Genki-Rocket Pistols
Credits:
gibbedus - gave me the Idea for the Pistols.
hoeward - adding the VFX and Explosion.
IdolNinja - showing me, how the code's work.
Fan of Saints - added Damage to Tank's and Upgrades

Information:
This Mod will change the bullet's of the Silver pistols to small rockets, which have the Octopusgun-Trail & the Genki-Explosion.

Install:
Steam Users:
C:\Program Files\Steam\steamapps\common\Saints Row The Third

Code for adding to other weapons.xtbl (Pistols) :
<Weapon>
      <Name>Pistol-Gang</Name>
      <Weapon_Class>launcher</Weapon_Class>
      <Trigger_Type>automatic</Trigger_Type>
      <Magazine_Size>6</Magazine_Size>
      <Range_Max>150</Range_Max>
      <Damage_Max>
        <NPC_Damage>500</NPC_Damage>
        <Player_Damage>250</Player_Damage>
      </Damage_Max>
      <_Editor>
        <Category>Entries:weapon_radial:pistol</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>750</Ragdoll_Force_Shoot>
      <Animation_Group>Pistol</Animation_Group>
      <AI_Ideal_Range_Max>18</AI_Ideal_Range_Max>
      <Brass>Rifle</Brass>
      <Muzzle_Effect>PistolGang_MuzzleFlash</Muzzle_Effect>
      <Category>WPNCAT_PISTOL</Category>
      <NPCWeaponSpread>
        <SpreadMinMax>
          <NPC_Spread_Max>3</NPC_Spread_Max>
          <NPC_Spread_Min>0.5</NPC_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>1</Movement_Multiplier_Run>
            <Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
            <Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <NPC_To_Spread_Max>1</NPC_To_Spread_Max>
          <NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
        </SpreadDynamics>
      </NPCWeaponSpread>
      <Flags>
        <Flag>dual wieldable</Flag>
        <Flag>allow offhand grenade</Flag>
        <Flag>constant vfx only at night</Flag>
        <Flag>do not hide when sprinting</Flag>
        <Flag>bullets damage tanks</Flag>
        <Flag>explosions damage tanks</Flag>
      </Flags>
      <Time_Management>
        <Refire_Delay>100</Refire_Delay>
        <npc_refire_delay>
          <min>600</min>
          <max>2400</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>RPG</Ammo>
      <Explosion>genki_exp</Explosion>
      <Inv_Slot>pistol</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Audio>
        <Weapon_Model>PISTOL_GANG</Weapon_Model>
        <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
        <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
        <looping>False</looping>
        <Sound_Radius>60</Sound_Radius>
        <Soundbank_Name>Wep_Pistols</Soundbank_Name>
        <alt_looping>False</alt_looping>
      </Audio>
      <Constant_Effects>
      </Constant_Effects>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Strafe_Angles>Pistol</Strafe_Angles>
      <Melee_Attack_Info>pistol</Melee_Attack_Info>
      <AI_Ideal_Range_Min>13</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>1.5</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
        <Primary_Recoil_Multiplier>0.4</Primary_Recoil_Multiplier>
        <Primary_Fine_Aim_Recoil_Multiplier>0.4</Primary_Fine_Aim_Recoil_Multiplier>
      </Camera_Info>
      <Effect_Situations>
      </Effect_Situations>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Tracer_Info>
        <Tracer>Rail</Tracer>
        <Tracer_NPC>Rail</Tracer_NPC>
        <Alt_Tracer>Rail</Alt_Tracer>
        <Alt_Tracer_NPC>Rail</Alt_Tracer_NPC>
        <Tracer_Frequency>2</Tracer_Frequency>
      </Tracer_Info>
      <Object_Bullet_Hit_Impulse_Magnitude>750</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>2.0</Riot_Shield_Damage_Multiplier>
      <PlayerWeaponSpread>
        <SpreadMinMax>
          <Player_Spread_Max>1</Player_Spread_Max>
          <Player_Spread_Min>0</Player_Spread_Min>
          <SpreadMovementMultipliers>
            <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
            <Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
            <Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
            <Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
          </SpreadMovementMultipliers>
        </SpreadMinMax>
        <SpreadDynamics>
          <Player_To_Spread_Max>1</Player_To_Spread_Max>
          <Player_To_Spread_Min>1000</Player_To_Spread_Min>
        </SpreadDynamics>
      </PlayerWeaponSpread>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <NPC_Aim_Drift>Pistol-Gang</NPC_Aim_Drift>
      <Blood_Decal_Scale>
      </Blood_Decal_Scale>
      <Projectile_Info>
        <Model>rpg_projectile</Model>
        <Speed>
        </Speed>
        <Attached_Effect>vfx_genki_gun_trail</Attached_Effect>
        <Projectile_Flags>
          <Flag>has light attached</Flag>
          <Flag>rocket flight</Flag>
          <Flag>dont detonate from explosion</Flag>
          <Flag>use bullet collision quality</Flag>
        </Projectile_Flags>
        <Mass>12</Mass>
        <X>0.0</X>
        <Y>0.0</Y>
        <Z>0.0</Z>
        <Foley_Name>
        </Foley_Name>
        <Fade_Out_Time>0.0</Fade_Out_Time>
        <Post_Ignition_Speed>110</Post_Ignition_Speed>
        <Projectile_Ignition_Delay_MS>10</Projectile_Ignition_Delay_MS>
        <Gravity>0.4</Gravity>
        <Speed_NPC>110</Speed_NPC>
        <Post_Ignition_Speed_NPC>110</Post_Ignition_Speed_NPC>
      </Projectile_Info>
    </Weapon>