0.9 1.8 weapon_fire_hmg 0.4 weapon_fire_hmg 0.6 bullet_hit 0.5 Needler Prototype blunt 25 25 0 0.0 2.0 has light attached sticky attach effect after ignition orient projectile to velocity 0.01 0.0 rifle_muzzleflash 0 0.0 1 1.0 1.0 1.0 nightstick nightstick single 0 2 0 0 90 <_Editor> Entries:old_sr2:melee Nightstick 1.5 melee can dislodge movers WPNCAT_MELEE 0 0 0 melee 0 single 0.1 60 90 60 Default nightstick 5.0 0.0 0.0 1.0 1.0 1.0 pcp thrown single 1 25 0 0 40oz Shatter 40oz 25 0 30 0.2 0.2 0.1 1 10-30 0.00.00.0 PROJ_IMP_GLASS_SHATTER 0.0 <_Editor> Entries:old_sr2:Misc Thrown 25 WPNCAT_DRUG 0 0 0 unarmed 0 single 0 0 0 Default 5.0 0.0 0.0 1.0 1.0 1.0 pimp_slap pimp slap single 0 2 0 0 90 <_Editor> Entries:old_sr2:melee PimpSlap 2 melee can dislodge movers instant ragdoll 0.2 140.0 WPNCAT_MELEE 0 0 0 melee 0 single Default pimp_slap 5.0 explosion_smash explosion_smash 0.0 0.0 1.0 1.0 1.0 pimpcane shotgun single 16 60 400 60 110 30 6.0 9 <_Editor> Entries:old_sr2:Ranged 600 Rifle 30 Shotgun muzz_lg WPNCAT_SHOTGUN 1.3 0.8 1.5 1.75 2.0 0.5 0.0 0.0 1.0 1.2 0.75 0.75 0.75 0.75 2 1000 1.0 2 1 0.8 1.10 1.25 1.75 1.25 1.15 1.4 1.8 1.6 3 750 1.2 0.75 0.75 0.75 0.75 1000 1500 2500 1. Random Range Bullet Shotgun shotgun 0 single melee can dislodge movers unlockable allow offhand grenade Rifle Rifle shotgun_small 5.0 weapon_fire_shotgun 0.5 weapon_fire_shotgun bullet_hit 2.0 0.0 1.0 1.0 1.0 pipe_bomb thrown single 1 25 1000 200 25 25 Grenade 1 10 pipe_bomb 35 2500 4 0.8 0.6 0 1 304515 0.00.00.0 0.0 Grenade_Bounce VFX_GrenadeTrail <_Editor> Entries:offhand_grenades Thrown 15 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 Pipe Bomb grenade 1 single 0 Default 10 0.0 explosions damage tanks 0.0 standard 1.0 1.0 1.0 plasma_cannon launcher charge release 1 225 200 20 <_Editor> Entries:old_sr2:Ranged 120 Rifle 225 Rifle muzz_minigun melee can dislodge movers not allowed with human shield unlockable causes convulsions on trigger WPNCAT_SPECIAL 4 1 0.8 1.5 1.8 2.0 2.0 0.5 20 1000 1 0.5 0.25 1 1 6 0.7 0.8 1.5 1.8 1.75 2.0 1.25 1.5 2.0 1.5 3 750 1 0.5 0.25 1 1 0.2 1 RPG explosive 0 minigun_barrel single Minigun Plasma Explosion 0.0 3.0 rpg_projectile 100 200 trail_molotov 0.0 10 0 1 has light attached attach effect after ignition use bullet collision quality 0.0 0 RPG minigun 5.0 weapon_fire_shotgun 0.5 weapon_fire_shotgun bullet_hit 2.0 0.0 2 1.0 1.0 1.0 pyroBox thrown single 1 25 1000 1000 25 25 Exp Fireworks 1 10 pyroBox 35 2000 3 0.85 0.5 0 1 3000 0.00.00.0 PROJ_IMP_GRENADE_BOUNCE 0.0 detonate on vehicle collision pipebomb_wick <_Editor> Entries:old_sr2:Ranged Thrown 25 WPNCAT_THROWN 1 1 1.0 1.0 Underwater Large 0 0 0 HE Grenade grenade 0 single 0 0 0 disallow forward throw in vehicle Default 5.0 0.0 0.0 1.0 1.0 1.0 rpg_annihilator launcher single 1 300 2000 750 200 200 RPG 1 10 AnniRocket 8 0 rpg_a_smk_trail has light attached rocket flight guided attach effect after ignition 100.00.00.0 0.0 55 450 rpg_a_ignite 2000 <_Editor> Entries:old_sr2:Ranged RPG 100 muzz_rpg_a melee can dislodge movers constant vfx on combat ready only unlockable WPNCAT_SPECIAL 0.0 0.0 0.0 0.0 Underwater Large 1000 4000 7000 1. Random Range 0 0 RPG explosive 0 rpg_laserline always on single 0 0 0 RPG 1000 0.35 1.0 0.1 7.5 20 45 0.2 RPG 5.0 weapon_fire_rpg weapon_fire_rpg 3.0 5.0 0.0 0.0 1.0 1.0 1.0 samurai_sword sword single 0 2 0 0 <_Editor> Entries:old_sr2:melee Sword_1h 3 melee can dislodge movers use block flinch anims 0.2 WPNCAT_MELEE 0 0 0 melee 0 single Default samurai_sword 5.0 0.0 0.0 1.0 1.0 1.0 satchel_barrel thrown single 1 25 1000 1000 25 25 Satchel 1 10 SatchelBarrel 35 3 0.85 0.5 0 1 3000 0.00.00.0 sticky 2000 PROJ_IMP_SATCHARGE_ARM 0.0 <_Editor> Entries:old_sr2:Ranged SatchelCharge 25 WPNCAT_THROWN Underwater Large 0 100 100 0 0 manually detonates attaches Satchel Charge grenade 0 single Default 5.0 0.0 0.0 1.0 1.0 1.0 sledgehammer bat single 0 2 0 0 <_Editor> Entries:old_sr2:melee Sledge 2 melee can dislodge movers instant ragdoll other hand ik during attack only 0.4 WPNCAT_MELEE 0 0 0 melee 0 115 130 115 single Default 2hm 5.0 0.0 0.0 1.0 1.0 1.0 Special-BowArrow rifle single 5 500 500 1000 <_Editor> Entries:weapon_radial:special 900 can zoom one shot shatter melee can dislodge movers allow offhand grenade do not hide when sprinting apply force to live ragdolls Rifle 30 non-progressive 5 2 Rifle 80 WPNCAT_SPECIAL 10 5 15 10 0.0 4.0 1.0 1.0 0 0 1.0 0.0 0.0 0.8 1.3 1.5 1.75 2.0 1.25 1.5 2.0 2.5 0 0 1.2 0.75 0.75 0.75 0.75 5.0 750 2000 3000 1. Random Range Bullet Sniper special 1 36 single Rifle Sniper Rifle AK 10 2 36 5 non-progressive weapon_fire_sniper 0.6 weapon_fire_sniper 1.2 bullet_hit 1.5 0.0 1 1.0 1.0 1.0 Special-NanoForge rifle single 1 200 0 0 <_Editor> Entries:weapon_radial:special 5000 Rifle 30 allow offhand grenade explosions damage tanks do not hide when sprinting WPNCAT_SPECIAL 3000 0 0 unarmed 1 single Rifle Rifle AK rpg_projectile 10 0.0 18.0 10.0 has light attached attach effect after ignition orient projectile to velocity rocket flight guided dont detonate from explosion seek to target pos does not fire from muzzle 0 Wep_Airstrike_Trails -1 1500 AirStrike 1.0 10.0 10 0.0 1.0 1.0 1.0 spread_rifle_pimp_mode rifle automatic 100 200 100 30 30 15 0.0 5 <_Editor> Entries:old_sr2:Ranged 600 Rifle 100 Rifle muzz_md WPNCAT_RIFLE 1.3 0.8 1.5 1.75 2.0 0.1 0.0 0.0 1.0 1.2 0.75 0.75 0.75 0.75 2 1000 1.0 2 1 0.8 1.10 1.25 1.75 1.25 1.15 1.4 1.8 1.6 3 750 1.2 0.75 0.75 0.75 0.75 150 150 250 1. Random Range Bullet Rifle rifle 0 single melee can dislodge movers unlockable allow offhand grenade one shot shatter apply force to live ragdolls Rifle Rifle 6.0 0.0 0.0 20.0 shotgun_small 5.0 weapon_fire_shotgun 0.5 weapon_fire_shotgun bullet_hit 2.0 0.0 1.0 1.0 1.0 tec9 smg automatic 50 175 70 70 <_Editor> Entries:old_sr2:Ranged 60 Pistol 75 Handgun rifle_muzzleflash 3 WPNCAT_SUB_MACHINE_GUN 1 0.8 1 1 0.8 0.5 4.5 0.5 1.0 1.5 1 1 1 1.2 4 400 1.0 3 1 0.8 1 1 1 1.75 1.05 1.1 1.6 2.1 15 300 1.5 1 1 1 1 dual wieldable allow offhand grenade 75 150 150 1. Random Range 0 0 Bullet SMG smg 0 single Pistol pistol 8 weapon_fire_ar 0.4 weapon_fire_ar 0.8 bullet_hit 0.5 0.8 1.2 0.0 2 1.0 1.0 1.0 tire_iron nightstick single 0 2 0 0 <_Editor> Entries:old_sr2:melee Melee 1h 2 WPNCAT_MELEE 0 0 0 melee 0 single 100 115 100 Default tire_iron 5.0 0.0 0.0 1.0 1.0 1.0 video_camera video camera single 0 300 1500 750 200 200 RPG 1 10 <_Editor> Entries:old_sr2:Misc Video Camera 100 muzz_rpg melee can dislodge movers can zoom WPNCAT_MELEE 2000 4000 7000 1. Random Range 0 0 Film explosive 0 single 0 0 0 Default video_camera 5.0 0.0 0.0 1.0 1.0 1.0 water_cannon waterspray automatic 50 225 10 10 <_Editor> Entries:old_sr2:Ranged 800 Rifle 225 unlimited ammo infinite magazine capacity on trigger WPNCAT_SPECIAL 2.5 0.2 1.0 9 600 1.0 75 0 0 Water explosive 0 single 45 20 0.75 0.1 2.0 0.75 firehose_spray Rifle 5.0 0.0 1 1.0 1.0 1.0 XS-2 shotgun automatic 12 75 300 37.5 150 22.5 9 4 <_Editor> Entries:old_sr2:Ranged 450 Rifle 15 Shotgun muzz_lg WPNCAT_SHOTGUN 1.3 0.8 1.5 1.75 2.0 0.5 0.0 0.0 1.2 0.75 0.75 0.75 0.75 2 1000 2 2 0.8 1.3 1.5 1.75 2.0 1.25 1.5 2.0 2.5 2 1000 1.2 0.75 0.75 0.75 0.75 250 700 1400 1. Random Range 0 0 Bullet Shotgun shotgun 0 unlockable allow offhand grenade single 0 0 0 Rifle Rifle shotgun 5.0 weapon_fire_shotgun 0.6 weapon_fire_shotgun 1.2 bullet_hit 0.5 9.0 12.0 0.0 1.0 1.0 1.0 Weapon TableDescription false Name String Unique name for this weapon. knife Ammo Reference false ammo.xtbl Ammo.Name False Alt_Ammo Reference Alt Ammo false ammo.xtbl Ammo.Name False Inv_Slot Reference Inventory Slot unarmed weapon_inventory_slots.xtbl Inv_Slot.Name False Flags Flags Flags for this weapon. false allow offhand grenade alt unlimited ammo always play melee vfx always wear on back apply force to live ragdolls armor piercing override attach to forearm attaches brass during reload only bullets can hit multiple humans bullets damage tanks can zoom causes convulsions constant vfx on combat ready only constant vfx only at night cutscene only disallow crouching disallow forward throw in vehicle disallow jumping disallow reload disallowed in demos do not hide when sprinting dual wieldable explosions damage tanks gibs victims has alt fire heavy weapon move speed incendiary shots infinite magazine capacity instant ragdoll left hand other hand ik during attack only lethal melee looping muzzle flash manually detonates melee can dislodge movers melee continue on world collide no blood splat no combat ready no random give no vehicle combat ready not allowed in vehicle not allowed with human shield on selection on trigger one shot shatter revives humans secondary trigger fires grenades secondary weapon unlimited ammo unlockable use block flinch anims use box shape for melee casts use mission srid for effects use modified bullet direction use underslung fine aim zoom allows fine aim show reserve in hud drops with full reserve player instant reload melee always dislodge no bullet decal manned turret Special_Case_Type Selection Special Case Type This is meant for special-case weapons. Weapons that will have very specific behavior that will not be duplicated by other weapons. They will require special-case code, and will thus require only a flag in the table to tell them what to do. false RC Gun Air Strike Sonic Wave Gun Riot Shield Needler Prototype Flak Cannon Prototype Multi Launcher Prototype Satellite Drone Prototype Wieldable Prop Weapon Avatar Sword Heli Spotlight Cyber Cannon Flamethrower Chum Weapon_Class Reference Weapon Class the class of the weapon, which affects how weapon behave gameside pistol weapon_class.xtbl Weapon_Class.Name False Category Reference Weapon category for stash and gun store. weapon_categories.xtbl Categories.Name False Animation_Group Reference Animation Group Which group of animation to use from the animation set of the character anim_groups.xtbl Anim_Group.Name False Fine_Aim_Animation_Group Reference Fine Aim Animation Group false anim_groups.xtbl Anim_Group.Name False Reload_Animation_Group Reference Reload Animation Group false anim_groups.xtbl Anim_Group.Name False Reload_override_time_sec Float Reload Override Time (sec) So design can tweak reload times (or allow delays without a reload animation) false 0.0 Warmup_Delay Int Warmup Delay Time (in milliseconds) for the weapon to spin-up, warm-up, or otherwise transition from non-firing to firing. false 0 0 Cooldown_Delay Int Cooldown Delay Cooldown time for weapon false 0 0 Strafe_Angles Reference Strafe Angles strafe_angles.xtbl Strafe_Angles.Name False Muzzle_Effect Reference Muzzle Effect The muzzle effect for this weapon. false effects.xtbl Effect.Name False Alt_Muzzle_Effect Reference Alt Muzzle Effect The muzzle effect for alternate fire for this weapon. false effects.xtbl Effect.Name False Melee_Effect Reference Melee Effect Effect played when weapon makes melee contact. false effects.xtbl Effect.Name False Constant_Effects List Constant Effects List of effects to play for this weapon whenever the weapon is equipped. These should be looping effects. Constant_Effect Element Constant Effect Effect Reference Which effect to continuously play effects.xtbl Effect.Name False Weapon_Prop_Point String Weapon Prop Point false Condition Selection always on always on during melee swing fine aim weapon raised 4 8 Audio Element Audio attributes for this weapon. Weapon_Model Reference Audio Weapon Model Weapon Model switch defined in Wwise. audio_syncs.xtbl NewEntity.Switches.WEAPON_MODEL.Values.Entry.Name False Soundbank_Name Reference Soundbank false audio_banks.xtbl NewEntity.Name False looping Selection Looping Sound This weapon uses a looping sound - if this field is true, issue the stop event to kill the sound. False True False alt_looping Selection Alt Looping Sound False True False Sound_Radius Float AI Sound Radius Radius of attack sound (in meters). false 0.0 Stop_Override_Event Reference false audio_events.xtbl NewEntity.Name False Alt_Fire_Stop_Override_Event Reference false audio_events.xtbl NewEntity.Name False Brass Reference Type of brass to use for this weapon. false shells.xtbl Shell.Name False Trigger_Type Selection Trigger Type See the trigger type enumeration for specifics... "single" (button press required for each shot) "burst" (fires a specified number of shots in succession for each trigger pull) "automatic" (fires while the trigger is down as long as there is ammo) "charge release" (fires after the trigger is releaset, having been charged for a period of time) single single burst automatic charge release Alt_Trigger_Type Selection Alt Trigger Type See trigger type for explanation. single single burst automatic charge release Magazine_Size Int Magazine Size Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons). 0 Ammo_per_Shot Float Ammo per Shot Units of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second. 1 Ammo_Regeneration Float Ammo Regeneration How quickly the ammunition regenerates in rounds per second. Set to 0.0 to not regenerate 0.0 Wieldable_Prop_Hits_Allowed Int Wieldable Prop - Hits Allowed false 10 Wieldable_Prop_Death_VFX Reference Wieldable Prop Death VFX Death effect to use for the wieldable prop when it is destroyed. false effects.xtbl Effect.Name False Range_Max Float Max. Range Maximum range of weapon (in meters, ignored for "thrown" weapons) 0.0 AI_Ideal_Range_Min Float AI Ideal Range Min The distance when a AI will start to back up. 5.0 0 AI_Ideal_Range_Max Float AI Ideal Range Max AI will move closer if futher than this. 25 0 NPC_Aim_Drift Reference NPC Aim Drift Profile false aim_drift.xtbl Profile.Name False Time_Management Element Time Management Refire_Delay Int Refire Delay Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons). 0 0 npc_refire_delay Element NPC refire delay: Specifies a min/max refire delay for NPCs only false min Int Min 0 max Int Max 0 npc_refire_type Selection Refire Type 1. Random Range 1. Random Range 2. Scale up in groups Pre_Detonate_Delay Int Pre Detonate Delay Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it. false 0 Post_Detonate_Delay Int Post Detonate Delay Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type. false 0 Firecone_ramp_in_time Float Firecone ramp in time false 0.0 Alt_Time_Management Element Alt Time Management false Refire_Delay Int Refire Delay Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons). 0 0 npc_burst_time Element NPC burst time Value for how long a weapon should burst for. Only used by vehicle weapons false min Int Min 0 max Int Max 0 npc_refire_delay Element NPC refire delay: Specifies a min/max refire delay for NPCs only false min Int Min 0 max Int Max 0 npc_refire_type Selection Refire Type 1. Random Range 1. Random Range 2. Scale up in groups Pre_Detonate_Delay Int Pre Detonate Delay Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it. false 0 Post_Detonate_Delay Int Post Detonate Delay Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type. false 0 Firecone_ramp_in_time Float Firecone ramp in time false 0.0 Damage_Max Element Max. Damage Per Shot The maximum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round). NPC_Damage Float To NPC The maximum damage that this weapon can do to an NPC. 0.0 Player_Damage Float To Player The maximum damage that this weapon can do to the player. 0.0 Damage_Min Element Min. Damage Per Shot The minimum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round). false NPC_Damage Float To NPC The minimum damage that this weapon can do to an NPC. 0.0 Player_Damage Float To Player The minimum damage that this weapon can do to the player. 0.0 Riot_Shield_Damage_Multiplier Float Riot Shield Damage Multiplier 1.0 Melee_Attack_Info Reference Melee Attack Info Set of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl) false weapon_melee_attacks.xtbl Melee_Attack_Set.Name False Melee_Damage_Overrides Element Override Melee Damage Dealt By Overrides melee.xtbl damage entries false NPC Float 0.0 Player Float 0.0 Online Float 0.0 Explosion Reference The explosion associated with this weapon. false explosions.xtbl Explosion.Name False Alt_Explosion Reference Alt Explosion false explosions.xtbl Explosion.Name False NPC_Explosion Reference false explosions.xtbl Explosion.Name False NPC_Alt_Explosion Reference false explosions.xtbl Explosion.Name False Underwater_Explosion Reference The underwater explosion associated with this weapon. false explosions.xtbl Explosion.Name False Fire_Damage_Per_Second Float Fire Damage Per Second Amount of fire damage a human will take per second from an explosion caused by this weapon. false 0.0 Damage_Max_Dist Float Damage Max. Distance Distance (in meters) at or below which weapon does maximum damage (defaults to zero) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target. false 0.0 Damage_Min_Dist Float Damage Min. Distance Distance (in meters) at or above which weapon does minimum damage (defaults to max range) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target. false 0.0 Operator_Damage_Multiplier String Operator Damage Multiplier Damage multiplier for all damage applied to the human using this weapon. false 1.0 Flat_Spread_Metrics Element Flat Spread Metrics For weapons that have a flat spread, this determines how the spread is formed. false Flat_Spread_Width_Angle Float Flat Spread Width Angle Width of the firing spread, in degrees. (The long axis of the plane created by the spread.) 0.0 0 90 Flat_Spread_Height_Angle Float Flat Spread Height Angle Height of the firing spread, in degrees. (The short axis of the plane created by the spread.) 0.0 0 90 Flat_Spread_Rotation Float Flat Spread Rotation When 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat. 0.0 -90 90 Flat_Spread_Rotation_Per_Shot Float Flat Spread Rotation Per Shot How much the flat spread rotates on each shot. 0.0 Fire_Cone_Angle Float Fire Cone Angle (THIS IS GOING TO BE DEPRECATED, PLEASE USE THE FIRE CONE METRICS, BELOW) Angle of cone extending from the barrel in which targets take damage (defaults to zero). false 0.0 Fire_Cone_Length Float Fire Cone Length false 0.0 Fire_Cone_Metrics Element Fire Cone Metrics Metrics to define the fire cone of weapons that fire multiple shots per round or otherwise damage objects within a cone rather than just along a ray. false Metric_Type ComboElement Metric Type Type of fire cone metrics specified. Angle Element false Angle Float Angle (degrees) of cone extending from the barrel in which targets take damage (defaults to zero). 0.0 Min_Max Element Min-Max false Near_Radius Float Near Radius Radius (meters) of the cone at the barrel of the gun. 0.0 Far_Radius Float Far Radius Radius (meters) of the fire cone at the maximum distance of the weapon. 0.0 Fire_Cone_Impact_Effect Reference Fire Cone Impact Effect false effects.xtbl Effect.Name False Shots_Per_Round Int Shots Per Round Number of shots emitted per round (defaults to one). false 1 PlayerWeaponSpread Element Player Weapon Spread Weapon spread values false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false Player_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 Player_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread min/max multiplier when in fine-aim false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false Player_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 Player_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread dynamic multiplier when in fine-aim false 1.0 PlayerAltWeaponSpread Element Player Alt Weapon Spread Weapon spread values for alt-fire false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false Player_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 Player_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread min/max multiplier when in fine-aim false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false Player_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 Player_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread dynamic multiplier when in fine-aim false 1.0 NPCWeaponSpread Element NPC Weapon Spread Weapon spread values false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false NPC_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 NPC_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle false 1.0 SpreadTargetMovementMultipliers Element Spread Target Movement Multipliers Spread min/max multipliers due to target movement false Target_Movement_Multiplier_Walk Float Walk Spread min/max multiplier when the target is walking false 1.0 Target_Movement_Multiplier_Run Float Run Spread min/max multiplier when the target is running false 1.0 Target_Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when the target is sprinting false 1.0 Target_Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when the target is in a vehicle false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false NPC_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 NPC_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 NPCAltWeaponSpread Element NPC Alt Weapon Spread Weapon spread values for NPCs using alt-fire false SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false NPC_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 NPC_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle false 1.0 SpreadTargetMovementMultipliers Element Spread Target Movement Multipliers Spread min/max multipliers due to target movement false Target_Movement_Multiplier_Walk Float Walk Spread min/max multiplier when the target is walking false 1.0 Target_Movement_Multiplier_Run Float Run Spread min/max multiplier when the target is running false 1.0 Target_Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when the target is sprinting false 1.0 Target_Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when the target is in a vehicle false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false NPC_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 NPC_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Object_Bullet_Hit_Impulse_Magnitude Float Object Bullet Hit Impulse Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s). false 10 0 vehicle_damage_scale Float Vehicle damage scale factor Scale amount applied to damage if target is vehicle. false 1.0 player_vehicle_damage_scale Float Vehicle damage scale factor (player vehicle) false 1.0 Projectile_Info Element Projectile Parameters Projectile parameters (only for "projectile" or "thrown" weapons). false Model Reference The 3D model for the projectile. items_3d.xtbl Item.Name False Speed Float Speed (Thrown) Speed of projectile when it is launched/thrown (in meters/second). NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed) 0.0 Speed_NPC Float Speed (Thrown) - NPC false 0.0 Post_Ignition_Speed Float Post Ignition Speed Speed of the projectile after ignition. NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed) false 0.0 Post_Ignition_Speed_NPC Float Post Ignition Speed (NPC) false 0.0 Fuse_Time Int Fuse Time Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact). false 0 NPC_Fuse_Time Int NPC Fuse Time Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact) when an NPC is using this weapon. If not specified, the regular fuse time will be used. false 0 Attached_Effect Reference Attached Effect Effect that is attached to projectile. false effects.xtbl Effect.Name False Creation_Effect Reference Creation Effect A non-looping effect which plays at the creation of this projectile false effects.xtbl Effect.Name False Gravity Float Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2). false -9.8 Launch_pitch_change_deg Float Launch Pitch Change (deg) The amount the muzzle fvec is rotated up to get the base launch direction (in degrees). false 0.0 Sound Reference Emitting Sound Sound that the projectile makes while in flight. false audio_events.xtbl NewEntity.Name False FoleyCollision Reference Foley Collision The foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry. false foley_collision.xtbl FoleyCollision.Name False Mass Float Mass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking. false 1.0 Linear_Damp Float Linear Damping Value between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance). false 0.0 0 1 Angular_Damp Float Angular Damping Value between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin). false 0.0 0 1 Restitution Float The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision. false 0.0 Friction Float The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is. false 0.0 Angular_Velocity Vector Angular Velocity Starting angular velocity for projectile. false X Float 0.0 Y Float 0.0 Z Float 0.0 Projectile_Flags Flags Projectile Flags false has light attached rocket flight sticky harpoon satchel charge guided attach effect after ignition detonate on vehicle collision use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos does not fire from muzzle detonate on human collision swarm vehicle rc teleport to target guided on fine aim rc self destruct rc military allowed seek to target pos (npc only) play attach sound on vehicles only show hud indicator genki Blow_Tire_Radius Float Blow Tire Radius Radius (meters) that this projectile will blow tires in. false 0.0 Fade_Out_Time Float Fade Out Time 0.0 Projectile_Ignition_Delay_MS String Projectile Ignition Delay MS false Ignition_Effect Reference Ignition Effect false effects.xtbl Effect.Name False AI_Can_Guide Int AI Can Guide Time Time (in milliseconds) that the AI can guide a rocket. false 2000 0 65000 melee_damage_to_anchored_scaler Float Scaler melee damage anchored Scaler applied to damage from this weapon when hitting anchored movers with melee attack false 0.2 melee_material_effects List Melee Impact Material Effects false material_effect Element Material Effect material Reference Material concrete bitmap_materials.xtbl Bitmap_Material.Name False effect Reference Effect effects.xtbl Effect.Name False 8 material_effect.material Base_Version Reference If this is a blinged weapon, refers to the non-blinged counterpart of the weapon. false weapons.xtbl Weapon.Name False Waterspray_info Element false Water_stream_force Float 0.0 Refill_rate_per_second Float 0.0 0 Radius_Expansion_Rate Float Radius Expansion Rate How quickly the spray gets wider as it goes out. 0.25 Pressure_Increase_Rate Float Pressure Increase Rate false 0.5 0 Pressure_Decrease_Rate Float Pressure Decrease Rate false 0.1 0 Pressure_Restore_Time Float Pressure Restore Time false 0.0 Waterspray_Effect Reference Waterspray Effect Which effect to play for waterspray attacks effects.xtbl Effect.Name False Vehicle_Weapon Element Vehicle Weapon Info false Primary_Weapons Grid Primary Weapons Weapon Element 0 UID Int 0 Weapon_Class Selection Weapon Class pistol pistol smg rifle launcher thrown shotgun knife nightstick stungun bat pimp slap video camera knuckles flamethrower cutscene only minigun pepper spray chainsaw waterspray sword script vehicle man cannon Muzzle_Explosion Reference Muzzle Explosion Explosion to create at the muzzle for each shot. false explosions.xtbl Explosion.Name False Flags Flags Target reticule Enable physics Middle_Component Element Middle Component Flags Flags Don't reset angle when unmanned Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 Top_Component Element Top Component Flags Flags Don't reset angle when unmanned Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 4 1 8 Alt_Weapons Grid Alternate Weapons Weapon Element 0 UID Int 0 Weapon_Class Selection Weapon Class the class of the weapon, which affects how weapon behave gameside pistol pistol smg rifle launcher thrown shotgun knife nightstick stungun bat drug1 drug2 liquor box pimp slap video camera knuckles flamethrower cutscene only minigun pepper spray chainsaw waterspray sword script vehicle Muzzle_Explosion Reference Muzzle Explosion Explosion to create at the muzzle for each shot. false explosions.xtbl Explosion.Name False Flags Flags Target reticule Enable physics Middle_Component Element Middle Component Flags Flags Don't reset angle when unmanned Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 Top_Component Element Top Component Flags Flags Don't reset angle when unmanned Min_Angle Float Min Angle (deg) 0.0 Max_Angle Float Max Angle (deg) 0.0 Max_Speed Float Max Angular Speed (deg/s) 0.0 Damp_Angle Float Damp Angle (deg) 0.0 Unmanned_Speed Float Unmanned Angular Speed (deg/s) 0.0 Max_Force Float Max Motor Force (lbs) Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision. 0.0 Firing_Angle_Speed Float Firing Angular Speed (deg/s) false 0.0 4 8 Target_Lockon Element Target Lockon use the target lockon system false Lockon_Time_MS Int Lockon Time MS Time it takes to completely lock on to a target 1500 0 Locking_Size_Multiplier Float Locking Size Multiplier A multiplier to determine now bug the lockon size should be when not locked on 1.25 0 Locked_Size_Multiplier Float Locked Size Multiplier A multiplier to determine now bug the lockon size should be when not locked on 1.0 0 Beep_Timing_Slowest Float Beep Timing Slowest The slowest time between beeps, in seconds 1.0 0 Beep_Timing_Fastest Float Beep Timing Fastest The fastest time between beeps, in seconds 0.1 0 Angle_From_Reticle Float Angle From Reticle When locking onto a vehicle, you need to keep within this angle from the targetting reticle 7.5 0 Angle_From_Reticle_Lose_Target Float Angle From Reticle Lose Target Once locked, if the targeting reticle moves this far from the target, the lockon begins to fade 50.0 0 Locking_Rotation_Furthest_Angle Float Locking Rotation Furthest Angle When the target is being locked on to, the diamond rotates by this angle 0.0 0 Flags Flags enemy aircraft only Camera_Info Element Camera Info false Primary_Fire_Camera_Shake Reference Primary Fire Camera Shake Camera shake to play when firing the primary weapon normally. false camera_shake.xtbl Camera_Shake.Name False Primary_Fire_Camera_Shake_Intensity Float Primary Fire Camera Shake Intensity false 1.0 Primary_Fine_Aim_Camera_Shake Reference Primary Fire Fine Aim Camera Shake Camera shake to play when firing the primary weapon in fine aim or when scoped. false camera_shake.xtbl Camera_Shake.Name False Primary_Fire_Fine_Aim_Camera_Shake_Intensity Float Primary Fire Fine Aim Camera Shake Intensity false 1.0 Secondary_Fire_Camera_Shake Reference Secondary Fire Camera Shake Camera shake to play when firing the secondary weapon normally. false camera_shake.xtbl Camera_Shake.Name False Secondary_Fire_Camera_Shake_Intensity Float Secondary Fire Camera Shake Intensity false 1.0 Secondary_Fire_Fine_Aim_Camera_Shake Reference Secondary Fire Fine Aim Camera Shake Camera shake to play when firing the secondary weapon in fine aim or scoped. false camera_shake.xtbl Camera_Shake.Name False Secondary_Fire_Fine_Aim_Camera_Shake_Intensity Float Secondary Fire Fine Aim Camera Shake Intensity false 1.0 Player_Hit_Camera_Shake Reference Player Hit Camera Shake Camera shake to play if the player is hit by this bullet. false camera_shake.xtbl Camera_Shake.Name False Player_Hit_Camera_Shake_Intensity Float Player Hit Camera Shake Intensity false 1.0 Melee_Hard_Camera_Shake Reference Melee Hard Camera Shake Camera shake to play when the weapon is used in melee against a hard suface. false camera_shake.xtbl Camera_Shake.Name False Melee_Hard_Camera_Shake_Intensity Float Melee Hard Camera Shake Intensity false 1.0 Melee_Soft_Camera_Shake Reference Melee Soft Camera Shake Camera shake to play when the weapon is usedd in melee against a soft surface. false camera_shake.xtbl Camera_Shake.Name False Melee_Soft_Camera_Shake_Intensity Float Melee Soft Camera Shake Intensity false 1.0 Primary_Recoil_Multiplier Float Primary Recoil Multiplier Multiplier to the random recoil value calculated when firing the primary weapon. false 0.0 Primary_Fine_Aim_Recoil_Multiplier Float Primary Fine Aim Recoil Multiplier Multiplier to the random recoil value calculated when firing the primary in fine aim or scoped. false 0.0 Primary_Recoil_Delay_ms Int Primary Recoil Delay (ms) This is the amount of time before the primary recoil is at the desired level. This is only used for automatic weapons, as the timer is reset when the trigger is released. false 0 Primary_Recoil_Ramped Selection Primary Recoil Ramped (Defaults to True) If this is true, the recoil will be ramped based on the percentage of the timer completed. If not, recoil will not be used until the timer has expired. false True True False Secondary_Recoil_Multiplier Float Secondary Recoil Multiplier Multiplier to the random recoil value calculated when firing the secondary weapon. false 0.0 Secondary_Fine_Aim_Recoil_Multiplier Float Secondary Fine Aim Recoil Multiplier Multiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped. false 0.0 FOV_Rate Float Rate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode. false 140.0 1 Zoom_Steps Int Zoom Steps Number of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode. false 3 1 10 Maximum_FOV Float Maximum FOV false 0.0 Minimum_FOV Float Minimum FOV Minimum FOV that is zoomed to. false 15.0 5 60 Zoom_Type Selection Zoom Type Type of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button. false progressive non-progressive Burst_Fire_Info Element Burst Fire Info If this is a burst trigger weapon, these are the parameters that determine how that works. false Shots Int 4 1 Burst_Delay_ms Int Burst Delay (ms) The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms. 300 0 Charge_Release_Info Element Charge Release Info false Charge_Time_sec Float Charge Time (sec) The amount of time in seconds it takes to fully charge the 0.0 Min_Charge_Percent Float Min Charge Percent Minimum amount of charge required to fire. Defaults to 1. false 0.0 0 1 Charge_Base Float Charge Base The charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge. 0.0 Auto_Release Selection Auto Release Should the weapon automatically release when fully charged? False True False Charging_Camera_Shake Reference Charging Camera Shake false camera_shake.xtbl Camera_Shake.Name False Charged_Camera_Shake Reference Charged Camera Shake false camera_shake.xtbl Camera_Shake.Name False Charge_Flags Flags Charge Flags Show HUD on charge Min_Range Float Min Range The weapon will use a range betwenn this and the weapon's max_range field false 0.0 Pre_Charge_Delay Float Pre Charge Delay (sec) 0.0 Charge_Cooldown_Time Float Charge Cooldown Time After discharging this weapon, the weapon will take this long to cooldown from a full charge. false 1.0 NPC_Desired_Burst_Size Int NPC Desired Burst Size AUTOMATIC WEAPONS ONLY! When an NPC fires, this is the desired burst size set. false 3 Ragdoll_Force_Shoot Float Ragdoll Force (Shoot) How much force to apply to a ragdoll when SHOT by this weapon. 0 is none. 0.0 Ragdoll_Info Element Ragdoll Info false Chance Float 1.0 0 1 Death_Velocity_Horizontal Float Death Velocity Horizontal 0.0 Death_Velocity_Vertical Float Death Velocity Vertical 0.0 Death_Point_Velocity Float Death Point Velocity 0.0 Death_Angular_Velocity_Vertical Float Death Angular Velocity Vertical 0.0 Death_Angular_Velocity_Horizontal Float Death Angular Velocity Horizontal 0.0 Death_Range_Min Float Death Range Min The smaller of the "range" parameters. A distance of this (or closer) will result in maximum ragdoll velocities. 0.0 Death_Range_Max Float Death Range Max The larger of the "range" parameters. A distance of this (or further) will result in minimum ragdoll velocities. 0.0 Override_Bullet_Impact_Effect Reference Override Bullet Impact Effect Play this effect instead of normal "bullet sparks." false effects.xtbl Effect.Name False Alt_Override_Bullet_Impact_Effect Reference Alt Override Bullet Impact Effect Play this effect instead of "bullet sparks" for the alternate weapon. false effects.xtbl Effect.Name False Override_Bullet_Impact_Effect_NPC Reference Override Bullet Impact Effect NPC Play this effect instead of normal "bullet sparks." (NPC version) false effects.xtbl Effect.Name False Alt_Override_Bullet_Impact_Effect_NPC Reference Alt Override Bullet Impact Effect NPC Play this effect instead of "bullet sparks" for the alternate weapon. (NPC version) false effects.xtbl Effect.Name False Penetrating_End_Point_Explosion Reference Penetrating End Point Explosion Play this explosion at the last point of a penetrating bullet hit. false explosions.xtbl Explosion.Name False Alt_Penetrating_End_Point_Explosion Reference Alt Penetrating End Point Explosion Play this explosion at the last point of a penetrating bullet hit for the alt weapon. false explosions.xtbl Explosion.Name False Overheat_Info Element Overheat Info false Percent_Increase_Per_Shot Float Percent Increase Per Shot When the weapon is shot, this is the amount by which the heat percent value (0-1) is increased. 0.0 0 1 Percent_Decrease_Per_Second Float Percent Decrease Per Second This is the rate at which the heat percent cools. 0.0 0 Percent_Decrease_Per_Reload Float Percent Decrease Per Reload The player can press X to help cool the weapon. This is the amount applied for each button press. 0.0 0 1 Percent_Decrease_Per_Second_Overheated Float Percent Decrease Per Second Overheated This is the rate at which the heat percent cools when overheated. 0.0 0 Percent_Decrease_Per_Reload_Overheated Float Percent Decrease Per Reload Overheated When overheated, the player can press X to help cool the weapon. This is the amount applied for each button press. 0.0 0 1 Overheat_Flags Flags Overheat Flags applies to primary applies to alt fire play reload anim Effect_Situations Grid Effect Situations Effect_Situation Element Effect Situation Situation Selection muzzle flash alt muzzle flash bullet impact override alt bullet impact override charge release charging muzzle charge release charging ribbon charge release charging target tracer alt tracer overheat player flashlight npc flashlight laser cutter ribbon laser guide target laser guide ribbon laser cutter target near projectile projectile create projectile ignite projectile post ignition laser cutter target far sonic hit effect sonic scan charging sonic scan charged genki fire Effect Reference effects.xtbl Effect.Name False 16 8 Max_Melee_Impacts Int false 1 Grenade_Type Selection Grenade Type false standard stun molotov flashbang Tracer_Info Element Tracer Info false Tracer Reference weapon_tracers.xtbl Weapon_Tracers.Name False Tracer_NPC Reference Tracer NPC weapon_tracers.xtbl Weapon_Tracers.Name False Alt_Tracer Reference Alt Tracer weapon_tracers.xtbl Weapon_Tracers.Name False Alt_Tracer_NPC Reference Alt Tracer NPC weapon_tracers.xtbl Weapon_Tracers.Name False Tracer_Frequency Int Tracer Frequency Number of shots before a tracer is emitted (only for "burst" fire weapons). false 0 Offhand_Weapon_Mesh Reference Offhand Weapon Mesh false weapons.xtbl Weapon.Name False Diversion_Kill_Multiplier Float Diversion Kill Multiplier 1.0 Is_DLC Selection Is DLC Indicates that this content will be owned by a DLC bundle, and should only be available if included in a licensed bundle. false True True False Blood_Decal_Scale Float Blood Decal Scale 1.0 Blood_Decal_Delay String Blood Decal Delay false 333 True Entries offhand_grenades old_sr2 melee Misc Ranged temp_pickups Vehicle weapon_radial explosive melee pistol rifle shotgun smg special Wieldable Props