mission_waypoint_add(navpoint[, sync_type]) | ||
Parameters: | ||
navpoint | (string) name of navpoint, NPC, vehicle, or trigger | |
sync_type | (enumeration, optional) synchronization type (SYNC_LOCAL = affects local player, SYNC_REMOTE = affects remote player, or SYNC_ALL = affects both players; defaults to SYNC_ALL) | |
Returns: | ||
none | ||
Description: | ||
Add a mission waypoint at a navpoint. If a mission waypoint currently exists, it will be removed and replaced by this call. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |