PLYM Life_Default Default runplayer_base_move sprintplym_bs_sprint.animx standcop_bs_sd.animx walkplayer_base_move pantplym_bs_pant.animx joggang_runb.animx dance aplym_bs_dnce_a.animx dance bplym_bs_dnce_b.animx dance cplym_bs_dnce_c.animx dance dplym_bs_dnce_d.animx jump networkjump sm brute shootqte hold bbrute_mc_qte_shoot_hold_b.animx m02 shnrscu hold am02_shnrscu_hold_a.animx m02 shootqte hold am02_qte2_shoot_hold_a.animx m02 skyqte3 struggle am02_skyqte3_strg_a.animx run on fireped_bs_run_onfre.animx crouchgang_ch_rdy.animx crouch walkgang_bs_crch_wlk.animx player networkplayer weapon sprintplym_bs_sprint.animx face aimplym_face_aim.animx freefalling_hs_upsidedown_aim_afreefalling_hs_upsdwn_aim_a freefalling_hs_upsidedown_aim_bfreefalling_hs_upsdwn_aim_b aim backpedal right networkmove backpedal right merge aim forward right networkmove forward right merge aim backpedal left networkmove backpedal left merge aim forward left networkmove forward left merge hs standhs_sd_a.animx aim stand networkmove stand merge m14 transmitter idleplym_trnsmttr.animx aim backpedal crouch networkmove backpedal crouch merge aim crouch networkmove crouch merge aim forward crouch networkmove forward crouch merge vehicle surf handstandplym_bs_vs_hs.animx vehicle surf handstand lean leftplym_bs_vs_hs_lean_lt.animx vehicle surf handstand lean rightplym_bs_vs_hs_lean_rt.animx vehicle surf lean leftplym_bs_vs_lean_lt.animx vehicle surf lean rightplym_bs_vs_lean_rt.animx vehicle surf standplym_bs_vs_sd.animx vehicle surf handstand networkvehicle surf handstand bt vehicle surf stand networkvehicle surf bt reload networkplayer reload base m21_plym_tageteam_rope_idlemad21_tagteam_rope_idle.animx escort passenger pettingescort_psgr_pettgr_a.animx freefalling_dive_aimmad02 dive aim pitch bt superjump airplym_bs_sprjmp_air.animx superjump fallplym_bs_sprjmp_fall.animx superjump prepplym_bs_sprjmp_prep.animx superjump punch attackplym_bs_sprjmp_pnchattk.animx superjump punch chargeplym_bs_sprjmp_pnchcharge.animx superjump wall holdplym_wall_run_sprnt.animx superjump wall scrambleplym_sprjmp_wallscrmbl.animx sprint shoulder downplym_bs_sprint_shldr.animx superjump glideplym_superjump_glide.animx mission 01 start holdplym_35m01_start_hold.animx m01 zkill parta hold am01_zkill_pta_hold_a.animx m01 zkill partb hold am01_zkill_ptb_hold_a.animx m01 zkill partc hold am01_zkill_ptc_hold_a.animx space dive aimspace dive sm space dive aim downm06_plym_spcdv_aim_dwn.animx space dive aim down leftm06_plym_spcdv_aim_dwn_lft.animx space dive aim down rightm06_plym_spcdv_aim_dwn_rght.animx space dive aim forwardm06_plym_spcdv_aim.animx space dive aim leftm06_plym_spcdv_aim_lft.animx space dive aim rightm06_plym_spcdv_aim_rght.animx m03 shnrscu shoothold am03_shnrscu_shhold_a.animx space dive upsidedownm06 upsidedown aim pitch bt space upside aimm06_plym_spc_upsd_aim.animx space upside aim downm06_plym_spc_upsd_aimd.animx space upside aim down leftm06_plym_spc_upsd_aimd_l.animx space upside aim down rightm06_plym_spc_upsd_aimd_r.animx space upside aim leftm06_plym_spc_upsd_aim_l.animx space upside aim rightm06_plym_spc_upsd_aim_r.animx wardkill flyplym_wk_fly.animx mad skyqte1 struggle amad_skyqte1_strg_a.animx space divespace dive sm superjump glide leftplym_superjump_glidel.animx superjump glide rightplym_superjump_glider.animx m06 zqte parta hold am06_zqte_pta_hold_a.animx m06 zqte partb hold am06_zqte_ptb_hold_a.animx m06 zqte partc hold am06_zqte_ptc_hold_a.animx m06 tqte parta holdm06_tqte_pta_hold.animx supersprint stopplym_sprsprint_stp.animx m06 suit chamber standm06_plym_suit_chmbr_stnd.animx m06 znyk holdm06_plym_zyn_hld.animx char sel 1 standplym_chsel_f1_sd.animx char sel 2 standplym_chsel_f2_sd.animx char sel 3 standplym_chsel_f3_sd.animx char sel 4 standplym_chsel_f4_sd.animx m02 in architect roomm02_plym_in_archtct_rm.animx mm5_2 stripper dance 1mm5_2_stripper_dance1.animx mm5_2 stripper dance 2mm5_2_stripper_dance2.animx mm5_2 stripper dance 3mm5_2_stripper_dance3.animx mm5_2 stripper dance 4mm5_2_stripper_dance4.animx mm7_1 truck tk standmm7_1_tk_truck_sd.animx superjump vehicle attackplym_bs_sprjmp_pnchattkup.animx superjump vehicle attack chargeplym_bs_sprjmp_pnchchargeup.animx back pedal leftplym_bs_bped_aim_l.animx back pedal rightplym_bs_bped_aim_r.animx run aimplym_bs_run_aim_l.animx run aim backplym_bs_run_aim_bck.animx run aim back lhplym_bs_run_aim_bckl.animx run aim leftplym_bs_run_aim_lft.animx run aim rightplym_bs_run_aim_rgt.animx run animplym_bs_run.animx walk aimplym_bs_wlk_aim.animx walk aim backplym_bs_wlk_aim_bck.animx walk aim leftplym_bs_wlk_aim_lft.animx walk aim rightplym_bs_wlk_aim_rgt.animx walk animplym_bs_wlk.animx fine aim walkplym_ps_wlk_aim.animx run aim lhplym_bs_run_aim_l.animx walk aim back lhplym_bs_wlk_aim_bckl.animx walk aim left lhplym_bs_wlk_aim_lftl.animx walk aim lhplym_bs_wlk_aiml.animx walk aim right lhplym_bs_wlk_aim_rgtl.animx fine aim standmc_sd.animx stand aimplym_bs_sd_aim.animx stand readyplym_bs_sd_aim.animx cam testplym_cam_tst.animx aim networkready state crouch aimplym_bs_crch_aim.animx crouch walk aimplym_bs_chwlk_aim.animx crouch walk aim backplym_bs_chwlk_aim_bck.animx crouch walk aim leftplym_bs_chwlk_aim_lft.animx crouch walk aim rightplym_bs_chwlk_aim_rgt.animx mayhem completemayhem sm mayhem stateplym_bs_pant.animx blazin completeblazin sm blazin stateplym_blzn_cmplt.animx fight club completefight club sm fight club stateplym_fght_clb_cmplt.animx genki completegenki sm genki stateplym_genki_cmplt.animx if completeif sm if stateplym_infrd_cmplt.animx nemo chair standplym_bs_stnd_nmo_chr.animx superjump stompplym_superjump_stomp.animx m01 zqte partb hold am01_zqte_ptb_hold_a.animx m01 zqte partc hold am01_zqte_ptc_hold_a.animx m01 zqte partf hold am01_zqte_ptf_hold_a.animx m01 zqte partg hold am01_zqte_ptg_hold_a.animx disable tech stateplym_disable_tech.animx super wall runplym_wall_run_sprnt.animx super wall slideplym_wall_run_fall.animx super wall holdplym_wall_run_hold.animx super wall run leftplym_wall_run_sprnt_lft.animx super wall run rightplym_wall_run_sprnt_rgt.animx destroy hotspot stateplym_dstry_hs.animx sp fight club male posespr_fght_clb_plym_ps.animx m01 qte statem01_zqte_plymstate.animx m00 oblqte aim am00_oblqte_aim_a.animx m00 oblqte face smash hold am00_oblqte_strt_hold_a.animx m00 oblqte stab hold am00_oblqte_stab_hold_a.animx prez male 1prez_male_01.animx prez male 2prez_male_02.animx prez male 3prez_male_03.animx prez male 4prez_male_04.animx dive rollplym_bs_run_dive_roll.animx dive to hs aplym_bs_dive_to_hs_a.animx sprint attack a aplym_sprint_attk_a_a.animx stand turn left 90plym_rfl_sd_trn90_l.animx stand turn right 90plym_rfl_sd_trn90_r.animx stand turn left 180plym_rfl_sd_trn180_l.animx stand turn right 180plym_rfl_sd_trn180_r.animx land softplym_bs_lnd_sft.animx land mediumplym_bs_lnd_med.animx land hardplym_bs_lnd_hrd.animx stand to run backplym_bs_strtrn_bck.animx stand to run forwardplym_bs_strtrn_fwd.animx stand to run leftplym_bs_strtrn_lft.animx stand to run rightplym_bs_strtrn_rgt.animx sprint shove leftplym_bs_sprint_shv_lft.animx sprint shove rightplym_bs_sprint_shv_rgt.animx death fallplym_bs_lnd_dth.animx idleplym_bs_sd_idle_a.animx idle variant 1plym_bs_sd_idle_a.animx idle variant 2plym_bs_sd_idle_b.animx idle variant 3plym_bs_sd_idle_c.animx back pedal dive leftplym_rfl_bped_dive_l.animx back pedal dive rightplym_rfl_bped_dive_r.animx mad skyqte1 attk amad_skyqte1_attk_a.animx mad skyqte1 enter amad_skyqte1_entr_a.animx mad skyqte1 exit amad_skyqte1_ext_a.animx mad heliqte1 knockout amad_heliqte1_ko_a.animx jumpplym_bs_jump.animx jump landplym_bs_jump_land.animx run jumpplym_bs_spnt_jmp.animx run jump landplym_bs_spnt_jmplnd.animx jump testplym_bs_jumptest.animx jump land highplym_bs_jump_lndhgh.animx run jump land highplym_bs_run_jmplndhgh.animx platform enter 15mplym_plat_15m_entr.animx platform enter 2mplym_plat_2m_entr.animx platform enter 3mplym_plat_3m_entr.animx m02 skyqte3 attk am02_skyqte3_attk_a.animx m02 skyqte3 enter am02_skyqte3_entr_a.animx m02 skyqte3 exit am02_skyqte3_ext_a.animx m02 shootqte attkm02_qte2_shoot_attk_a.animx m02 shnrscu enter am02_shnrscu_entr_a.animx m02 shootqte end am02_qte2_shoot_end_a.animx m02 shootqte enter am02_qte2_shoot_entr_a.animx m02 shootqte exit am02_qte2_shoot_ext_a.animx run to stopgang_run_to_stop.animx turn 180 leftplym_bs_run_180trn_lft.animx turn 180 rightplym_bs_run_180trn_rgt.animx sprint turn 180 leftplym_bs_spt_180trn_lft.animx sprint turn 180 rightplym_bs_spt_180trn_rgt.animx sprint to stopplym_bs_sprint_tostp.animx sprint to stop weaponplym_bs_sprint_tostp.animx false startplym_bs_flse_strt.animx run to stop rightgang_run_to_stop.animx run grenade tossplym_ps_run_grndtss.animx run grenade toss land backwardplym_ps_run_gt_lnd_bck.animx run grenade toss land forwardplym_ps_run_gt_lnd_for.animx run grenade toss land leftplym_ps_run_gt_lnd_lft.animx run grenade toss land rightplym_ps_run_gt_lnd_rgt.animx stand grenade tossplym_ps_grndtss_sd.animx run grenade toss land stillplym_rfl_run_gt_lnd.animx fence enter halfplym_fnce_half_entr.animx platform enter halfplym_plat_half_entr.animx face fireplym_face_fire.animx plane cabin stumblemad02_plym_bs_stumble.animx explosionplym_bs_flashbngd.animx land deathplym_bs_lnd_death.animx m02 shnrscu convo am02_shnrscu_cnv_a.animx kick doorplym_bs_opndoor.animx run jump land to stopplym_bs_run_jmplnd_stp.animx nut shot back playerplym_bs_nutshot_back_a.animx nut shot back victimplym_bs_nutshot_back_b.animx nut shot front playerplym_bs_nutshot_front_a.animx nut shot front victimplym_bs_nutshot_front_b.animx m19 qte grapple enter aplyr_zmb_grpple_a_entr.animx m19 qte grapple exit aplyr_zmb_grpple_a_end.animx m19 qte2 grapple enter aplyr_zmb_grpple_b_entr.animx m19 qte2 grapple exit aplyr_zmb_grpple_b_end.animx m24 computer hackplym_cmptr_hack.animx st03 push button lowplym_sh3_psh_bttn_low.animx vehiclesurf base stand to vehicalsurf standplym_bs_sd_to_vs.animx vehiclesurf stand to base standplym_vs_to_bs_sd.animx m14 transmitter inplym_trnsmttr_enter.animx m14 transmitter outplym_trnsmttr_exit.animx m09 open containerplym_open_cntnr.animx photo opplym_photo_op.animx cell phone answerplym_bs_ans_call.animx sprint turn 180 left weaponplym_bs_spt_180trn_lft.animx sprint turn 180 right weaponplym_bs_spt_180trn_rgt.animx vehicle surf handstand to standplym_bs_vs_hs_to_sd.animx vehicle surf stand to handstandplym_bs_vs_sd_to_hs.animx vi run to stopplym_bs_run_tostop.animx plane stumble backmad02_plym_bs_stmbl_b.animx plane stumble forwardmad02_plym_bs_stmbl_f.animx plane stumble leftmad02_plym_bs_stmbl_l.animx plane stumble rightmad02_plym_bs_stmbl_r.animx weapon sprint shove leftplym_bs_sprint_shv_lft.animx weapon sprint shove rightplym_bs_sprint_shv_rgt.animx flinch chest backbs_flnch_chst_bck.animx flinch chest frontbs_flnch_chst_frnt.animx flinch chest leftbs_flnch_chst_lft.animx flinch chest rightbs_flnch_chst_rgt.animx flinch head backbs_flnch_chst_bck.animx flinch head frontbs_flnch_chst_frnt.animx flinch head leftbs_flnch_chst_lft.animx flinch head rightbs_flnch_chst_rgt.animx flinch pelvis backbs_flnch_chst_bck.animx flinch pelvis frontbs_flnch_chst_frnt.animx flinch pelvis leftbs_flnch_chst_lft.animx flinch pelvis rightbs_flnch_chst_rgt.animx supersprint to stopplym_sprsprint_tostp.animx stand to superjump prepplym_bs_sd_to_sprjmp.animx superjump air to fallplym_bs_sprjmp_air_tofall.animx superjump takeoffplym_bs_sprjmp_prep_totkoff.animx superjump landplym_bs_sprjmp_land.animx superjump boost vertplym_bs_sprjmp_boost_v.animx superjump punchcharge landplym_bs_sprjmp_pnchland.animx superjump punchcharge to punchplym_bs_sprjmp_pnchcrg_topnch.animx superjump boost horzplym_bs_sprjmp_boost_h.animx super stompplym_super_stomp.animx superjump land moveplym_sprjmp_land_run.animx superjump to punch chargeplym_bs_sprjmp_air_tochrg.animx superjump wall jumpplym_sprjmp_walljmp.animx superjump wall settleplym_wall_nrml_attach.animx superjump air to fall 2plym_bs_sprjmp_air_tofall2.animx ssprint attack 1f award_ssprnt_atk1f_a.animx mission 1 startplym_35m01_start.animx joe statue enterplym_joe_enter.animx m01 zkill parta start am01_zkill_pta_strt_a.animx m01 zkill partb start am01_zkill_ptb_strt_a.animx m01 zkill partc exit am01_zkill_ptc_ext_a.animx m01 zkill partc start am01_zkill_ptc_strt_a.animx space dive startm06_plym_exitship.animx m03 shnrscu shoothold firem03_shnrscu_shhold_fire.animx m03 shnrscu hold to shoot am03_shnrscu_toshoot_a.animx space dive to upsidedownm06 dive to upsidedown aim pitch bt space upsidedown to divem06 upsidedown to dive aim pitch bt space dive to upsidedown aimm06_plym_spcdv_to_upsdwn.animx space dive to upsidedown aim downm06_plym_spcdv_to_upsdwn_ad.animx space upsidedown to dive aimm06_plym_upsdwn_to_spcdv.animx space upsidedown to dive aim downm06_plym_upsdwn_to_spcdv_ad.animx explosion push backbs_flnch_chst_frnt_h.animx hadoukengang_bs_hadouken.animx wardkill absorbplym_wk_absorb.animx wardkill failplym_wk_fail.animx wardkill stand to flyplym_wk_sd_tofly.animx mech deactivateplym_bs_mchst_dactvt.animx mech equipplym_bs_mchst_eqp.animx abduction reactionplym_bs_abdctn_rctn.animx superjump land medplym_bs_sprjmp_landmed.animx superjump land softplym_bs_sprjmp_landsft.animx disorientedplym_bs_dsornt.animx wardkill absorb shortplym_wk_absorb_mini.animx space dive aim down left turn downm06_plym_spcdv_aim_dwn_l_trn_d.animx space dive aim down left turn leftm06_plym_spcdv_aim_dwn_l_trn_l.animx space dive aim down left turn upm06_plym_spcdv_aim_dwn_l_trn_up.animx space dive aim down right turn rightm06_plym_spcdv_aim_dwn_r_trn_r.animx space dive aim down turn downm06_plym_spcdv_aim_dwn_trn_d.animx space dive aim down turn leftm06_plym_spcdv_aim_dwn_trn_l.animx space dive aim down turn rightm06_plym_spcdv_aim_dwn_trn_r.animx space dive aim down turn upm06_plym_spcdv_aim_dwn_trn_up.animx space dive aim down left turn rightm06_plym_spcdv_aim_dwn_l_trn_r.animx space dive aim down right turn downm06_plym_spcdv_aim_dwn_r_trn_d.animx space dive aim down right turn leftm06_plym_spcdv_aim_dwn_r_trn_l.animx space dive aim down right turn upm06_plym_spcdv_aim_dwn_r_trn_up.animx space dive aim left turn downm06_plym_spcdv_aim_l_trn_d.animx space dive aim left turn leftm06_plym_spcdv_aim_l_trn_l.animx space dive aim left turn rightm06_plym_spcdv_aim_l_trn_r.animx space dive aim right turn downm06_plym_spcdv_aim_r_trn_d.animx space dive aim right turn leftm06_plym_spcdv_aim_r_trn_l.animx space dive aim right turn rightm06_plym_spcdv_aim_r_trn_r.animx space dive aim right turn upm06_plym_spcdv_aim_r_trn_up.animx space dive aim turn downm06_plym_spcdv_aim_trn_d.animx space dive aim turn upm06_plym_spcdv_aim_trn_up.animx space dive aim left turn upm06_plym_spcdv_aim_l_trn_up.animx space dive aim forward turn downm06_plym_spcdv_aim_trn_d.animx space dive aim forward turn leftm06_plym_spcdv_aim_trn_l.animx space dive aim forward turn rightm06_plym_spcdv_aim_trn_r.animx space dive aim forward turn upm06_plym_spcdv_aim_trn_up.animx space dive aim down roll leftm06_plym_spcdv_aim_dwn_rll_l.animx space dive aim down roll rightm06_plym_spcdv_aim_dwn_rll_r.animx space dive aim down right roll leftm06_plym_spcdv_aim_dwn_r_rll_l.animx space dive aim down right roll rightm06_plym_spcdv_aim_dwn_r_rll_r.animx space dive aim down left roll leftm06_plym_spcdv_aim_dwn_l_rll_l.animx space dive aim down left roll rightm06_plym_spcdv_aim_dwn_l_rll_r.animx space dive aim left roll leftm06_plym_spcdv_aim_l_rll_l.animx space dive aim left roll rightm06_plym_spcdv_aim_l_rll_r.animx space dive aim right roll leftm06_plym_spcdv_aim_r_rll_l.animx space dive aim right roll rightm06_plym_spcdv_aim_r_rll_r.animx space dive aim roll leftm06_plym_spcdv_aim_rll_l.animx space dive aim roll rightm06_plym_spcdv_aim_rll_r.animx m06 zqte parta attk am06_zqte_pta_atk_a.animx m06 zqte parta start am06_zqte_pta_strt_a.animx m06 zqte partb attk am06_zqte_ptb_atk_a.animx m06 zqte partb fail am06_zqte_ptb_end_a.animx m06 zqte partb start am06_zqte_ptb_strt_a.animx m06 zqte partc attk am06_zqte_ptc_atk_a.animx m06 zqte partc exit am06_zqte_ptc_ext_a.animx m06 zqte partc start am06_zqte_ptc_strt_a.animx superjump takeoff moveplym_bs_sprjmp_move_totkoff_hgh.animx m06 open alien gratem06_plym_opn_aln_grt.animx superjump glide landplym_superjump_glide_lnd.animx superjump glide land moveplym_superjump_glide_lndmov.animx m06 tqte parta attkm06_tqte_pta_atk.animx m06 tqte parta exitm06_tqte_pta_ext.animx m06 tqte parta startm06_tqte_pta_strt.animx supersprint startplym_supersprint_strt.animx supersprint stop to standplym_sprsprint_stp_tosd.animx superjump land sprintplym_sprjmp_land_sprnt.animx m06 bomb plantm06_crouch_bombplant.animx m06 suit chamber enterm06_plym_suit_chmbr_entr.animx m06 suit chamberm06_plym_suit_chmbr.animx supersprint land move softplym_sprjump_land_sprint.animx m06 znyk repelledm06_plym_zyn_rplld.animx m06 znyk throwm06_plym_zyn_thrw.animx wardkill shldwn to shakeward_shldwn_towk_a.animx m03 food reactm03_plym_rct_fd_wrpprs.animx m03 picture reactm03_plym_rct_snts_pic.animx m03 warped around bm03_plym_wrpd_arnd_b.animx m03 warped around cm03_plym_wrpd_arnd_c.animx char sel 1 idleplym_chsel_f1_idle.animx char sel 2 idleplym_chsel_f2_idle.animx char sel 3 idleplym_chsel_f3_idle.animx char sel 4 idleplym_chsel_f4_idle.animx m03 tanya killm03_plym_tanya_kll.animx wardkill absorb 2plym_wk_absorb_ft.animx wardkill absorb 3plym_wk_absorb_hnd.animx wardkill absorb 4plym_wk_absorb_shd.animx tk throwplayer super throw tk throw standplym_bs_tkthrw_sd.animx tk throw stand backplym_bs_tkthrw_sd_bck.animx tk throw stand leftplym_bs_tkthrw_sd_lft.animx tk throw stand rightplym_bs_tkthrw_sd_rght.animx tk throw runplym_bs_tkthrw_sd.animx m06 abductedm06_plym_abduction.animx m06 abducted droppedm06_plym_abduction_drop.animx m02 enter architect roomm02_plym_entr_archtct_rm.animx tk pickupplayer super pickup tk pickup standplym_bs_tkpckp_sd.animx tk pickup stand backplym_bs_tkpckp_sd_bck.animx tk pickup stand leftplym_bs_tkpckp_sd_lft.animx tk pickup stand rightplym_bs_tkpckp_sd_rght.animx tk pickup crouch standplym_bs_tkpckp_crch.animx tk pickup crouch walkplym_bs_tkpckp_chwlk.animx tk throw crouch standplym_bs_tkthrw_crch.animx tk throw crouch walkplym_bs_tkthrw_chwlk.animx tk pickup crouch backplym_bs_tkpckp_crch_bck.animx tk pickup crouch leftplym_bs_tkpckp_crch_lft.animx tk pickup crouch rightplym_bs_tkpckp_crch_rght.animx tk pickup crouch walk bckplym_bs_tkpckp_chwlk_bck.animx tk pickup crouch walk leftplym_bs_tkpckp_chwlk_lft.animx tk pickup crouch walk rghtplym_bs_tkpckp_chwlk_rght.animx tk pickup runplym_bs_tkpckp_sd.animx tk pickup run backplym_bs_tkpckp_sd_bck.animx tk pickup run leftplym_bs_tkpckp_sd_lft.animx tk pickup run rightplym_bs_tkpckp_sd_rght.animx tk throw crouch backplym_bs_tkthrw_crch_bck.animx tk throw crouch leftplym_bs_tkthrw_crch_lft.animx tk throw crouch rightplym_bs_tkthrw_crch_rght.animx tk throw crouch walk backplym_bs_tkthrw_chwlk_bck.animx tk throw crouch walk leftplym_bs_tkthrw_chwlk_lft.animx tk throw crouch walk rightplym_bs_tkthrw_chwlk_rght.animx ragdoll recoverplym_ragdoll_recover.animx superjump land slide backplym_sprjmp_land_slidebck.animx tk throw run backplym_bs_tkthrw_sd_bck.animx tk throw run leftplym_bs_tkthrw_sd_lft.animx tk throw run rightplym_bs_tkthrw_sd_rght.animx wardkill absorb fastplym_wk_absorb_fast.animx mm5_2 stripper dance 1 to 2mm5_2_stripper_dance1_to_2.animx mm5_2 stripper dance 2 to 3mm5_2_stripper_dance2_to_3.animx mm5_2 stripper dance 3 to 4mm5_2_stripper_dance3_to_4.animx mm5_2 stripper dance entermm5_2_stripper_entr.animx mm5_2 stripper dance exitmm5_2_stripper_exit.animx mm7_1 truck tk pickupmm7_1_tk_truck_pckup.animx mm7_1 truck tk throwmm7_1_tk_truck_thrw.animx superjump vehicle attack landplym_sprjmp_pnchcrgup_land.animx superjump vehicle attack to attackplym_sprjmp_pnchcrgup_toattkup.animx superjump land hardplym_bs_sprjmp_landhrd.animx nullcop_bs_null.animx m02 newspaper nullm02_plym_nwsppr_strggl_null.animx sync test async_test_a.animx sync test bsync_test_b.animx sync test csync_test_c.animx sync test dsync_test_d.animx mayhem endplym_bs_sd_to_vs.animx mayhem startplym_bs_run_tostop.animx blazin endplym_blzn_cmplt_end.animx blazin startplym_blzn_cmplt_strt.animx fight club endplym_fhgt_clb_cmplt_end.animx fight club startplym_fght_clb_cmplt_strt.animx genki endplym_genki_cmplt_end.animx genki startplym_genki_cmplt_strt.animx if endplym_infrd_cmplt_end.animx if startplym_infrd_cmplt_strt.animx zin ssprint attack 1f aziny_ssprnt_atk1f_a.animx autograph signmad01_bk_autogph_sign.animx autograph signermad01_plym_autogph_sign.animx enter nemo chairplym_bs_entr_nmo_chr.animx exit nemo chairplym_bs_ext_nmo_chr.animx open cratem09_plym_open_crate.animx caught cidplym_caught_cid.animx superjump blastplym_sprjmp_air_blst.animx super kill a attackerplym_sprkill_a_attk.animx super kill a victimplym_sprkill_a_vic.animx superjump tk grabplym_sprjmp_air_tkgrb.animx run back blastplym_bs_run_bck_blst.animx run forward blastplym_bs_run_f_blst.animx run left blastplym_bs_run_l_blst.animx run right blastplym_bs_run_r_blst.animx stand back blastplym_sd_bck_blst.animx stand forward blastplym_sd_fwd_blst.animx backpedal left blastplym_bs_bped_l_blst.animx superjump air blastplym_sprjmp_air_blst.animx superjump air grabplym_sprjmp_air_tkgrb.animx backpedal right blastplym_bs_run_r_blst.animx superjump stomp landplym_superjump_stomp_lnd.animx superjump to stompplym_superjump_tostomp.animx super stomp air networkjump punch stomp sm m17 blindedm17_plym_blinded.animx m17 seal airlockm17_plym_sealairlock.animx freeze break attackplym_frze_break_atk.animx freeze break vicplym_frze_break_vic.animx m01 zqte parta start am01_zqte_pta_strt_a.animx m01 zqte partb start am01_zqte_ptb_strt_a.animx m01 zqte partc attk am01_zqte_ptc_atk_a.animx m01 zqte partc start am01_zqte_ptc_strt_a.animx m01 zqte partd start am01_zqte_ptd_strt_a.animx m01 zqte parte fail am01_zqte_pte_fail_a.animx m01 zqte parte start am01_zqte_pte_strt_a.animx m01 zqte partf start am01_zqte_ptf_strt_a.animx m01 zqte partg attk am01_zqte_ptg_atk_a.animx m01 zqte partg exit am01_zqte_ptg_ext_a.animx m01 zqte partg start am01_zqte_ptg_strt_a.animx tonya toss pcthrow_alt_attk.animx tonya toss victhrow_alt_vic.animx super jump double jump takeoffplym_bs_sprjmp_dbljmptkoff.animx supersprint land fastplym_sprjmp_land_runa.animx stumble backplym_bs_stumble_b.animx stumble frontplym_bs_stumble_f.animx stumble leftplym_bs_stumble_l.animx stumble rightplym_bs_stumble_r.animx disable tech exitplym_disable_tech_end.animx disable tech startplym_disable_tech_strt.animx supernut front kicksuprnut_kck_frt_vic.animx backpedal left grabplym_bs_run_rgt_grb.animx backpedal right grabplym_bs_bped_rgt_grb.animx run back grabplym_bs_run_bck_grb.animx run forward grabplym_bs_run_f_grb.animx run left grabplym_bs_run_lft_grb.animx run right grabplym_bs_run_rgt_grb.animx stand backward grabplym_bs_stnd_bck_grb.animx stand forward grabplym_bs_stnd_f_grb.animx crouch blastplym_bs_ch_blst.animx crouch walk forward blastplym_bs_chwlk_f_blst.animx crouch walk right blastplym_bs_chwlk_rgt_blst.animx superjump takeoff move aplym_bs_sprjmp_move_totkoff_a.animx superjump highplym_sprjmp_move_leap_hgh.animx superjump trans to fallplym_sprjmp_move_down_high.animx superjump trans to fall 2plym_sprjmp_move_down_low.animx superjump takeoff move highplym_bs_sprjmp_move_totkoff_b.animx superjump land move interruptplym_sprjmp_land_intrpt.animx stand activate buffplym_bs_stnd_actv_bff.animx super jump activate buffplym_sprjmp_air_buff.animx mission startplym_mission_start.animx demo player warden fight aplayer_warden_a.animx bashplym_ps_ml_kck.animx melee movingplym_ps_ml_kck.animx superjump wall dash settleplym_wall_dash_attach.animx m23 superpunch landm23_sprjmp_pnchland.animx superjump wall run startplym_wall_run_dash.animx door locked 1m03_plym_door_fail_01.animx door locked 2m03_plym_door_fail_02.animx door locked 3m03_plym_door_fail_03.animx m11 equipm11_plym_equip.animx destroy hotspot endplym_dstry_hs_end.animx destroy hotspot startplym_dstry_hs_strt.animx tower completeplym_bs_tower_a.animx superjump boost poseplym_bs_boost_h_pose.animx superjump fall to glideplym_bs_sprjmp_fall_togld.animx m03 warped around am03_plym_wrpd_arnd_a.animx plym_rift_1plym_base_rift1.animx plym_rift_2plym_base_rift2.animx plym_rift_3plym_base_rift3.animx m17 bomb grabm17_bombgrab.animx walk forward blastplym_bs_wlk_fwd_blst.animx walk left blastplym_bs_wlk_lft_blst.animx wall height impactplym_wall_run_hght_lmt.animx superjump land lightplym_bs_sprjmp_landlgt.animx crouch walk backward grabplym_bs_chwlk_bck_grb.animx crouch walk forward grabplym_bs_chwlk_f_grb.animx crouch walk left grabplym_bs_chwlk_lft_grb.animx crouch walk right grabplym_bs_chwlk_rgt_grb.animx m00 oblqte aim null am00_oblqte_aim_null_a.animx m00 oblqte exit am00_oblqte_exit_a.animx m00 oblqte exit bm00_oblqte_exit_b.animx m00 oblqte face smash am00_oblqte_strt_smash_a.animx m00 oblqte face smash bm00_oblqte_strt_smash_b.animx m00 oblqte stab fail am00_oblqte_stab_fail_a.animx m00 oblqte stab fail bm00_oblqte_stab_fail_b.animx m00 oblqte stab null am00_oblqte_stab_null_a.animx m00 oblqte start am00_oblqte_strt_a.animx m00 oblqte start bm00_oblqte_strt_b.animx m00 oblqte to aim am00_oblqte_toaim_a.animx m00 oblqte to aim bm00_oblqte_toaim_b.animx m00 oblqte to stab am00_oblqte_tostab_a.animx m00 oblqte to stab bm00_oblqte_tostab_b.animx walk back blastplym_bs_wlk_fwd_blst.animx walk right blastplym_bs_wlk_rgt_blst.animx superjump punch charge actionplym_bs_sprjmp_pnchcharge.animx walk backward grabplym_bs_wlk_fwd_grb.animx walk forward grabplym_bs_wlk_fwd_grb.animx walk left grabplym_bs_wlk_rgt_grb.animx walk right grabplym_bs_wlk_rgt_grb.animx crouch walk back blastplym_bs_chwlk_bck_blst.animx crouch walk left blastplym_bs_chwlk_l_blst.animx super back getupplym_supr_getup_fceup.animx super fwd getupplym_supr_getup_fcedwn.animx Pistol fine aim standcop_ps_sd_aim.animx fine aim walkcop_ps_wlk_aim.animx back pedal leftplym_ps_bped_l.animx back pedal rightplym_ps_bped_r.animx crouchcop_ps_ch.animx crouch aimcop_ps_ch_aim.animx crouch readycop_ps_ch_rdy.animx crouch walkcop_ps_wlk_invest.animx crouch walk aimcop_ps_ch_wlk.animx crouch walk aim backcop_ps_ch_wlk.animx crouch walk aim leftcop_ps_ch_wlk.animx crouch walk aim rightcop_ps_ch_wlk.animx crouch walk backplym_ps_chwlk_rdy_bck.animx crouch walk leftplym_ps_chwlk_rdy_lft.animx crouch walk rightplym_ps_chwlk_rdy_rgt.animx crouch wlk rdy backplym_ps_chwlk_rdy_bck.animx crouch wlk rdy fwdplym_ps_chwlk_rdy.animx crouch wlk rdy leftplym_ps_chwlk_rdy_lft.animx crouch wlk rdy rightplym_ps_chwlk_rdy_rgt.animx runplayer_pistol_move run aimcop_ps_run_qwk.animx run aim backcop_ps_run_qwk.animx run aim leftcop_ps_run_qwk.animx run aim rightcop_ps_run_qwk.animx run aim back lhcop_ps_run_qwk.animx run aim lhcop_ps_run_qwk.animx run readyplym_ps_run_rdy.animx run ready backplym_ps_run_rdy_bck.animx run ready leftplym_ps_run_rdy_lft.animx run ready rightplym_ps_run_rdy_rgt.animx standcop_ps_sd.animx stand aimcop_ps_sd_aim.animx stand bcop_ps_sd.animx stand ccop_ps_sd.animx stand dcop_ps_sd.animx stand readycop_ps_sd_rdy.animx stand ready bcop_ps_sd_rdy.animx stand ready ccop_ps_sd_rdy.animx walkplayer_pistol_move walk aimcop_ps_wlk_aim.animx walk aim backcop_ps_wlk_aim_bck.animx walk aim leftcop_ps_wlk_aim_lft.animx walk aim rightcop_ps_wlk_aim_rgt.animx walk aim back lhcop_ps_wlk_aim_bck.animx walk aim left lhcop_ps_wlk_aim_lft.animx walk aim lhcop_ps_wlk_aim.animx walk aim right lhcop_ps_wlk_aim_rgt.animx walk readyplym_ps_wlk_rdy.animx walk ready backplym_ps_wlk_rdy_bck.animx walk ready leftplym_ps_wlk_rdy_lft.animx walk ready rightplym_ps_wlk_rdy_rgt.animx pantplym_bs_pant.animx hidemad06_plym_hide.animx jogcop_ps_jog.animx run animcop_ps_run_sd.animx walk animplym_ps_wlk.animx weapon sprintcop_ps_sprnt.animx aim networkready state nose divemad02_ps_dive.animx face aimplym_face_aim.animx m06 coop aim amad06_coop_aim01.animx m06 player aim amad06_plym_aim01.animx hs standhs_sd_a.animx dive rollplym_bs_run_dive_roll.animx equipplym_ps_eqip.animx fine aim firecop_ps_sd_fire.animx back pedal fire leftplym_ps_bped_fire_l.animx back pedal fire rightplym_ps_bped_fire_r.animx run fireplym_ps_run_fire.animx run fire backplym_ps_run_fire_bck.animx run fire back lplym_ps_run_fire_bckl.animx run fire lplym_ps_run_firel.animx run fire leftplym_ps_run_fire_lft.animx run fire rightplym_ps_run_fire_rgt.animx stand firecop_ps_sd_fire.animx walk firecop_ps_wlk_fire.animx stand turn left 90plym_rfl_sd_trn90_l.animx stand turn right 90plym_rfl_sd_trn90_r.animx stand turn left 180plym_rfl_sd_trn180_l.animx stand turn right 180plym_rfl_sd_trn180_r.animx sprint shove leftplym_bs_sprint_shv_lft.animx sprint shove rightplym_bs_sprint_shv_rgt.animx walk fire backplym_ps_wlk_fire.animx walk fire leftplym_ps_wlk_fire.animx walk fire rightplym_ps_wlk_fire.animx crouch reloadcop_ps_cvrch_rload.animx reloadplym_ps_sd_rload_mvng.animx run reloadcop_ps_sd_alt_rload.animx walk reloadcop_ps_sd_alt_rload.animx meleecop_ps_sd_bash.animx melee movingcop_ps_sd_bash.animx bashcop_ps_sd_bash.animx melee moving behindplym_ps_run_melee_bhind.animx melee moving behind vicplym_ps_run_melee_bhind_vic.animx melee moving2plym_dps_run_melee.animx melee moving2 vicplym_dps_run_melee_vic.animx crouch turn left 90plym_rfl_ch_trn90_lft.animx crouch turn right 90plym_rfl_ch_trn90_rgt.animx offhand walk leftplym_rfl_grndtss_wlk_lft.animx offhand walk rightplym_rfl_grndtss_wlk_rgt.animx melee2plym_ps_sd_melee.animx melee3plym_ps_sd_melee_a.animx melee3 vicplym_ps_sd_melee_a_vic.animx jumpplym_ps_jump.animx jump landplym_ps_jump_land.animx jump land highplym_bs_jump_lndhgh.animx run jumpplym_ps_run_jmp.animx run jump landplym_ps_run_jmplnd.animx run jump land highplym_bs_run_jmplndhgh.animx crouch turn left 180plym_rfl_ch_trn180_lft.animx crouch turn right 180plym_rfl_ch_trn180_rgt.animx idlecop_bs_null.animx idle variant 1cop_bs_null.animx idle variant 2cop_bs_null.animx idle variant 3cop_bs_null.animx ready to standNONE stand to run backcop_ps_wlkb_rdy_to_run.animx stand to run forwardcop_ps_wlk_rdy_to_run.animx stand to run leftcop_ps_wlkr_rdy_to_run.animx stand to run rightcop_ps_wlkr_rdy_to_run.animx false startplym_ps_flse_strt.animx run to stopplym_ps_run_tostop.animx run reload backplym_ps_run_rload_bck.animx run reload back leftplym_ps_run_rload_bckl.animx run reload leftplym_ps_run_rlod_lft.animx run reload rightplym_ps_run_rload_rgt.animx run to stop rightplym_ps_run_tostop.animx run grenade tossplym_ps_run_grndtss.animx face fireplym_face_fire.animx plane stumble backmad02_plym_ps_stmbl_b.animx plane stumble forwardmad02_plym_ps_stmbl_f.animx plane stumble leftmad02_plym_ps_stmbl_l.animx plane stumble rightmad02_plym_ps_stmbl_r.animx explosionplym_ps_flashbngd.animx back pedal left reloadplym_ps_bped_lft_rload.animx crouch fireplym_ps_ch_fire.animx crouch walk fireplym_ps_chwlk_fire.animx crouch walk reloadplym_ps_ch_rload_mvng.animx crouch walk reload leftplym_ps_ch_rload_mvng_lr.animx equip human shieldhs_rfl_equip.animx run grenade toss land backwardplym_ps_run_gt_lnd_bck.animx run grenade toss land forwardplym_ps_run_gt_lnd_for.animx run grenade toss land leftplym_ps_run_gt_lnd_lft.animx run grenade toss land rightplym_ps_run_gt_lnd_rgt.animx turn 180 leftplym_ps_run_180trn_lft.animx turn 180 rightplym_ps_run_180trn_rgt.animx stand grenade tossplym_ps_grndtss_sd.animx crouch walk reload rightplym_ps_ch_rload_mvng_lr.animx walk reload leftplym_ps_wlk_rload_lft.animx walk reload rightplym_ps_wlk_rload_lft.animx nut shot back playerplym_ps_ntsht_bck_a.animx nut shot back victimplym_ps_ntsht_bck_b.animx nut shot front victimplym_ps_sd_melee_vic.animx weapon sprint shove leftplym_bs_sprint_shv_lft.animx weapon sprint shove rightplym_bs_sprint_shv_rgt.animx door lockedplym_doorlock_pistol.animx back pedal right reloadplym_ps_bped_rgt_rload.animx run reload lplym_ps_runlft_rload.animx flinch chest backcop_ps_flnch_chst_bck.animx flinch chest frontcop_ps_flnch_chst_frn.animx flinch chest leftcop_ps_flnch_chst_lft.animx flinch chest rightcop_ps_flnch_chst_rgt_a.animx flinch head backcop_ps_flnch_chst_bck.animx flinch head frontcop_ps_flnch_chst_frn.animx flinch head leftcop_ps_flnch_chst_lft.animx flinch head rightcop_ps_flnch_chst_rgt_a.animx flinch pelvis backcop_ps_flnch_chst_bck.animx flinch pelvis frontcop_ps_flnch_chst_frn.animx flinch pelvis leftcop_ps_flnch_chst_lft.animx flinch pelvis rightcop_ps_flnch_chst_rgt_a.animx crouch walk fire backplym_ps_chwlk_fire.animx crouch walk fire leftplym_ps_chwlk_fire.animx crouch walk fire rightplym_ps_chwlk_fire.animx tk pickupplayer super pickup base tk throwplayer super throw base stumble backplym_pistol_stumble_b.animx stumble frontplym_pistol_stumble_f.animx stumble leftplym_pistol_stumble_l.animx stumble rightplym_pistol_stumble_r.animx sprint to stopplym_ps_spnt_tostop.animx sprint to stop weaponplym_ps_spnt_tostop.animx Rifle walkplayer_rifle_move runplayer_rifle_move back pedal back leftplym_rfl_bped_bck_l.animx back pedal back rightplym_rfl_bped_bck_r.animx back pedal leftplym_rfl_bped_l.animx back pedal rightplym_rfl_bped_r.animx jogcop_rfl_run_qwk.animx run aimcop_rfl_run_qwk.animx run aim backcop_rfl_run_qwk.animx run aim back lhcop_rfl_run_qwk.animx run aim lhcop_rfl_run_qwk.animx run aim leftcop_rfl_run_qwk.animx run aim rightcop_rfl_run_qwk.animx stand dcop_rfl_sd.animx standcop_rfl_sd.animx stand bcop_rfl_sd.animx stand ccop_rfl_sd.animx stand aimcop_rfl_sd_aim.animx fine aim standcop_rfl_sd_aim.animx stand readycop_rfl_sd_rdy.animx fine aim walkplym_rfl_wlk_aim.animx walk aimplym_rfl_wlk_aim.animx walk aim backcop_rfl_wlk_aim_bck.animx walk aim back lhcop_rfl_wlk_aim_bck.animx walk aim leftcop_rfl_wlk_aim_lft.animx walk aim left lhcop_rfl_wlk_aim_lft.animx walk aim rightcop_rfl_wlk_aim_rgt.animx walk aim right lhcop_rfl_wlk_aim_rgt.animx walk aim lhcop_rfl_wlk_aim.animx walk readyplym_rfl_wlk_rdy.animx walk ready back leftplym_rfl_wlk_rdy_bck.animx walk ready backplym_rfl_wlk_rdy_bck.animx walk ready back rightplym_rfl_wlk_rdy_bck.animx walk leftplym_rfl_wlk_rdy_lft.animx walk ready leftplym_rfl_wlk_rdy_lft.animx walk ready rightplym_rfl_wlk_rdy_rgt.animx pantplym_rfl_pant.animx crouchcop_rfl_ch.animx crouch aimcop_rfl_ch_aim.animx crouch readyplym_rfl_ch_rdy.animx crouch walkcop_rfl_wlk_invest.animx crouch walk aimcop_rfl_ch_wlk.animx crouch walk aim backcop_rfl_ch_wlk.animx crouch walk aim leftcop_rfl_ch_wlk.animx crouch walk aim rightcop_rfl_ch_wlk.animx crouch walk backcop_rfl_wlk_invest.animx crouch walk leftcop_rfl_wlk_invest.animx crouch walk rightcop_rfl_wlk_invest.animx crouch wlk rdy backplym_rfl_chwlk_rdy_bck.animx crouch wlk rdy fwdplym_rfl_chwlk_rdy.animx crouch wlk rdy leftplym_rfl_chwlk_rdy_lft.animx crouch wlk rdy rightplym_rfl_chwlk_rdy_rgt.animx run animplym_rfl_run.animx walk animplym_rfl_wlk.animx weapon sprintcop_rfl_sprnt.animx aim networkready state face aimplym_face_aim.animx nose divemad02_ps_dive.animx rc crouch useplym_rc_ch_use.animx rc stand useplym_rc_sd_use.animx m06 coop aim ahanging b bt m06 player aim ahanging a bt m06 coop aim 01mad06_coop_aim01.animx m06 coop aim 02mad06_coop_aim02.animx m06 coop aim 03mad06_coop_aim03.animx m06 coop aim 04mad06_coop_aim04.animx m06 player aim 02mad06_plym_aim02.animx m06 player aim 03mad06_plym_aim03.animx m06 player aim 04mad06_plym_aim04.animx m06 plyaer aim 01mad06_plym_aim01.animx hs standhs_sd_a.animx equipplym_rfl_sd_equip.animx back pedal fire leftplym_rfl_bped_fire_l.animx back pedal fire rightplym_rfl_bped_fire_r.animx run fireplym_rfl_run_fire.animx run fire backplym_rfl_run_fire_bck.animx run fire back lplym_rfl_run_fire_bckl.animx run fire lplym_rfl_run_fire_l.animx run fire leftplym_rfl_run_fire_lft.animx run fire rightplym_rfl_run_fire_rgt.animx stand fireplym_rfl_sd_fire.animx fine aim fireplym_rfl_sd_fire.animx walk fireplym_rfl_wlk_fire.animx walk fire lplym_rfl_wlk_fire_lh.animx stand turn left 90plym_rfl_sd_trn90_l.animx stand turn right 90plym_rfl_sd_trn90_r.animx stand turn left 180plym_rfl_sd_trn180_l.animx stand turn right 180plym_rfl_sd_trn180_r.animx sprint shove leftplym_bs_sprint_shv_lft.animx sprint shove rightplym_bs_sprint_shv_rgt.animx run equipplym_rfl_run_equp.animx walk fire backplym_rfl_wlk_fire.animx walk fire leftplym_rfl_wlk_fire.animx walk fire rightplym_rfl_wlk_fire.animx reloadcop_rfl_sd_rload.animx run reloadplym_rfl_run_reld.animx bashcop_rfl_sd_bash.animx meleeplym_rfl_ml_kck.animx melee movingplym_rfl_ml_kck.animx back pedal dive leftplym_rfl_bped_dive_l.animx back pedal dive rightplym_rfl_bped_dive_r.animx affect item highplym_rfl_run_melee_vic.animx crouch turn left 90plym_rfl_ch_trn90_lft.animx crouch turn right 90plym_rfl_ch_trn90_rgt.animx walk reloadcop_rfl_sd_alt_rload.animx offhand ready backped rightplym_rfl_grndtss_bped_r.animx offhand ready backped leftplym_rfl_gndtss_bped_l.animx offhand ready backward leftplym_rfl_grndtss_run_bckl.animx offhand ready forward leftplym_rfl_grndtss_runl.animx offhand ready standplym_rfl_grndtss_sd.animx offhand walk backplym_rfl_grndtss_sd.animx offhand walk forwardplym_rfl_grndtss_sd.animx offhand walk leftplym_rfl_grndtss_wlk_lft.animx offhand walk rightplym_rfl_grndtss_wlk_rgt.animx sprint transplym_rfl_sprnt_trans.animx stand to sprint transcop_rfl_wlk_rdy_to_run.animx crouch reloadcop_rfl_ch_rload.animx crouch walk reloadplym_rfl_chwlk_rload.animx sprint to run transplym_rfl_spnt_torun.animx guardian angel endmad_grdang_exit.animx guardian angel startmad_grdang_entry.animx melee2plym_rfl_run_melee.animx stand to run backcop_rfl_wlkb_rdy_to_run.animx stand to run forwardcop_rfl_wlk_rdy_to_run.animx stand to run leftcop_rfl_wlkr_rdy_to_run.animx stand to run rightcop_rfl_wlkr_rdy_to_run.animx sprint to stopplym_bs_spnt_tostop.animx sprint turn 180 leftplym_bs_spt_180trn_lft.animx sprint turn 180 rightplym_bs_spt_180trn_rgt.animx turn 180 leftplym_rfl_run_180trn_lft.animx turn 180 rightplym_rfl_run_180trn_rgt.animx run to stopplym_ps_run_tostop.animx run reload leftcop_rfl_sd_alt_rload.animx run jumpplym_rfl_run_jmp.animx run jump landplym_rfl_run_jmplnd.animx jumpplym_snpr_jump.animx jump landplym_snpr_jump_land.animx jump land highplym_bs_jump_lndhgh.animx crouch turn left 180plym_rfl_ch_trn180_lft.animx crouch turn right 180plym_rfl_ch_trn180_rgt.animx run reload backplym_rfl_run_bck_rload.animx run reload back leftplym_rfl_runbck_lft_rld.animx idlecop_bs_null.animx idle variant 1cop_bs_null.animx idle variant 2cop_bs_null.animx idle variant 3cop_bs_null.animx run reload rightplym_rfl_run_rload_rgt.animx ready to standcop_rfl_tosd_alt_aim.anim false startplym_rfl_flse_strt.animx run grenade tossplym_rfl_run_grndtss.animx run grenade toss land forwardplym_rfl_run_gt_lnd_for.animx run grenade toss land backwardplym_rfl_run_gt_lnd_bck.animx run grenade toss land leftplym_rfl_run_gt_lnd_lft.animx run grenade toss land rightplym_rfl_run_gt_lnd_rgt.animx run to stop rightplym_ps_run_tostop.animx sprint to stop weaponplym_bs_sprint_tostp.animx stand grenade tossplym_rfl_grndtss_sd.animx run grenade toss land stillplym_rfl_run_gt_lnd.animx fence enter 1mplym_rfl_fnce_1m_entr.animx fence enter 2mplym_rfl_fnce_2m_entr.animx fence enter 15mplym_rfl_fnce_15m_entr.animx fence land 1mplym_rfl_fnce_1m_lnd.animx fence land 2mplym_rfl_fnce_2m_lnd.animx fence enter 3mplym_rfl_fnce_3m_entr.animx fence land 3mplym_rfl_fnce_3m_lnd.animx face fireplym_face_fire.animx back pedal left reloadplym_rfl_bped_left_rload.animx crouch grenade fireplym_rfl_sd_fire.animx grenade crouch walk fireplym_rfl_sd_fire.animx grenade crouch walk fire backplym_rfl_sd_fire.animx grenade crouch walk fire leftplym_rfl_sd_fire.animx grenade crouch walk fire rightplym_rfl_sd_fire.animx grenade fireplym_rfl_sd_fire.animx grenade reloadplym_rfl_sd_fire.animx grenade reload moveplym_rfl_sd_fire.animx grenade run fireplym_rfl_sd_fire.animx grenade run fire backplym_rfl_sd_fire.animx grenade run fire leftplym_rfl_sd_fire.animx grenade run fire rightplym_rfl_sd_fire.animx grenade walk fireplym_rfl_sd_fire.animx grenade walk fire backplym_rfl_sd_fire.animx grenade walk fire leftplym_rfl_sd_fire.animx grenade walk fire rightplym_rfl_sd_fire.animx equip human shieldhs_rfl_equip.animx fence land 15mplym_rfl_fnce_15m_land.animx walk reload leftplym_rfl_wlk_lft_rload.animx walk reload rightplym_rfl_wlk_rgt_rload.animx crouch walk reload leftplym_rfl_chwlk_lft_rload.animx crouch walk reload rightplym_rfl_chwlk_lft_rload.animx run jump land to stopplym_rfl_run_jmplnd_stp.animx freefall upsidedown reloadmad02_dps_upside_rload.animx guardian angel snipeplym_ga_snipe_start.animx nut shot back playerplym_rfl_ntsht_bck_a.animx nut shot back victimplym_rfl_ntsht_bck_b.animx explosionplym_rfl_flashbngd.animx sprint turn 180 left weaponplym_rfl_spt_180trn_lft.animx sprint turn 180 right weaponplym_rfl_spt_180trn_rgt.animx nut shot front victimplym_rfl_sd_melee_vic.animx plane stumble backmad02_plym_rfl_stmbl_b.animx plane stumble forwardmad02_plym_rfl_stmbl_f.animx plane stumble leftmad02_plym_rfl_stmbl_l.animx plane stumble rightmad02_plym_rfl_stmbl_r.animx weapon sprint shove leftplym_rfl_spnt_shv_lft.animx weapon sprint shove rightplym_rfl_spnt_shv_rgt.animx sprint dive rollplym_rfl_dive_toroll.animx crouch firecop_rfl_ch_fire.animx platform enter 15mplym_rfl_plat_15m.animx platform enter 2mplym_rfl_plat_2m.animx platform enter 3mplym_rfl_plat_3m.animx door lockedplym_doorlock_riffle.animx run reload lplym_rfl_runl_reld.animx back pedal right reloadplym_rfl_bped_rgt_rload.animx flinch chest backcop_rfl_flnch_chst_bck_a.animx flinch chest rightcop_rfl_flnch_chst_rgt_a.animx flinch chest frontcop_rfl_flnch_chst_frn_d.animx flinch chest leftcop_rfl_flnch_chst_lft_b.animx flinch head backcop_rfl_flnch_chst_bck_a.animx flinch head frontcop_rfl_flnch_chst_frn_d.animx flinch head leftcop_rfl_flnch_chst_lft_b.animx flinch head rightcop_rfl_flnch_chst_rgt_a.animx flinch pelvis backcop_rfl_flnch_chst_bck_a.animx flinch pelvis frontcop_rfl_flnch_chst_frn_d.animx flinch pelvis leftcop_rfl_flnch_chst_lft_b.animx flinch pelvis rightcop_rfl_flnch_chst_rgt_a.animx crouch walk fireplym_rfl_chwlk_fire.animx crouch walk fire backplym_rfl_chwlk_fire.animx crouch walk fire leftplym_rfl_chwlk_rgt_fire.animx crouch walk fire rightplym_rfl_chwlk_rgt_fire.animx tk throw runplym_rfl_tkthrw_run.animx tk throw run back leftplym_rfl_tkthrw_run_bckl.animx tk throw run backpeddle rightplym_rfl_tkthrw_runbp_rgt.animx tk throw run rightplym_rfl_tkthrw_run_rgt.animx tk throw runlplym_rfl_tkthrw_runl.animx tk throw walk leftplym_rfl_tkthrw_wlk_lft.animx tk throwplayer super throw base tk throw crouch walkplym_rfl_tkthrw_chwlk.animx tk pickupplayer super pickup base stumble backplym_rfl_stumble_b.animx stumble frontplym_rfl_stumble_f.animx stumble leftplym_rfl_stumble_l.animx stumble rightplym_rfl_stumble_r.animx Riot jogriot_wlk_fwd.animx runriot_run.animx run readyriot_run.animx run ready backriot_run.animx run ready leftriot_run.animx run ready rightriot_run.animx sprintriot_run.animx standplym_riot_sd_aim.animx stand readyplym_riot_sd_aim.animx walkriot_wlk_fwd.animx walk readyriot_wlk_fwd.animx walk ready backriot_wlk_bck.animx walk ready leftriot_wlk_lft.animx walk ready rightriot_wlk_rgt.animx aim networkriot aim walk bt walk aimplym_riot_wlk_aim_fwd.animx walk aim backplym_riot_wlk_aim_bck.animx walk aim leftplym_riot_wlk_aim_lft.animx walk aim rightplym_riot_wlk_aim_rgt.animx weapon sprintriot_run.animx face aimplym_face_aim.animx fine aim standplym_riot_sd_aim.animx stand aimplym_riot_sd_aim.animx stand fireriot_sd_fire.animx stand turn left 90riot_sd_trn90_lft.animx stand turn right 90riot_sd_trn90_rgt.animx reloadriot_reload.animx stand turn left 180riot_sd_trn180_lft.animx stand turn right 180riot_sd_trn180_rgt.animx meleeriot_attk_a.animx walk reloadriot_reload.animx face fireplym_face_fire.animx walk fire rightplym_riot_wlk_fire_rgt.animx walk fireplym_riot_wlk_fire.animx walk fire backplym_riot_wlk_fire.animx walk fire leftplym_riot_wlk_fire_lft.animx equipplym_riot_equip.animx walk reload leftplym_riot_wlk_lft_reload.animx walk reload rightplym_riot_wlk_rgt_reload.animx melee movingriot_run_attk_a.animx sprint shove leftcop_bs_null.animx sprint shove rightcop_bs_null.animx weapon sprint shove leftcop_bs_null.animx weapon sprint shove rightcop_bs_null.animx explosionplym_riot_flashbngd.animx RPG jogplym_rpg_jog.animx runplayer_rpg_move standcop_rpg_sd.animx walkplayer_rpg_move walk readycop_rpg_wlk.animx run animcop_rpg_run_rdy.animx walk animcop_rpg_wlk.animx weapon sprintplym_rpg_sprint.animx aim networkready state face aimplym_face_aim.animx hs standhs_sd_a.animx pantplym_rpg_pant.animx aim forward left networkcop_bs_null.animx equipplym_rfl_sd_equip.animx fine aim fireplym_rpg_sd_fire.animx back pedal fire leftplym_rpg_run_lft_fire.animx run equipplym_rfl_run_equp.animx run firecop_rpg_run_rdy.animx run fire backcop_rpg_run_rdy.animx run fire rightcop_rpg_run_rdy.animx stand firecop_rpg_sd_fire.animx walk firecop_rpg_sd_fire.animx bashcop_ps_sd_bash.animx meleecop_ps_sd_bash.animx melee movingplym_rl_ml_kck.animx crouch turn left 90plym_rfl_ch_trn90_lft.animx crouch turn right 90plym_rfl_ch_trn90_rgt.animx melee2plym_rpg_sd_melee.animx melee2 vicplym_rpg_sd_melee_vic.animx crouch reloadcop_rpg_ch_rload.animx crouch walk reloadcop_rpg_ch_rload.animx offhand ready standplym_rpg_grndtss_sd.animx offhand walk backplym_rpg_grndtss_sd.animx offhand walk forwardplym_rpg_grndtss_sd.animx crouch turn left 180plym_rfl_ch_trn180_lft.animx crouch turn right 180plym_rfl_ch_trn180_rgt.animx idlecop_bs_null.animx idle variant 1cop_bs_null.animx idle variant 2cop_bs_null.animx idle variant 3cop_bs_null.animx jumpplym_rpg_jump.animx jump landplym_rpg_jump_land.animx jump land highplym_bs_jump_lndhgh.animx run grenade tossplym_rpg_run_grndtss.animx false startplym_rpg_flse_strt.animx run to stopplym_ps_run_tostop.animx run to stop rightplym_ps_run_tostop.animx sprint to stopplym_bs_sprint_tostp.animx sprint to stop weaponplym_bs_sprint_tostp.animx sprint turn 180 leftplym_bs_spt_180trn_lft.animx sprint turn 180 rightplym_bs_spt_180trn_rgt.animx stand to run backplym_rpg_strtrn_bck.animx stand to run forwardplym_rpg_strtrn_fwd.animx stand to run leftplym_rpg_strtrn_lft.animx stand to run rightplym_rpg_strtrn_rght.animx turn 180 leftplym_rpg_run_180trn_lft.animx turn 180 rightplym_rpg_run_180trn_rgt.animx sprint transplym_rpg_run_tospnt.animx sprint to run transplym_rpg_spnt_torun.animx face fireplym_face_fire.animx run jumpplym_rpg_run_jmp.animx run jump landplym_rpg_run_jmplnd.animx reloadcop_rpg_sd_rload.animx back pedal left reloadplym_rpg_run_rload_lft.animx run reloadcop_rpg_sd_rload.animx run reload backcop_rpg_sd_rload.animx run reload rightcop_rpg_sd_rload.animx walk fire backplym_rpg_sd_fire.animx walk fire leftplym_rpg_sd_fire.animx walk fire rightplym_rpg_sd_fire.animx walk reloadcop_rpg_wlk_rload.animx walk reload leftcop_rpg_wlk_rload.animx equip human shieldhs_rfl_equip.animx crouch walk reload leftplym_rpg_crchwlk_rgt_rload.animx fence enter 15mplym_rpg_fnce_15m_entr.animx fence enter 1mplym_rpg_fnce_1m_entr.animx fence enter 2mplym_rpg_fnce_2m_entr.animx fence enter 3mplym_rpg_fnce_3m_entr.animx fence land 15mplym_rpg_fnce_15m_land.animx fence land 1mplym_rpg_fnce_1m_lnd.animx fence land 2mplym_rpg_fnce_2m_lnd.animx fence land 3mplym_rpg_fnce_3m_lnd.animx crouch walk reload rightplym_rpg_crchwlk_rgt_rload.animx walk reload rightcop_rpg_wlk_rload.animx run jump land to stopplym_rpg_run_jmplnd_stp.animx stand grenade tossplym_rpg_grndtss_sd.animx run grenade toss land backwardplym_rpg_run_gt_lnd_bck.animx run grenade toss land forwardplym_rpg_run_gt_lnd_for.animx run grenade toss land leftplym_rpg_run_gt_lnd_lft.animx run grenade toss land rightplym_rpg_run_gt_lnd_rgt.animx run grenade toss land stillplym_rpg_run_gt_lnd.animx guardian angel endmad_grdang_exit.animx guardian angel startmad_grdang_entry.animx explosionplym_rpg_flashbngd.animx nut shot back playerplym_rpg_ns_bck_a.animx nut shot back victimplym_rpg_ns_bck_b.animx plane stumble backmad02_plym_rpg_stmbl_b.animx plane stumble forwardmad02_plym_rpg_stmbl_f.animx plane stumble leftmad02_plym_rpg_stmbl_l.animx plane stumble rightmad02_plym_rpg_stmbl_r.animx sprint shove leftplym_bs_sprint_shv_lft.animx sprint shove rightplym_bs_sprint_shv_rgt.animx weapon sprint shove leftplym_rpg_spnt_shv_lft.animx weapon sprint shove rightplym_rpg_spnt_shv_rgt.animx crouch firecop_rpg_ch_fire.animx platform enter 15mplym_rpg_plat_15m.animx platform enter 2mplym_rpg_plat_2m.animx platform enter 3mplym_rpg_plat_3m.animx door lockedplym_doorlocked_rpg.animx hs firehs_rfl_fire.animx hs reloadhs_sd_rload.animx hs walkfire lefths_rfl_fire.animx hs walkfire righths_rfl_fire.animx sprint diveplym_rpg_dive_fall.animx sprint dive rollplym_rpg_dive_toroll.animx sprint turn 180 left weaponplym_rpg_spt_180trn_lft.animx sprint turn 180 right weaponplym_rpg_spt_180trn_rgt.animx crouch walk fireplym_rpg_sd_fire.animx crouch walk fire backplym_rpg_sd_fire.animx crouch walk fire leftplym_rpg_sd_fire.animx crouch walk fire rightplym_rpg_sd_fire.animx flinch chest backplym_rpg_flnch_chst_bck.animx flinch chest frontplym_rpg_flinch_chest_front.animx flinch chest leftplym_rpg_flnch_chst_lft.animx flinch chest rightplym_rpg_flnch_chst_rgt.animx flinch head backplym_rpg_flnch_chst_bck.animx flinch head frontplym_rpg_flinch_chest_front.animx flinch head leftplym_rpg_flnch_chst_lft.animx flinch head rightplym_rpg_flnch_chst_rgt.animx flinch pelvis backplym_rpg_flnch_chst_bck.animx flinch pelvis frontplym_rpg_flinch_chest_front.animx flinch pelvis leftplym_rpg_flnch_chst_lft.animx flinch pelvis rightplym_rpg_flnch_chst_rgt.animx tk pickupplayer super pickup base tk throwplayer super throw base ready to standNONE m09 2nd roof startm09_plym_2ndroof_strt.animx DualPistol back pedal leftplym_dps_bped_l.animx back pedal rightplym_dps_bped_r.animx crouch aimplym_dps_ch_aim.animx crouch readyplym_dps_ch_rdy.animx crouch walk aimplym_dps_chwlk_aim.animx crouch walk aim backplym_dps_chwlk_aim_bck.animx crouch walk aim leftplym_dps_chwlk_aim_lft.animx crouch walk aim rightplym_dps_chwlk_aim_rgt.animx crouch wlk rdy backplym_dps_chwlk_rdy_bck.animx crouch wlk rdy fwdplym_dps_chwlk_rdy.animx crouch wlk rdy leftplym_dps_chwlk_rdy_lft.animx crouch wlk rdy rightplym_dps_chwlk_rdy_rgt.animx run aimplym_dps_run_aim.animx run aim backplym_dps_run_aim_bck.animx run aim back lhplym_dps_run_aim_bckl.animx run aim leftplym_dps_run_aim_lft.animx run aim rightplym_dps_run_aim_rgt.animx standjosh_DPS_sd_tocower_A.animx stand aimplym_dps_sd_aim.animx stand readyplym_dps_sd_rdy.animx walkplayer_dualpistol_move walk aimplym_dps_wlk_aim.animx walk aim backplym_dps_wlk_aim_bck.animx walk aim leftplym_dps_wlk_aim_lft.animx walk aim left lhplym_dps_wlk_aim_lftl.animx walk aim rightplym_dps_wlk_aim_rgt.animx walk aim right lhplym_dps_wlk_aim_rgtl.animx walk readyplym_dps_wlk_rdy.animx walk ready backplym_dps_wlk_rdy_bck.animx walk ready leftplym_dps_wlk_rdy_lft.animx walk ready rightplym_dps_wlk_rdy_rgt.animx runplayer_dualpistol_move run readyplym_dps_run_rdy.animx run ready backplym_dps_run_rdy_bck.animx run ready back leftplym_dps_run_rdy_bckl.animx run ready leftplym_dps_run_rdy_lft.animx run ready rightplym_dps_run_rdy_rgt.animx fine aim standplym_dps_sd_aim.animx crouchplym_dps_ch_rdy.animx crouch walkjosh_dps_chwlk_rdy.animx crouch walk backjosh_dps_chwlk_rdy.animx crouch walk leftjosh_dps_chwlk_rdy.animx crouch walk rightjosh_dps_chwlk_rdy.animx freefalling_aimmad02 freefall aim pitch bt freefalling_dive_aimmad02 freefall aim pitch bt freefalling_hs_aimfreefalling_hs_aim freefalling_hs_dive_aimfreefalling_hs_dive_aim freefall aimmad02_dps_freefall_aim.animx freefall aim leftmad02_dps_freefall_aiml.animx freefall aim rightmad02_dps_freefall_aimr.animx freefall dive aimmad02_dps_dive_aim.animx freefall dive aim leftmad02_dps_dive_aiml.animx freefall dive aim rightmad02_dps_dive_aimr.animx freefall hs aimplym_frfall_hs_aim_a.animx freefall hs aim bplym_frfall_hs_aim_b.animx freefall hs aim 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vicplym_dps_run_melee_vic.animx crouch turn left 90plym_rfl_ch_trn90_lft.animx crouch turn right 90plym_rfl_ch_trn90_rgt.animx equipplym_ps_eqip.animx offhand ready backwardplym_rfl_grndtss_run_bck.animx offhand ready forwardplym_rfl_grndtss_run.animx offhand ready leftplym_rfl_grndtss_run_lft.animx offhand ready rightplym_rfl_grndtss_run_rgt.animx crouch reloadplym_dps_sd_rload.animx crouch walk reloadplym_dps_chwlk_rload.animx offhand ready backped rightplym_rfl_grndtss_bped_r.animx offhand ready backped leftplym_rfl_gndtss_bped_l.animx offhand ready backward leftplym_rfl_grndtss_run_bckl.animx offhand ready forward leftplym_rfl_grndtss_runl.animx offhand ready standplym_rfl_grndtss_sd.animx offhand walk backplym_rfl_grndtss_sd.animx offhand walk forwardplym_rfl_grndtss_sd.animx offhand walk leftplym_rfl_grndtss_wlk_lft.animx offhand walk rightplym_rfl_grndtss_wlk_rgt.animx melee2plym_dps_sd_melee_a.animx melee2 vicplym_dps_sd_melee_a_vic.animx jumpplym_dps_jump.animx jump 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leftplym_dps_run_lft_rload.animx run reload rightplym_dps_run_rgt_rload.animx explosionplym_dps_flashbngd.animx nut shot front victimplym_dps_sd_melee_vic.animx run to stopplym_dps_run_tostop.animx run to stop rightplym_dps_run_tostop_rgt.animx turn 180 leftplym_dps_run_180trn_lft.animx turn 180 rightplym_dps_run_180trn_rgt.animx sprint shove leftplym_bs_sprint_shv_lft.animx sprint shove rightplym_bs_sprint_shv_rgt.animx weapon sprint shove leftplym_bs_sprint_shv_lft.animx weapon sprint shove rightplym_bs_sprint_shv_rgt.animx door lockedplym_doorlock_dpistols.animx freefall collisionmad02_dps_dive_collision.animx plane stumble backmad02_plym_dps_stmbl_b.animx plane stumble forwardmad02_plym_dps_stmbl_f.animx plane stumble leftmad02_plym_dps_stmbl_l.animx plane stumble rightmad02_plym_dps_stmbl_r.animx back pedal right reloadplym_dps_bped_rgt_rload.animx crouch walk reload leftplym_dps_chwlk_rgt_rload.animx crouch walk reload rightplym_dps_chwlk_rgt_rload.animx run reload back 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frontplym_dps_flnch_chst_frn.animx flinch pelvis leftplym_dps_flnch_chst_lft.animx flinch pelvis rightplym_dps_flnch_chst_rgt.animx crouch fireplym_dps_run_fire_rh.animx crouch fire leftplym_dps_run_fire_lh.animx tk pickupplayer super pickup base tk throwplayer super throw base fine aim fireplym_dps_run_fire_rh.animx fine aim fire leftplym_dps_run_fire_lh.animx sprint to stopplym_bs_sprint_tostp.animx sprint to stop weaponplym_bs_sprint_tostp.animx Flamethrower fine aim standplym_brt_sd_aim.animx stand aimplym_brt_sd_aim.animx stand readyplym_brt_sd_aim.animx stand turn left 180plym_rfl_sd_trn180_l.animx stand turn left 90plym_brt_trn90_lft.animx stand turn right 180plym_rfl_sd_trn180_r.animx stand turn right 90plym_brt_trn90_rgt.animx Minigun fine aim standplym_brt_std.animx stand aimplym_brt_std.animx stand readyplym_brt_std.animx runpresidential weapon run aimplym_brt_run.animx run aim backplym_brt_run_bck.animx run aim leftplym_brt_run_lt.animx run aim rightplym_brt_run_rt.animx 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aimplym_bat_run.animx crouchplym_bat_crch_idle.animx crouch aimplym_bat_ch_rdy.animx crouch walkplym_bat_crch_wlk.animx crouch walk aimplym_bat_crch_wlk.animx crouch readyplym_bat_crch_idle.animx run animplym_bat_run.animx walk animplym_bat_wlk.animx sprintplym_bat_sprint.animx walk readyplayer_bat_move pantplym_bat_pant.animx run readyplayer_bat_move analprobe standanalprobe_plym_sd.animx attack aplym_bat_attck_b.animx attack bplym_bat_attck_b2.animx run to stopplym_bat_run_tostop.animx stand to run backplym_bat_strtrn_bck.animx stand to run forwardplym_bat_strtrn_fwd.animx stand to run leftplym_bat_strtrn_lft.animx stand to run rightplym_bat_strtrn_rgt.animx sprint turn 180 leftplym_bat_spt_180trn_lft.animx sprint turn 180 rightplym_bat_spt_180trn_rgt.animx turn 180 leftplym_bat_run_180trn_lft.animx turn 180 rightplym_bat_run_180trn_rgt.animx prone attackplym_bat_attck_prone.animx idlecop_bs_null.animx idle variant 1cop_bs_null.animx idle variant 2cop_bs_null.animx idle variant 3cop_bs_null.animx idle variant 4cop_bs_null.animx idle variant 5cop_bs_null.animx idle variant 6cop_bs_null.animx idle variant 7cop_bs_null.animx move attack aplym_bat_attk_move.animx jumpplym_bat_jump.animx jump landplym_bat_jump_land.animx jump land highplym_bs_jump_lndhgh.animx run jumpplym_bat_spnt_jmp.animx run jump landplym_bat_run_jmplnd.animx run jump land highplym_bs_run_jmplndhgh.animx crouch turn left 180plym_rfl_ch_trn180_lft.animx crouch turn right 180plym_rfl_ch_trn180_rgt.animx ready to standplym_bat_rdy_tostnd.animx equipplym_bat_sd_equp.animx false startplym_bat_flse_strt.animx run to stop rightplym_bat_run_tostop_rgt.animx run grenade tossplym_bat_run_grndtss.animx run grenade toss land backwardplym_bat_run_gt_lnd_bck.animx run grenade toss land forwardplym_bat_run_gt_lnd_for.animx run grenade toss land leftplym_bat_run_gt_lnd_lft.animx run grenade toss land rightplym_bat_run_gt_lnd_rgt.animx run grenade toss land stillplym_bat_run_gt_lnd.animx stand grenade tossplym_bat_grndtss_sd.animx equip human shieldplym_bat_sd_equp.animx run jump land to stopplym_bat_run_jmplnd_stp.animx nut shot front playerplym_bat_ntsht_frnt_a.animx nut shot front victimplym_bat_ntsht_frnt_b.animx nut shot back playerplym_bat_ntsht_bck_a.animx nut shot back victimplym_bat_ntsht_bck_b.animx sprint shove leftcop_bs_null.animx sprint shove rightcop_bs_null.animx weapon sprint shove leftcop_bs_null.animx weapon sprint shove rightcop_bs_null.animx sprint to stopplym_bs_sprint_tostp.animx sprint to stop weaponplym_bs_sprint_tostp.animx plane stumble backmad02_plym_bat_stmbl_b.animx plane stumble forwardmad02_plym_bat_stmbl_f.animx plane stumble leftmad02_plym_bat_stmbl_l.animx plane stumble rightmad02_plym_bat_stmbl_r.animx flinch chest backplym_bat_flnch_chst_bck.animx flinch chest frontplym_bat_flnch_chst_frn.animx flinch chest leftplym_bat_flnch_chst_lft.animx flinch chest rightplym_bat_flnch_chst_rgt.animx flinch head backplym_bat_flnch_chst_bck.animx flinch head frontplym_bat_flnch_chst_frn.animx flinch head leftplym_bat_flnch_chst_lft.animx flinch head rightplym_bat_flnch_chst_rgt.animx flinch pelvis backplym_bat_flnch_chst_bck.animx flinch pelvis frontplym_bat_flnch_chst_frn.animx flinch pelvis leftplym_bat_flnch_chst_lft.animx flinch pelvis rightplym_bat_flnch_chst_rgt.animx cell phone answerplym_bat_ans_call.animx analprobe attack frontanalprobe_plym_attk_frnt.animx analprobe fireanalprobe_plym_fire.animx analprobe attack backanalprobe_plym_attk_bck.animx tk pickupplayer super pickup tk throwplayer super throw GrenadeLauncher fine aim fireplym_rfl_sd_fire.animx run fireplym_rfl_run_fire.animx run fire backplym_rfl_run_fire_bck.animx run fire rightplym_rfl_run_fire_rgt.animx stand fireplym_rfl_sd_fire.animx walk fireplym_rfl_wlk_fire.animx walk fire backplym_rfl_wlk_fire.animx walk fire leftplym_rfl_wlk_fire.animx walk fire rightplym_rfl_wlk_fire.animx SawedOff fine aim standplym_sht_sd_aim.animx fine aim walkplym_sht_wlk_aim.animx back pedal leftplym_sht_bped_l.animx back pedal rightplym_sht_bped_r.animx crouchplym_sht_ch.animx crouch aimcop_sht_ch_aim.animx crouch readyplym_rfl_ch_rdy.animx crouch walkcop_sht_ch_wlk.animx crouch walk aimplym_sht_chwlk_aim.animx crouch walk aim backplym_sht_chwlk_aim_bck.animx crouch walk aim leftplym_sht_chwlk_aim_lft.animx crouch walk aim rightplym_sht_chwlk_aim_rgt.animx jogplym_sht_jog.animx pantplym_sht_pant.animx runplayer_shotgun_move run aimplym_sht_run_aim.animx run aim backplyf_sht_run_aim_bck.animx run aim leftplym_sht_run_aim_lft.animx run aim rightplym_sht_run_aim_rgt.animx run aim back lhplym_sht_run_aim_bckl.animx run aim lhplym_sht_run_aim_l.animx run animplym_sht_run.animx run readyplym_sht_run_aim.animx run ready backplym_sht_run_aim_bck.animx run ready back leftplym_sht_run_aim_bck.animx run ready back rightplym_sht_run_aim_bck.animx run ready leftplym_sht_run_aim_lft.animx run ready rightplym_sht_run_aim_rgt.animx standcop_sht_sd.animx stand aimcop_sht_sd_aim.animx stand bplym_sht_sd.animx stand cplym_sht_sd.animx stand dplym_sht_sd.animx stand readyplym_sht_sd_rdy.animx walkplayer_shotgun_move walk aimplym_sht_wlk_aim.animx walk aim backplym_sht_wlk_aim_bck.animx walk aim leftplym_sht_wlk_aim_lft.animx walk aim rightplym_sht_wlk_aim_rgt.animx walk aim back lhplym_sht_wlk_aim_bckl.animx walk aim left lhplym_sht_wlk_aim_lftl.animx walk aim lhplym_sht_wlk_aiml.animx walk aim right lhplym_sht_wlk_aim_rgtl.animx walk animplym_sht_wlk.animx walk leftplym_sht_wlk_aim_lft.animx walk readyplym_sht_wlk_aim.animx walk ready backplym_sht_wlk_aim_bck.animx walk ready back leftplym_sht_wlk_aim_bck.animx walk ready back rightplym_sht_wlk_aim_bck.animx walk ready leftplym_sht_wlk_aim_lft.animx walk ready rightplym_sht_wlk_aim_rgt.animx crouch wlk rdy fwdplym_sht_chwlk_rdy.animx weapon sprintplym_sht_sprint.animx run firecop_sht_run_fire.animx run fire backcop_sht_run_fire.animx run fire back lcop_sht_run_fire.animx run fire lcop_sht_run_fire.animx run fire leftcop_sht_run_fire.animx run fire rightcop_sht_run_fire.animx stand firecop_sht_sd_fire.animx walk firecop_sht_wlk_fire.animx walk fire backcop_sht_wlk_fire.animx walk fire lcop_sht_wlk_fire.animx walk fire leftcop_sht_wlk_lft_fire.animx walk fire rightcop_sht_wlk_fire.animx walk fire right lcop_sht_wlk_fire.animx run to stopplym_ps_run_tostop.animx stand to run backplym_sht_strtrn_bck.animx stand to run forwardplym_sht_strtrn_fwd.animx stand to run leftplym_sht_strtrn_lft.animx stand to run rightplym_sht_strtrn_rght.animx run to stop rightplym_ps_run_tostop.animx turn 180 leftplym_sht_run_180trn_lft.animx turn 180 rightplym_sht_run_180trn_rgt.animx back pedal fire leftplym_sht_wlk_fire_lft.animx back pedal fire rightplym_sht_wlk_fire_rgtl.animx back pedal left reloadplym_sht_bped_l_rload.animx crouch reloadcop_sht_cvrch_rload.animx reloadplym_sht_sd_rload.animx walk reloadplym_sht_wlk_rload.animx crouch walk fireplym_sht_chwlk_fire.animx run reloadplym_sht_run_rload.animx run reload backplym_sht_run_bk_rload.animx run reload back leftplym_sht_run_bk_rload_l.animx run reload leftplym_sht_run_lft_rload.animx run reload rightplym_sht_run_rgt_rload.animx bashplym_rfl_ml_kck.animx walk reload leftplym_sht_wlk_rload.animx walk reload rightplym_sht_wlk_rload.animx crouch fireplym_sht_ch_fire.animx crouch walk fire backplym_sht_chwlk_fire.animx crouch walk fire leftplym_sht_chwlk_fire_rgt.animx crouch walk fire rightplym_sht_chwlk_fire_rgt.animx crouch walk reloadplym_sht_chwlk_rload.animx crouch walk reload leftplym_sht_chwlk_rgt_rload.animx crouch walk reload rightplym_sht_chwlk_rgt_rload.animx nut shot front playerplym_sht_ntsht_fnt_a.animx nut shot front victimplym_sht_ntsht_fnt_b.animx nut shot back playerplym_sht_ntsht_bck_a.animx nut shot back victimplym_sht_ntsht_bck_b.animx explosionplym_sht_flashbngd.animx false startplym_sht_flse_strt.animx jumpplym_sht_jump.animx jump landplym_sht_jump_land.animx run jumpplym_sht_run_jmp.animx run jump landplym_sht_run_jmplnd.animx run jump land to stopplym_sht_run_jmplnd_stp.animx ready to standplym_sht_aim_tostnd.animx sprint to stopplym_bs_sprint_tostp.animx sprint to stop weaponplym_bs_sprint_tostp.animx back pedal right reloadplym_sht_bped_r_rload.animx run reload lplym_sht_run_l_rload.animx sprint turn 180 left weaponplym_sht_spt_180trn_lft.animx sprint turn 180 right weaponplym_sht_spt_180trn_rgt.animx stand turn left 180plym_sht_sd_trn180_lft.animx stand turn left 90plym_sht_sd_trn90_lft.animx stand turn right 180plym_sht_sd_trn180_rgt.animx stand turn right 90plym_sht_sd_trn90_rgt.animx flinch chest backplym_sht_flnch_chst_bck.animx flinch chest frontplym_sht_flnch_chst_frn.animx flinch chest leftplym_sht_flnch_chst_lft.animx flinch chest rightplym_sht_flnch_chst_rgt_a.animx flinch head backplym_sht_flnch_chst_bck.animx flinch head frontplym_sht_flnch_chst_frn.animx flinch head leftplym_sht_flnch_chst_lft.animx flinch head rightplym_sht_flnch_chst_rgt_a.animx flinch pelvis backplym_sht_flnch_chst_bck.animx flinch pelvis frontplym_sht_flnch_chst_frn.animx flinch pelvis leftplym_sht_flnch_chst_lft.animx flinch pelvis rightplym_sht_flnch_chst_rgt_a.animx tk throw runplym_sht_tkthrw_run.animx tk throw run backplym_sht_tkthrw_run_bck.animx tk throw run back leftplym_sht_tkthrw_run_bckl.animx tk throw run backpeddle rightplym_sht_tkthrw_runbp_rgt.animx tk throw run leftplym_sht_tkthrw_run_lft.animx tk throw run rightplym_sht_tkthrw_run_rgt.animx tk throw runlplym_sht_tkthrw_runl.animx tk throw walk leftplym_sht_tkthrw_wlk_lft.animx tk pickup runplym_sht_tkpckp_run.animx tk pickup run backplym_sht_tkpckp_run_bck.animx tk pickup run back leftplym_sht_tkpckp_run_bckl.animx tk pickup run backpeddle rightplym_sht_tkpckp_runbp_rgt.animx tk pickup run leftplym_sht_tkpckp_run_lft.animx tk pickup run rightplym_sht_tkpckp_run_rgt.animx tk pickup runlplym_sht_tkpckp_runl.animx tk pickup walk leftplym_sht_tkpckp_wlk_lft.animx tk pickup crouch standplym_sht_tkpckp_sd.animx tk pickup crouch walkplym_sht_tkpckp_chwlk.animx tk pickup crouch walk leftplym_sht_tkpckp_chwlk_lft.animx tk pickup crouch walk rightplym_sht_tkpckp_chwlk_lft.animx tk pickup standplym_sht_tkpckp_sd.animx tk throw crouch standplym_sht_tkthrw_sd.animx tk throw crouch walkplym_sht_tkthrw_chwlk.animx tk throw crouch walk leftplym_sht_tkthrw_chwlk_lft.animx tk throw crouch walk rightplym_sht_tkthrw_chwlk_lft.animx tk throw standplym_sht_tkthrw_sd.animx tk pickupplayer super pickup base tk throwplayer super throw base Shot Gun stand firecop_pmp_sd_fire.animx walk fireplym_pump_sd_fire.animx walk fire backplym_pump_sd_fire.animx walk fire leftplym_pump_wlk_lft_fire.animx walk fire rightplym_pump_wlk_rgt_fire.animx run fireplym_pump_run_fire.animx run fire backplym_pump_run_bck_fire.animx fine aim fireplym_pump_sd_fire.animx back pedal fire leftplym_pump_bped_lft_fire.animx back pedal fire rightplym_pump_bped_r_fire.animx run fire back lplym_pump_run_bck_l_fire.animx run fire lplym_pump_run_fire_l.animx run fire leftplym_pump_run_fire_left.animx run fire rightplym_pump_run_rgt_fire.animx walk fire lplym_pump_wlk_fire_l.animx bashplym_sht_ml_kck.animx reloadcop_pmp_sd_rload.animx run reloadplym_pump_run_rload.animx walk reloadplym_pump_wlk_rload.animx run reload backplym_pump_runbck_rload.animx run reload rightplym_pump_runrgt_rload.animx back pedal left reloadplym_pump_wlk_lft_rload.animx crouch reloadcop_pmp_ch_rload.animx crouch walk reloadplym_pump_crch_wlk_rload.animx run reload back leftplym_pump_runbck_l_rload.animx run reload leftplym_pump_runlft_rload.animx crouch walk reload leftplym_pump_crch_wlk_r_rload.animx walk reload leftplym_pump_wlk_lft_rload.animx walk reload rightplym_pump_wlk_lft_rload.animx crouch firecop_pmp_ch_fire.animx crouch walk fireplym_pump_chwlk_fire.animx crouch walk fire leftplym_pump_chwlk_rgt_fire.animx crouch walk fire rightplym_pump_chwlk_rgt_fire.animx crouch walk fire backplym_pump_chwlk_fire.animx run fire left lplym_pump_run_fire_left.animx run fire right lplym_pump_run_rgt_fire.animx walk fire right lplym_pump_run_fire_left.animx jumpplym_rfl_jump.animx jump landplym_rfl_jump_land.animx run reload lplym_pump_run_l_rload.animx back pedal right reloadplym_pump_bped_r_rload.animx crouch walk reload rightplym_pump_crch_wlk_r_rload.animx sprint turn 180 left weaponplym_sht_spt_180trn_lft.animx sprint turn 180 right weaponplym_sht_spt_180trn_rgt.animx stumble backplym_sht_stumble_b.animx stumble frontplym_sht_stumble_f.animx stumble leftplym_sht_stumble_l.animx stumble rightplym_sht_stumble_r.animx Luchador sprintplym_bs_sprint.animx weapon sprintplym_sht_sprint.animx run firecop_bs_null.animx run fire backcop_bs_null.animx run fire rightcop_bs_null.animx stand firecop_bs_null.animx walk firecop_bs_null.animx walk fire backcop_bs_null.animx walk fire leftcop_bs_null.animx walk fire rightcop_bs_null.animx back pedal fire leftcop_bs_null.animx sprint transplym_rfl_sprnt_trans.animx sprint to run transplym_rfl_spnt_torun.animx bashcop_luch_sd_bash.animx crouch firecop_bs_null.animx crouch walk firecop_bs_null.animx crouch walk fire backcop_bs_null.animx crouch walk fire leftcop_bs_null.animx crouch walk fire rightcop_bs_null.animx Predator Drone jogplym_pred_jog.animx runplayer_predator_move run animplym_pred_run.animx sprintplym_pred_sprint.animx standplym_pred_sd.animx walkplayer_predator_move walk animplym_pred_wlk.animx crouchplym_pred_crch.animx crouch readyplym_pred_crch_idle.animx crouch walkplym_pred_crch_wlk.animx stand readyplym_pred_sd_idle.animx weapon sprintplym_pred_sprint.animx pantplym_pred_pant.animx idlecop_bs_null.animx idle variant 1cop_bs_null.animx idle variant 2cop_bs_null.animx idle variant 3cop_bs_null.animx run jump land highplym_bs_run_jmplndhgh.animx SMG crouch reloadplym_ps_sd_rload_mvng.animx crouch walk reloadplym_ps_ch_rload_mvng.animx crouch walk reload leftplym_ps_ch_rload_mvng_lr.animx crouch walk reload rightplym_ps_ch_rload_mvng_lr.animx reloadplym_ps_sd_rload_mvng.animx run reloadplym_ps_run_rload.animx run reload backplym_ps_run_rload_bck.animx run reload back leftplym_ps_sd_rload_mvng.animx run reload leftplym_ps_sd_rload_mvng.animx run reload rightplym_ps_run_rload_rgt.animx walk reloadplym_ps_sd_rload_mvng.animx walk reload leftplym_ps_sd_rload_mvng.animx walk reload rightplym_ps_sd_rload_mvng.animx Sniper stand gaguard angel bt heli stand aplym_ga_aim_01a.animx heli stand bplym_ga_aim_01b.animx heli stand cplym_ga_aim_01c.animx heli stand dplym_ga_aim_01d.animx standcop_rfl_sd.animx stand bplym_snpr_sd.animx stand cplym_snpr_sd.animx stand dplym_snpr_sd.animx run to stopplym_ps_run_tostop.animx run to stop rightplym_ps_run_tostop.animx stand to run backcop_rfl_wlkb_rdy_to_run.animx stand to run forwardcop_rfl_wlk_rdy_to_run.animx stand to run leftcop_rfl_wlkb_rdy_to_run.animx stand to run rightcop_rfl_wlkr_rdy_to_run.animx false startplym_snpr_flse_strt.animx sprint to stopplym_bs_sprint_tostp.animx sprint to stop weaponplym_bs_sprint_tostp.animx jumpplym_snpr_jump.animx jump landplym_snpr_jump_land.animx ga reloadplym_ga_snipe_rload.animx reloadplym_snip_stnd_rload.animx run reloadplym_snip_run_rload.animx ready to standNONE back pedal left reloadplym_snip_bped_l_rload.animx back pedal right reloadplym_snip_bped_r_rload.animx crouch reloadplym_snip_stnd_rload.animx crouch walk reloadplym_snip_chwlk_rload.animx crouch walk reload leftplym_snip_chwlk_r_rload.animx crouch walk reload rightplym_snip_chwlk_r_rload.animx run reload backplym_snip_runbck_rload.animx run reload back leftplym_snip_runbck_l_rload.animx run reload lplym_snip_run_l_rload.animx run reload leftplym_snip_run_lft_rload.animx run reload rightplym_snip_run_r_rload.animx walk reloadplym_snip_wlk_rload.animx walk reload leftplym_snip_wlk_rgt_rload.animx walk reload rightplym_snip_wlk_rgt_rload.animx StagRifle reloadplym_rfl_sd_oh.animx run reloadplym_rfl_run_oh.animx back pedal left reloadplym_rfl_bp_l_oh.animx back pedal right reloadplym_rfl_bp_r_oh.animx run reload backplym_rfl_runb_oh.animx run reload back leftplym_rfl_run_bcklft_oh.animx run reload lplym_rfl_bp_bl_oh.animx run reload leftplym_rfl_runl_oh.animx run reload rightplym_rfl_runr_oh.animx walk reloadplym_rfl_walk_oh.animx walk reload backplym_rfl_walkb_oh.animx walk reload leftplym_rfl_walkl_oh.animx walk reload rightplym_rfl_walkr_oh.animx crouch reloadplym_rfl_sd_oh.animx crouch walk reloadplym_rfl_chwlk_oh.animx crouch walk reload leftplym_rfl_chwlk_rgt_oh.animx crouch walk reload rightplym_rfl_chwlk_rgt_oh.animx Melee ward beatdown p1ward_btdwn_atk1_a.animx ward beatdown p2ward_btdwn_atk2_a.animx ward beatdown p3ward_btdwn_atk3_a.animx ward beatdown p4ward_btdwn_atk4_a.animx ward beatdown p5ward_btdwn_atk5_a.animx ward beatdown p6ward_btdwn_atk6_a.animx Dubstep fine aim firecop_bs_null.animx run firecop_bs_null.animx run fire backcop_bs_null.animx run fire rightcop_bs_null.animx stand firecop_bs_null.animx walk firecop_bs_null.animx walk fire backcop_bs_null.animx walk fire leftcop_bs_null.animx walk fire rightcop_bs_null.animx back pedal fire leftcop_bs_null.animx Revolver crouch reloadplym_rvlvr_sd_rload.animx crouch walk reloadplym_rvlvr_ch_rload_mvng.animx crouch walk reload leftplym_rvlvr_ch_rload_mvng_lr.animx crouch walk reload rightplym_rvlvr_ch_rload_mvng_lr.animx reloadplym_rvlvr_sd_rload.animx run reloadplym_rvlvr_run_rload.animx run reload backplym_rvlvr_run_rload_bck.animx run reload back leftplym_rvlvr_run_rload_bckl.animx run reload lplym_rvlvr_run_rload.animx run reload leftplym_rvlvr_run_rlod_lft.animx run reload rightplym_rvlvr_run_rload_rgt.animx walk reloadplym_rvlvr_wlk_rload.animx walk reload leftplym_rvlvr_wlk_rload_lft.animx walk reload rightplym_rvlvr_wlk_rload_lft.animx back pedal left reloadplym_rvlvr_bped_lft_rload.animx back pedal right reloadplym_rvlvr_bped_rgt_rload.animx Lever back pedal fire leftplym_lvr_wlk_fire_lft.animx crouch fireplym_lvr_ch_fire.animx crouch walk fireplym_lvr_chwlk_fire.animx crouch walk fire backplym_lvr_chwlk_fire.animx crouch walk fire leftplym_lvr_chwlk_fire_rgt.animx crouch walk fire rightplym_lvr_chwlk_fire_rgt.animx run fireplym_lvr_run_fire.animx run fire backplym_lvr_run_fire_bck.animx run fire rightplym_lvr_run_fire_rgt.animx stand fireplym_lvr_sd_fire.animx walk fireplym_lvr_wlk_fire.animx walk fire backplym_lvr_wlk_fire_bck.animx walk fire leftplym_lvr_wlk_fire_lft.animx walk fire rightplym_lvr_wlk_fire_rgt.animx Hunting standplym_sht_sd.animx stand aimplym_sht_sd_aim.animx stand bplym_sht_sd.animx stand cplym_sht_sd.animx stand dplym_sht_sd.animx Laser Shotgun back pedal left reloadplym_lsrsht_bped_l_oh.animx back pedal right reloadplym_lsrsht_bped_r_oh.animx crouch reloadplym_lsrsht_crch_oh.animx reloadplym_lsrsht_sd_oh.animx run reloadplym_lsrsht_run_oh.animx run reload backplym_lsrsht_run_bk_oh.animx run reload back leftplym_lsrsht_run_bk_l_oh.animx run reload lplym_lsrsht_bp_bl_oh.animx run reload leftplym_lsrsht_runl_oh.animx run reload rightplym_lsrsht_run_rgt_oh.animx walk reloadplym_lsrsht_wlk_oh.animx walk reload backplym_lsrsht_wlk_bk_oh.animx walk reload leftplym_lsrsht_wlk_lft_oh.animx walk reload rightplym_lsrsht_wlk_rght_oh.animx