teleport_to_object(char_name, object_name[, exit_vehicle[, reset_camera_orient[, offset_x[, offset_y[, offset_z[, heading_offset]]]]]]) | ||
Parameters: | ||
char_name | (string) name of the character | |
object_name | (string) name of the navpoint | |
exit_vehicle | (boolean, optional) set to true if the player should be removed from any vehicle he is in, or false to teleport the vehicle as well; this parameter is ignored if teleporting an NPC (defaults to false) | |
reset_camera_orient | (boolean, optional) set to false if the camera orient should not be reset during the teleport. (defaults to true) | |
offset_x | (float, optional) amount to offset the human from the navpoint in the x plane. (defaults to 0.0) | |
offset_y | (float, optional) amount to offset the human from the navpoint in the y plane. (defaults to 0.0) | |
offset_z | (float, optional) amount to offset the human from the navpoint in the z plane. (defaults to 0.0) | |
heading_offset | (float, optional) heading offset (in degrees) from the source target. (defaults to 0.0) | |
Returns: | ||
none | ||
Description: | ||
Teleport a character to a navpoint. When teleporting the player, any followers will automatically be teleported along with the player. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |