Apple Tree 1
<_Editor>
Entries
apple_tree_1.spt
true
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
Apple Tree 2
<_Editor>
Entries
apple_tree_2.spt
true
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
Apple Tree 3
apple_tree_3.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
Black Gum 1
black_gum_1.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
Black Gum 2
black_gum_2.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
Black Gum 3
black_gum_3.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
Blue Spruce 1
blue_spruce_1.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
100.0
Blue Spruce 2
blue_spruce_2.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
100.0
Blue Spruce 3
blue_spruce_3.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
100.0
European Aspen 1
european_aspen_1.spt
true
<_Editor>
Entries
dth_tree_sapling
Casts Shadows
10
100.0
European Aspen 2
european_aspen_2.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
100.0
European Aspen 3
european_aspen_3.spt
true
<_Editor>
Entries
dth_tree_sapling
1000
100.0
Grey Poplar 1
grey_poplar_1.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
500.0
Grey Poplar 2
grey_poplar_2.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
500.0
Grey Poplar 3
grey_poplar_3.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
Live Oak 1
live_oak_1.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
500.0
Live Oak 2
live_oak_2.spt
true
<_Editor>
Entries
Camera Collide
Casts Shadows
0.0
500.0
Live Oak 3
live_oak_3.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
200.0
American Boxwood 1
american_boxwood_1.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
50.0
American Boxwood 2
american_boxwood_2.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
50.0
American Boxwood 3
american_boxwood_3.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
50.0
Burford Holly 1
burford_holly_1.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
50.0
Burford Holly 2
burford_holly_2.spt
true
<_Editor>
Entries
dth_tree_sapling
Camera Collide
Casts Shadows
1000
50.0
SpeedTree
TableDescription
false
Name
String
SpeedTreeFilename
Filename
SpeedTree Filename
spt
data
True
MaxDestHeight
Float
Maximum Destroyable Height
The maximum height that a tree of this type can be and still be destructible. If 0, no trees of this type are destructible.
0.0
Death_Effect
Reference
Death Effect
Effect to play when the tree is destroyed (if it's destroyable).
false
effects.xtbl
Effect.Name
False
Flags
Flags
Camera Collide
Casts Shadows
FadeDistance
String
Fade Distance
Maximum distance at which we render this type of tree.
300.0
Entries