We've already tried it and it's simply just not possible. First of all, any additional time slices/transitions (even one entry) will break spawning. The streets will be deserted. Second, you can only add a handful of transitions in total before it causes the game to crash on load. I believe it was something like 35 entries which only left less than 10 transitions for each time change. With such a limited number, the effect is extremely jarring.
Damn, I hoped we had a chance to see fully dynamic day-night cycles one day. But anyway, what you have now is still far better than the never-ending days and nights from vanilla. Thanks again to both of you.
Sandbox+ .51 alpha released! See the OP for download. Fixed issue where sound fx begin to cut out after ~30 minutes of play. If you continue to experience sound problems even after updating, simply delete the audio_banks.xtbl that came with the mod from the root of your SRTT install. This will also remove the ability to listen to mission music while on foot (G + DOWN) but the rest of the on-foot radio, commercials, and news stations should be unaffected by its removal.) New Sandbox+ commands courtesy of BadMadScientist: CTRL + UP = Toggle Player and followers dancing (also works in cars!) CTRL + END = Immediately revive all downed homies R + LBRACKET = Cycle follower weapons (gang, police, laser, unarmed) R + RBRACKET = Toggle insane followers (followers will aggressively attack all pedestrians) R + SEMICOLON = Carry follower over shoulder F + PGDOWN = Cycle passenger modes where followers drive you around Please note that this release includes a new preload_anim.vpp_pc archive that goes in your /cache folder and replaces the original. This will preload the animations for carrying a follower over your shoulder. The readme has additional details on where exactly to extract this new file.
Just got the HUD toggle working EDIT: Attached new script with it working in case anyone wants to try it out. 8 + ; = Toggle HUD on/off
Once again, thank you very much for implementing my stuff. Great work on the HUD toggle feature as well - seems to work like a charm!
Decker rollerblader dash animations working. Added the blue fx and sped it up with the superpowers function Now to start working on the teleporting and shooting while laid back.
Your mod turned out to be invaluable for testing xtbl tweaks, texture replacements, and so on. I wonder, does the engine allow to manually cycle through the available weather stages (clear sky, overcast, rain, etc) in the same way you can cycle the times of day?
My memory is a bit fuzzy, but I do remember attempting to add weather changing. It didn't work and just bombed out the threads, if memory serves.