on_damage(func_name, obj_name[, percent]) | ||
Parameters: | ||
func_name | (string) name of the function, or "" to unregister the event | |
obj_name | (string) name of the character or vehicle | |
percent | (float, optional) hit point threshold, specified as a percentage of maximum hit points between 0 and 1 (defaults to a tiny amount of damage) | |
Returns: | ||
none | ||
Description: | ||
Register a callback function for when a character or vehicle's hit points reaches a certain threshold. For vehicles, when the callback is executed, the following parameters are passed to it: For characters, no parameters are passed to the callback. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |