Apple Tree 1 <_Editor> Entries apple_tree_1.spt true dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 Apple Tree 2 <_Editor> Entries apple_tree_2.spt true dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 Apple Tree 3 apple_tree_3.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 Black Gum 1 black_gum_1.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 Black Gum 2 black_gum_2.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 Black Gum 3 black_gum_3.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 Blue Spruce 1 blue_spruce_1.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 100.0 Blue Spruce 2 blue_spruce_2.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 100.0 Blue Spruce 3 blue_spruce_3.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 100.0 European Aspen 1 european_aspen_1.spt true <_Editor> Entries dth_tree_sapling Casts Shadows 10 100.0 European Aspen 2 european_aspen_2.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 100.0 European Aspen 3 european_aspen_3.spt true <_Editor> Entries dth_tree_sapling 1000 100.0 Grey Poplar 1 grey_poplar_1.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 500.0 Grey Poplar 2 grey_poplar_2.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 500.0 Grey Poplar 3 grey_poplar_3.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 Live Oak 1 live_oak_1.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 500.0 Live Oak 2 live_oak_2.spt true <_Editor> Entries Camera Collide Casts Shadows 0.0 500.0 Live Oak 3 live_oak_3.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 200.0 American Boxwood 1 american_boxwood_1.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 50.0 American Boxwood 2 american_boxwood_2.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 50.0 American Boxwood 3 american_boxwood_3.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 50.0 Burford Holly 1 burford_holly_1.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 50.0 Burford Holly 2 burford_holly_2.spt true <_Editor> Entries dth_tree_sapling Camera Collide Casts Shadows 1000 50.0
SpeedTree TableDescription false Name String SpeedTreeFilename Filename SpeedTree Filename spt data True MaxDestHeight Float Maximum Destroyable Height The maximum height that a tree of this type can be and still be destructible. If 0, no trees of this type are destructible. 0.0 Death_Effect Reference Death Effect Effect to play when the tree is destroyed (if it's destroyable). false effects.xtbl Effect.Name False Flags Flags Camera Collide Casts Shadows FadeDistance String Fade Distance Maximum distance at which we render this type of tree. 300.0 Entries