Normal
1.1
30
0
.8
1.5
dist and dist_fade are... odd. They're used to scale the effects of aim assistance as the target's distance varies from the camera. If a target is some distance D from the camera, then we scale aim assistance by 1-((D-dist)/(dist_fade-dist))
In other words, dist is kind of like an ideal distance where we've tuned the aim assistance to be perfect, and dist_fade is the farthest we allow the target to be before we effectively stop assisting aim altogether.
2
5
1.4
0.5
0
0
4
1.8
0
0
1.5
.7
<_Editor>
Entries
Fine Aim
0.9
50
0
0.9
0.9
dist and dist_fade are... odd. They're used to scale the effects of aim assistance as the target's distance varies from the camera. If a target is some distance D from the camera, then we scale aim assistance by 1-((D-dist)/(dist_fade-dist))
In other words, dist is kind of like an ideal distance where we've tuned the aim assistance to be perfect, and dist_fade is the farthest we allow the target to be before we effectively stop assisting aim altogether.
0
0
0.9
1
0
0
4
1.8
0
7.5
2
0
<_Editor>
Entries
Aiming
TableDescription
Name
String
targeting
Element
Values related to the acquisition of targets.
near_dist
Float
2
far_dist
Float
5
aim_offset_near
Float
1.5
aim_offset_far
Float
Vertical offset from the human's position (their feet) to
aim towards.
1.1
dist
Float
See Notes.
0.0
dist_fade
Float
See Notes.
0.0
offset_min
Float
Minimum distance from the line we're aiming along where we
always, always, always want to consider this target for our
aim assist target. Effectively emulates the radius of a
cylinder in which we always accept a target.
0.0
offset_max
Float
When added to offset_min, this defines the maximum distance
from the line we're aiming along before we automatically
reject a candidate target. In the math, this value is scaled
by the target's distance from the camera, which emulates a
"cone" where we'll lock onto a target. So offset_max
effectively scales the angular sweep of this cone.
0.0
offset_near_scalar
Float
0.4
Notes
String
false
steering
Element
Values related to how the aim-assistance will steer the camera for the player.
steer_amount_x
Float
This is basically what ratio of the target's horizontal
movement relative to the player that the camera will try
to account for by automatically steering itself towards the
target.
0.0
steer_amount_y
Float
This is basically what ratio of the target's vertical movement
relative to the player that the camera will try to account for
by automatically steering itself towards the target.
0.0
fade_in_rate
Float
Aim assistance by steering will scale in from none to full effect
in 1/fade_in_rate seconds.
0.0
fade_out_rate
Float
Aim assistance by steering will scale out from full effect to
none in 1/fade_out_rate seconds.
0.0
Notes
String
false
slowing
Element
Values related to the camera slowing down user input.
slow_scalar_x
Float
When slowing is at full effect, multiply all horizontal camera speed by
this value.
0.0
slow_scalar_y
Float
When slowing is at full effect, multiply all vertical camera speed by
this value.
0.0
fade_in_rate
Float
Aim assistance by slowing will scale in from none to full effect
in 1/fade_in_rate seconds.
0.0
fade_out_rate
Float
Aim assistance by slowing will scale out from full effect to none in 1/fade_out_rate
seconds.
0.0
Notes
String
false
Entries