snpc_carlos_jail Carlos_Jail 100.000 Default Female White body body 1 100.000 teeth human teeth 6 100.000 eyebrows Carlos Eyebrow 7 100.000 head hair Carlos Hair 8 100.000 eyes human eyes 9 100.000 undershirt men's tank top 1 10 100.000 headwear Gyro Goat head 12 100.000 shoes running shoes 13 0.020 100.000 suit hot dog suit 14 100.000 body skin_1 100.000 human teeth teeth and tongue_2 100.000 Carlos Eyebrow hair Material#5_3 100.000 Unnamed 100.000 Primary_Gradient_Color_A Brunette_1 Primary_Gradient_Color_B Brunette_2 Primary_Gradient_Color_C Brunette_3 Primary_Gradient_Color_D Brunette_4 Specular_Color Brunette_specular Secondary_Gradient_Color_A Brunette_1 Secondary_Gradient_Color_B Brunette_2 Secondary_Gradient_Color_C Brunette_3 Secondary_Gradient_Color_D Brunette_4 Carlos Hair hair carloshair_4 100.000 Unnamed 100.000 Primary_Gradient_Color_A Brunette_1 Primary_Gradient_Color_B Brunette_2 Primary_Gradient_Color_C Brunette_3 Primary_Gradient_Color_D Brunette_4 Specular_Color Brunette_specular Secondary_Gradient_Color_A Brunette_1 Secondary_Gradient_Color_B Brunette_2 Secondary_Gradient_Color_C Brunette_3 Secondary_Gradient_Color_D Brunette_4 human eyes brown_5 100.000 men's tank top 1 small stripes_6 100.000 Unnamed 100.000 Diffuse_Color_R White Diffuse_Color_G White Diffuse_Color_B White Decal_Map_2_Color White Gyro Goat head Gyro Hat 100.000 Unnamed 100.000 Diffuse_Color_R Saint's Purple Diffuse_Color_G Saint's Purple Diffuse_Color_B Saint's Purple Decal_Map_2_Color White running shoes Material#2_8 100.000 Unnamed 100.000 Diffuse_Color_R Silver Diffuse_Color_G Slate Gray Diffuse_Color_B White Decal_Map_2_Color White hot dog suit dog 100.000 Unnamed 100.000 Diffuse_Color_R Orange Diffuse_Color_G Orange Diffuse_Color_B Orange Decal_Map_2_Color Black 100.000 Decal_Map_2 LOG_256x256_Stilcorrect.tga Carlos 100.000 SP_CARLOS 100
Mesh TableDescription Name String true Variants Grid Variant Element Name String Weight Float Frequency Weight Relative value that indicates how frequently this variant will be spawned. Recommended that you use values that sum to 100 to represent percentages. false 1.0 0 ParkingWeight Float Parking Weight Relative value that indicates how frequently this variant will be spawned in parking spots. Recommended that you use values that sum to 100 to represent percentages. false 1.0 0 Character_Type Gender String Race String Variant_IDs Grid Variant ID's (VID) Vid_group Element VID Group Name String Optional, not parsed Vid_chances Grid VID Chances Vid_chance Element VID Chance Description String VID_list String VID List List of VID's seperated by spaces Obscured_VID_List String Obscured VID List List of VID's to be obscured, seperated by spaces false Shoe_Heel_Angle Shoe Heel Angle Float false 0.0 Shoe_Heel_Height Shoe Heel Height Float false 0.0 Fat_Bones_Arm Fat Bones Arm Offset Float false 0.0 Fat_Bones_Leg Fat Bones Leg Offset Float false 0.0 Chance Float 0.0 8 8 Props Grid Prop_group Element Prop Group Name String Optional, not parsed Prop_chances Grid Prop Chances Prop_chance Element Prop Chance Name String Chance Float 0.0 Prop_points Grid Prop Points Prop_point Element Prop Point Name String 0 8 8 8 Materials Grid Material_group Element Material Group Name String 0 Color_Group String false Material_chances Grid Material Chances Material_chance Element Name String Chance Float 0.0 8 Color_Scheme_Chances Grid Color Scheme Chances false Color_Scheme_Chance Element Color Scheme Chance Name String Chance Float 0.0 Color_Values Grid Color Values Color_Value Element Color Value Variable_Name String Variable Name Color Reference character_color_pool.xtbl Color_Entry.Name 8 8 Texture_Chances Grid Texture Chances Texture_Chance Element Texture Chance Chance Float 0.0 Texture_Entries Grid Texture Entries Texture_Entry Element Texture Entry Texture_Name String Texture Name Texture_Filename String Texture Filename 8 8 8 Morph_Sets Grid Morph Sets Morph_Set Element Morph Set Name String Weight Float 0.0 8 Personas Grid Personas Persona Element Persona Name String Weight Float 0.0 8 8 Entries Vehicles