Normal 1.1 30 0 .8 1.5 dist and dist_fade are... odd. They're used to scale the effects of aim assistance as the target's distance varies from the camera. If a target is some distance D from the camera, then we scale aim assistance by 1-((D-dist)/(dist_fade-dist)) In other words, dist is kind of like an ideal distance where we've tuned the aim assistance to be perfect, and dist_fade is the farthest we allow the target to be before we effectively stop assisting aim altogether. 2 5 1.4 0.5 0 0 4 1.8 0 0 1.5 .7 <_Editor> Entries Fine Aim 0.9 50 0 0.9 0.9 dist and dist_fade are... odd. They're used to scale the effects of aim assistance as the target's distance varies from the camera. If a target is some distance D from the camera, then we scale aim assistance by 1-((D-dist)/(dist_fade-dist)) In other words, dist is kind of like an ideal distance where we've tuned the aim assistance to be perfect, and dist_fade is the farthest we allow the target to be before we effectively stop assisting aim altogether. 0 0 0.9 1 0 0 4 1.8 0 7.5 2 0 <_Editor> Entries
Aiming TableDescription Name String targeting Element Values related to the acquisition of targets. near_dist Float 2 far_dist Float 5 aim_offset_near Float 1.5 aim_offset_far Float Vertical offset from the human's position (their feet) to aim towards. 1.1 dist Float See Notes. 0.0 dist_fade Float See Notes. 0.0 offset_min Float Minimum distance from the line we're aiming along where we always, always, always want to consider this target for our aim assist target. Effectively emulates the radius of a cylinder in which we always accept a target. 0.0 offset_max Float When added to offset_min, this defines the maximum distance from the line we're aiming along before we automatically reject a candidate target. In the math, this value is scaled by the target's distance from the camera, which emulates a "cone" where we'll lock onto a target. So offset_max effectively scales the angular sweep of this cone. 0.0 offset_near_scalar Float 0.4 Notes String false steering Element Values related to how the aim-assistance will steer the camera for the player. steer_amount_x Float This is basically what ratio of the target's horizontal movement relative to the player that the camera will try to account for by automatically steering itself towards the target. 0.0 steer_amount_y Float This is basically what ratio of the target's vertical movement relative to the player that the camera will try to account for by automatically steering itself towards the target. 0.0 fade_in_rate Float Aim assistance by steering will scale in from none to full effect in 1/fade_in_rate seconds. 0.0 fade_out_rate Float Aim assistance by steering will scale out from full effect to none in 1/fade_out_rate seconds. 0.0 Notes String false slowing Element Values related to the camera slowing down user input. slow_scalar_x Float When slowing is at full effect, multiply all horizontal camera speed by this value. 0.0 slow_scalar_y Float When slowing is at full effect, multiply all vertical camera speed by this value. 0.0 fade_in_rate Float Aim assistance by slowing will scale in from none to full effect in 1/fade_in_rate seconds. 0.0 fade_out_rate Float Aim assistance by slowing will scale out from full effect to none in 1/fade_out_rate seconds. 0.0 Notes String false Entries