snpc_carlos_jail
Carlos_Jail
100.000
Default
Female
White
body
body
1
100.000
teeth
human teeth
6
100.000
eyebrows
Carlos Eyebrow
7
100.000
head hair
Carlos Hair
8
100.000
eyes
human eyes
9
100.000
undershirt
men's tank top 1
10
100.000
headwear
Gyro Goat head
12
100.000
shoes
running shoes
13
0.020
100.000
suit
hot dog suit
14
100.000
body
skin_1
100.000
human teeth
teeth and tongue_2
100.000
Carlos Eyebrow
hair
Material#5_3
100.000
Unnamed
100.000
Primary_Gradient_Color_A
Brunette_1
Primary_Gradient_Color_B
Brunette_2
Primary_Gradient_Color_C
Brunette_3
Primary_Gradient_Color_D
Brunette_4
Specular_Color
Brunette_specular
Secondary_Gradient_Color_A
Brunette_1
Secondary_Gradient_Color_B
Brunette_2
Secondary_Gradient_Color_C
Brunette_3
Secondary_Gradient_Color_D
Brunette_4
Carlos Hair
hair
carloshair_4
100.000
Unnamed
100.000
Primary_Gradient_Color_A
Brunette_1
Primary_Gradient_Color_B
Brunette_2
Primary_Gradient_Color_C
Brunette_3
Primary_Gradient_Color_D
Brunette_4
Specular_Color
Brunette_specular
Secondary_Gradient_Color_A
Brunette_1
Secondary_Gradient_Color_B
Brunette_2
Secondary_Gradient_Color_C
Brunette_3
Secondary_Gradient_Color_D
Brunette_4
human eyes
brown_5
100.000
men's tank top 1
small stripes_6
100.000
Unnamed
100.000
Diffuse_Color_R
White
Diffuse_Color_G
White
Diffuse_Color_B
White
Decal_Map_2_Color
White
Gyro Goat head
Gyro Hat
100.000
Unnamed
100.000
Diffuse_Color_R
Saint's Purple
Diffuse_Color_G
Saint's Purple
Diffuse_Color_B
Saint's Purple
Decal_Map_2_Color
White
running shoes
Material#2_8
100.000
Unnamed
100.000
Diffuse_Color_R
Silver
Diffuse_Color_G
Slate Gray
Diffuse_Color_B
White
Decal_Map_2_Color
White
hot dog suit
dog
100.000
Unnamed
100.000
Diffuse_Color_R
Orange
Diffuse_Color_G
Orange
Diffuse_Color_B
Orange
Decal_Map_2_Color
Black
100.000
Decal_Map_2
LOG_256x256_Stilcorrect.tga
Carlos
100.000
SP_CARLOS
100
Mesh
TableDescription
Name
String
true
Variants
Grid
Variant
Element
Name
String
Weight
Float
Frequency Weight
Relative value that indicates how frequently this variant will be spawned. Recommended that you use values that sum to 100 to represent percentages.
false
1.0
0
ParkingWeight
Float
Parking Weight
Relative value that indicates how frequently this variant will be spawned in parking spots. Recommended that you use values that sum to 100 to represent percentages.
false
1.0
0
Character_Type
Gender
String
Race
String
Variant_IDs
Grid
Variant ID's (VID)
Vid_group
Element
VID Group
Name
String
Optional, not parsed
Vid_chances
Grid
VID Chances
Vid_chance
Element
VID Chance
Description
String
VID_list
String
VID List
List of VID's seperated by spaces
Obscured_VID_List
String
Obscured VID List
List of VID's to be obscured, seperated by spaces
false
Shoe_Heel_Angle
Shoe Heel Angle
Float
false
0.0
Shoe_Heel_Height
Shoe Heel Height
Float
false
0.0
Fat_Bones_Arm
Fat Bones Arm Offset
Float
false
0.0
Fat_Bones_Leg
Fat Bones Leg Offset
Float
false
0.0
Chance
Float
0.0
8
8
Props
Grid
Prop_group
Element
Prop Group
Name
String
Optional, not parsed
Prop_chances
Grid
Prop Chances
Prop_chance
Element
Prop Chance
Name
String
Chance
Float
0.0
Prop_points
Grid
Prop Points
Prop_point
Element
Prop Point
Name
String
0
8
8
8
Materials
Grid
Material_group
Element
Material Group
Name
String
0
Color_Group
String
false
Material_chances
Grid
Material Chances
Material_chance
Element
Name
String
Chance
Float
0.0
8
Color_Scheme_Chances
Grid
Color Scheme Chances
false
Color_Scheme_Chance
Element
Color Scheme Chance
Name
String
Chance
Float
0.0
Color_Values
Grid
Color Values
Color_Value
Element
Color Value
Variable_Name
String
Variable Name
Color
Reference
character_color_pool.xtbl
Color_Entry.Name
8
8
Texture_Chances
Grid
Texture Chances
Texture_Chance
Element
Texture Chance
Chance
Float
0.0
Texture_Entries
Grid
Texture Entries
Texture_Entry
Element
Texture Entry
Texture_Name
String
Texture Name
Texture_Filename
String
Texture Filename
8
8
8
Morph_Sets
Grid
Morph Sets
Morph_Set
Element
Morph Set
Name
String
Weight
Float
0.0
8
Personas
Grid
Personas
Persona
Element
Persona
Name
String
Weight
Float
0.0
8
8
Entries
Vehicles