effect_play_on_human(navpoint_name, human_name[, human_tag[, looping[, sync_flags]]]) | ||
Parameters: | ||
navpoint_name | (string) name of the VFX object's navpoint (the effect will not spawn here, but we still need to go through the mision effect pipelien) | |
human_name | (string) name of the human | |
human_tag | (string, optional) name of the human tag to attach to effect to | |
looping | (boolean, optional) set to true to loop the effect indefinitely (defaults to false) | |
sync_flags | (integer, optional) synchronization type (MULTI_SYNC_LOCAL = affects local player, MULTI_SYNC_REMOTE = affects remote player, or MULTI_SYNC_ALL = affects both players; defaults to MULTI_SYNC_ALL) | |
Returns: | ||
(integer) handle of the effect, or -1 if unable to start the effect | ||
Description: | ||
Play an effect attached to a human | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:15 |