qte_start(player_name, qte_name, function_name[, anim_partner_name[, desynced]]) | ||
Parameters: | ||
player_name | (string) player to activate the QTE on | |
qte_name | (string) name of the QTE sequence to start | |
function_name | (string) name of the LUA function to call on completion | |
anim_partner_name | (optional, string) name of the animation partner for the QTE (defaults to nil) | |
desynced | (optional, boolean) TRUE if the QTE should be desynced in coop, false to play normally (defaults to false) | |
Returns: | ||
none | ||
Description: | ||
Starts the loaded QTE on both clients. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |