audio_play_conversation(dialog_stream[, cellphone_call]) | ||
Parameters: | ||
dialog_stream | (table) dialog stream segments that consist of a speaking character name, the name of the audio to play, and a delay in seconds between each dialog segment (character name is not necessary for cellphone calls) | |
cellphone_call | (enumeration, optional) type of cellphone call (can be NOT_CALL, OUTGOING_CALL, or INCOMING_CALL; defaults to NOT_CALL) | |
Returns: | ||
none | ||
Description: | ||
Play a conversation, which consists of a series of lines played by characters. For cellphone calls, this function also takes care of cellphone animations. Example: FLEEING_LIEUTENANTS_DIALOG_STREAM = { Plays "SOS3_FLEE_L1" from Tobias and then "SOS3_FLEE_L2" from the local player. | ||
back to index | SR3 Script Action Documentation Last updated: Tue, 09 Aug 2011 11:32:16 |