mission_set_checkpoint(checkpoint_name[, ignore_vehicles[, ignore_notoriety]]) | ||
Parameters: | ||
checkpoint_name | (string) name of the checkpoint | |
ignore_vehicles | (boolean, optional) set to true to not restore the player's vehicle at the checkpoint (defaults to false) | |
ignore_notoriety | (boolean, optional) set to true to not restore the player's notoriety at the checkpoint (defaults to false) | |
Returns: | ||
none | ||
Description: | ||
Set the most recent mission checkpoint that the player has passed. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |