<?xml version="1.0" encoding="utf-8"?>
<root>
	<template>
		<name>default</name>
		<platform>pc
			<texture_format>DXT1</texture_format>
			<texture_alpha>auto</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>false</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>false</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>xbox2
			<texture_format>DXT1</texture_format>
			<texture_alpha>auto</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>false</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>false</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>ps3
			<texture_format>DXT1</texture_format>
			<texture_alpha>auto</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>false</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>false</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
	</template>
	<template>
		<name>normal_map</name>
		<platform>pc
			<texture_format>CTX1</texture_format>
			<!-- This platform does not support CTX1... but this is a workaround for a texture cruncher change to be made at a later date. -->
			<!-- See this for details:  hansoft://volihsft01.thqinc.com/Task/10025830  -->
			<texture_alpha>none</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>true</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>xbox2
			<texture_format>CTX1</texture_format>
			<texture_alpha>none</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>true</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>ps3
			<texture_format>CTX1</texture_format>
			<!-- This platform does not support CTX1... but this is a workaround for a texture cruncher change to be made at a later date. -->
			<!-- See this for details:  hansoft://volihsft01.thqinc.com/Task/10025830  -->
			<texture_alpha>none</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>true</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
	</template>
	<template>
		<name>normal_map_high_quality</name>
		<platform>pc
			<texture_format>DXN</texture_format>
			<!-- This platform does not support DXN... but this is a workaround for a texture cruncher change to be made at a later date. -->
			<!-- See this for details:  hansoft://volihsft01.thqinc.com/Task/10025830  -->
			<texture_alpha>none</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>true</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>xbox2
			<texture_format>DXN</texture_format>
			<texture_alpha>none</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>true</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>ps3
			<texture_format>DXN</texture_format>
			<!-- This platform does not support DXN... but this is a workaround for a texture cruncher change to be made at a later date. -->
			<!-- See this for details:  hansoft://volihsft01.thqinc.com/Task/10025830  -->
			<texture_alpha>none</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>true</texture_normalmap>
			<texture_cubemap>false</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
	</template>	
	<template>
		<name>cube_map</name>
		<platform>pc
			<texture_format>DXT1</texture_format>
			<texture_alpha>auto</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>false</texture_normalmap>
			<texture_cubemap>true</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>false</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>xbox2
			<texture_format>DXT1</texture_format>
			<texture_alpha>auto</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>false</texture_normalmap>
			<texture_cubemap>true</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>false</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>ps3
			<texture_format>DXT1</texture_format>
			<texture_alpha>auto</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>auto</texture_mip>
			<texture_mipautogen>all</texture_mipautogen>
			<texture_mipautogen_num>0</texture_mipautogen_num>
			<texture_mipautogen_to_width>32</texture_mipautogen_to_width>
			<texture_mipfilter>box</texture_mipfilter>
			<texture_mipfilter_gamma>2.2</texture_mipfilter_gamma>
			<texture_mipfilter_blur>1.0</texture_mipfilter_blur>
			<texture_mipfilter_width>10.0</texture_mipfilter_width>
			<texture_normalmap>false</texture_normalmap>
			<texture_cubemap>true</texture_cubemap>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>false</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
	</template>
	<template>
		<name>ui_dxt3</name>
		<platform>pc
			<texture_format>DXT3</texture_format>
			<texture_alpha>full</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>none</texture_mip>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>xbox2
			<texture_format>DXT3</texture_format>
			<texture_alpha>full</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>none</texture_mip>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>ps3
			<texture_format>DXT3</texture_format>
			<texture_alpha>full</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>none</texture_mip>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
	</template>	
	<template>
		<name>ui_dxt5</name>
		<platform>pc
			<texture_format>DXT5</texture_format>
			<texture_alpha>full</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>none</texture_mip>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>xbox2
			<texture_format>DXT5</texture_format>
			<texture_alpha>full</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>none</texture_mip>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
		<platform>ps3
			<texture_format>DXT5</texture_format>
			<texture_alpha>full</texture_alpha>
			<texture_scale_factor>0</texture_scale_factor>
			<texture_mip>none</texture_mip>
			<texture_anim_tiles_width>1</texture_anim_tiles_width>
			<texture_anim_tiles_height>1</texture_anim_tiles_height>
			<texture_is_linear_color_space>true</texture_is_linear_color_space>
			<texture_separate_high_mip>0</texture_separate_high_mip>
		</platform>
	</template>		
</root>
