Murderbot Weapons

I made a few changes the murderbot weapons.
You can now crouch and dual wield them. The minigun no longer fires a sweeping pattern.
Also have them unlocked at the store.

Murderbot_Mini-Unlockable - moved to pistol
Murderbot_Minigun - moved to pistol
Murderbot_Mine-Unlockable - moved to smg
Murderbot_Minethrower - moved to smg

Clipboard5-s.jpg Clipboard4-s.jpg Clipboard3-s.jpg

Place weapons.xtbl and store_weapons.xtbl in SR4 root directory.

It should work with the latest version of the game (I have all the DLC that came with it). But, I don't have the version that came with GOOH (even though I own GOOH too). I know that one has an extra weapon and two clothing items. So I can't test it for that version.

Two version, with and without dual wieldable guns
 

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I made a few changes the murderbot weapons.
You can now crouch and dual wield them. The minigun no longer fires a sweeping pattern.
Also have them unlocked at the store.

Murderbot_Mini-Unlockable - moved to pistol
Murderbot_Minigun - moved to pistol
Murderbot_Mine-Unlockable - moved to smg
Murderbot_Minethrower - moved to smg

View attachment 9282 View attachment 9283 View attachment 9284

Place weapons.xtbl and store_weapons.xtbl in SR4 root directory.

It should work with the latest version of the game (I have all the DLC that came with it). But, I don't have the version that came with GOOH (even though I own GOOH too). I know that one has an extra weapon and two clothing items. So I can't test it for that version.

Two version, with and without dual wieldable guns
Like your mod and have a question for you. Any way to make the police shotgun dual wield? I been trying but failed miserably and could use some help.
 
Like your mod and have a question for you. Any way to make the police shotgun dual wield? I been trying but failed miserably and could use some help.
Classifying it as a pistol?
 
Tried that and no luck but good thinking.
EDIT:
I have been able to make all shotguns dual wieldable and held just like the pistols except the shotgun_police

Thanks!

I haven't tried this but does adding in the <Flags> section
<Flag>dual wieldable</Flag>
to it work?
 
I haven't tried this but does adding

<Flags>
<Flag>dual wieldable</Flag>
</Flags>

to it work?
Added flag"<Flag>dual wieldable</Flag>
At the top of list of flags on police shotgun and moved radial to pistol and and class to pistol and meelee attack to pistol.
Still nothing. Maybe i have to start a new game for it to take effect? But i will try that. Can you see what you can come up with in the meantime? I would appreciate it. I even got the houduken blaster duel wield and shoots from both hands:p
 
Added flag"<Flag>dual wieldable</Flag>
At the top of list of flags on police shotgun and moved radial to pistol and and class to pistol and meelee attack to pistol.
Still nothing. Maybe i have to start a new game for it to take effect? But i will try that. Can you see what you can come up with in the meantime? I would appreciate it. I even got the houduken blaster duel wield and shoots from both hands:p

This works, I put it in SMG but it should work in pistol(if you change that part).

Code:
    <Weapon>
      <Name>Shotgun-Police</Name>
      <Weapon_Class>smg</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>8</Magazine_Size>
      <Range_Max>30</Range_Max>
      <Damage_Max>
        <NPC_Damage>95</NPC_Damage>
        <Player_Damage>30</Player_Damage>
      </Damage_Max>
      <Fire_Cone_Angle>9.0</Fire_Cone_Angle>
      <Shots_Per_Round>16</Shots_Per_Round>
      <_Editor>
        <Category>Entries:weapon_radial:smg</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <Time_Management>
        <Refire_Delay>700</Refire_Delay>
        <npc_refire_delay>
          <min>1500</min>
          <max>4500</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>Bullet Shotgun</Ammo>
      <Inv_Slot>smg</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Flags>
        <Flag>dual wieldable</Flag>
        <Flag>do not hide when sprinting</Flag>
      </Flags>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <Melee_Attack_Info>shotgun</Melee_Attack_Info>
      <AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
      </Camera_Info>
      <Damage_Min>
        <NPC_Damage>40</NPC_Damage>
        <Player_Damage>15</Player_Damage>
      </Damage_Min>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>80</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
      <Info_Slot_Index>0</Info_Slot_Index>
      <vehicle_damage_scale>0.45</vehicle_damage_scale>
      <Dual_Wield_Damage_Multiplier>2.0</Dual_Wield_Damage_Multiplier>
      <Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier>
    </Weapon>
 
This works, I put it in SMG but it should work in pistol(if you change that part).

Code:
    <Weapon>
      <Name>Shotgun-Police</Name>
      <Weapon_Class>smg</Weapon_Class>
      <Trigger_Type>single</Trigger_Type>
      <Magazine_Size>8</Magazine_Size>
      <Range_Max>30</Range_Max>
      <Damage_Max>
        <NPC_Damage>95</NPC_Damage>
        <Player_Damage>30</Player_Damage>
      </Damage_Max>
      <Fire_Cone_Angle>9.0</Fire_Cone_Angle>
      <Shots_Per_Round>16</Shots_Per_Round>
      <_Editor>
        <Category>Entries:weapon_radial:smg</Category>
      </_Editor>
      <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
      <AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
      <Category>WPNCAT_SUB_MACHINE_GUN</Category>
      <Time_Management>
        <Refire_Delay>700</Refire_Delay>
        <npc_refire_delay>
          <min>1500</min>
          <max>4500</max>
          <npc_refire_type>2. Scale up in groups</npc_refire_type>
        </npc_refire_delay>
        <min>0</min>
        <max>0</max>
      </Time_Management>
      <Ammo>Bullet Shotgun</Ammo>
      <Inv_Slot>smg</Inv_Slot>
      <Ammo_per_Shot>1</Ammo_per_Shot>
      <Alt_Trigger_Type>single</Alt_Trigger_Type>
      <Flags>
        <Flag>dual wieldable</Flag>
        <Flag>do not hide when sprinting</Flag>
      </Flags>
      <Strafe_Angles>Rifle</Strafe_Angles>
      <Melee_Attack_Info>shotgun</Melee_Attack_Info>
      <AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
      <Camera_Info>
        <Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
        <Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
        <Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
        <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
        <Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
        <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
      </Camera_Info>
      <Damage_Min>
        <NPC_Damage>40</NPC_Damage>
        <Player_Damage>15</Player_Damage>
      </Damage_Min>
      <Ammo_Regeneration>0.0</Ammo_Regeneration>
      <Object_Bullet_Hit_Impulse_Magnitude>80</Object_Bullet_Hit_Impulse_Magnitude>
      <Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier>
      <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
      <Blood_Decal_Scale>1.0</Blood_Decal_Scale>
      <NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
      <Info_Slot_Index>0</Info_Slot_Index>
      <vehicle_damage_scale>0.45</vehicle_damage_scale>
      <Dual_Wield_Damage_Multiplier>2.0</Dual_Wield_Damage_Multiplier>
      <Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier>
    </Weapon>
Ok i will try it. This is the semi auto shotgun. Hand animation slightly off but wotking on that(has to do with the plyf.xtbl.
Screenshot11222.jpg
 
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